The AmazingVR Project Generator
2242e projet transmédia créé :- “ A data visualized mobile experience in order to highlight spatial awareness, because the cinema is dead. ”
2241e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to unravel a messy border, through a collective audience experiment. ”
2240e projet transmédia créé :- “ An inspiring fully immersive mobile experience to analyze quinoa side effects, but we need more social debates. ”
2239e projet transmédia créé :- “ A binaural mobile game to enhance knowledge of an invisible border, but for the moment it gives people Virtual Reality sickness. ”
2238e projet transmédia créé :- “ An empathetic 360 nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but we need more social debates. ”
2237e projet transmédia créé :- “ A binaural experience to enhance knowledge of the glass ceiling, but for the moment it's not empathetic enough. ”
2236e projet transmédia créé :- “ A fully immersive experience to transport viewers to the glass ceiling, with Microsoft
. ”
2235e projet transmédia créé :- “ A mixed reality mobile game to transport viewers to the marvelous Victoria waterfalls. ”
2234e projet transmédia créé :- “ A fully immersive dataglove in order to empathize with the everyday life of a coffee shop, but the headset we use is made only for male heads. ”
2233e projet transmédia créé :- “ A narratively disrupted digital coffin in order to travel through the marvelous Victoria waterfalls, but we need more social debates. ”
2232e projet transmédia créé :- “ An inspiring fully immersive documentary to personify an offline romance, but we need more social debates. ”
2231e projet transmédia créé :- “ An impactful Oculus Gear serious game to travel through the glass ceiling, if Oculus lets me try their new headset. ”
2230e projet transmédia créé :- “ A collaborative documentary in order to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
2229e projet transmédia créé :- “ A bold UX-free serious game to bring a new perspective on the glass ceiling, because the cinema is dead. ”
2228e projet transmédia créé :- “ A 360 multi-platform work in order to share the deep dreaming of Philip K. Dick, with Microsoft
. ”
2227e projet transmédia créé :- “ A deep ideational storytelling experiment in order to bring a new perspective on a messy border, but the lack of interactions is too big. ”
2226e projet transmédia créé :- “ An ideational short in order to bring awareness about Michel Reilhac, but no UX designer was available for the project. ”
2225e projet transmédia créé :- “ A 3D game in order to bring a new perspective on an invisible border, but the headset we use is made only for male heads. ”
2224e projet transmédia créé :- “ A secret dataglove in order to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
2223e projet transmédia créé :- “ An awesome secret dataglove to highlight "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ”
2222e projet transmédia créé :- “ An animated dataglove in order to unravel a messy border, through a collective audience experiment. ”
2221e projet transmédia créé :- “ A groundbreaking immersive live event to analyze an offline romance, if Oculus lets me try their new headset. ”
2220e projet transmédia créé :- “ A groundbreaking collaborative experience to mansplain orange hairdos in the 1930's, but for the moment the sweezing effect is too strong. ”
2219e projet transmédia créé :- “ An Oculus Rift experience to bring a new perspective on "transmedia" newcomers in 2016 , but we need more social debates. ”
2218e projet transmédia créé :- “ An ambitious PlayStation VR mobile experience to empathize with the secret power of pictures, through a collective audience experiment. ”
2217e projet transmédia créé :- “ An exciting immersive mobile experience to enhance knowledge of the glass ceiling, but the lack of interactions is too big. ”
2216e projet transmédia créé :- “ An extraordinary Oculus Gear serious game to let people discover the silliness of an A.I., but no UX designer was available for the project. ”
2215e projet transmédia créé :- “ An emotional binaural documentary in order to let people discover an offline romance, but for the moment it's not empathetic enough. ”
2214e projet transmédia créé :- “ A ballsy collaborative production to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ”
2213e projet transmédia créé :- “ An Oculus Gear speculative fiction in order to unravel the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ”
2212e projet transmédia créé :- “ A mixed reality production to travel through the Internet of things, because the cinema is dead. ”
2211e projet transmédia créé :- “ A fascinating Oculus Rift dataglove in order to explore sexism in comics industry, but the lack of interactions is too big. ”
2210e projet transmédia créé :- “ A sustainable collaborative experience to raise awareness about my son's snaps, but for the moment the sweezing effect is too strong. ”
2209e projet transmédia créé :- “ A deep UX-free speculative fiction in order to raise awareness about an invisible border, depending on future Oculus store policy. ”
2208e projet transmédia créé :- “ An exciting PlayStation VR portrayal to mansplain a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
2207e projet transmédia créé :- “ An artful mixed reality short to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ”
2206e projet transmédia créé :- “ An extraordinary gamified cartography in order to let people discover the glass ceiling, but we hope no one will throw up. ”
2205e projet transmédia créé :- “ A crazy animated short in order to mansplain the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
2204e projet transmédia créé :- “ An exciting animated digital coffin to highlight the little dirty mind of a TV celebrity, available in only 4 countries. ”
2203e projet transmédia créé :- “ An impactful Oculus Rift serious game to geolocalize e-sport addicts, but the lack of interactions is too big. ”
2202e projet transmédia créé :- “ A fascinating collaborative multi-platform work to discover the silliness of an A.I., but for the moment it gives people Virtual Reality sickness. ”
2201e projet transmédia créé :- “ A HTC Vive serious game in order to mansplain the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
2200e projet transmédia créé :- “ A deep 8K portrayal to empathize with anything. ”
2199e projet transmédia créé :- “ An Oculus Rift nonfiction piece of art to amplify the astonishing view from Burj Khalifa. ”
2198e projet transmédia créé :- “ A ballsy Oculus Gear nonfiction piece of art to mansplain a datacenter in North Korea, but the lack of interactions is too big. ”
2197e projet transmédia créé :- “ An audacious gamified documentary to bring a new perspective on the life conditions of a refugee, with Microsoft
. ”
2196e projet transmédia créé :- “ A fully immersive digital coffin to highlight new forms of life, available in only 4 countries. ”
2195e projet transmédia créé :- “ A secret multi-platform work to mansplain those goddam abstentionists, but we need more social debates. ”
2194e projet transmédia créé :- “ A curational production to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ”
2193e projet transmédia créé :- “ A jaw-dropping curational physical installation to denounce DIY business in Portland, if Oculus lets me try their new headset. ”
2192e projet transmédia créé :- “ A 3D multi-platform work to let people discover a haunted meeting room in Trump Tower, because the cinema is dead. ”
2191e projet transmédia créé :- “ An amazing binaural digital coffin to enhance knowledge of the glass ceiling, but we hope no one will throw up. ”
2190e projet transmédia créé :- “ A cutting-edge 3D portrayal to bring awareness about a stranger, but we hope no one will throw up. ”
2189e projet transmédia créé :- “ A unique secret production to denounce our own private bubble, but we hope no one will throw up. ”
2188e projet transmédia créé :- “ An ambitious immersive experience in order to mansplain a granny , but the lack of interactions is too big. ”
2187e projet transmédia créé :- “ A marvellous emotionally responsive speculative fiction to personify an offline romance, with Microsoft
. ”
2186e projet transmédia créé :- “ A curational experience to mansplain "transmedia" newcomers in 2016 , with Microsoft
. ”
2185e projet transmédia créé :- “ A mockumentary experience to bring a new perspective on an offline romance, with Microsoft
. ”
2184e projet transmédia créé :- “ An emotionally responsive mobile game to travel through the marvelous Victoria waterfalls, through a collective audience experiment. ”
2183e projet transmédia créé :- “ An immersive storytelling experiment to empathize with Voldemort, because the cinema is dead. ”
2182e projet transmédia créé :- “ A ballsy 4K cartography to raise awareness about "transmedia" newcomers in 2016 , but the lack of interactions is too big. ”
2181e projet transmédia créé :- “ A gamified digital coffin to bring a new perspective on the friendship story of a racoon and a bear, but we need more social debates. ”
2180e projet transmédia créé :- “ An audacious PlayStation VR game to mansplain a messy border, but we need more social debates. ”
2179e projet transmédia créé :- “ A fully immersive physical installation to raise awareness about Voldemort, but the headset we use is made only for male heads. ”
2178e projet transmédia créé :- “ A 3D mobile game to bring a new perspective on a messy border, with Microsoft
. ”
2177e projet transmédia créé :- “ A PlayStation VR portrayal to empathize with a blind gender-nonconforming individual, but the lack of interactions is too big. ”
2176e projet transmédia créé :- “ A jaw-dropping binaural storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ”
2175e projet transmédia créé :- “ An alternate reality live event to geolocalize e-sport addicts, but we hope no one will throw up. ”
2174e projet transmédia créé :- “ A UX-free game to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
2173e projet transmédia créé :- “ An immersive digital coffin to bring awareness about a cute rabbit, but no UX designer was available for the project. ”
2172e projet transmédia créé :- “ A secret physical installation to explore the little dirty mind of a TV celebrity, but for the moment it gives people Virtual Reality sickness. ”
2171e projet transmédia créé :- “ A world renowned PlayStation VR multi-platform work to meet a granny , because the cinema is dead. ”
2170e projet transmédia créé :- “ An emotionally responsive mobile game to geolocalize the post-Tinder generation, but we need more social debates. ”
2169e projet transmédia créé :- “ An impactful emotionally responsive dataglove to travel through a datacenter in North Korea, but we need more social debates. ”
2168e projet transmédia créé :- “ An animated documentary in order to bring a new perspective on the glass ceiling, but no UX designer was available for the project. ”
2167e projet transmédia créé :- “ A PlayStation VR production to discover the friendship story of a racoon and a bear, but the lack of interactions is too big. ”
2166e projet transmédia créé :- “ An ambitious spatialized short to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
2165e projet transmédia créé :- “ A wearable Oculus Rift cartography to let people discover Michel Reilhac, because the cinema is dead. ”
2164e projet transmédia créé :- “ A 3D game to mansplain a haunted meeting room in Trump Tower, because the cinema is dead. ”
2163e projet transmédia créé :- “ An animated production to enhance knowledge of the marvelous Victoria waterfalls, but we hope no one will throw up. ”
2162e projet transmédia créé :- “ An empathetic alternate reality physical installation to reveal the silliness of an A.I., which will be available on Snapchat too. ”
2161e projet transmédia créé :- “ A jaw-dropping emotionally responsive cartography to bring a new perspective on an invisible border, but for the moment the sweezing effect is too strong. ”
2160e projet transmédia créé :- “ A HTC Vive physical installation to let people discover the glass ceiling, depending on future Oculus store policy. ”
2159e projet transmédia créé :- “ An empathetic fully immersive speculative fiction in order to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ”
2158e projet transmédia créé :- “ An inspiring data visualized live event to geolocalize the secret power of pictures, but for the moment the sweezing effect is too strong. ”
2157e projet transmédia créé :- “ A marvellous PlayStation VR game to transport viewers to the marvelous Victoria waterfalls, but we need more social debates. ”
2156e projet transmédia créé :- “ A ballsy Oculus Rift serious game in order to mansplain a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
2155e projet transmédia créé :- “ An inspiring gamified cartography in order to transport viewers to the glass ceiling, because the cinema is dead. ”
2154e projet transmédia créé :- “ A sustainable alternate reality digital coffin in order to unravel what you see when you die, but we need more social debates. ”
2153e projet transmédia créé :- “ A 360 nonfiction piece of art to enhance knowledge of a haunted meeting room in Trump Tower, available in only 4 countries. ”
2152e projet transmédia créé :- “ An alternate reality multi-platform work in order to enhance knowledge of a granny , with Microsoft
. ”
2151e projet transmédia créé :- “ A now-classic 8K production to bring awareness about the glass ceiling, depending on future Oculus store policy. ”
2150e projet transmédia créé :- “ An audacious binaural speculative fiction to travel through a haunted meeting room in Trump Tower, but we need more social debates. ”
2149e projet transmédia créé :- “ A groundbreaking alternate reality storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ”
2148e projet transmédia créé :- “ An alternate reality production to travel through a datacenter in North Korea, but the lack of interactions is too big. ”
2147e projet transmédia créé :- “ A PlayStation VR experience to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ”
2146e projet transmédia créé :- “ A curational mobile experience to raise awareness about Hodor, if Oculus lets me try their new headset. ”
2145e projet transmédia créé :- “ An emotionally responsive production in order to bring a new perspective on the Syrian refugees crisis, through a collective audience experiment. ”
2144e projet transmédia créé :- “ A collaborative nonfiction piece of art in order to geolocalize a granny , depending on future Oculus store policy. ”
2143e projet transmédia créé :- “ A now-classic mixed reality speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
2142e projet transmédia créé :- “ An inspiring data visualized digital coffin in order to reveal new forms of life, which will be available on Snapchat too. ”
2141e projet transmédia créé :- “ A groundbreaking narratively disrupted game to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
2140e projet transmédia créé :- “ A wearable data visualized mobile game to bring a new perspective on Hodor, if Oculus lets me try their new headset. ”
2139e projet transmédia créé :- “ An ideational nonfiction piece of art in order to empathize with Hodor, if Oculus lets me try their new headset. ”
2138e projet transmédia créé :- “ An immersive dataglove to bring awareness about an invisible border, but the lack of interactions is too big. ”
2137e projet transmédia créé :- “ An animated digital coffin to discover sexism in comics industry, depending on future Oculus store policy. ”
2136e projet transmédia créé :- “ A 3D digital coffin to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ”
2135e projet transmédia créé :- “ An emotionally responsive physical installation to unravel the BBQ fine art, but we hope no one will throw up. ”
2134e projet transmédia créé :- “ An award-winning gamified game to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
2133e projet transmédia créé :- “ A deep 8K experience to mansplain a messy border, through a collective audience experiment. ”
2132e projet transmédia créé :- “ An ideational mobile game in order to share the little dirty mind of a TV celebrity, but the lack of interactions is too big. ”
2131e projet transmédia créé :- “ An alternate reality portrayal to enhance knowledge of the glass ceiling, but for the moment it's not empathetic enough. ”
2130e projet transmédia créé :- “ A narratively disrupted speculative fiction to raise awareness about the dirty mind of an A.I., depending on future Oculus store policy. ”
2129e projet transmédia créé :- “ A mind-blowing narratively disrupted storytelling experiment to travel through the glass ceiling, available in only 4 countries. ”
2128e projet transmédia créé :- “ A ballsy fully immersive physical installation in order to meet some depressed millenials, available in only 4 countries. ”
2127e projet transmédia créé :- “ An awesome fully immersive serious game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
2126e projet transmédia créé :- “ A mixed reality mobile game to enhance knowledge of Voldemort, with Microsoft
. ”
2125e projet transmédia créé :- “ A mockumentary live event to break stereotype about sexism in comics industry, which will be available on Snapchat too. ”
2124e projet transmédia créé :- “ An emotional alternate reality cartography to discover the astonishing view from Burj Khalifa, through a collective audience experiment. ”
2123e projet transmédia créé :- “ A unique data visualized documentary in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
2122e projet transmédia créé :- “ An ambitious incubated experience in order to travel through an invisible border, with Microsoft
. ”
2121e projet transmédia créé :- “ A gamified portrayal to meet a blind gender-nonconforming individual, depending on future Oculus store policy. ”
2120e projet transmédia créé :- “ A stunning 3D mobile game to let people discover the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
2119e projet transmédia créé :- “ An alternate reality experience to mansplain an invisible border, but the headset we use is made only for male heads. ”
2118e projet transmédia créé :- “ A data visualized cartography to bring awareness about the glass ceiling, but the headset we use is made only for male heads. ”
2117e projet transmédia créé :- “ An impactful Oculus Rift game to geolocalize Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ”
2116e projet transmédia créé :- “ A now-classic 360 documentary to bring awareness about a messy border, but the lack of interactions is too big. ”
2115e projet transmédia créé :- “ A mind-blowing curational serious game in order to enhance knowledge of the secret body parts of Paris Hilton, if Oculus lets me try their new headset. ”
2114e projet transmédia créé :- “ A HTC Vive production to bring a new perspective on a didjeridoo player , but we need more social debates. ”
2113e projet transmédia créé :- “ A deep secret mobile experience to share filters bubble, but the lack of interactions is too big. ”
2112e projet transmédia créé :- “ A curational multi-platform work to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
2111e projet transmédia créé :- “ A 360 serious game to enhance knowledge of the marvelous Victoria waterfalls, available in only 4 countries. ”
2110e projet transmédia créé :- “ An Oculus Gear cartography to enhance knowledge of "transmedia" newcomers in 2016 , available in only 4 countries. ”
2109e projet transmédia créé :- “ An empathetic incubated documentary to highlight Hodor, but for the moment the sweezing effect is too strong. ”
2108e projet transmédia créé :- “ An inspiring incubated documentary in order to denounce the everyday life of a coffee shop. ”
2107e projet transmédia créé :- “ A jaw-dropping UX-free mobile experience to catalyze social change. ”
2106e projet transmédia créé :- “ A curational experience to catalyze social change. ”
2105e projet transmédia créé :- “ A PlayStation VR short to mansplain the fine nail art. ”
2104e projet transmédia créé :- “ A mixed reality multi-platform work to unravel the body painting, with Microsoft
. ”
2103e projet transmédia créé :- “ An inspiring mixed reality digital coffin to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
2102e projet transmédia créé :- “ An impactful Oculus Gear serious game in order to explore the secret power of pictures, but for the moment it gives people Virtual Reality sickness. ”
2101e projet transmédia créé :- “ A 360 multi-platform work to enhance knowledge of the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
2100e projet transmédia créé :- “ An immersive game to explain the secret body parts of Paris Hilton, but for the moment the sweezing effect is too strong. ”
2099e projet transmédia créé :- “ A jaw-dropping HTC Vive speculative fiction in order to drive change about the secret body parts of Paris Hilton, but for the moment the sweezing effect is too strong. ”
2098e projet transmédia créé :- “ A vibrant data visualized physical installation to raise awareness about new forms of love, with Microsoft
. ”
2097e projet transmédia créé :- “ A groundbreaking ideational game to bring awareness about a didjeridoo player , but for the moment the sweezing effect is too strong. ”
2096e projet transmédia créé :- “ A PlayStation VR short to unravel the ultimate latte art, but we need more social debates. ”
2095e projet transmédia créé :- “ A mind-blowing animated short in order to bring a new perspective on the marvelous Victoria waterfalls, available in only 4 countries. ”
2094e projet transmédia créé :- “ A 3D cartography in order to bring awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ”
2093e projet transmédia créé :- “ A world renowned animated dataglove in order to raise awareness about a datacenter in North Korea, but no UX designer was available for the project. ”
2092e projet transmédia créé :- “ A HTC Vive game to mansplain new forms of love, because the cinema is dead. ”
2091e projet transmédia créé :- “ A fully immersive documentary in order to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ”
2090e projet transmédia créé :- “ A marvellous binaural serious game to raise awareness about "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ”
2089e projet transmédia créé :- “ A gamified serious game in order to raise awareness about the glass ceiling, through a collective audience experiment. ”
2088e projet transmédia créé :- “ A mixed reality mobile experience to raise awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
2087e projet transmédia créé :- “ An award-winning emotionally responsive documentary to travel through a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
2086e projet transmédia créé :- “ A fully immersive serious game to denounce new forms of love, but we hope no one will throw up. ”
2085e projet transmédia créé :- “ An empathetic PlayStation VR experience to drive change about orange hairdos in the 1930's, but we need more social debates. ”
2084e projet transmédia créé :- “ An impactful UX-free mobile experience in order to bring a new perspective on a datacenter in North Korea, but we need more social debates. ”
2083e projet transmédia créé :- “ A HTC Vive storytelling experiment to bring awareness about new forms of love, with Microsoft
. ”
2082e projet transmédia créé :- “ A mind-blowing data visualized physical installation to drive change about the secret body parts of Jay z, but for the moment the sweezing effect is too strong. ”
2081e projet transmédia créé :- “ A 4K serious game to empathize with a drug-addict sci-fi writer, because the cinema is dead. ”
2080e projet transmédia créé :- “ A curational serious game to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ”
2079e projet transmédia créé :- “ A crazy Oculus Gear production to empathize with Hodor, which will be available on Snapchat too. ”
2078e projet transmédia créé :- “ A collaborative dataglove in order to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
2077e projet transmédia créé :- “ A now-classic PlayStation VR mobile experience in order to bring awareness about a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
2076e projet transmédia créé :- “ An animated dataglove to bring a new perspective on Ray Bradburry, but we need more social debates. ”
2075e projet transmédia créé :- “ A 8K short to mansplain the dark side of avocado economy, because the cinema is dead. ”
2074e projet transmédia créé :- “ A binaural live event to travel through orange hairdos in the 1930's, depending on future Oculus store policy. ”
2073e projet transmédia créé :- “ An impactful binaural multi-platform work to travel through my son's snaps, but the lack of interactions is too big. ”
2072e projet transmédia créé :- “ An emotional binaural documentary to mansplain an invisible border, through a collective audience experiment. ”
2071e projet transmédia créé :- “ A secret mobile game to geolocalize Voldemort, depending on future Oculus store policy. ”
2070e projet transmédia créé :- “ An empathetic UX-free portrayal to personify the Kuznets curve, but the lack of interactions is too big. ”
2069e projet transmédia créé :- “ A mockumentary production to geolocalize Siamese twins
, which will be available on Snapchat too. ”
2068e projet transmédia créé :- “ A gamified serious game to mansplain the little dirty mind of a TV celebrity, which will be available on Snapchat too. ”
2067e projet transmédia créé :- “ An inspiring 3D cartography to bring a new perspective on a messy border. ”
2066e projet transmédia créé :- “ A HTC Vive storytelling experiment in order to amplify the Kuznets curve. ”
2065e projet transmédia créé :- “ A 3D multi-platform work to mansplain anything. ”
2064e projet transmédia créé :- “ A groundbreaking gamified mobile game in order to make money. ”
2063e projet transmédia créé :- “ An Oculus Rift live event in order to make money. ”
2062e projet transmédia créé :- “ An extraordinary immersive nonfiction piece of art to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
2061e projet transmédia créé :- “ An artful 360 serious game to let people discover an invisible border, if Oculus lets me try their new headset. ”
2060e projet transmédia créé :- “ An empathetic emotionally responsive game in order to bring a new perspective on orange hairdos in the 1930's, which will be available on Snapchat too. ”
2059e projet transmédia créé :- “ A HTC Vive nonfiction piece of art to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
2058e projet transmédia créé :- “ A curational live event to bring awareness about a haunted meeting room in Trump Tower, but we need more social debates. ”
2057e projet transmédia créé :- “ A unique PlayStation VR speculative fiction to discover my son's snaps, but for the moment it's not empathetic enough. ”
2056e projet transmédia créé :- “ An inspiring narratively disrupted game to raise awareness about the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ”
2055e projet transmédia créé :- “ A vibrant collaborative storytelling experiment to reveal filters bubble, but the headset we use is made only for male heads. ”
2054e projet transmédia créé :- “ A spatialized dataglove to enhance knowledge of the bright side of gluten, which will be available on Snapchat too. ”
2053e projet transmédia créé :- “ A 360 documentary in order to enhance knowledge of Hodor, but for the moment it's not empathetic enough. ”
2052e projet transmédia créé :- “ An animated short to raise awareness about the glass ceiling, but for the moment it's not empathetic enough. ”
2051e projet transmédia créé :- “ A curational production to bring awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
2050e projet transmédia créé :- “ A binaural nonfiction piece of art to empathize with spatial awareness, because the cinema is dead. ”
2049e projet transmédia créé :- “ An awesome immersive live event in order to raise awareness about DIY business in Portland, through a collective audience experiment. ”
2048e projet transmédia créé :- “ An audacious collaborative speculative fiction to break stereotype about DIY business in Portland, because the cinema is dead. ”
2047e projet transmédia créé :- “ An alternate reality physical installation to enhance knowledge of a messy border, if Oculus lets me try their new headset. ”
2046e projet transmédia créé :- “ A cutting-edge fully immersive game to unravel a messy border, but for the moment the sweezing effect is too strong. ”
2045e projet transmédia créé :- “ A secret storytelling experiment to mansplain the marvelous Victoria waterfalls, because the cinema is dead. ”
2044e projet transmédia créé :- “ A data visualized multi-platform work to reveal the data mining way of life, but for the moment the sweezing effect is too strong. ”
2043e projet transmédia créé :- “ A collaborative digital coffin in order to share sexism in comics industry, if Oculus lets me try their new headset. ”
2042e projet transmédia créé :- “ An Oculus Rift production to mansplain a travel out the frontiers of consciousness , but for the moment the sweezing effect is too strong. ”
2041e projet transmédia créé :- “ An Oculus Gear digital coffin in order to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
2040e projet transmédia créé :- “ A UX-free storytelling experiment to mansplain those goddam abstentionists, but for the moment it's not empathetic enough. ”
2039e projet transmédia créé :- “ A 360 experience to unravel the glass ceiling, available in only 4 countries. ”
2038e projet transmédia créé :- “ An immersive documentary to empathize with a drug-addict sci-fi writer, but for the moment it's not empathetic enough. ”
2037e projet transmédia créé :- “ A 360 game to geolocalize Siamese twins
, with Microsoft
. ”
2036e projet transmédia créé :- “ A jaw-dropping data visualized experience to raise awareness about the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
2035e projet transmédia créé :- “ A narratively disrupted documentary to highlight Hodor, but for the moment the sweezing effect is too strong. ”
2034e projet transmédia créé :- “ A data visualized short to mansplain a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
2033e projet transmédia créé :- “ A jaw-dropping spatialized live event to unravel the marvelous Victoria waterfalls, because the cinema is dead. ”
2032e projet transmédia créé :- “ A marvellous 4K live event to geolocalize the bright side of gluten, but the lack of interactions is too big. ”
2031e projet transmédia créé :- “ An inspiring PlayStation VR documentary to enhance knowledge of a messy border, but for the moment it's not empathetic enough. ”
2030e projet transmédia créé :- “ A vibrant data visualized portrayal to raise awareness about a granny , which will be available on Snapchat too. ”
2029e projet transmédia créé :- “ An ideational speculative fiction to enhance knowledge of an invisible border, with Microsoft
. ”
2028e projet transmédia créé :- “ An Oculus Rift digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
2027e projet transmédia créé :- “ A mixed reality storytelling experiment to bring a new perspective on a datacenter in North Korea, depending on future Oculus store policy. ”
2026e projet transmédia créé :- “ A collaborative documentary in order to break stereotype about the cat's secret dreams, if Oculus lets me try their new headset. ”
2025e projet transmédia créé :- “ An empathetic HTC Vive game to empathize with filters bubble, with Microsoft
. ”
2024e projet transmédia créé :- “ A gamified nonfiction piece of art to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ”
2023e projet transmédia créé :- “ A sustainable incubated portrayal to geolocalize a granny , depending on future Oculus store policy. ”
2022e projet transmédia créé :- “ An immersive short in order to geolocalize Voldemort, through a collective audience experiment. ”
2021e projet transmédia créé :- “ A ballsy immersive documentary in order to bring a new perspective on a datacenter in North Korea, depending on future Oculus store policy. ”
2020e projet transmédia créé :- “ A mixed reality mobile experience to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
2019e projet transmédia créé :- “ A jaw-dropping 3D serious game to raise awareness about the Internet of things, but we need more social debates. ”
2018e projet transmédia créé :- “ An audacious PlayStation VR production to empathize with the data mining way of life, but no UX designer was available for the project. ”
2017e projet transmédia créé :- “ A jaw-dropping alternate reality short to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ”
2016e projet transmédia créé :- “ An impactful immersive short in order to raise awareness about a granny , which will be available on Snapchat too. ”
2015e projet transmédia créé :- “ A marvellous immersive portrayal to geolocalize Siamese twins
, if Oculus lets me try their new headset. ”
2014e projet transmédia créé :- “ A 3D physical installation to mansplain a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
2013e projet transmédia créé :- “ A collaborative experience to let people discover an invisible border, which will be available on Snapchat too. ”
2012e projet transmédia créé :- “ A collaborative mobile game in order to raise awareness about quinoa side effects, but for the moment the sweezing effect is too strong. ”
2011e projet transmédia créé :- “ A data visualized cartography to transport viewers to our own private bubble, but the lack of interactions is too big. ”
2010e projet transmédia créé :- “ A ballsy Oculus Gear speculative fiction in order to mansplain Voldemort, which will be available on Snapchat too. ”
2009e projet transmédia créé :- “ A groundbreaking mixed reality storytelling experiment to enhance knowledge of the secret body parts of Jay z, but the headset we use is made only for male heads. ”
2008e projet transmédia créé :- “ An animated documentary to mansplain spatial awareness, but we need more social debates. ”
2007e projet transmédia créé :- “ A PlayStation VR physical installation to travel through the glass ceiling, but we need more social debates. ”
2006e projet transmédia créé :- “ A binaural production to let people discover an invisible border, but no UX designer was available for the project. ”
2005e projet transmédia créé :- “ A bold 8K storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, available in only 4 countries. ”
2004e projet transmédia créé :- “ A marvellous Oculus Gear experience to bring awareness about a datacenter in North Korea, with Microsoft
. ”
2003e projet transmédia créé :- “ A vibrant 360 storytelling experiment to geolocalize my son's snaps, because the cinema is dead. ”
2002e projet transmédia créé :- “ A narratively disrupted short to bring awareness about the dark side of avocado economy, if Oculus lets me try their new headset. ”
2001e projet transmédia créé :- “ An alternate reality storytelling experiment to bring awareness about spatial awareness, which will be available on Snapchat too. ”
2000e projet transmédia créé :- “ A 4K multi-platform work in order to empathize with the Kuznets curve, if Oculus lets me try their new headset. ”
1999e projet transmédia créé :- “ An inspiring curational physical installation in order to bring a new perspective on the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
1998e projet transmédia créé :- “ A unique binaural short in order to unravel the body painting, but for the moment it gives people Virtual Reality sickness. ”
1997e projet transmédia créé :- “ An ideational experience in order to geolocalize a blind gender-nonconforming individual, depending on future Oculus store policy. ”
1996e projet transmédia créé :- “ A binaural mobile game to transport viewers to a messy border, available in only 4 countries. ”
1995e projet transmédia créé :- “ A fascinating gamified short to mansplain a messy border, but no UX designer was available for the project. ”
1994e projet transmédia créé :- “ A curational cartography in order to bring awareness about the little dirty mind of a TV celebrity, available in only 4 countries. ”
1993e projet transmédia créé :- “ A data visualized mobile game to bring a new perspective on an invisible border, with Microsoft
. ”
1992e projet transmédia créé :- “ An award-winning 3D physical installation to unravel the glass ceiling, with Microsoft
. ”
1991e projet transmédia créé :- “ An emotionally responsive serious game in order to bring awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1990e projet transmédia créé :- “ An empathetic incubated serious game to bring a new perspective on an invisible border, but no UX designer was available for the project. ”
1989e projet transmédia créé :- “ A ballsy spatialized nonfiction piece of art to bring awareness about the glass ceiling, but no UX designer was available for the project. ”
1988e projet transmédia créé :- “ A binaural digital coffin in order to mansplain the fine nail art, if Oculus lets me try their new headset. ”
1987e projet transmédia créé :- “ An alternate reality physical installation to explain the life conditions of a refugee, but no UX designer was available for the project. ”
1986e projet transmédia créé :- “ An artful emotionally responsive production to enhance knowledge of an invisible border, but we hope no one will throw up. ”
1985e projet transmédia créé :- “ A curational cartography to bring awareness about the glass ceiling, which will be available on Snapchat too. ”
1984e projet transmédia créé :- “ An impactful PlayStation VR multi-platform work to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1983e projet transmédia créé :- “ A data visualized experience to unravel the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1982e projet transmédia créé :- “ A data visualized storytelling experiment in order to let people discover a messy border, but for the moment it's not empathetic enough. ”
1981e projet transmédia créé :- “ A vibrant 8K physical installation to bring a new perspective on feminism in video game industry, with Microsoft
. ”
1980e projet transmédia créé :- “ An immersive experience to meet a cute rabbit, if Oculus lets me try their new headset. ”
1979e projet transmédia créé :- “ An animated cartography to mansplain Siamese twins
, but we hope no one will throw up. ”
1978e projet transmédia créé :- “ A now-classic animated mobile experience to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1977e projet transmédia créé :- “ An animated live event to unravel an invisible border, but we hope no one will throw up. ”
1976e projet transmédia créé :- “ A sustainable 8K experience to bring awareness about a datacenter in North Korea, with Microsoft
. ”
1975e projet transmédia créé :- “ A collaborative storytelling experiment to enhance knowledge of a messy border, but we need more social debates. ”
1974e projet transmédia créé :- “ An alternate reality storytelling experiment to empathize with a didjeridoo player , because the cinema is dead. ”
1973e projet transmédia créé :- “ An Oculus Rift nonfiction piece of art to let people discover a cute rabbit, because the cinema is dead. ”
1972e projet transmédia créé :- “ A crazy curational short in order to unravel the Syrian refugees crisis, but no UX designer was available for the project. ”
1971e projet transmédia créé :- “ An emotionally responsive mobile experience to travel through orange hairdos in the 1930's, which will be available on Snapchat too. ”
1970e projet transmédia créé :- “ A crazy fully immersive serious game to personify the bipolar disorder, through a collective audience experiment. ”
1969e projet transmédia créé :- “ An audacious mixed reality experience to travel through an invisible border, but we hope no one will throw up. ”
1968e projet transmédia créé :- “ A narratively disrupted dataglove to geolocalize the secret body parts of Paris Hilton, but we hope no one will throw up. ”
1967e projet transmédia créé :- “ An emotional incubated serious game to enhance knowledge of the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1966e projet transmédia créé :- “ A mind-blowing alternate reality physical installation to raise awareness about a messy border, but for the moment it's not empathetic enough. ”
1965e projet transmédia créé :- “ An immersive production to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
1964e projet transmédia créé :- “ A fully immersive speculative fiction to bring a new perspective on a granny , depending on future Oculus store policy. ”
1963e projet transmédia créé :- “ A mockumentary cartography to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1962e projet transmédia créé :- “ A 8K mobile experience to let people discover a granny , but the headset we use is made only for male heads. ”
1961e projet transmédia créé :- “ A jaw-dropping spatialized mobile game to unravel a datacenter in North Korea, but no UX designer was available for the project. ”
1960e projet transmédia créé :- “ An emotionally responsive game in order to empathize with the little dirty mind of a TV celebrity, but we hope no one will throw up. ”
1959e projet transmédia créé :- “ A ballsy Oculus Gear physical installation in order to enhance knowledge of a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ”
1958e projet transmédia créé :- “ An emotionally responsive mobile game to enhance knowledge of a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
1957e projet transmédia créé :- “ A spatialized documentary to share feminism in video game industry, through a collective audience experiment. ”
1956e projet transmédia créé :- “ A narratively disrupted multi-platform work in order to let people discover a datacenter in North Korea, with Microsoft
. ”
1955e projet transmédia créé :- “ An emotionally responsive portrayal in order to mansplain a blind gender-nonconforming individual, if Oculus lets me try their new headset. ”
1954e projet transmédia créé :- “ A PlayStation VR nonfiction piece of art in order to empathize with the post-Tinder generation, but we hope no one will throw up. ”
1953e projet transmédia créé :- “ A marvellous 4K physical installation to bring awareness about "transmedia" newcomers in 2016 , because the cinema is dead. ”
1952e projet transmédia créé :- “ A 4K cartography to highlight Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ”
1951e projet transmédia créé :- “ A 3D short to let people discover a messy border, but we hope no one will throw up. ”
1950e projet transmédia créé :- “ A PlayStation VR digital coffin to bring a new perspective on the glass ceiling, depending on future Oculus store policy. ”
1949e projet transmédia créé :- “ A sustainable data visualized portrayal to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
1948e projet transmédia créé :- “ A narratively disrupted serious game to transport viewers to the data mining way of life, but no UX designer was available for the project. ”
1947e projet transmédia créé :- “ A marvellous Oculus Gear experience in order to travel through the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
1946e projet transmédia créé :- “ An incubated live event to explore the secret body parts of Paris Hilton, through a collective audience experiment. ”
1945e projet transmédia créé :- “ A collaborative serious game in order to unravel the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
1944e projet transmédia créé :- “ A UX-free portrayal to denounce a travel out the frontiers of consciousness , with Microsoft
. ”
1943e projet transmédia créé :- “ A cutting-edge mixed reality experience to transport viewers to a messy border, but for the moment the sweezing effect is too strong. ”
1942e projet transmédia créé :- “ A curational cartography to enhance knowledge of those goddam abstentionists, but for the moment it gives people Virtual Reality sickness. ”
1941e projet transmédia créé :- “ A marvellous 4K digital coffin to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ”
1940e projet transmédia créé :- “ A cutting-edge curational storytelling experiment to highlight Michel Reilhac, through a collective audience experiment. ”
1939e projet transmédia créé :- “ An award-winning mockumentary portrayal in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
1938e projet transmédia créé :- “ A data visualized storytelling experiment to travel through the glass ceiling, but we need more social debates. ”
1937e projet transmédia créé :- “ A 4K portrayal to personify the amnesia of a prisoner, but we hope no one will throw up. ”
1936e projet transmédia créé :- “ An audacious incubated game to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ”
1935e projet transmédia créé :- “ A deep immersive experience in order to unravel the glass ceiling, but no UX designer was available for the project. ”
1934e projet transmédia créé :- “ A sustainable 8K short to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ”
1933e projet transmédia créé :- “ An Oculus Rift portrayal to drive change about love, but we hope no one will throw up. ”
1932e projet transmédia créé :- “ A 3D experience to drive change about our own private bubble, because the cinema is dead. ”
1931e projet transmédia créé :- “ A collaborative cartography to unravel an invisible border, but we hope no one will throw up. ”
1930e projet transmédia créé :- “ A bold incubated nonfiction piece of art in order to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
1929e projet transmédia créé :- “ A cutting-edge 4K mobile experience to travel through a messy border, but we need more social debates. ”
1928e projet transmédia créé :- “ An incubated production to travel through a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1927e projet transmédia créé :- “ A crazy alternate reality experience to meet "transmedia" newcomers in 2016 , with Microsoft
. ”
1926e projet transmédia créé :- “ A mind-blowing curational serious game to explore a travel out the frontiers of consciousness , through a collective audience experiment. ”
1925e projet transmédia créé :- “ A stunning spatialized documentary to meet a stranger, available in only 4 countries. ”
1924e projet transmédia créé :- “ A fascinating ideational speculative fiction to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ”
1923e projet transmédia créé :- “ An awesome collaborative experience in order to enhance knowledge of a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1922e projet transmédia créé :- “ A mind-blowing data visualized multi-platform work to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ”
1921e projet transmédia créé :- “ A crazy incubated serious game to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ”
1920e projet transmédia créé :- “ An Oculus Rift documentary to travel through an invisible border, through a collective audience experiment. ”
1919e projet transmédia créé :- “ A collaborative game to geolocalize the silliness of an A.I., which will be available on Snapchat too. ”
1918e projet transmédia créé :- “ An awesome binaural serious game in order to enhance knowledge of the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
1917e projet transmédia créé :- “ A ballsy secret mobile game to unravel our own private bubble, but we need more social debates. ”
1916e projet transmédia créé :- “ A HTC Vive experience to geolocalize a cute rabbit, but for the moment the sweezing effect is too strong. ”
1915e projet transmédia créé :- “ A jaw-dropping Oculus Rift short to let people discover a messy border, but for the moment it's not empathetic enough. ”
1914e projet transmédia créé :- “ An empathetic alternate reality production to bring a new perspective on a messy border, with Microsoft
. ”
1913e projet transmédia créé :- “ An exciting mockumentary game in order to let people discover a didjeridoo player , but we hope no one will throw up. ”
1912e projet transmédia créé :- “ A 3D serious game to break stereotype about new forms of life, but for the moment it gives people Virtual Reality sickness. ”
1911e projet transmédia créé :- “ A 3D production to unravel the glass ceiling, which will be available on Snapchat too. ”
1910e projet transmédia créé :- “ An Oculus Gear physical installation to enhance knowledge of Michel Reilhac, but the lack of interactions is too big. ”
1909e projet transmédia créé :- “ A mockumentary serious game to raise awareness about a messy border, because the cinema is dead. ”
1908e projet transmédia créé :- “ A deep alternate reality dataglove to let people discover the glass ceiling, depending on future Oculus store policy. ”
1907e projet transmédia créé :- “ An Oculus Gear production to explore new forms of life, with Microsoft
. ”
1906e projet transmédia créé :- “ An ideational experience to empathize with Voldemort, but no UX designer was available for the project. ”
1905e projet transmédia créé :- “ A ballsy Oculus Rift production to let people discover the Kuznets curve, but for the moment the sweezing effect is too strong. ”
1904e projet transmédia créé :- “ An artful UX-free dataglove to let people discover filters bubble, but for the moment the sweezing effect is too strong. ”
1903e projet transmédia créé :- “ A UX-free mobile experience in order to amplify the gut bacteria, with Microsoft
. ”
1902e projet transmédia créé :- “ A PlayStation VR portrayal in order to transport viewers to the glass ceiling, but we need more social debates. ”
1901e projet transmédia créé :- “ An audacious secret digital coffin to highlight the Kuznets curve, but for the moment the sweezing effect is too strong. ”
1900e projet transmédia créé :- “ An Oculus Gear documentary in order to raise awareness about a messy border, but for the moment it gives people Virtual Reality sickness. ”
1899e projet transmédia créé :- “ A crazy alternate reality dataglove to raise awareness about a datacenter in North Korea, which will be available on Snapchat too. ”
1898e projet transmédia créé :- “ An Oculus Gear cartography in order to enhance knowledge of a messy border, but for the moment the sweezing effect is too strong. ”
1897e projet transmédia créé :- “ A stunning binaural digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
1896e projet transmédia créé :- “ A spatialized multi-platform work to bring awareness about an invisible border, but for the moment it's not empathetic enough. ”
1895e projet transmédia créé :- “ An animated serious game to transport viewers to the glass ceiling, if Oculus lets me try their new headset. ”
1894e projet transmédia créé :- “ A ballsy narratively disrupted live event to bring a new perspective on an invisible border, with Microsoft
. ”
1893e projet transmédia créé :- “ A sustainable alternate reality portrayal to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
1892e projet transmédia créé :- “ An alternate reality serious game to break stereotype about my son's snaps, but we hope no one will throw up. ”
1891e projet transmédia créé :- “ A 360 cartography to bring awareness about the ultimate latte art, which will be available on Snapchat too. ”
1890e projet transmédia créé :- “ A spatialized serious game in order to personify the boreout phenomenon among yoga teachers, but we hope no one will throw up. ”
1889e projet transmédia créé :- “ An ideational mobile game to mansplain the Syrian refugees crisis, available in only 4 countries. ”
1888e projet transmédia créé :- “ A curational dataglove to transport viewers to our own private bubble, which will be available on Snapchat too. ”
1887e projet transmédia créé :- “ An emotional immersive serious game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ”
1886e projet transmédia créé :- “ A curational speculative fiction to travel through a datacenter in North Korea, but the headset we use is made only for male heads. ”
1885e projet transmédia créé :- “ A marvellous animated mobile game to reveal spatial awareness, through a collective audience experiment. ”
1884e projet transmédia créé :- “ An artful immersive digital coffin to share feminism in video game industry, but for the moment it gives people Virtual Reality sickness. ”
1883e projet transmédia créé :- “ A gamified storytelling experiment to let people discover the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ”
1882e projet transmédia créé :- “ A ballsy incubated live event to geolocalize a cute rabbit, but for the moment it gives people Virtual Reality sickness. ”
1881e projet transmédia créé :- “ An emotionally responsive digital coffin to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ”
1880e projet transmédia créé :- “ A HTC Vive serious game to raise awareness about the dirty mind of an A.I., but we need more social debates. ”
1879e projet transmédia créé :- “ An impactful UX-free live event to let people discover Hodor, but the headset we use is made only for male heads. ”
1878e projet transmédia créé :- “ A UX-free storytelling experiment to explore orange hairdos in the 1930's, but for the moment it gives people Virtual Reality sickness. ”
1877e projet transmédia créé :- “ A fully immersive nonfiction piece of art to drive change about the Kuznets curve, but for the moment it's not empathetic enough. ”
1876e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to personify the fine nail art, because the cinema is dead. ”
1875e projet transmédia créé :- “ A crazy mockumentary mobile game to bring a new perspective on "transmedia" newcomers in 2016 , but no UX designer was available for the project. ”
1874e projet transmédia créé :- “ A now-classic binaural speculative fiction in order to raise awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1873e projet transmédia créé :- “ A unique incubated storytelling experiment to geolocalize brutalist social networks, with Microsoft
. ”
1872e projet transmédia créé :- “ An artful ideational serious game in order to unravel an invisible border, but we hope no one will throw up. ”
1871e projet transmédia créé :- “ An award-winning Oculus Rift multi-platform work in order to geolocalize Michel Reilhac, because the cinema is dead. ”
1870e projet transmédia créé :- “ A 8K production to bring a new perspective on e-sport addicts, if Oculus lets me try their new headset. ”
1869e projet transmédia créé :- “ A bold mixed reality mobile experience to mansplain a cute rabbit, if Oculus lets me try their new headset. ”
1868e projet transmédia créé :- “ A unique curational portrayal to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
1867e projet transmédia créé :- “ A 3D short to transport viewers to an invisible border, but the lack of interactions is too big. ”
1866e projet transmédia créé :- “ An emotionally responsive physical installation to unravel an invisible border, depending on future Oculus store policy. ”
1865e projet transmédia créé :- “ A crazy 8K production in order to unravel a datacenter in North Korea, which will be available on Snapchat too. ”
1864e projet transmédia créé :- “ A vibrant HTC Vive mobile game in order to transport viewers to the glass ceiling, but we hope no one will throw up. ”
1863e projet transmédia créé :- “ A mockumentary portrayal in order to enhance knowledge of Ray Bradburry, but the headset we use is made only for male heads. ”
1862e projet transmédia créé :- “ A mockumentary production to mansplain lowtech vehicles, if Oculus lets me try their new headset. ”
1861e projet transmédia créé :- “ An empathetic mockumentary short to enhance knowledge of a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
1860e projet transmédia créé :- “ A data visualized portrayal to mansplain the glass ceiling, depending on future Oculus store policy. ”
1859e projet transmédia créé :- “ An inspiring curational digital coffin to share the cat's secret dreams, because the cinema is dead. ”
1858e projet transmédia créé :- “ A wearable collaborative documentary to raise awareness about brutalist social networks, depending on future Oculus store policy. ”
1857e projet transmédia créé :- “ An artful fully immersive mobile game in order to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
1856e projet transmédia créé :- “ An alternate reality nonfiction piece of art to transport viewers to the marvelous Victoria waterfalls, available in only 4 countries. ”
1855e projet transmédia créé :- “ A mind-blowing mixed reality game in order to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
1854e projet transmédia créé :- “ A vibrant mockumentary physical installation to bring a new perspective on "transmedia" newcomers in 2016 , but for the moment it's not empathetic enough. ”
1853e projet transmédia créé :- “ A 8K production in order to raise awareness about an invisible border, which will be available on Snapchat too. ”
1852e projet transmédia créé :- “ A binaural multi-platform work to travel through quinoa side effects, available in only 4 countries. ”
1851e projet transmédia créé :- “ A HTC Vive digital coffin to enhance knowledge of the amnesia of a prisoner, available in only 4 countries. ”
1850e projet transmédia créé :- “ A world renowned Oculus Gear game to share orange hairdos in the 1930's, but for the moment it's not empathetic enough. ”
1849e projet transmédia créé :- “ A mockumentary cartography to mansplain a haunted meeting room in Trump Tower, because the cinema is dead. ”
1848e projet transmédia créé :- “ A PlayStation VR serious game to raise awareness about a datacenter in North Korea, but the lack of interactions is too big. ”
1847e projet transmédia créé :- “ A PlayStation VR multi-platform work to reveal feminism in video game industry, but for the moment the sweezing effect is too strong. ”
1846e projet transmédia créé :- “ An award-winning data visualized digital coffin in order to highlight an offline romance, with Microsoft
. ”
1845e projet transmédia créé :- “ A crazy alternate reality nonfiction piece of art to geolocalize "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ”
1844e projet transmédia créé :- “ An extraordinary binaural experience to geolocalize e-sport addicts, but the lack of interactions is too big. ”
1843e projet transmédia créé :- “ An impactful incubated digital coffin to raise awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ”
1842e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art to bring a new perspective on Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ”
1841e projet transmédia créé :- “ A world renowned 8K speculative fiction in order to enhance knowledge of a messy border, but for the moment it gives people Virtual Reality sickness. ”
1840e projet transmédia créé :- “ An artful emotionally responsive portrayal in order to bring awareness about even stranger things, depending on future Oculus store policy. ”
1839e projet transmédia créé :- “ A fascinating Oculus Rift speculative fiction to raise awareness about the bipolar disorder, depending on future Oculus store policy. ”
1838e projet transmédia créé :- “ An artful alternate reality dataglove to geolocalize Siamese twins
, which will be available on Snapchat too. ”
1837e projet transmédia créé :- “ An amazing HTC Vive short to raise awareness about the post-Tinder generation, but the lack of interactions is too big. ”
1836e projet transmédia créé :- “ A narratively disrupted mobile game in order to let people discover a datacenter in North Korea, because the cinema is dead. ”
1835e projet transmédia créé :- “ A 3D documentary in order to enhance knowledge of the marvelous Victoria waterfalls, but we need more social debates. ”
1834e projet transmédia créé :- “ An empathetic curational production in order to amplify the secret body parts of Jay z, but no UX designer was available for the project. ”
1833e projet transmédia créé :- “ A gamified cartography to raise awareness about the glass ceiling, but no UX designer was available for the project. ”
1832e projet transmédia créé :- “ An ambitious curational production to explain burgers recipes with cell-cultured meat, if Oculus lets me try their new headset. ”
1831e projet transmédia créé :- “ A 4K live event to geolocalize new forms of life, which will be available on Snapchat too. ”
1830e projet transmédia créé :- “ An immersive speculative fiction to unravel an invisible border, depending on future Oculus store policy. ”
1829e projet transmédia créé :- “ A 3D cartography to meet the post-Tinder generation, available in only 4 countries. ”
1828e projet transmédia créé :- “ An exciting HTC Vive mobile experience to mansplain Ray Bradburry, but for the moment it gives people Virtual Reality sickness. ”
1827e projet transmédia créé :- “ A curational portrayal to explain our own private bubble, but for the moment it's not empathetic enough. ”
1826e projet transmédia créé :- “ An emotional PlayStation VR physical installation to mansplain the glass ceiling, because the cinema is dead. ”
1825e projet transmédia créé :- “ A vibrant 360 mobile experience to unravel a datacenter in North Korea, but no UX designer was available for the project. ”
1824e projet transmédia créé :- “ A ballsy spatialized storytelling experiment to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1823e projet transmédia créé :- “ A world renowned animated production to geolocalize e-sport addicts, depending on future Oculus store policy. ”
1822e projet transmédia créé :- “ A fascinating ideational live event to transport viewers to a messy border, but we need more social debates. ”
1821e projet transmédia créé :- “ An ideational cartography to geolocalize the Internet of things, because the cinema is dead. ”
1820e projet transmédia créé :- “ An ambitious HTC Vive portrayal to denounce new forms of love, but for the moment it's not empathetic enough. ”
1819e projet transmédia créé :- “ A unique Oculus Rift documentary to bring a new perspective on a messy border, depending on future Oculus store policy. ”
1818e projet transmédia créé :- “ An inspiring secret live event to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ”
1817e projet transmédia créé :- “ A wearable Oculus Gear documentary in order to mansplain the glass ceiling, depending on future Oculus store policy. ”
1816e projet transmédia créé :- “ A world renowned secret serious game to highlight the body painting, but the headset we use is made only for male heads. ”
1815e projet transmédia créé :- “ An award-winning 360 documentary to unravel an invisible border, if Oculus lets me try their new headset. ”
1814e projet transmédia créé :- “ An empathetic UX-free live event in order to let people discover Ray Bradburry, but the lack of interactions is too big. ”
1813e projet transmédia créé :- “ An exciting 360 speculative fiction to meet e-sport addicts, but the lack of interactions is too big. ”
1812e projet transmédia créé :- “ An alternate reality experience to personify the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ”
1811e projet transmédia créé :- “ An artful Oculus Rift live event to mansplain the ultimate latte art, available in only 4 countries. ”
1810e projet transmédia créé :- “ A narratively disrupted production to empathize with Ray Bradburry, because the cinema is dead. ”
1809e projet transmédia créé :- “ A mind-blowing ideational live event in order to transport viewers to a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1808e projet transmédia créé :- “ A data visualized dataglove to enhance knowledge of a messy border, if Oculus lets me try their new headset. ”
1807e projet transmédia créé :- “ A fully immersive live event to travel through a datacenter in North Korea, but no UX designer was available for the project. ”
1806e projet transmédia créé :- “ An impactful narratively disrupted nonfiction piece of art in order to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ”
1805e projet transmédia créé :- “ A ballsy mixed reality experience in order to let people discover Voldemort, but we hope no one will throw up. ”
1804e projet transmédia créé :- “ A vibrant Oculus Gear mobile experience to highlight a granny , with Microsoft
. ”
1803e projet transmédia créé :- “ A groundbreaking gamified mobile game to enhance knowledge of a messy border, but for the moment the sweezing effect is too strong. ”
1802e projet transmédia créé :- “ A deep ideational documentary to transport viewers to the data mining way of life, but no UX designer was available for the project. ”
1801e projet transmédia créé :- “ A collaborative physical installation to mansplain the glass ceiling, but the lack of interactions is too big. ”
1800e projet transmédia créé :- “ A curational speculative fiction to explore the secret power of pictures, but for the moment the sweezing effect is too strong. ”
1799e projet transmédia créé :- “ An incubated documentary in order to discover burgers recipes with cell-cultured meat. ”
1798e projet transmédia créé :- “ An exciting mixed reality production to mansplain anything. ”
1797e projet transmédia créé :- “ A HTC Vive cartography to mansplain anything. ”
1796e projet transmédia créé :- “ A secret documentary to catalyze social change. ”
1795e projet transmédia créé :- “ A crazy animated serious game to empathize with anything. ”
1794e projet transmédia créé :- “ A cutting-edge 3D serious game to bring awareness about a datacenter in North Korea, depending on future Oculus store policy. ”
1793e projet transmédia créé :- “ An Oculus Rift portrayal to share the Kuznets curve, but we hope no one will throw up. ”
1792e projet transmédia créé :- “ A ballsy incubated documentary to reveal quinoa side effects, because the cinema is dead. ”
1791e projet transmédia créé :- “ An Oculus Rift game in order to travel through a messy border, because the cinema is dead. ”
1790e projet transmédia créé :- “ A fascinating Oculus Gear multi-platform work in order to raise awareness about Hodor, but the lack of interactions is too big. ”
1789e projet transmédia créé :- “ An impactful fully immersive mobile experience to raise awareness about a datacenter in North Korea, with Microsoft
. ”
1788e projet transmédia créé :- “ A marvellous binaural mobile game to amplify the secret body parts of Paris Hilton, but no UX designer was available for the project. ”
1787e projet transmédia créé :- “ A sustainable animated documentary to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ”
1786e projet transmédia créé :- “ An award-winning animated documentary in order to let people discover a didjeridoo player , but for the moment it's not empathetic enough. ”
1785e projet transmédia créé :- “ A mockumentary short to mansplain a messy border, but we need more social debates. ”
1784e projet transmédia créé :- “ A PlayStation VR physical installation to raise awareness about Michel Reilhac, but for the moment the sweezing effect is too strong. ”
1783e projet transmédia créé :- “ A spatialized portrayal in order to mansplain the glass ceiling, but the headset we use is made only for male heads. ”
1782e projet transmédia créé :- “ A data visualized storytelling experiment in order to unravel the bipolar disorder, through a collective audience experiment. ”
1781e projet transmédia créé :- “ An Oculus Gear serious game to explain the bipolar disorder, but we hope no one will throw up. ”
1780e projet transmédia créé :- “ A curational experience to analyze my son's snaps, which will be available on Snapchat too. ”
1779e projet transmédia créé :- “ An extraordinary emotionally responsive mobile experience to enhance knowledge of a drug-addict sci-fi writer, available in only 4 countries. ”
1778e projet transmédia créé :- “ A unique alternate reality mobile game to amplify the friendship story of a racoon and a bear, which will be available on Snapchat too. ”
1777e projet transmédia créé :- “ A secret experience to bring a new perspective on those goddam abstentionists, but for the moment the sweezing effect is too strong. ”
1776e projet transmédia créé :- “ An awesome collaborative digital coffin in order to raise awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
1775e projet transmédia créé :- “ A vibrant 3D speculative fiction to travel through a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1774e projet transmédia créé :- “ An amazing fully immersive physical installation to raise awareness about Siamese twins
, if Oculus lets me try their new headset. ”
1773e projet transmédia créé :- “ An empathetic fully immersive game in order to drive change about the life conditions of a refugee, because the cinema is dead. ”
1772e projet transmédia créé :- “ An animated live event to bring a new perspective on a haunted meeting room in Trump Tower, but we need more social debates. ”
1771e projet transmédia créé :- “ A UX-free experience to transport viewers to an invisible border, but the headset we use is made only for male heads. ”
1770e projet transmédia créé :- “ A fascinating PlayStation VR storytelling experiment to mansplain a datacenter in North Korea, which will be available on Snapchat too. ”
1769e projet transmédia créé :- “ An incubated speculative fiction to highlight "transmedia" newcomers in 2016 , but for the moment it's not empathetic enough. ”
1768e projet transmédia créé :- “ An emotionally responsive live event in order to travel through the secret body parts of Paris Hilton, but for the moment it gives people Virtual Reality sickness. ”
1767e projet transmédia créé :- “ An audacious 4K mobile experience to mansplain the post-Tinder generation, which will be available on Snapchat too. ”
1766e projet transmédia créé :- “ An audacious UX-free dataglove to let people discover a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ”
1765e projet transmédia créé :- “ A fascinating ideational physical installation to bring a new perspective on Michel Reilhac, but for the moment it's not empathetic enough. ”
1764e projet transmédia créé :- “ A HTC Vive multi-platform work in order to drive change about even stranger things, which will be available on Snapchat too. ”
1763e projet transmédia créé :- “ An empathetic curational documentary to transport viewers to a messy border, which will be available on Snapchat too. ”
1762e projet transmédia créé :- “ A stunning mixed reality digital coffin in order to meet Hodor, because the cinema is dead. ”
1761e projet transmédia créé :- “ A fully immersive nonfiction piece of art to reveal brutalist social networks, because the cinema is dead. ”
1760e projet transmédia créé :- “ An ideational mobile experience in order to bring awareness about a drug-addict sci-fi writer, but we need more social debates. ”
1759e projet transmédia créé :- “ A mixed reality experience in order to transport viewers to a messy border, but we hope no one will throw up. ”
1758e projet transmédia créé :- “ An amazing mockumentary mobile game to bring awareness about the glass ceiling, but we need more social debates. ”
1757e projet transmédia créé :- “ An exciting spatialized multi-platform work in order to raise awareness about the friendship story of a racoon and a bear, through a collective audience experiment. ”
1756e projet transmédia créé :- “ A 360 experience to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ”
1755e projet transmédia créé :- “ A 4K digital coffin to bring awareness about the Internet of things, through a collective audience experiment. ”
1754e projet transmédia créé :- “ An impactful data visualized physical installation to highlight a stranger, if Oculus lets me try their new headset. ”
1753e projet transmédia créé :- “ A binaural speculative fiction in order to transport viewers to our own private bubble, but the headset we use is made only for male heads. ”
1752e projet transmédia créé :- “ An ambitious 4K speculative fiction to raise awareness about even stranger things, but no UX designer was available for the project. ”
1751e projet transmédia créé :- “ An empathetic secret cartography in order to transport viewers to the marvelous Victoria waterfalls, through a collective audience experiment. ”
1750e projet transmédia créé :- “ An incubated digital coffin to empathize with Siamese twins
, but the lack of interactions is too big. ”
1749e projet transmédia créé :- “ An incubated physical installation to denounce the everyday life of a coffee shop, but no UX designer was available for the project. ”
1748e projet transmédia créé :- “ A fascinating mockumentary multi-platform work to break stereotype about love, with Microsoft
. ”
1747e projet transmédia créé :- “ A mixed reality nonfiction piece of art to empathize with Voldemort, with Microsoft
. ”
1746e projet transmédia créé :- “ An ideational storytelling experiment in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
1745e projet transmédia créé :- “ A groundbreaking collaborative digital coffin in order to empathize with a drug-addict sci-fi writer, but we need more social debates. ”
1744e projet transmédia créé :- “ An audacious binaural multi-platform work in order to travel through even stranger things, through a collective audience experiment. ”
1743e projet transmédia créé :- “ A deep emotionally responsive mobile experience to let people discover Ray Bradburry, if Oculus lets me try their new headset. ”
1742e projet transmédia créé :- “ An alternate reality dataglove to bring a new perspective on an invisible border, but for the moment it's not empathetic enough. ”
1741e projet transmédia créé :- “ A now-classic mixed reality speculative fiction to explain the dirty mind of an A.I., but we hope no one will throw up. ”
1740e projet transmédia créé :- “ A wearable Oculus Gear production in order to let people discover the post-Tinder generation, but no UX designer was available for the project. ”
1739e projet transmédia créé :- “ A jaw-dropping Oculus Gear digital coffin to travel through a datacenter in North Korea, which will be available on Snapchat too. ”
1738e projet transmédia créé :- “ A binaural experience to discover the everyday life of a coffee shop, if Oculus lets me try their new headset. ”
1737e projet transmédia créé :- “ A binaural mobile game to enhance knowledge of DIY business in Portland, but for the moment it's not empathetic enough. ”
1736e projet transmédia créé :- “ An extraordinary gamified mobile experience to bring a new perspective on Siamese twins
, but the headset we use is made only for male heads. ”
1735e projet transmédia créé :- “ A data visualized production to bring a new perspective on the new rules of team building, depending on future Oculus store policy. ”
1734e projet transmédia créé :- “ A now-classic Oculus Rift multi-platform work to explain lowtech vehicles, available in only 4 countries. ”
1733e projet transmédia créé :- “ An emotionally responsive short to meet Siamese twins
, but we hope no one will throw up. ”
1732e projet transmédia créé :- “ A jaw-dropping animated mobile experience in order to unravel a datacenter in North Korea, through a collective audience experiment. ”
1731e projet transmédia créé :- “ An exciting 360 production in order to mansplain the glass ceiling, but for the moment the sweezing effect is too strong. ”
1730e projet transmédia créé :- “ A HTC Vive multi-platform work to bring a new perspective on those goddam abstentionists, depending on future Oculus store policy. ”
1729e projet transmédia créé :- “ A spatialized digital coffin to enhance knowledge of Voldemort, but for the moment it's not empathetic enough. ”
1728e projet transmédia créé :- “ A PlayStation VR mobile experience to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1727e projet transmédia créé :- “ A mixed reality physical installation in order to explore feminism in video game industry, but no UX designer was available for the project. ”
1726e projet transmédia créé :- “ A wearable 4K mobile experience to unravel a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1725e projet transmédia créé :- “ A data visualized serious game to let people discover Voldemort, through a collective audience experiment. ”
1724e projet transmédia créé :- “ A fascinating animated production to unravel the glass ceiling, if Oculus lets me try their new headset. ”
1723e projet transmédia créé :- “ A curational storytelling experiment to highlight some depressed millenials, but for the moment it's not empathetic enough. ”
1722e projet transmédia créé :- “ A bold mockumentary speculative fiction in order to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ”
1721e projet transmédia créé :- “ A fascinating fully immersive mobile experience to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1720e projet transmédia créé :- “ An emotional spatialized game to explore the new rules of team building, but the lack of interactions is too big. ”
1719e projet transmédia créé :- “ A vibrant 3D speculative fiction in order to let people discover the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1718e projet transmédia créé :- “ An empathetic ideational documentary to bring awareness about Voldemort, but the lack of interactions is too big. ”
1717e projet transmédia créé :- “ A HTC Vive serious game to mansplain new forms of love, but for the moment it gives people Virtual Reality sickness. ”
1716e projet transmédia créé :- “ A fascinating 3D digital coffin in order to let people discover a messy border, but we need more social debates. ”
1715e projet transmédia créé :- “ A mind-blowing narratively disrupted live event to bring awareness about a messy border, which will be available on Snapchat too. ”
1714e projet transmédia créé :- “ An artful ideational multi-platform work to raise awareness about the secret power of pictures, because the cinema is dead. ”
1713e projet transmédia créé :- “ A marvellous mockumentary storytelling experiment to meet a didjeridoo player , if Oculus lets me try their new headset. ”
1712e projet transmédia créé :- “ A groundbreaking Oculus Rift nonfiction piece of art in order to travel through the secret power of pictures, available in only 4 countries. ”
1711e projet transmédia créé :- “ An ambitious PlayStation VR storytelling experiment to personify the astonishing view from Burj Khalifa, but we need more social debates. ”
1710e projet transmédia créé :- “ A mixed reality mobile experience to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
1709e projet transmédia créé :- “ An Oculus Gear game to bring awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ”
1708e projet transmédia créé :- “ A spatialized mobile experience to enhance knowledge of the friendship story of a racoon and a bear, because the cinema is dead. ”
1707e projet transmédia créé :- “ An impactful data visualized production to analyze new forms of life, available in only 4 countries. ”
1706e projet transmédia créé :- “ An audacious Oculus Gear mobile game to raise awareness about spatial awareness, with Microsoft
. ”
1705e projet transmédia créé :- “ A ballsy spatialized game to mansplain an invisible border, but for the moment it's not empathetic enough. ”
1704e projet transmédia créé :- “ A 3D cartography in order to meet Ray Bradburry, but for the moment it's not empathetic enough. ”
1703e projet transmédia créé :- “ An Oculus Gear game to bring a new perspective on a stranger, but for the moment it gives people Virtual Reality sickness. ”
1702e projet transmédia créé :- “ An alternate reality digital coffin to highlight "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ”
1701e projet transmédia créé :- “ An empathetic Oculus Rift documentary to share orange hairdos in the 1930's, through a collective audience experiment. ”
1700e projet transmédia créé :- “ A curational mobile experience to mansplain an invisible border, available in only 4 countries. ”
1699e projet transmédia créé :- “ A unique HTC Vive portrayal to empathize with a stranger, because the cinema is dead. ”
1698e projet transmédia créé :- “ An incubated storytelling experiment in order to personify a travel out the frontiers of consciousness , but we hope no one will throw up. ”
1697e projet transmédia créé :- “ A 4K nonfiction piece of art to explain the ultimate latte art, but for the moment it's not empathetic enough. ”
1696e projet transmédia créé :- “ An extraordinary fully immersive physical installation in order to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ”
1695e projet transmédia créé :- “ An awesome collaborative production to mansplain a datacenter in North Korea, but we need more social debates. ”
1694e projet transmédia créé :- “ A mixed reality mobile experience to let people discover "transmedia" newcomers in 2016 , but the lack of interactions is too big. ”
1693e projet transmédia créé :- “ A fascinating 3D multi-platform work to highlight a didjeridoo player , but no UX designer was available for the project. ”
1692e projet transmédia créé :- “ An incubated short in order to geolocalize the dirty mind of an A.I., because the cinema is dead. ”
1691e projet transmédia créé :- “ A now-classic ideational live event to transport viewers to filters bubble, through a collective audience experiment. ”
1690e projet transmédia créé :- “ A 8K portrayal to mansplain Michel Reilhac, but we need more social debates. ”
1689e projet transmédia créé :- “ A mind-blowing Oculus Rift storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
1688e projet transmédia créé :- “ A fully immersive documentary to unravel a messy border, with Microsoft
. ”
1687e projet transmédia créé :- “ An alternate reality serious game in order to bring awareness about Siamese twins
, because the cinema is dead. ”
1686e projet transmédia créé :- “ An animated storytelling experiment in order to mansplain e-sport addicts, but no UX designer was available for the project. ”
1685e projet transmédia créé :- “ A binaural cartography to highlight the secret power of pictures, but for the moment it gives people Virtual Reality sickness. ”
1684e projet transmédia créé :- “ An extraordinary binaural multi-platform work to let people discover Voldemort, because the cinema is dead. ”
1683e projet transmédia créé :- “ A jaw-dropping 360 mobile game to transport viewers to a datacenter in North Korea, but we hope no one will throw up. ”
1682e projet transmédia créé :- “ A spatialized nonfiction piece of art to meet e-sport addicts, but the lack of interactions is too big. ”
1681e projet transmédia créé :- “ A ballsy UX-free nonfiction piece of art to mansplain the glass ceiling, which will be available on Snapchat too. ”
1680e projet transmédia créé :- “ An emotionally responsive short to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
1679e projet transmédia créé :- “ A 8K production to raise awareness about a stranger, but the headset we use is made only for male heads. ”
1678e projet transmédia créé :- “ A narratively disrupted serious game in order to mansplain the little dirty mind of a TV celebrity, with Microsoft
. ”
1677e projet transmédia créé :- “ A UX-free production to unravel our own private bubble, but the lack of interactions is too big. ”
1676e projet transmédia créé :- “ A cutting-edge 3D storytelling experiment to transport viewers to a messy border, but for the moment it's not empathetic enough. ”
1675e projet transmédia créé :- “ A gamified mobile experience to bring awareness about the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
1674e projet transmédia créé :- “ An animated physical installation to empathize with sexism in comics industry, available in only 4 countries. ”
1673e projet transmédia créé :- “ An amazing Oculus Rift experience to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ”
1672e projet transmédia créé :- “ A fascinating emotionally responsive production to geolocalize the boreout phenomenon among yoga teachers, but we hope no one will throw up. ”
1671e projet transmédia créé :- “ An emotionally responsive digital coffin to bring awareness about "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ”
1670e projet transmédia créé :- “ An Oculus Rift cartography to highlight a granny , but no UX designer was available for the project. ”
1669e projet transmédia créé :- “ A mind-blowing HTC Vive nonfiction piece of art to bring a new perspective on an invisible border, but the lack of interactions is too big. ”
1668e projet transmédia créé :- “ A 4K portrayal in order to raise awareness about Hodor, but for the moment it's not empathetic enough. ”
1667e projet transmédia créé :- “ A 360 speculative fiction to raise awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1666e projet transmédia créé :- “ A cutting-edge 8K mobile game in order to let people discover a stranger, which will be available on Snapchat too. ”
1665e projet transmédia créé :- “ A unique incubated live event to travel through an invisible border, which will be available on Snapchat too. ”
1664e projet transmédia créé :- “ A ballsy gamified game in order to bring a new perspective on our own private bubble. ”
1663e projet transmédia créé :- “ An emotionally responsive experience to let people discover an invisible border, available in only 4 countries. ”
1662e projet transmédia créé :- “ A sustainable HTC Vive multi-platform work to raise awareness about a didjeridoo player , but the headset we use is made only for male heads. ”
1661e projet transmédia créé :- “ A HTC Vive portrayal to highlight a drug-addict sci-fi writer, because the cinema is dead. ”
1660e projet transmédia créé :- “ A groundbreaking binaural storytelling experiment to transport viewers to a messy border, but for the moment the sweezing effect is too strong. ”
1659e projet transmédia créé :- “ An audacious emotionally responsive short in order to explore the cat's secret dreams, available in only 4 countries. ”
1658e projet transmédia créé :- “ A UX-free nonfiction piece of art to let people discover Hodor, but for the moment it's not empathetic enough. ”
1657e projet transmédia créé :- “ An exciting alternate reality portrayal in order to personify the little dirty mind of a TV celebrity, but we hope no one will throw up. ”
1656e projet transmédia créé :- “ A crazy data visualized short to personify the data mining way of life, but the lack of interactions is too big. ”
1655e projet transmédia créé :- “ A mind-blowing UX-free nonfiction piece of art to bring a new perspective on online harrasment, but we hope no one will throw up. ”
1654e projet transmédia créé :- “ A 4K mobile game to mansplain the little dirty mind of a TV celebrity, but we need more social debates. ”
1653e projet transmédia créé :- “ An audacious 360 mobile experience to empathize with a stranger, because the cinema is dead. ”
1652e projet transmédia créé :- “ An Oculus Gear short to raise awareness about an offline romance, but the lack of interactions is too big. ”
1651e projet transmédia créé :- “ An emotionally responsive digital coffin to break stereotype about the amnesia of a prisoner, but for the moment the sweezing effect is too strong. ”
1650e projet transmédia créé :- “ An award-winning narratively disrupted physical installation to enhance knowledge of a stranger, but for the moment it gives people Virtual Reality sickness. ”
1649e projet transmédia créé :- “ A cutting-edge gamified game to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
1648e projet transmédia créé :- “ An Oculus Rift documentary to make the world a better place. ”
1647e projet transmédia créé :- “ A gamified game to catalyze social change. ”
1646e projet transmédia créé :- “ An audacious UX-free experience to make money. ”
1645e projet transmédia créé :- “ An impactful 360 digital coffin in order to make the world a better place. ”
1644e projet transmédia créé :- “ An award-winning emotionally responsive multi-platform work to raise awareness about the glass ceiling. ”
1643e projet transmédia créé :- “ A mind-blowing emotionally responsive storytelling experiment in order to discover the Internet of things, through a collective audience experiment. ”
1642e projet transmédia créé :- “ A now-classic HTC Vive production to raise awareness about the glass ceiling, through a collective audience experiment. ”
1641e projet transmédia créé :- “ A secret portrayal to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ”
1640e projet transmédia créé :- “ A deep ideational mobile game in order to empathize with some depressed millenials, through a collective audience experiment. ”
1639e projet transmédia créé :- “ An ambitious binaural digital coffin to travel through a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
1638e projet transmédia créé :- “ A world renowned data visualized physical installation in order to explain filters bubble, but the lack of interactions is too big. ”
1637e projet transmédia créé :- “ An amazing emotionally responsive documentary to unravel a messy border, because the cinema is dead. ”
1636e projet transmédia créé :- “ An animated live event to mansplain the glass ceiling, but no UX designer was available for the project. ”
1635e projet transmédia créé :- “ A groundbreaking collaborative storytelling experiment to meet a blind gender-nonconforming individual, with Microsoft
. ”
1634e projet transmédia créé :- “ A mockumentary experience in order to analyze the gut bacteria, but for the moment it's not empathetic enough. ”
1633e projet transmédia créé :- “ An artful UX-free game to raise awareness about an invisible border, available in only 4 countries. ”
1632e projet transmédia créé :- “ A fully immersive mobile game to empathize with anything. ”
1631e projet transmédia créé :- “ A wearable incubated production to make the world a better place. ”
1630e projet transmédia créé :- “ A 8K serious game to bring a new perspective on the glass ceiling. ”
1629e projet transmédia créé :- “ A now-classic narratively disrupted production in order to empathize with a stranger, if Oculus lets me try their new headset. ”
1628e projet transmédia créé :- “ A sustainable 3D documentary in order to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ”
1627e projet transmédia créé :- “ An audacious spatialized mobile game to raise awareness about a stranger, but for the moment it gives people Virtual Reality sickness. ”
1626e projet transmédia créé :- “ An immersive storytelling experiment to bring awareness about a datacenter in North Korea, which will be available on Snapchat too. ”
1625e projet transmédia créé :- “ An Oculus Gear cartography to highlight those goddam abstentionists, which will be available on Snapchat too. ”
1624e projet transmédia créé :- “ A unique data visualized production to make the world a better place. ”
1623e projet transmédia créé :- “ An audacious Oculus Rift serious game in order to make the world a better place. ”
1622e projet transmédia créé :- “ A HTC Vive live event to mansplain anything. ”
1621e projet transmédia créé :- “ A vibrant UX-free production in order to catalyze social change. ”
1620e projet transmédia créé :- “ A world renowned fully immersive nonfiction piece of art in order to mansplain anything. ”
1619e projet transmédia créé :- “ A spatialized speculative fiction to make the world a better place. ”
1618e projet transmédia créé :- “ An impactful fully immersive serious game to transport viewers to the dirty mind of an A.I., but no UX designer was available for the project. ”
1617e projet transmédia créé :- “ A fully immersive documentary to discover even stranger things, through a collective audience experiment. ”
1616e projet transmédia créé :- “ A crazy Oculus Gear production to enhance knowledge of the secret body parts of Jay z, but we hope no one will throw up. ”
1615e projet transmédia créé :- “ A 3D storytelling experiment to let people discover a datacenter in North Korea, but the lack of interactions is too big. ”
1614e projet transmédia créé :- “ A 4K experience to enhance knowledge of a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ”
1613e projet transmédia créé :- “ A HTC Vive multi-platform work in order to denounce the bipolar disorder. ”
1612e projet transmédia créé :- “ A narratively disrupted experience to bring awareness about some depressed millenials. ”
1611e projet transmédia créé :- “ A cutting-edge secret mobile game to bring awareness about the marvelous Victoria waterfalls. ”
1610e projet transmédia créé :- “ An inspiring 3D cartography in order to raise awareness about a messy border, but the lack of interactions is too big. ”
1609e projet transmédia créé :- “ A bold emotionally responsive short to mansplain Hodor, but for the moment it gives people Virtual Reality sickness. ”
1608e projet transmédia créé :- “ A curational storytelling experiment to highlight sexism in comics industry, but for the moment it's not empathetic enough. ”
1607e projet transmédia créé :- “ A cutting-edge Oculus Gear live event to let people discover the Syrian refugees crisis, but we need more social debates. ”
1606e projet transmédia créé :- “ An immersive speculative fiction to raise awareness about a messy border, but we hope no one will throw up. ”
1605e projet transmédia créé :- “ A mixed reality multi-platform work to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ”
1604e projet transmédia créé :- “ A mixed reality short in order to empathize with the astonishing view from Burj Khalifa, through a collective audience experiment. ”
1603e projet transmédia créé :- “ A mixed reality storytelling experiment to bring a new perspective on a blind gender-nonconforming individual, but the lack of interactions is too big. ”
1602e projet transmédia créé :- “ An alternate reality portrayal to let people discover the glass ceiling, with Microsoft
. ”
1601e projet transmédia créé :- “ An impactful 3D cartography in order to bring a new perspective on a blind gender-nonconforming individual, with Microsoft
. ”
1600e projet transmédia créé :- “ An Oculus Gear serious game to bring a new perspective on the glass ceiling, but the lack of interactions is too big. ”
1599e projet transmédia créé :- “ A 8K experience to explain the bipolar disorder, but for the moment the sweezing effect is too strong. ”
1598e projet transmédia créé :- “ A 4K documentary in order to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ”
1597e projet transmédia créé :- “ A marvellous alternate reality cartography to transport viewers to an invisible border, available in only 4 countries. ”
1596e projet transmédia créé :- “ An Oculus Rift dataglove to bring awareness about a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
1595e projet transmédia créé :- “ An inspiring fully immersive short in order to raise awareness about a didjeridoo player , available in only 4 countries. ”
1594e projet transmédia créé :- “ An impactful 360 portrayal to mansplain Voldemort, because the cinema is dead. ”
1593e projet transmédia créé :- “ An ideational storytelling experiment to empathize with a cute rabbit, but we hope no one will throw up. ”
1592e projet transmédia créé :- “ A ballsy mixed reality production to let people discover the post-Tinder generation, if Oculus lets me try their new headset. ”
1591e projet transmédia créé :- “ An audacious PlayStation VR experience to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
1590e projet transmédia créé :- “ An incubated speculative fiction in order to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ”
1589e projet transmédia créé :- “ A bold data visualized mobile game to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1588e projet transmédia créé :- “ A world renowned 8K cartography to discover the secret body parts of Frankenstein, which will be available on Snapchat too. ”
1587e projet transmédia créé :- “ A stunning PlayStation VR live event to empathize with a blind gender-nonconforming individual, with Microsoft
. ”
1586e projet transmédia créé :- “ An alternate reality short to bring awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1585e projet transmédia créé :- “ A curational mobile game to let people discover the marvelous Victoria waterfalls, with Microsoft
. ”
1584e projet transmédia créé :- “ A HTC Vive live event in order to raise awareness about even stranger things, depending on future Oculus store policy. ”
1583e projet transmédia créé :- “ A now-classic data visualized game to mansplain a messy border, if Oculus lets me try their new headset. ”
1582e projet transmédia créé :- “ A bold PlayStation VR experience to let people discover Michel Reilhac, but we hope no one will throw up. ”
1581e projet transmédia créé :- “ An incubated experience to let people discover the glass ceiling, but no UX designer was available for the project. ”
1580e projet transmédia créé :- “ A sustainable 8K experience to analyze the secret body parts of Frankenstein, but the lack of interactions is too big. ”
1579e projet transmédia créé :- “ A 3D multi-platform work in order to unravel an invisible border, but the headset we use is made only for male heads. ”
1578e projet transmédia créé :- “ A gamified short in order to break stereotype about the bipolar disorder, with Microsoft
. ”
1577e projet transmédia créé :- “ An extraordinary 4K mobile game to bring a new perspective on e-sport addicts, but the headset we use is made only for male heads. ”
1576e projet transmédia créé :- “ A stunning immersive game in order to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment. ”
1575e projet transmédia créé :- “ A data visualized mobile game to raise awareness about Ray Bradburry, but for the moment it gives people Virtual Reality sickness. ”
1574e projet transmédia créé :- “ A groundbreaking fully immersive dataglove in order to bring awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
1573e projet transmédia créé :- “ An alternate reality portrayal to raise awareness about the bipolar disorder, but we hope no one will throw up. ”
1572e projet transmédia créé :- “ An Oculus Gear portrayal to enhance knowledge of a drug-addict sci-fi writer, through a collective audience experiment. ”
1571e projet transmédia créé :- “ A binaural multi-platform work to empathize with the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ”
1570e projet transmédia créé :- “ A unique 360 dataglove to travel through the glass ceiling. ”
1569e projet transmédia créé :- “ A groundbreaking 3D nonfiction piece of art in order to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
1568e projet transmédia créé :- “ A data visualized physical installation to transport viewers to the marvelous Victoria waterfalls. ”
1567e projet transmédia créé :- “ A binaural serious game in order to explore the gut bacteria. ”
1566e projet transmédia créé :- “ An emotional immersive serious game to enhance knowledge of the marvelous Victoria waterfalls. ”
1565e projet transmédia créé :- “ An immersive production to make money. ”
1564e projet transmédia créé :- “ An amazing alternate reality physical installation in order to travel through an invisible border, but for the moment it's not empathetic enough. ”
1563e projet transmédia créé :- “ An inspiring fully immersive storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1562e projet transmédia créé :- “ An incubated live event to bring awareness about the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
1561e projet transmédia créé :- “ A world renowned gamified production in order to enhance knowledge of Hodor, but for the moment the sweezing effect is too strong. ”
1560e projet transmédia créé :- “ A collaborative production in order to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
1559e projet transmédia créé :- “ A 8K experience to mansplain Michel Reilhac, through a collective audience experiment. ”
1558e projet transmédia créé :- “ A UX-free mobile experience in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ”
1557e projet transmédia créé :- “ A HTC Vive serious game to travel through the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ”
1556e projet transmédia créé :- “ A 8K live event in order to share the silliness of an A.I., available in only 4 countries. ”
1555e projet transmédia créé :- “ An audacious mockumentary cartography to bring a new perspective on a messy border, because the cinema is dead. ”
1554e projet transmédia créé :- “ An Oculus Gear storytelling experiment to unravel an invisible border, through a collective audience experiment. ”
1553e projet transmédia créé :- “ A crazy secret production to unravel an invisible border, but no UX designer was available for the project. ”
1552e projet transmédia créé :- “ A 8K mobile game to denounce the bright side of gluten, but no UX designer was available for the project. ”
1551e projet transmédia créé :- “ An amazing secret nonfiction piece of art in order to enhance knowledge of a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ”
1550e projet transmédia créé :- “ A 360 mobile experience in order to transport viewers to the marvelous Victoria waterfalls, through a collective audience experiment. ”
1549e projet transmédia créé :- “ A 8K short to enhance knowledge of what you see when you die, because the cinema is dead. ”
1548e projet transmédia créé :- “ A unique data visualized multi-platform work in order to raise awareness about quinoa side effects, because the cinema is dead. ”
1547e projet transmédia créé :- “ An award-winning 360 production in order to mansplain the BBQ fine art, available in only 4 countries. ”
1546e projet transmédia créé :- “ An Oculus Gear dataglove to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
1545e projet transmédia créé :- “ A 3D short in order to enhance knowledge of a messy border, with Microsoft
. ”
1544e projet transmédia créé :- “ An immersive speculative fiction in order to mansplain e-sport addicts, but for the moment it gives people Virtual Reality sickness. ”
1543e projet transmédia créé :- “ An ideational speculative fiction in order to transport viewers to the everyday life of a coffee shop, because the cinema is dead. ”
1542e projet transmédia créé :- “ A bold Oculus Rift experience to discover the astonishing view from Burj Khalifa, if Oculus lets me try their new headset. ”
1541e projet transmédia créé :- “ A ballsy binaural production to mansplain a granny , because the cinema is dead. ”
1540e projet transmédia créé :- “ An animated cartography to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ”
1539e projet transmédia créé :- “ A 3D digital coffin to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
1538e projet transmédia créé :- “ A ballsy spatialized dataglove to let people discover the glass ceiling, depending on future Oculus store policy. ”
1537e projet transmédia créé :- “ A vibrant 8K mobile game to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
1536e projet transmédia créé :- “ A 3D mobile experience to travel through the boreout phenomenon among yoga teachers, but we hope no one will throw up. ”
1535e projet transmédia créé :- “ An emotional 4K experience to mansplain Siamese twins
, with Microsoft
. ”
1534e projet transmédia créé :- “ A 8K short to bring a new perspective on a messy border, but we need more social debates. ”
1533e projet transmédia créé :- “ An amazing HTC Vive mobile experience in order to mansplain anything. ”
1532e projet transmédia créé :- “ A PlayStation VR game to empathize with anything. ”
1531e projet transmédia créé :- “ An ambitious Oculus Gear short to bring awareness about Voldemort, but the headset we use is made only for male heads. ”
1530e projet transmédia créé :- “ An artful ideational digital coffin to bring a new perspective on an invisible border, with Microsoft
. ”
1529e projet transmédia créé :- “ An incubated live event to analyze our own private bubble, but for the moment it's not empathetic enough. ”
1528e projet transmédia créé :- “ A mixed reality nonfiction piece of art to let people discover the glass ceiling, if Oculus lets me try their new headset. ”
1527e projet transmédia créé :- “ A bold incubated dataglove in order to empathize with anything. ”
1526e projet transmédia créé :- “ A now-classic mixed reality multi-platform work in order to mansplain some depressed millenials. ”
1525e projet transmédia créé :- “ A narratively disrupted live event in order to travel through new forms of love, which will be available on Snapchat too. ”
1524e projet transmédia créé :- “ An extraordinary curational short to unravel a datacenter in North Korea, but no UX designer was available for the project. ”
1523e projet transmédia créé :- “ An audacious fully immersive game to bring awareness about e-sport addicts, available in only 4 countries. ”
1522e projet transmédia créé :- “ A 8K mobile game to geolocalize those goddam abstentionists, but the headset we use is made only for male heads. ”
1521e projet transmédia créé :- “ An extraordinary Oculus Gear mobile experience to let people discover Michel Reilhac, but the lack of interactions is too big. ”
1520e projet transmédia créé :- “ A cutting-edge spatialized short to enhance knowledge of a datacenter in North Korea, but no UX designer was available for the project. ”
1519e projet transmédia créé :- “ A ballsy emotionally responsive mobile game to drive change about the bipolar disorder, but no UX designer was available for the project. ”
1518e projet transmédia créé :- “ An Oculus Rift production to bring awareness about an invisible border, but we hope no one will throw up. ”
1517e projet transmédia créé :- “ A binaural digital coffin to transport viewers to an invisible border, but we need more social debates. ”
1516e projet transmédia créé :- “ A vibrant gamified portrayal to raise awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
1515e projet transmédia créé :- “ An awesome HTC Vive production to bring a new perspective on the marvelous Victoria waterfalls, but we need more social debates. ”
1514e projet transmédia créé :- “ A secret portrayal to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
1513e projet transmédia créé :- “ An impactful Oculus Gear serious game to raise awareness about "transmedia" newcomers in 2016 , which will be available on Snapchat too. ”
1512e projet transmédia créé :- “ A wearable PlayStation VR portrayal to raise awareness about a datacenter in North Korea, with Microsoft
. ”
1511e projet transmédia créé :- “ A secret physical installation to raise awareness about the glass ceiling, but the headset we use is made only for male heads. ”
1510e projet transmédia créé :- “ An immersive experience to enhance knowledge of e-sport addicts, depending on future Oculus store policy. ”
1509e projet transmédia créé :- “ An extraordinary collaborative portrayal to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment. ”
1508e projet transmédia créé :- “ A jaw-dropping 360 serious game to unravel the body painting, but we need more social debates. ”
1507e projet transmédia créé :- “ An incubated experience to explore the gut bacteria, which will be available on Snapchat too. ”
1506e projet transmédia créé :- “ A 360 serious game to unravel DIY business in Portland, through a collective audience experiment. ”
1505e projet transmédia créé :- “ A gamified digital coffin in order to enhance knowledge of the Kuznets curve, with Microsoft
. ”
1504e projet transmédia créé :- “ A groundbreaking gamified experience to empathize with the post-Tinder generation, but we need more social debates. ”
1503e projet transmédia créé :- “ A jaw-dropping mixed reality multi-platform work in order to meet the post-Tinder generation, depending on future Oculus store policy. ”
1502e projet transmédia créé :- “ A collaborative serious game to make the world a better place. ”
1501e projet transmédia créé :- “ An awesome PlayStation VR game to denounce even stranger things, because the cinema is dead. ”
1500e projet transmédia créé :- “ An audacious mockumentary dataglove in order to mansplain the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
1499e projet transmédia créé :- “ A curational mobile game to break stereotype about filters bubble, because the cinema is dead. ”
1498e projet transmédia créé :- “ An impactful 3D documentary in order to let people discover a datacenter in North Korea, but we hope no one will throw up. ”
1497e projet transmédia créé :- “ A curational mobile experience to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ”
1496e projet transmédia créé :- “ A cutting-edge Oculus Rift nonfiction piece of art to personify the little dirty mind of a TV celebrity, but the lack of interactions is too big. ”
1495e projet transmédia créé :- “ A narratively disrupted physical installation in order to let people discover an offline romance, but for the moment it's not empathetic enough. ”
1494e projet transmédia créé :- “ A 8K experience in order to share sexism in comics industry, if Oculus lets me try their new headset. ”
1493e projet transmédia créé :- “ A fascinating immersive live event in order to explore orange hairdos in the 1930's, but for the moment it gives people Virtual Reality sickness. ”
1492e projet transmédia créé :- “ A HTC Vive digital coffin in order to transport viewers to an invisible border, through a collective audience experiment. ”
1491e projet transmédia créé :- “ An immersive storytelling experiment to unravel my son's snaps, but no UX designer was available for the project. ”
1490e projet transmédia créé :- “ A collaborative multi-platform work to raise awareness about the marvelous Victoria waterfalls, but we need more social debates. ”
1489e projet transmédia créé :- “ An emotional collaborative mobile game in order to unravel a haunted meeting room in Trump Tower, with Microsoft
. ”
1488e projet transmédia créé :- “ An ideational physical installation to raise awareness about the amnesia of a prisoner, but for the moment it's not empathetic enough. ”
1487e projet transmédia créé :- “ An amazing immersive digital coffin to mansplain Siamese twins
, if Oculus lets me try their new headset. ”
1486e projet transmédia créé :- “ An empathetic collaborative live event to bring a new perspective on an invisible border, but no UX designer was available for the project. ”
1485e projet transmédia créé :- “ An animated mobile experience in order to explain the boreout phenomenon among yoga teachers, because the cinema is dead. ”
1484e projet transmédia créé :- “ A mockumentary production to bring a new perspective on a messy border, depending on future Oculus store policy. ”
1483e projet transmédia créé :- “ A 4K experience to unravel a datacenter in North Korea, which will be available on Snapchat too. ”
1482e projet transmédia créé :- “ A collaborative serious game to bring a new perspective on a granny , because the cinema is dead. ”
1481e projet transmédia créé :- “ An Oculus Rift cartography in order to bring awareness about a messy border, if Oculus lets me try their new headset. ”
1480e projet transmédia créé :- “ A now-classic 4K production to make money. ”
1479e projet transmédia créé :- “ An emotionally responsive live event to make the world a better place. ”
1478e projet transmédia créé :- “ A 4K mobile experience to mansplain anything. ”
1477e projet transmédia créé :- “ An immersive mobile experience in order to mansplain anything. ”
1476e projet transmédia créé :- “ A stunning 4K experience to catalyze social change. ”
1475e projet transmédia créé :- “ An impactful binaural dataglove in order to make money. ”
1474e projet transmédia créé :- “ An award-winning collaborative game to mansplain anything. ”
1473e projet transmédia créé :- “ A secret mobile game to empathize with anything. ”
1472e projet transmédia créé :- “ An impactful fully immersive production in order to empathize with anything. ”
1471e projet transmédia créé :- “ A bold 360 mobile experience to make the world a better place. ”
1470e projet transmédia créé :- “ A 3D multi-platform work to bring a new perspective on Ray Bradburry, but no UX designer was available for the project. ”
1469e projet transmédia créé :- “ A mind-blowing mixed reality live event in order to unravel the glass ceiling, available in only 4 countries. ”
1468e projet transmédia créé :- “ An awesome spatialized game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1467e projet transmédia créé :- “ An inspiring ideational production in order to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ”
1466e projet transmédia créé :- “ An ideational physical installation to bring a new perspective on an invisible border, with Microsoft
. ”
1465e projet transmédia créé :- “ An exciting data visualized nonfiction piece of art in order to explain the ultimate latte art, but the lack of interactions is too big. ”
1464e projet transmédia créé :- “ A HTC Vive cartography to meet the post-Tinder generation, through a collective audience experiment. ”
1463e projet transmédia créé :- “ A unique HTC Vive documentary to raise awareness about the glass ceiling, which will be available on Snapchat too. ”
1462e projet transmédia créé :- “ A stunning curational physical installation to raise awareness about the fine nail art, but no UX designer was available for the project. ”
1461e projet transmédia créé :- “ A 360 cartography to amplify the BBQ fine art, but for the moment the sweezing effect is too strong. ”
1460e projet transmédia créé :- “ A crazy gamified digital coffin in order to bring a new perspective on an invisible border, depending on future Oculus store policy. ”
1459e projet transmédia créé :- “ A mind-blowing 4K experience to enhance knowledge of the dirty mind of an A.I., with Microsoft
. ”
1458e projet transmédia créé :- “ A vibrant ideational storytelling experiment to travel through a datacenter in North Korea, depending on future Oculus store policy. ”
1457e projet transmédia créé :- “ An animated physical installation to mansplain a messy border, but we need more social debates. ”
1456e projet transmédia créé :- “ A stunning 4K portrayal to enhance knowledge of a messy border, but the lack of interactions is too big. ”
1455e projet transmédia créé :- “ A now-classic mixed reality live event to discover lowtech vehicles, but the lack of interactions is too big. ”
1454e projet transmédia créé :- “ A spatialized digital coffin in order to mansplain Voldemort, but the lack of interactions is too big. ”
1453e projet transmédia créé :- “ An inspiring fully immersive speculative fiction to enhance knowledge of the glass ceiling, which will be available on Snapchat too. ”
1452e projet transmédia créé :- “ A now-classic incubated physical installation to travel through a messy border, but we need more social debates. ”
1451e projet transmédia créé :- “ An emotional alternate reality live event to unravel new forms of life, because the cinema is dead. ”
1450e projet transmédia créé :- “ An impactful spatialized dataglove in order to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ”
1449e projet transmédia créé :- “ A curational portrayal to bring a new perspective on the Kuznets curve, but we hope no one will throw up. ”
1448e projet transmédia créé :- “ An incubated documentary to share a travel out the frontiers of consciousness , but we need more social debates. ”
1447e projet transmédia créé :- “ A 3D production to enhance knowledge of a messy border, but for the moment it's not empathetic enough. ”
1446e projet transmédia créé :- “ An emotionally responsive cartography to raise awareness about Voldemort, available in only 4 countries. ”
1445e projet transmédia créé :- “ A 4K experience to bring awareness about a stranger, if Oculus lets me try their new headset. ”
1444e projet transmédia créé :- “ A HTC Vive live event to raise awareness about the marvelous Victoria waterfalls. ”
1443e projet transmédia créé :- “ An artful ideational portrayal to bring awareness about the glass ceiling, but no UX designer was available for the project. ”
1442e projet transmédia créé :- “ An incubated physical installation to geolocalize a blind gender-nonconforming individual, which will be available on Snapchat too. ”
1441e projet transmédia créé :- “ An inspiring ideational mobile game to bring awareness about those goddam abstentionists, but no UX designer was available for the project. ”
1440e projet transmédia créé :- “ A curational multi-platform work to enhance knowledge of a haunted meeting room in Trump Tower, through a collective audience experiment. ”
1439e projet transmédia créé :- “ An animated nonfiction piece of art to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ”
1438e projet transmédia créé :- “ A crazy immersive dataglove in order to bring awareness about a haunted meeting room in Trump Tower, with Microsoft
. ”
1437e projet transmédia créé :- “ An exciting PlayStation VR dataglove to let people discover the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1436e projet transmédia créé :- “ A narratively disrupted serious game in order to raise awareness about an invisible border, but we hope no one will throw up. ”
1435e projet transmédia créé :- “ An animated storytelling experiment to let people discover the marvelous Victoria waterfalls, with Microsoft
. ”
1434e projet transmédia créé :- “ A narratively disrupted cartography to bring a new perspective on Siamese twins
, but for the moment the sweezing effect is too strong. ”
1433e projet transmédia créé :- “ A stunning gamified portrayal to bring awareness about even stranger things, with Microsoft
. ”
1432e projet transmédia créé :- “ A crazy fully immersive experience in order to let people discover the Kuznets curve, with Microsoft
. ”
1431e projet transmédia créé :- “ An emotionally responsive documentary to mansplain a datacenter in North Korea, but we hope no one will throw up. ”
1430e projet transmédia créé :- “ A fully immersive multi-platform work to geolocalize brutalist social networks, but the lack of interactions is too big. ”
1429e projet transmédia créé :- “ A 4K physical installation to meet a stranger, with Microsoft
. ”
1428e projet transmédia créé :- “ An amazing mixed reality cartography to analyze the life conditions of a refugee, but no UX designer was available for the project. ”
1427e projet transmédia créé :- “ An extraordinary data visualized short to travel through an invisible border. ”
1426e projet transmédia créé :- “ A world renowned alternate reality physical installation to drive change about the fine nail art, but the lack of interactions is too big. ”
1425e projet transmédia créé :- “ A 4K speculative fiction to share my son's snaps, available in only 4 countries. ”
1424e projet transmédia créé :- “ A vibrant animated short to drive change about quinoa side effects, depending on future Oculus store policy. ”
1423e projet transmédia créé :- “ A bold curational cartography in order to travel through the new rules of team building, but for the moment it's not empathetic enough. ”
1422e projet transmédia créé :- “ A 360 documentary to travel through the data mining way of life, available in only 4 countries. ”
1421e projet transmédia créé :- “ A PlayStation VR serious game in order to unravel a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1420e projet transmédia créé :- “ An Oculus Gear cartography to discover new forms of life, available in only 4 countries. ”
1419e projet transmédia créé :- “ A 360 digital coffin in order to unravel a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1418e projet transmédia créé :- “ An inspiring secret dataglove to mansplain the marvelous Victoria waterfalls, because the cinema is dead. ”
1417e projet transmédia créé :- “ An amazing PlayStation VR storytelling experiment to transport viewers to the deep dreaming of Philip K. Dick, which will be available on Snapchat too. ”
1416e projet transmédia créé :- “ A gamified production to bring awareness about a datacenter in North Korea, with Microsoft
. ”
1415e projet transmédia créé :- “ A crazy spatialized game to bring a new perspective on Ray Bradburry, if Oculus lets me try their new headset. ”
1414e projet transmédia créé :- “ An awesome binaural portrayal to personify a travel out the frontiers of consciousness , but for the moment it's not empathetic enough. ”
1413e projet transmédia créé :- “ An award-winning incubated mobile game to geolocalize some depressed millenials, depending on future Oculus store policy. ”
1412e projet transmédia créé :- “ An animated production to enhance knowledge of "transmedia" newcomers in 2016 , but for the moment it gives people Virtual Reality sickness. ”
1411e projet transmédia créé :- “ An extraordinary collaborative mobile experience to empathize with the secret body parts of Jay z, depending on future Oculus store policy. ”
1410e projet transmédia créé :- “ A data visualized mobile experience to mansplain Voldemort, depending on future Oculus store policy. ”
1409e projet transmédia créé :- “ A mind-blowing narratively disrupted dataglove to let people discover a datacenter in North Korea, through a collective audience experiment. ”
1408e projet transmédia créé :- “ A 4K experience to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ”
1407e projet transmédia créé :- “ A 4K mobile experience to travel through DIY business in Portland, but we need more social debates. ”
1406e projet transmédia créé :- “ A vibrant Oculus Gear mobile experience to bring awareness about Ray Bradburry, available in only 4 countries. ”
1405e projet transmédia créé :- “ An ideational nonfiction piece of art in order to mansplain anything. ”
1404e projet transmédia créé :- “ A mind-blowing PlayStation VR cartography to make money. ”
1403e projet transmédia créé :- “ An immersive speculative fiction to unravel a datacenter in North Korea, but the headset we use is made only for male heads. ”
1402e projet transmédia créé :- “ A gamified documentary in order to raise awareness about a datacenter in North Korea, with Microsoft
. ”
1401e projet transmédia créé :- “ A 360 live event in order to let people discover "transmedia" newcomers in 2016 , but no UX designer was available for the project. ”
1400e projet transmédia créé :- “ A data visualized multi-platform work in order to let people discover DIY business in Portland, but we hope no one will throw up. ”
1399e projet transmédia créé :- “ A mockumentary experience to geolocalize the astonishing view from Burj Khalifa, but for the moment it's not empathetic enough. ”
1398e projet transmédia créé :- “ A ballsy emotionally responsive documentary in order to bring a new perspective on the glass ceiling, but for the moment the sweezing effect is too strong. ”
1397e projet transmédia créé :- “ An ambitious mockumentary portrayal to empathize with the dark side of avocado economy, through a collective audience experiment. ”
1396e projet transmédia créé :- “ A bold 4K speculative fiction in order to bring awareness about the Kuznets curve, but the lack of interactions is too big. ”
1395e projet transmédia créé :- “ A spatialized game to discover the Kuznets curve, through a collective audience experiment. ”
1394e projet transmédia créé :- “ A 4K storytelling experiment to raise awareness about a haunted meeting room in Trump Tower. ”
1393e projet transmédia créé :- “ A world renowned binaural production in order to bring a new perspective on the marvelous Victoria waterfalls. ”
1392e projet transmédia créé :- “ An immersive multi-platform work to meet a stranger. ”
1391e projet transmédia créé :- “ A mind-blowing data visualized experience to raise awareness about the post-Tinder generation. ”
1390e projet transmédia créé :- “ An emotionally responsive live event to transport viewers to an invisible border. ”
1389e projet transmédia créé :- “ A stunning 4K digital coffin to transport viewers to the marvelous Victoria waterfalls. ”
1388e projet transmédia créé :- “ An extraordinary animated documentary to meet a cute rabbit. ”
1387e projet transmédia créé :- “ A PlayStation VR mobile experience to let people discover a drug-addict sci-fi writer. ”
1386e projet transmédia créé :- “ A ballsy 8K speculative fiction to make the world a better place. ”
1385e projet transmédia créé :- “ A crazy data visualized serious game to catalyze social change. ”
1384e projet transmédia créé :- “ A vibrant immersive short to mansplain anything. ”
1383e projet transmédia créé :- “ A world renowned ideational nonfiction piece of art to empathize with anything. ”
1382e projet transmédia créé :- “ A vibrant alternate reality cartography to catalyze social change. ”
1381e projet transmédia créé :- “ A stunning HTC Vive live event to make the world a better place. ”
1380e projet transmédia créé :- “ A now-classic fully immersive cartography to discover orange hairdos in the 1930's, with Microsoft
. ”
1379e projet transmédia créé :- “ A 8K serious game to explain the secret body parts of Paris Hilton, with Microsoft
. ”
1378e projet transmédia créé :- “ A PlayStation VR serious game in order to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1377e projet transmédia créé :- “ A mixed reality short to empathize with some depressed millenials, with Microsoft
. ”
1376e projet transmédia créé :- “ A 8K short to raise awareness about a messy border, but for the moment it's not empathetic enough. ”
1375e projet transmédia créé :- “ A UX-free physical installation in order to unravel lowtech vehicles, with Microsoft
. ”
1374e projet transmédia créé :- “ A data visualized production to empathize with a blind gender-nonconforming individual, available in only 4 countries. ”
1373e projet transmédia créé :- “ A 4K physical installation to explain the dirty mind of an A.I., depending on future Oculus store policy. ”
1372e projet transmédia créé :- “ An artful UX-free documentary to make money. ”
1371e projet transmédia créé :- “ A 3D mobile game in order to bring a new perspective on the post-Tinder generation, through a collective audience experiment. ”
1370e projet transmédia créé :- “ An award-winning spatialized speculative fiction to share the fine nail art. ”
1369e projet transmédia créé :- “ A bold 8K serious game to drive change about the amnesia of a prisoner, but for the moment it's not empathetic enough. ”
1368e projet transmédia créé :- “ A binaural production to raise awareness about an invisible border, but for the moment the sweezing effect is too strong. ”
1367e projet transmédia créé :- “ A stunning collaborative nonfiction piece of art to travel through a messy border, but we hope no one will throw up. ”
1366e projet transmédia créé :- “ A curational documentary to bring awareness about an invisible border, which will be available on Snapchat too. ”
1365e projet transmédia créé :- “ A narratively disrupted digital coffin in order to geolocalize a cute rabbit, which will be available on Snapchat too. ”
1364e projet transmédia créé :- “ An inspiring 4K multi-platform work to raise awareness about e-sport addicts, but the lack of interactions is too big. ”
1363e projet transmédia créé :- “ An alternate reality mobile game to empathize with anything. ”
1362e projet transmédia créé :- “ A fascinating narratively disrupted multi-platform work in order to bring awareness about the friendship story of a racoon and a bear, but we hope no one will throw up. ”
1361e projet transmédia créé :- “ An immersive serious game in order to let people discover a messy border, but no UX designer was available for the project. ”
1360e projet transmédia créé :- “ A fully immersive experience to empathize with anything. ”
1359e projet transmédia créé :- “ An alternate reality multi-platform work to make the world a better place. ”
1358e projet transmédia créé :- “ A cutting-edge secret mobile game to make money. ”
1357e projet transmédia créé :- “ An award-winning data visualized live event in order to make money. ”
1356e projet transmédia créé :- “ A 4K physical installation to enhance knowledge of the bright side of gluten. ”
1355e projet transmédia créé :- “ A wearable 8K documentary in order to analyze the dirty mind of an A.I.. ”
1354e projet transmédia créé :- “ An artful animated multi-platform work in order to unravel the marvelous Victoria waterfalls, through a collective audience experiment. ”
1353e projet transmédia créé :- “ An exciting 8K digital coffin in order to bring a new perspective on an offline romance, but we need more social debates. ”
1352e projet transmédia créé :- “ A vibrant narratively disrupted mobile game to bring awareness about the BBQ fine art, but the lack of interactions is too big. ”
1351e projet transmédia créé :- “ A mockumentary documentary to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1350e projet transmédia créé :- “ A secret experience to meet Voldemort, with Microsoft
. ”
1349e projet transmédia créé :- “ A fascinating UX-free documentary to explain the boreout phenomenon among yoga teachers, but the headset we use is made only for male heads. ”
1348e projet transmédia créé :- “ An alternate reality serious game to share new forms of love, which will be available on Snapchat too. ”
1347e projet transmédia créé :- “ An animated cartography to empathize with the cat's secret dreams, which will be available on Snapchat too. ”
1346e projet transmédia créé :- “ A sustainable animated physical installation to unravel a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1345e projet transmédia créé :- “ A 4K dataglove to reveal the new rules of team building, but for the moment the sweezing effect is too strong. ”
1344e projet transmédia créé :- “ A gamified experience in order to unravel a datacenter in North Korea, but we hope no one will throw up. ”
1343e projet transmédia créé :- “ An empathetic UX-free digital coffin in order to bring awareness about the body painting, which will be available on Snapchat too. ”
1342e projet transmédia créé :- “ A 3D experience to amplify the secret body parts of Jay z, with Microsoft
. ”
1341e projet transmédia créé :- “ A data visualized storytelling experiment to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ”
1340e projet transmédia créé :- “ An animated production to enhance knowledge of e-sport addicts, if Oculus lets me try their new headset. ”
1339e projet transmédia créé :- “ An Oculus Rift cartography in order to travel through brutalist social networks, available in only 4 countries. ”
1338e projet transmédia créé :- “ An immersive mobile game to transport viewers to the glass ceiling, depending on future Oculus store policy. ”
1337e projet transmédia créé :- “ A 360 nonfiction piece of art to personify the data mining way of life, through a collective audience experiment. ”
1336e projet transmédia créé :- “ A data visualized experience to reveal online harrasment, through a collective audience experiment. ”
1335e projet transmédia créé :- “ A gamified storytelling experiment to travel through a messy border, which will be available on Snapchat too. ”
1334e projet transmédia créé :- “ A deep curational portrayal in order to explore the secret body parts of Paris Hilton, but we need more social debates. ”
1333e projet transmédia créé :- “ A vibrant 3D serious game to transport viewers to the ultimate latte art, because the cinema is dead. ”
1332e projet transmédia créé :- “ An incubated nonfiction piece of art to raise awareness about the little dirty mind of a TV celebrity, available in only 4 countries. ”
1331e projet transmédia créé :- “ A fascinating collaborative cartography in order to bring a new perspective on those goddam abstentionists, depending on future Oculus store policy. ”
1330e projet transmédia créé :- “ An extraordinary data visualized short to let people discover a stranger, if Oculus lets me try their new headset. ”
1329e projet transmédia créé :- “ A marvellous curational portrayal to personify an offline romance, because the cinema is dead. ”
1328e projet transmédia créé :- “ A bold 4K mobile game to let people discover a drug-addict sci-fi writer, but the lack of interactions is too big. ”
1327e projet transmédia créé :- “ An Oculus Gear portrayal to catalyze social change. ”
1326e projet transmédia créé :- “ A fully immersive production in order to empathize with anything. ”
1325e projet transmédia créé :- “ A curational dataglove to mansplain the marvelous Victoria waterfalls. ”
1324e projet transmédia créé :- “ An impactful gamified nonfiction piece of art to bring awareness about Ray Bradburry, through a collective audience experiment. ”
1323e projet transmédia créé :- “ An Oculus Rift documentary in order to bring a new perspective on a haunted meeting room in Trump Tower, available in only 4 countries. ”
1322e projet transmédia créé :- “ A marvellous binaural short to analyze the dirty mind of an A.I., but for the moment the sweezing effect is too strong. ”
1321e projet transmédia créé :- “ A 3D live event in order to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ”
1320e projet transmédia créé :- “ An exciting PlayStation VR physical installation to bring a new perspective on burgers recipes with cell-cultured meat, but no UX designer was available for the project. ”
1319e projet transmédia créé :- “ A PlayStation VR mobile experience to highlight the new rules of team building, which will be available on Snapchat too. ”
1318e projet transmédia créé :- “ An awesome ideational game to break stereotype about the data mining way of life, but for the moment the sweezing effect is too strong. ”
1317e projet transmédia créé :- “ A fully immersive nonfiction piece of art to enhance knowledge of the glass ceiling, but we hope no one will throw up. ”
1316e projet transmédia créé :- “ A 360 dataglove to meet Siamese twins
, but we hope no one will throw up. ”
1315e projet transmédia créé :- “ A now-classic spatialized game to empathize with Hodor, with Microsoft
. ”
1314e projet transmédia créé :- “ A mind-blowing alternate reality serious game in order to unravel a haunted meeting room in Trump Tower, but we need more social debates. ”
1313e projet transmédia créé :- “ A spatialized multi-platform work in order to bring a new perspective on the glass ceiling, because the cinema is dead. ”
1312e projet transmédia créé :- “ A sustainable immersive cartography to let people discover a cute rabbit, which will be available on Snapchat too. ”
1311e projet transmédia créé :- “ An emotional HTC Vive digital coffin to discover the dirty mind of an A.I., but for the moment it gives people Virtual Reality sickness. ”
1310e projet transmédia créé :- “ A jaw-dropping narratively disrupted production to transport viewers to a haunted meeting room in Trump Tower, with Microsoft
. ”
1309e projet transmédia créé :- “ An award-winning 4K nonfiction piece of art to mansplain the marvelous Victoria waterfalls, but we hope no one will throw up. ”
1308e projet transmédia créé :- “ An animated physical installation to explore my son's snaps, through a collective audience experiment. ”
1307e projet transmédia créé :- “ An emotional Oculus Rift speculative fiction in order to transport viewers to an invisible border, depending on future Oculus store policy. ”
1306e projet transmédia créé :- “ An immersive short to mansplain the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
1305e projet transmédia créé :- “ An emotional PlayStation VR documentary in order to let people discover the marvelous Victoria waterfalls, but we hope no one will throw up. ”
1304e projet transmédia créé :- “ A crazy emotionally responsive digital coffin to unravel what you see when you die, but we need more social debates. ”
1303e projet transmédia créé :- “ A curational dataglove to raise awareness about "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ”
1302e projet transmédia créé :- “ A wearable narratively disrupted mobile experience to travel through the glass ceiling, which will be available on Snapchat too. ”
1301e projet transmédia créé :- “ A 3D portrayal to transport viewers to an invisible border, but we need more social debates. ”
1300e projet transmédia créé :- “ A groundbreaking 4K portrayal to denounce the amnesia of a prisoner, available in only 4 countries. ”
1299e projet transmédia créé :- “ A binaural multi-platform work to amplify the life conditions of a refugee, if Oculus lets me try their new headset. ”
1298e projet transmédia créé :- “ An immersive documentary to mansplain a datacenter in North Korea, but the lack of interactions is too big. ”
1297e projet transmédia créé :- “ An amazing collaborative game to explore new forms of love, depending on future Oculus store policy. ”
1296e projet transmédia créé :- “ An immersive experience in order to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ”
1295e projet transmédia créé :- “ An awesome UX-free production to unravel the silliness of an A.I., but no UX designer was available for the project. ”
1294e projet transmédia créé :- “ A world renowned HTC Vive cartography to amplify what you see when you die, but we hope no one will throw up. ”
1293e projet transmédia créé :- “ A data visualized experience to raise awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
1292e projet transmédia créé :- “ A vibrant ideational game to bring a new perspective on a datacenter in North Korea, but we hope no one will throw up. ”
1291e projet transmédia créé :- “ A world renowned 8K physical installation in order to personify spatial awareness, but the headset we use is made only for male heads. ”
1290e projet transmédia créé :- “ A 360 physical installation to transport viewers to new forms of life, through a collective audience experiment. ”
1289e projet transmédia créé :- “ A jaw-dropping data visualized documentary to unravel the gut bacteria, but the lack of interactions is too big. ”
1288e projet transmédia créé :- “ An ambitious spatialized live event to unravel a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1287e projet transmédia créé :- “ A vibrant PlayStation VR multi-platform work to enhance knowledge of a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1286e projet transmédia créé :- “ A cutting-edge emotionally responsive experience in order to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ”
1285e projet transmédia créé :- “ A marvellous Oculus Rift serious game to amplify the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ”
1284e projet transmédia créé :- “ A secret production to let people discover an invisible border, but for the moment the sweezing effect is too strong. ”
1283e projet transmédia créé :- “ A PlayStation VR serious game to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
1282e projet transmédia créé :- “ A mockumentary serious game to raise awareness about a messy border, but for the moment the sweezing effect is too strong. ”
1281e projet transmédia créé :- “ A stunning ideational storytelling experiment in order to bring awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1280e projet transmédia créé :- “ A secret game to bring a new perspective on a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
1279e projet transmédia créé :- “ A jaw-dropping secret mobile game in order to amplify the fine nail art, but for the moment it's not empathetic enough. ”
1278e projet transmédia créé :- “ An animated digital coffin to travel through a messy border, but no UX designer was available for the project. ”
1277e projet transmédia créé :- “ A deep 8K speculative fiction to let people discover a messy border, but for the moment it gives people Virtual Reality sickness. ”
1276e projet transmédia créé :- “ A stunning UX-free short in order to travel through the body painting, but no UX designer was available for the project. ”
1275e projet transmédia créé :- “ A secret portrayal in order to raise awareness about Michel Reilhac. ”
1274e projet transmédia créé :- “ A data visualized physical installation to mansplain anything. ”
1273e projet transmédia créé :- “ An empathetic PlayStation VR digital coffin in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1272e projet transmédia créé :- “ A data visualized documentary in order to mansplain "transmedia" newcomers in 2016 , which will be available on Snapchat too. ”
1271e projet transmédia créé :- “ A marvellous UX-free nonfiction piece of art to transport viewers to a datacenter in North Korea, which will be available on Snapchat too. ”
1270e projet transmédia créé :- “ An awesome gamified production in order to meet a cute rabbit, through a collective audience experiment. ”
1269e projet transmédia créé :- “ A marvellous narratively disrupted game in order to mansplain anything. ”
1268e projet transmédia créé :- “ A UX-free portrayal to catalyze social change. ”
1267e projet transmédia créé :- “ An award-winning 8K storytelling experiment to make money. ”
1266e projet transmédia créé :- “ An award-winning gamified mobile experience to catalyze social change. ”
1265e projet transmédia créé :- “ A collaborative digital coffin to make the world a better place. ”
1264e projet transmédia créé :- “ A curational nonfiction piece of art to empathize with anything. ”
1263e projet transmédia créé :- “ An ambitious fully immersive dataglove to make the world a better place. ”
1262e projet transmédia créé :- “ A jaw-dropping ideational live event to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ”
1261e projet transmédia créé :- “ A jaw-dropping 4K storytelling experiment in order to let people discover "transmedia" newcomers in 2016 , but for the moment the sweezing effect is too strong. ”
1260e projet transmédia créé :- “ A groundbreaking alternate reality dataglove to enhance knowledge of the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ”
1259e projet transmédia créé :- “ A collaborative portrayal to highlight the Internet of things, but we hope no one will throw up. ”
1258e projet transmédia créé :- “ An emotional Oculus Gear digital coffin to bring a new perspective on a granny , through a collective audience experiment. ”
1257e projet transmédia créé :- “ A sustainable collaborative cartography to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ”
1256e projet transmédia créé :- “ A mockumentary physical installation to enhance knowledge of a travel out the frontiers of consciousness , but no UX designer was available for the project. ”
1255e projet transmédia créé :- “ A groundbreaking spatialized dataglove to transport viewers to our own private bubble. ”
1254e projet transmédia créé :- “ A groundbreaking PlayStation VR digital coffin to reveal the ultimate latte art, but the headset we use is made only for male heads. ”
1253e projet transmédia créé :- “ A 4K storytelling experiment to denounce even stranger things, with Microsoft
. ”
1252e projet transmédia créé :- “ A ballsy collaborative short in order to geolocalize Voldemort, but the lack of interactions is too big. ”
1251e projet transmédia créé :- “ A UX-free production to raise awareness about the gut bacteria, but the headset we use is made only for male heads. ”
1250e projet transmédia créé :- “ A spatialized nonfiction piece of art to geolocalize a blind gender-nonconforming individual, with Microsoft
. ”
1249e projet transmédia créé :- “ A 4K nonfiction piece of art to travel through a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
1248e projet transmédia créé :- “ An Oculus Rift digital coffin in order to geolocalize even stranger things, but the headset we use is made only for male heads. ”
1247e projet transmédia créé :- “ A deep UX-free portrayal to travel through the glass ceiling, depending on future Oculus store policy. ”
1246e projet transmédia créé :- “ An impactful 360 production in order to mansplain lowtech vehicles, but for the moment it's not empathetic enough. ”
1245e projet transmédia créé :- “ A cutting-edge PlayStation VR experience in order to enhance knowledge of a datacenter in North Korea, available in only 4 countries. ”
1244e projet transmédia créé :- “ A spatialized digital coffin to travel through an invisible border, because the cinema is dead. ”
1243e projet transmédia créé :- “ A fascinating ideational experience to make money. ”
1242e projet transmédia créé :- “ A collaborative mobile experience to make the world a better place. ”
1241e projet transmédia créé :- “ An ambitious ideational mobile game to empathize with anything. ”
1240e projet transmédia créé :- “ A fascinating Oculus Rift storytelling experiment to enhance knowledge of the glass ceiling, which will be available on Snapchat too. ”
1239e projet transmédia créé :- “ A narratively disrupted speculative fiction to bring a new perspective on a messy border, but the headset we use is made only for male heads. ”
1238e projet transmédia créé :- “ An amazing gamified mobile experience in order to unravel the secret body parts of Jay z, but for the moment it gives people Virtual Reality sickness. ”
1237e projet transmédia créé :- “ A data visualized portrayal to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1236e projet transmédia créé :- “ A 360 serious game to transport viewers to what you see when you die, depending on future Oculus store policy. ”
1235e projet transmédia créé :- “ A groundbreaking binaural dataglove to bring a new perspective on a didjeridoo player , but we hope no one will throw up. ”
1234e projet transmédia créé :- “ A ballsy incubated serious game to raise awareness about an invisible border, which will be available on Snapchat too. ”
1233e projet transmédia créé :- “ A collaborative physical installation to enhance knowledge of a cute rabbit, but the headset we use is made only for male heads. ”
1232e projet transmédia créé :- “ A jaw-dropping incubated dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1231e projet transmédia créé :- “ A fully immersive digital coffin to enhance knowledge of the dark side of avocado economy. ”
1230e projet transmédia créé :- “ A gamified production to bring awareness about Hodor. ”
1229e projet transmédia créé :- “ A jaw-dropping 3D digital coffin to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1228e projet transmédia créé :- “ A gamified nonfiction piece of art to denounce orange hairdos in the 1930's, but the lack of interactions is too big. ”
1227e projet transmédia créé :- “ A bold incubated mobile experience to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1226e projet transmédia créé :- “ An award-winning UX-free live event in order to unravel the secret body parts of Frankenstein. ”
1225e projet transmédia créé :- “ An emotionally responsive cartography to mansplain filters bubble. ”
1224e projet transmédia créé :- “ A narratively disrupted dataglove to explain the friendship story of a racoon and a bear. ”
1223e projet transmédia créé :- “ A wearable narratively disrupted dataglove to transport viewers to the marvelous Victoria waterfalls. ”
1222e projet transmédia créé :- “ A stunning curational experience in order to mansplain a messy border. ”
1221e projet transmédia créé :- “ A groundbreaking collaborative mobile game to enhance knowledge of the secret body parts of Paris Hilton. ”
1220e projet transmédia créé :- “ A 8K nonfiction piece of art to transport viewers to the glass ceiling. ”
1219e projet transmédia créé :- “ An ideational experience in order to amplify the data mining way of life. ”
1218e projet transmédia créé :- “ A bold mockumentary multi-platform work to travel through a messy border. ”
1217e projet transmédia créé :- “ An ideational short to share the secret body parts of Frankenstein. ”
1216e projet transmédia créé :- “ A now-classic curational speculative fiction in order to let people discover the post-Tinder generation. ”
1215e projet transmédia créé :- “ A 360 game to raise awareness about a messy border. ”
1214e projet transmédia créé :- “ An extraordinary 360 dataglove in order to travel through an invisible border. ”
1213e projet transmédia créé :- “ An Oculus Gear multi-platform work to transport viewers to the marvelous Victoria waterfalls. ”
1212e projet transmédia créé :- “ A crazy animated portrayal in order to drive change about burgers recipes with cell-cultured meat. ”
1211e projet transmédia créé :- “ A mockumentary short in order to raise awareness about orange hairdos in the 1930's. ”
1210e projet transmédia créé :- “ An incubated mobile experience to meet e-sport addicts, through a collective audience experiment. ”
1209e projet transmédia créé :- “ A mind-blowing 8K portrayal to make money. ”
1208e projet transmédia créé :- “ A mockumentary dataglove to make money. ”
1207e projet transmédia créé :- “ A crazy Oculus Rift speculative fiction to personify lowtech vehicles, but for the moment it gives people Virtual Reality sickness. ”
1206e projet transmédia créé :- “ An empathetic gamified dataglove to enhance knowledge of the body painting. ”
1205e projet transmédia créé :- “ An award-winning mockumentary short to highlight the secret body parts of Jay z. ”
1204e projet transmédia créé :- “ An ambitious PlayStation VR game to discover the fine nail art. ”
1203e projet transmédia créé :- “ A jaw-dropping ideational storytelling experiment in order to enhance knowledge of a didjeridoo player . ”
1202e projet transmédia créé :- “ An Oculus Gear serious game to bring awareness about the secret body parts of Jay z, but the lack of interactions is too big. ”
1201e projet transmédia créé :- “ A 4K serious game to highlight Voldemort, but for the moment the sweezing effect is too strong. ”
1200e projet transmédia créé :- “ A deep PlayStation VR physical installation to break stereotype about the BBQ fine art. ”
1199e projet transmédia créé :- “ A bold mixed reality production to enhance knowledge of the bipolar disorder, with Microsoft
. ”
1198e projet transmédia créé :- “ An exciting curational experience in order to transport viewers to a datacenter in North Korea, available in only 4 countries. ”
1197e projet transmédia créé :- “ A bold alternate reality multi-platform work in order to travel through a datacenter in North Korea, through a collective audience experiment. ”
1196e projet transmédia créé :- “ A mixed reality game to mansplain the glass ceiling, but for the moment the sweezing effect is too strong. ”
1195e projet transmédia créé :- “ A bold 8K speculative fiction to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
1194e projet transmédia créé :- “ An impactful spatialized documentary to highlight a cute rabbit, but for the moment it gives people Virtual Reality sickness. ”
1193e projet transmédia créé :- “ A fascinating Oculus Rift physical installation in order to enhance knowledge of a didjeridoo player . ”
1192e projet transmédia créé :- “ A world renowned data visualized storytelling experiment to let people discover a haunted meeting room in Trump Tower. ”
1191e projet transmédia créé :- “ A sustainable 4K documentary to raise awareness about the glass ceiling. ”
1190e projet transmédia créé :- “ A fully immersive dataglove to analyze filters bubble. ”
1189e projet transmédia créé :- “ A 8K multi-platform work in order to bring awareness about the secret power of pictures. ”
1188e projet transmédia créé :- “ A HTC Vive live event in order to make the world a better place. ”
1187e projet transmédia créé :- “ A 4K speculative fiction in order to enhance knowledge of an invisible border, but the headset we use is made only for male heads. ”
1186e projet transmédia créé :- “ An extraordinary PlayStation VR mobile game in order to mansplain anything. ”
1185e projet transmédia créé :- “ An inspiring curational nonfiction piece of art to empathize with anything. ”
1184e projet transmédia créé :- “ A vibrant collaborative digital coffin to let people discover a datacenter in North Korea, but we hope no one will throw up. ”
1183e projet transmédia créé :- “ A world renowned mixed reality game to let people discover Michel Reilhac. ”
1182e projet transmédia créé :- “ An animated serious game to transport viewers to a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1181e projet transmédia créé :- “ An ambitious 4K cartography to make money. ”
1180e projet transmédia créé :- “ A 3D production to empathize with anything. ”
1179e projet transmédia créé :- “ A UX-free multi-platform work to catalyze social change. ”
1178e projet transmédia créé :- “ A stunning 3D serious game in order to bring a new perspective on a messy border. ”
1177e projet transmédia créé :- “ A mockumentary speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
1176e projet transmédia créé :- “ A groundbreaking spatialized speculative fiction in order to unravel an invisible border, with Microsoft
. ”
1175e projet transmédia créé :- “ An incubated storytelling experiment to mansplain Hodor, but we hope no one will throw up. ”
1174e projet transmédia créé :- “ A HTC Vive cartography to mansplain the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1173e projet transmédia créé :- “ An amazing data visualized short to raise awareness about a datacenter in North Korea. ”
1172e projet transmédia créé :- “ An ideational short to bring a new perspective on the marvelous Victoria waterfalls. ”
1171e projet transmédia créé :- “ An award-winning PlayStation VR dataglove to let people discover the boreout phenomenon among yoga teachers. ”
1170e projet transmédia créé :- “ A data visualized game in order to make money. ”
1169e projet transmédia créé :- “ An ambitious binaural cartography to raise awareness about those goddam abstentionists, because the cinema is dead. ”
1168e projet transmédia créé :- “ An audacious alternate reality storytelling experiment to unravel the everyday life of a coffee shop, but we need more social debates. ”
1167e projet transmédia créé :- “ A cutting-edge Oculus Rift documentary to bring awareness about a cute rabbit, available in only 4 countries. ”
1166e projet transmédia créé :- “ A curational short to empathize with my son's snaps, but for the moment it gives people Virtual Reality sickness. ”
1165e projet transmédia créé :- “ A fascinating curational storytelling experiment in order to bring awareness about an invisible border, if Oculus lets me try their new headset. ”
1164e projet transmédia créé :- “ A fully immersive cartography to bring awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1163e projet transmédia créé :- “ A gamified nonfiction piece of art in order to raise awareness about an invisible border, but we need more social debates. ”
1162e projet transmédia créé :- “ A collaborative multi-platform work to bring awareness about the everyday life of a coffee shop, which will be available on Snapchat too. ”
1161e projet transmédia créé :- “ A 8K game to let people discover a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
1160e projet transmédia créé :- “ An awesome curational game to enhance knowledge of an invisible border, through a collective audience experiment. ”
1159e projet transmédia créé :- “ An emotionally responsive portrayal to share the everyday life of a coffee shop, but we need more social debates. ”
1158e projet transmédia créé :- “ A HTC Vive speculative fiction to empathize with anything. ”
1157e projet transmédia créé :- “ A world renowned 8K dataglove to raise awareness about the post-Tinder generation. ”
1156e projet transmédia créé :- “ A fully immersive production in order to enhance knowledge of the marvelous Victoria waterfalls. ”
1155e projet transmédia créé :- “ A jaw-dropping gamified speculative fiction to break stereotype about lowtech vehicles. ”
1154e projet transmédia créé :- “ A groundbreaking PlayStation VR short to mansplain the glass ceiling. ”
1153e projet transmédia créé :- “ An exciting Oculus Rift digital coffin to mansplain the Syrian refugees crisis. ”
1152e projet transmédia créé :- “ An audacious secret multi-platform work to transport viewers to the marvelous Victoria waterfalls. ”
1151e projet transmédia créé :- “ A now-classic immersive dataglove in order to mansplain anything. ”
1150e projet transmédia créé :- “ A UX-free multi-platform work in order to catalyze social change. ”
1149e projet transmédia créé :- “ A PlayStation VR short to mansplain anything. ”
1148e projet transmédia créé :- “ A UX-free physical installation to mansplain anything. ”
1147e projet transmédia créé :- “ A PlayStation VR multi-platform work to make money. ”
1146e projet transmédia créé :- “ A HTC Vive short to drive change about sexism in comics industry, because the cinema is dead. ”
1145e projet transmédia créé :- “ A 8K cartography in order to bring awareness about an invisible border, but we hope no one will throw up. ”
1144e projet transmédia créé :- “ An impactful immersive nonfiction piece of art in order to bring a new perspective on the glass ceiling, through a collective audience experiment. ”
1143e projet transmédia créé :- “ A 4K nonfiction piece of art to enhance knowledge of the new rules of team building, but for the moment it gives people Virtual Reality sickness. ”
1142e projet transmédia créé :- “ A binaural digital coffin to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ”
1141e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art in order to geolocalize some depressed millenials, which will be available on Snapchat too. ”
1140e projet transmédia créé :- “ A crazy spatialized mobile game in order to bring a new perspective on Hodor, through a collective audience experiment. ”
1139e projet transmédia créé :- “ An emotionally responsive multi-platform work to enhance knowledge of a haunted meeting room in Trump Tower. ”
1138e projet transmédia créé :- “ An ambitious curational production in order to let people discover a haunted meeting room in Trump Tower. ”
1137e projet transmédia créé :- “ A narratively disrupted production to catalyze social change. ”
1136e projet transmédia créé :- “ An inspiring fully immersive multi-platform work in order to travel through a datacenter in North Korea. ”
1135e projet transmédia créé :- “ A mockumentary serious game to discover the deep dreaming of Philip K. Dick. ”
1134e projet transmédia créé :- “ An amazing secret serious game to raise awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1133e projet transmédia créé :- “ A secret game in order to geolocalize the secret body parts of Jay z, but the headset we use is made only for male heads. ”
1132e projet transmédia créé :- “ A HTC Vive storytelling experiment in order to personify brutalist social networks, which will be available on Snapchat too. ”
1131e projet transmédia créé :- “ A 3D storytelling experiment to catalyze social change. ”
1130e projet transmédia créé :- “ An exciting fully immersive game in order to make money. ”
1129e projet transmédia créé :- “ A wearable immersive multi-platform work in order to catalyze social change. ”
1128e projet transmédia créé :- “ A PlayStation VR mobile experience to make money. ”
1127e projet transmédia créé :- “ An audacious fully immersive short in order to raise awareness about Hodor, but we need more social debates. ”
1126e projet transmédia créé :- “ A narratively disrupted game in order to travel through new forms of love. ”
1125e projet transmédia créé :- “ A vibrant ideational cartography to highlight a stranger, but no UX designer was available for the project. ”
1124e projet transmédia créé :- “ A cutting-edge 8K experience to make money. ”
1123e projet transmédia créé :- “ A unique collaborative multi-platform work to make the world a better place. ”
1122e projet transmédia créé :- “ A fascinating narratively disrupted live event to raise awareness about the glass ceiling. ”
1121e projet transmédia créé :- “ A HTC Vive portrayal to let people discover Voldemort. ”
1120e projet transmédia créé :- “ A world renowned emotionally responsive live event to enhance knowledge of an invisible border, but for the moment the sweezing effect is too strong. ”
1119e projet transmédia créé :- “ An Oculus Rift production to travel through an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1118e projet transmédia créé :- “ A HTC Vive digital coffin to bring awareness about e-sport addicts, because the cinema is dead. ”
1117e projet transmédia créé :- “ An alternate reality live event to bring a new perspective on the secret power of pictures, but the lack of interactions is too big. ”
1116e projet transmédia créé :- “ An animated experience to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
1115e projet transmédia créé :- “ A curational production in order to transport viewers to the marvelous Victoria waterfalls. ”
1114e projet transmédia créé :- “ An award-winning mockumentary game to make money. ”
1113e projet transmédia créé :- “ A bold gamified storytelling experiment to transport viewers to a messy border, but the headset we use is made only for male heads. ”
1112e projet transmédia créé :- “ A bold HTC Vive mobile game to let people discover the post-Tinder generation, but no UX designer was available for the project. ”
1111e projet transmédia créé :- “ A fully immersive nonfiction piece of art to highlight the gut bacteria, but the headset we use is made only for male heads. ”
1110e projet transmédia créé :- “ An Oculus Rift production to catalyze social change. ”
1109e projet transmédia créé :- “ A mind-blowing 8K mobile experience to analyze filters bubble. ”
1108e projet transmédia créé :- “ A UX-free nonfiction piece of art to unravel a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
1107e projet transmédia créé :- “ A sustainable gamified serious game to break stereotype about the amnesia of a prisoner, which will be available on Snapchat too. ”
1106e projet transmédia créé :- “ An incubated dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
1105e projet transmédia créé :- “ A narratively disrupted speculative fiction in order to bring a new perspective on a messy border, but we need more social debates. ”
1104e projet transmédia créé :- “ A cutting-edge gamified production to make the world a better place. ”
1103e projet transmédia créé :- “ A HTC Vive mobile experience to make money. ”
1102e projet transmédia créé :- “ A curational portrayal to make the world a better place. ”
1101e projet transmédia créé :- “ A 8K live event to mansplain anything. ”
1100e projet transmédia créé :- “ A 360 serious game to make the world a better place. ”
1099e projet transmédia créé :- “ A groundbreaking 360 production to make money. ”
1098e projet transmédia créé :- “ An alternate reality digital coffin in order to mansplain the glass ceiling, but for the moment it's not empathetic enough. ”
1097e projet transmédia créé :- “ A deep narratively disrupted production to mansplain a cute rabbit. ”
1096e projet transmédia créé :- “ An exciting 3D cartography to raise awareness about Hodor, available in only 4 countries. ”
1095e projet transmédia créé :- “ A world renowned immersive experience to geolocalize DIY business in Portland. ”
1094e projet transmédia créé :- “ A deep alternate reality cartography to mansplain Ray Bradburry. ”
1093e projet transmédia créé :- “ A marvellous Oculus Gear dataglove in order to amplify the secret body parts of Frankenstein. ”
1092e projet transmédia créé :- “ A marvellous UX-free game to bring awareness about an invisible border, through a collective audience experiment. ”
1091e projet transmédia créé :- “ An animated production to reveal the fine nail art. ”
1090e projet transmédia créé :- “ A stunning mockumentary serious game in order to travel through a datacenter in North Korea. ”
1089e projet transmédia créé :- “ A spatialized experience to bring a new perspective on a stranger. ”
1088e projet transmédia créé :- “ A secret serious game to let people discover a didjeridoo player . ”
1087e projet transmédia créé :- “ An impactful UX-free mobile game in order to personify quinoa side effects. ”
1086e projet transmédia créé :- “ A 3D production to raise awareness about Voldemort. ”
1085e projet transmédia créé :- “ A secret mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1084e projet transmédia créé :- “ A now-classic ideational multi-platform work to mansplain the post-Tinder generation, which will be available on Snapchat too. ”
1083e projet transmédia créé :- “ A mind-blowing binaural digital coffin in order to raise awareness about the glass ceiling, but we need more social debates. ”
1082e projet transmédia créé :- “ An artful 4K mobile experience to bring awareness about some depressed millenials, but for the moment it's not empathetic enough. ”
1081e projet transmédia créé :- “ An Oculus Rift digital coffin to mansplain anything. ”
1080e projet transmédia créé :- “ A PlayStation VR nonfiction piece of art in order to make money. ”
1079e projet transmédia créé :- “ An awesome immersive serious game to highlight my son's snaps, but we need more social debates. ”
1078e projet transmédia créé :- “ A mockumentary nonfiction piece of art to bring a new perspective on the glass ceiling. ”
1077e projet transmédia créé :- “ A jaw-dropping immersive mobile game to empathize with anything. ”
1076e projet transmédia créé :- “ A deep incubated serious game to bring awareness about a didjeridoo player , but the lack of interactions is too big. ”
1075e projet transmédia créé :- “ A binaural game to bring awareness about Hodor, with Microsoft
. ”
1074e projet transmédia créé :- “ A 4K cartography to enhance knowledge of an invisible border, with Microsoft
. ”
1073e projet transmédia créé :- “ A sustainable alternate reality documentary to let people discover the glass ceiling. ”
1072e projet transmédia créé :- “ A fascinating spatialized short in order to let people discover a datacenter in North Korea. ”
1071e projet transmédia créé :- “ An Oculus Rift production to bring awareness about a haunted meeting room in Trump Tower. ”
1070e projet transmédia créé :- “ A now-classic binaural production to make the world a better place. ”
1069e projet transmédia créé :- “ An Oculus Gear production in order to catalyze social change. ”
1068e projet transmédia créé :- “ An emotional 3D nonfiction piece of art to mansplain the secret power of pictures, if Oculus lets me try their new headset. ”
1067e projet transmédia créé :- “ An extraordinary alternate reality speculative fiction in order to empathize with the deep dreaming of Philip K. Dick, but for the moment it's not empathetic enough. ”
1066e projet transmédia créé :- “ A data visualized storytelling experiment to empathize with anything. ”
1065e projet transmédia créé :- “ A narratively disrupted mobile game to make the world a better place. ”
1064e projet transmédia créé :- “ A HTC Vive storytelling experiment to make the world a better place. ”
1063e projet transmédia créé :- “ A fully immersive documentary to make the world a better place. ”
1062e projet transmédia créé :- “ A 4K dataglove to make money. ”
1061e projet transmédia créé :- “ A sustainable ideational physical installation to mansplain anything. ”
1060e projet transmédia créé :- “ A 360 storytelling experiment to empathize with anything. ”
1059e projet transmédia créé :- “ An ideational cartography to raise awareness about a haunted meeting room in Trump Tower, with Microsoft
. ”
1058e projet transmédia créé :- “ A wearable collaborative cartography to let people discover a datacenter in North Korea, because the cinema is dead. ”
1057e projet transmédia créé :- “ A groundbreaking ideational mobile game to transport viewers to the glass ceiling, but no UX designer was available for the project. ”
1056e projet transmédia créé :- “ A mind-blowing secret storytelling experiment in order to mansplain an invisible border, but the headset we use is made only for male heads. ”
1055e projet transmédia créé :- “ A stunning data visualized multi-platform work to bring a new perspective on Michel Reilhac, but we hope no one will throw up. ”
1054e projet transmédia créé :- “ An animated dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ”
1053e projet transmédia créé :- “ A gamified mobile game to share online harrasment, through a collective audience experiment. ”
1052e projet transmédia créé :- “ An ideational physical installation to travel through the marvelous Victoria waterfalls, with Microsoft
. ”
1051e projet transmédia créé :- “ A stunning HTC Vive dataglove to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ”
1050e projet transmédia créé :- “ A groundbreaking incubated multi-platform work to highlight the new rules of team building, but we need more social debates. ”
1049e projet transmédia créé :- “ An immersive nonfiction piece of art to share the secret body parts of Jay z, but the lack of interactions is too big. ”
1048e projet transmédia créé :- “ A binaural mobile experience to mansplain a didjeridoo player , depending on future Oculus store policy. ”
1047e projet transmédia créé :- “ A curational short to mansplain a stranger, but the headset we use is made only for male heads. ”
1046e projet transmédia créé :- “ A vibrant binaural mobile game in order to personify my son's snaps, available in only 4 countries. ”
1045e projet transmédia créé :- “ A narratively disrupted short to break stereotype about the secret body parts of Paris Hilton, but we need more social debates. ”
1044e projet transmédia créé :- “ A wearable fully immersive serious game to let people discover an offline romance, with Microsoft
. ”
1043e projet transmédia créé :- “ An immersive mobile game to geolocalize the new rules of team building, if Oculus lets me try their new headset. ”
1042e projet transmédia créé :- “ A binaural storytelling experiment to raise awareness about Michel Reilhac, depending on future Oculus store policy. ”
1041e projet transmédia créé :- “ A mixed reality nonfiction piece of art to raise awareness about an invisible border, through a collective audience experiment. ”
1040e projet transmédia créé :- “ An inspiring spatialized documentary in order to explore the cat's secret dreams, but we need more social debates. ”
1039e projet transmédia créé :- “ A HTC Vive game to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
1038e projet transmédia créé :- “ An incubated mobile experience to bring a new perspective on an invisible border. ”
1037e projet transmédia créé :- “ An artful narratively disrupted short to let people discover a datacenter in North Korea. ”
1036e projet transmédia créé :- “ A deep curational game in order to let people discover a datacenter in North Korea, which will be available on Snapchat too. ”
1035e projet transmédia créé :- “ An Oculus Rift production to unravel the glass ceiling, because the cinema is dead. ”
1034e projet transmédia créé :- “ An award-winning PlayStation VR production to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1033e projet transmédia créé :- “ A HTC Vive physical installation to enhance knowledge of a datacenter in North Korea. ”
1032e projet transmédia créé :- “ An incubated dataglove to make money. ”
1031e projet transmédia créé :- “ A UX-free nonfiction piece of art to let people discover a haunted meeting room in Trump Tower. ”
1030e projet transmédia créé :- “ An emotionally responsive cartography in order to empathize with anything. ”
1029e projet transmédia créé :- “ A crazy data visualized cartography to catalyze social change. ”
1028e projet transmédia créé :- “ An award-winning UX-free game to personify what you see when you die, depending on future Oculus store policy. ”
1027e projet transmédia créé :- “ An animated speculative fiction to share lowtech vehicles, available in only 4 countries. ”
1026e projet transmédia créé :- “ A vibrant binaural cartography to mansplain anything. ”
1025e projet transmédia créé :- “ A collaborative multi-platform work to unravel even stranger things, depending on future Oculus store policy. ”
1024e projet transmédia créé :- “ A curational nonfiction piece of art to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1023e projet transmédia créé :- “ A 3D portrayal in order to transport viewers to the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1022e projet transmédia créé :- “ A crazy Oculus Rift multi-platform work in order to enhance knowledge of an invisible border, but we need more social debates. ”
1021e projet transmédia créé :- “ An emotional gamified dataglove to mansplain anything. ”
1020e projet transmédia créé :- “ An Oculus Rift game to mansplain anything. ”
1019e projet transmédia créé :- “ A fully immersive mobile game to enhance knowledge of "transmedia" newcomers in 2016 . ”
1018e projet transmédia créé :- “ A 3D game to make the world a better place. ”
1017e projet transmédia créé :- “ An amazing incubated game to highlight my son's snaps. ”
1016e projet transmédia créé :- “ An artful narratively disrupted experience to empathize with anything. ”
1015e projet transmédia créé :- “ A PlayStation VR live event to travel through an invisible border, through a collective audience experiment. ”
1014e projet transmédia créé :- “ A binaural production in order to mansplain anything. ”
1013e projet transmédia créé :- “ A HTC Vive nonfiction piece of art to bring a new perspective on some depressed millenials, available in only 4 countries. ”
1012e projet transmédia créé :- “ An impactful UX-free storytelling experiment in order to reveal DIY business in Portland. ”
1011e projet transmédia créé :- “ A marvellous spatialized mobile game to empathize with anything. ”
1010e projet transmédia créé :- “ An empathetic mixed reality dataglove to bring awareness about e-sport addicts, because the cinema is dead. ”
1009e projet transmédia créé :- “ An immersive multi-platform work to empathize with anything. ”
1008e projet transmédia créé :- “ A bold 4K cartography in order to empathize with anything. ”
1007e projet transmédia créé :- “ An amazing 360 digital coffin to empathize with anything. ”
1006e projet transmédia créé :- “ An artful immersive documentary to empathize with anything. ”
1005e projet transmédia créé :- “ An empathetic spatialized mobile experience in order to make the world a better place. ”
1004e projet transmédia créé :- “ A secret game to catalyze social change. ”
1003e projet transmédia créé :- “ A unique incubated documentary in order to bring awareness about the glass ceiling, available in only 4 countries. ”
1002e projet transmédia créé :- “ A data visualized physical installation to bring awareness about a datacenter in North Korea, but we hope no one will throw up. ”
1001e projet transmédia créé :- “ A jaw-dropping secret production to explain the data mining way of life, but we hope no one will throw up. ”
1000e projet transmédia créé :- “ A secret serious game to mansplain some depressed millenials, available in only 4 countries. ”
999e projet transmédia créé :- “ An amazing UX-free game to mansplain a blind gender-nonconforming individual, with Microsoft
. ”
998e projet transmédia créé :- “ A UX-free documentary to mansplain a drug-addict sci-fi writer, if Oculus lets me try their new headset. ”
997e projet transmédia créé :- “ A marvellous 360 mobile experience to bring awareness about the post-Tinder generation, but for the moment the sweezing effect is too strong. ”
996e projet transmédia créé :- “ An audacious UX-free short to enhance knowledge of the glass ceiling, available in only 4 countries. ”
995e projet transmédia créé :- “ A data visualized production to travel through a datacenter in North Korea, but the headset we use is made only for male heads. ”
994e projet transmédia créé :- “ A cutting-edge curational short to let people discover a messy border, but for the moment it gives people Virtual Reality sickness. ”
993e projet transmédia créé :- “ A HTC Vive speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
992e projet transmédia créé :- “ An award-winning 8K digital coffin to enhance knowledge of an invisible border, which will be available on Snapchat too. ”
991e projet transmédia créé :- “ An extraordinary spatialized mobile game to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ”
990e projet transmédia créé :- “ A fully immersive multi-platform work in order to bring awareness about a messy border, with Microsoft
. ”
989e projet transmédia créé :- “ An animated experience to travel through the glass ceiling, but no UX designer was available for the project. ”
988e projet transmédia créé :- “ A bold 360 documentary to transport viewers to new forms of life, which will be available on Snapchat too. ”
987e projet transmédia créé :- “ A secret mobile experience to empathize with a blind gender-nonconforming individual, through a collective audience experiment. ”
986e projet transmédia créé :- “ A now-classic PlayStation VR mobile game to enhance knowledge of a datacenter in North Korea, but the lack of interactions is too big. ”
985e projet transmédia créé :- “ A 4K dataglove to meet some depressed millenials, depending on future Oculus store policy. ”
984e projet transmédia créé :- “ A groundbreaking mixed reality digital coffin to meet "transmedia" newcomers in 2016 , because the cinema is dead. ”
983e projet transmédia créé :- “ A 4K dataglove to bring a new perspective on brutalist social networks, if Oculus lets me try their new headset. ”
982e projet transmédia créé :- “ A jaw-dropping ideational serious game to explore the gut bacteria, but for the moment the sweezing effect is too strong. ”
981e projet transmédia créé :- “ A crazy 360 physical installation to bring a new perspective on Voldemort, because the cinema is dead. ”
980e projet transmédia créé :- “ A sustainable mockumentary storytelling experiment in order to amplify our own private bubble, but for the moment it's not empathetic enough. ”
979e projet transmédia créé :- “ A UX-free multi-platform work to travel through a messy border, but for the moment the sweezing effect is too strong. ”
978e projet transmédia créé :- “ An incubated game to explain the new rules of team building, which will be available on Snapchat too. ”
977e projet transmédia créé :- “ A UX-free short in order to bring a new perspective on the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
976e projet transmédia créé :- “ A UX-free short to enhance knowledge of the marvelous Victoria waterfalls. ”
975e projet transmédia créé :- “ A 4K live event in order to make money. ”
974e projet transmédia créé :- “ An empathetic collaborative serious game in order to catalyze social change. ”
973e projet transmédia créé :- “ A deep ideational multi-platform work to make money. ”
972e projet transmédia créé :- “ A groundbreaking data visualized storytelling experiment to make money. ”
971e projet transmédia créé :- “ An Oculus Rift digital coffin to make money. ”
970e projet transmédia créé :- “ A unique mockumentary live event in order to highlight some depressed millenials, with Microsoft
. ”
969e projet transmédia créé :- “ A 360 dataglove to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ”
968e projet transmédia créé :- “ A PlayStation VR production to catalyze social change. ”
967e projet transmédia créé :- “ A secret documentary to mansplain anything. ”
966e projet transmédia créé :- “ An impactful curational production to geolocalize feminism in video game industry. ”
965e projet transmédia créé :- “ A curational mobile game to make money. ”
964e projet transmédia créé :- “ A 360 mobile game to raise awareness about the bright side of gluten, but we need more social debates. ”
963e projet transmédia créé :- “ A mind-blowing Oculus Rift short to highlight Michel Reilhac. ”
962e projet transmédia créé :- “ A 4K portrayal to mansplain anything. ”
961e projet transmédia créé :- “ An alternate reality dataglove to enhance knowledge of a messy border, if Oculus lets me try their new headset. ”
960e projet transmédia créé :- “ A vibrant narratively disrupted experience to explain the astonishing view from Burj Khalifa, but the lack of interactions is too big. ”
959e projet transmédia créé :- “ A 8K short to unravel the glass ceiling, because the cinema is dead. ”
958e projet transmédia créé :- “ A mind-blowing animated dataglove in order to empathize with anything. ”
957e projet transmédia créé :- “ An Oculus Rift documentary to mansplain a haunted meeting room in Trump Tower. ”
956e projet transmédia créé :- “ A UX-free dataglove in order to empathize with anything. ”
955e projet transmédia créé :- “ A stunning animated mobile game to make the world a better place. ”
954e projet transmédia créé :- “ An award-winning alternate reality serious game to catalyze social change. ”
953e projet transmédia créé :- “ A crazy UX-free experience to bring awareness about e-sport addicts, but for the moment it's not empathetic enough. ”
952e projet transmédia créé :- “ A binaural serious game in order to amplify the gut bacteria, but no UX designer was available for the project. ”
951e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art in order to enhance knowledge of an invisible border. ”
950e projet transmédia créé :- “ An awesome incubated mobile game to transport viewers to the dark side of avocado economy. ”
949e projet transmédia créé :- “ An alternate reality multi-platform work to bring awareness about the marvelous Victoria waterfalls. ”
948e projet transmédia créé :- “ A stunning animated physical installation to make the world a better place. ”
947e projet transmédia créé :- “ A 3D cartography to empathize with anything. ”
946e projet transmédia créé :- “ A vibrant secret serious game to enhance knowledge of a haunted meeting room in Trump Tower. ”
945e projet transmédia créé :- “ A spatialized documentary in order to meet a granny . ”
944e projet transmédia créé :- “ An emotionally responsive mobile experience to transport viewers to a messy border, depending on future Oculus store policy. ”
943e projet transmédia créé :- “ An audacious collaborative physical installation in order to meet Ray Bradburry, if Oculus lets me try their new headset. ”
942e projet transmédia créé :- “ An emotional immersive production to bring a new perspective on e-sport addicts, through a collective audience experiment. ”
941e projet transmédia créé :- “ An immersive game to drive change about the dark side of avocado economy, with Microsoft
. ”
940e projet transmédia créé :- “ A wearable emotionally responsive live event to bring a new perspective on a datacenter in North Korea. ”
939e projet transmédia créé :- “ A wearable narratively disrupted live event to bring awareness about the marvelous Victoria waterfalls. ”
938e projet transmédia créé :- “ A bold emotionally responsive dataglove to explain the silliness of an A.I.. ”
937e projet transmédia créé :- “ A 3D documentary to let people discover a datacenter in North Korea, but the lack of interactions is too big. ”
936e projet transmédia créé :- “ A deep ideational experience in order to mansplain a stranger, but the lack of interactions is too big. ”
935e projet transmédia créé :- “ A bold secret multi-platform work to geolocalize spatial awareness, but for the moment it gives people Virtual Reality sickness. ”
934e projet transmédia créé :- “ A HTC Vive physical installation in order to empathize with those goddam abstentionists. ”
933e projet transmédia créé :- “ A sustainable curational storytelling experiment to empathize with anything. ”
932e projet transmédia créé :- “ An extraordinary data visualized multi-platform work to catalyze social change. ”
931e projet transmédia créé :- “ A data visualized mobile game to catalyze social change. ”
930e projet transmédia créé :- “ An inspiring UX-free multi-platform work to enhance knowledge of the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
929e projet transmédia créé :- “ A stunning Oculus Rift dataglove to travel through an invisible border. ”
928e projet transmédia créé :- “ A gamified digital coffin to catalyze social change. ”
927e projet transmédia créé :- “ A UX-free mobile game to make the world a better place. ”
926e projet transmédia créé :- “ A gamified speculative fiction to travel through the marvelous Victoria waterfalls. ”
925e projet transmédia créé :- “ A collaborative experience to bring awareness about the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
924e projet transmédia créé :- “ A marvellous binaural storytelling experiment to travel through a messy border. ”
923e projet transmédia créé :- “ A 3D documentary to enhance knowledge of a cute rabbit. ”
922e projet transmédia créé :- “ A jaw-dropping Oculus Rift nonfiction piece of art to bring awareness about a messy border. ”
921e projet transmédia créé :- “ An audacious PlayStation VR storytelling experiment to break stereotype about the new rules of team building. ”
920e projet transmédia créé :- “ A mockumentary serious game to denounce a travel out the frontiers of consciousness . ”
919e projet transmédia créé :- “ A jaw-dropping 3D multi-platform work to transport viewers to the glass ceiling. ”
918e projet transmédia créé :- “ A spatialized multi-platform work to let people discover quinoa side effects. ”
917e projet transmédia créé :- “ An emotional emotionally responsive live event to bring awareness about new forms of life. ”
916e projet transmédia créé :- “ A spatialized production in order to explain the little dirty mind of a TV celebrity. ”
915e projet transmédia créé :- “ A world renowned spatialized short to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
914e projet transmédia créé :- “ A mixed reality portrayal to enhance knowledge of a blind gender-nonconforming individual, but we need more social debates. ”
913e projet transmédia créé :- “ An awesome PlayStation VR dataglove to catalyze social change. ”
912e projet transmédia créé :- “ An inspiring ideational speculative fiction in order to catalyze social change. ”
911e projet transmédia créé :- “ A bold 8K documentary to highlight a blind gender-nonconforming individual. ”
910e projet transmédia créé :- “ An alternate reality portrayal in order to raise awareness about a stranger. ”
909e projet transmédia créé :- “ An award-winning spatialized game to discover the Syrian refugees crisis. ”
908e projet transmédia créé :- “ An ideational multi-platform work in order to enhance knowledge of the glass ceiling. ”
907e projet transmédia créé :- “ A marvellous Oculus Rift live event to let people discover a haunted meeting room in Trump Tower. ”
906e projet transmédia créé :- “ An awesome mixed reality production to personify the secret body parts of Paris Hilton. ”
905e projet transmédia créé :- “ An inspiring 4K storytelling experiment to transport viewers to a messy border. ”
904e projet transmédia créé :- “ A marvellous mixed reality mobile game in order to raise awareness about a stranger. ”
903e projet transmédia créé :- “ An emotional alternate reality short in order to travel through a messy border, with Microsoft
. ”
902e projet transmédia créé :- “ An animated portrayal to enhance knowledge of the glass ceiling, but we hope no one will throw up. ”
901e projet transmédia créé :- “ A collaborative nonfiction piece of art to enhance knowledge of an invisible border, but for the moment the sweezing effect is too strong. ”
900e projet transmédia créé :- “ A fully immersive portrayal to travel through new forms of life, but no UX designer was available for the project. ”
899e projet transmédia créé :- “ A binaural production in order to bring awareness about our own private bubble. ”
898e projet transmédia créé :- “ An inspiring incubated mobile game to mansplain anything. ”
897e projet transmédia créé :- “ A ballsy ideational live event in order to make the world a better place. ”
896e projet transmédia créé :- “ A groundbreaking 360 experience in order to raise awareness about a messy border, but no UX designer was available for the project. ”
895e projet transmédia créé :- “ An artful data visualized mobile experience in order to transport viewers to the everyday life of a coffee shop, but we hope no one will throw up. ”
894e projet transmédia créé :- “ An artful data visualized nonfiction piece of art to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ”
893e projet transmédia créé :- “ A mockumentary storytelling experiment to mansplain an invisible border, if Oculus lets me try their new headset. ”
892e projet transmédia créé :- “ A now-classic animated experience to transport viewers to the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
891e projet transmédia créé :- “ A fascinating incubated experience in order to transport viewers to the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
890e projet transmédia créé :- “ An amazing emotionally responsive dataglove to transport viewers to the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
889e projet transmédia créé :- “ A fully immersive mobile experience to geolocalize Hodor, because the cinema is dead. ”
888e projet transmédia créé :- “ A vibrant 8K game to transport viewers to the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
887e projet transmédia créé :- “ A binaural short to bring a new perspective on a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
886e projet transmédia créé :- “ An ambitious emotionally responsive dataglove to travel through the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
885e projet transmédia créé :- “ A bold HTC Vive experience to empathize with anything. ”
884e projet transmédia créé :- “ A secret mobile experience to make money. ”
883e projet transmédia créé :- “ A mockumentary speculative fiction to make the world a better place. ”
882e projet transmédia créé :- “ An Oculus Rift game to catalyze social change. ”
881e projet transmédia créé :- “ A mind-blowing emotionally responsive digital coffin to bring awareness about a datacenter in North Korea. ”
880e projet transmédia créé :- “ An immersive serious game in order to bring a new perspective on new forms of life. ”
879e projet transmédia créé :- “ An Oculus Gear multi-platform work to make money. ”
878e projet transmédia créé :- “ A unique immersive serious game to bring a new perspective on the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
877e projet transmédia créé :- “ An immersive mobile experience to geolocalize a drug-addict sci-fi writer, but we need more social debates. ”
876e projet transmédia créé :- “ A 8K documentary in order to mansplain a datacenter in North Korea, because the cinema is dead. ”
875e projet transmédia créé :- “ A 3D portrayal to raise awareness about the glass ceiling. ”
874e projet transmédia créé :- “ A fascinating gamified dataglove in order to geolocalize Voldemort, if Oculus lets me try their new headset. ”
873e projet transmédia créé :- “ A crazy PlayStation VR portrayal in order to travel through the little dirty mind of a TV celebrity, but the lack of interactions is too big. ”
872e projet transmédia créé :- “ A secret nonfiction piece of art to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
871e projet transmédia créé :- “ A ballsy HTC Vive digital coffin to raise awareness about Ray Bradburry, but the lack of interactions is too big. ”
870e projet transmédia créé :- “ A jaw-dropping PlayStation VR dataglove in order to bring a new perspective on some depressed millenials, through a collective audience experiment. ”
869e projet transmédia créé :- “ A collaborative speculative fiction to let people discover the amnesia of a prisoner, which will be available on Snapchat too. ”
868e projet transmédia créé :- “ An incubated short to transport viewers to a datacenter in North Korea, available in only 4 countries. ”
867e projet transmédia créé :- “ An immersive physical installation to travel through the Syrian refugees crisis, but we hope no one will throw up. ”
866e projet transmédia créé :- “ A PlayStation VR experience to bring awareness about some depressed millenials, if Oculus lets me try their new headset. ”
865e projet transmédia créé :- “ An immersive storytelling experiment in order to highlight the boreout phenomenon among yoga teachers, through a collective audience experiment. ”
864e projet transmédia créé :- “ A data visualized game to mansplain the glass ceiling, which will be available on Snapchat too. ”
863e projet transmédia créé :- “ A bold mockumentary physical installation to bring awareness about Siamese twins
, but for the moment it's not empathetic enough. ”
862e projet transmédia créé :- “ An ambitious mockumentary digital coffin to mansplain a datacenter in North Korea, but no UX designer was available for the project. ”
861e projet transmédia créé :- “ A spatialized dataglove in order to denounce the Internet of things, but no UX designer was available for the project. ”
860e projet transmédia créé :- “ A stunning PlayStation VR mobile game to mansplain a messy border, but the headset we use is made only for male heads. ”
859e projet transmédia créé :- “ A spatialized speculative fiction in order to bring awareness about an invisible border, because the cinema is dead. ”
858e projet transmédia créé :- “ An alternate reality nonfiction piece of art to unravel an invisible border, but we need more social debates. ”
857e projet transmédia créé :- “ A 8K documentary in order to bring awareness about the glass ceiling, if Oculus lets me try their new headset. ”
856e projet transmédia créé :- “ A ballsy Oculus Rift serious game to reveal filters bubble, with Microsoft
. ”
855e projet transmédia créé :- “ A data visualized multi-platform work to personify the data mining way of life, which will be available on Snapchat too. ”
854e projet transmédia créé :- “ A crazy incubated serious game to transport viewers to a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
853e projet transmédia créé :- “ An incubated documentary to break stereotype about the dirty mind of an A.I., but no UX designer was available for the project. ”
852e projet transmédia créé :- “ A data visualized digital coffin in order to bring awareness about a stranger, but for the moment it gives people Virtual Reality sickness. ”
851e projet transmédia créé :- “ A vibrant mixed reality storytelling experiment to transport viewers to an invisible border, but the headset we use is made only for male heads. ”
850e projet transmédia créé :- “ A binaural serious game in order to let people discover a datacenter in North Korea, which will be available on Snapchat too. ”
849e projet transmédia créé :- “ A gamified short in order to let people discover an invisible border, but for the moment it's not empathetic enough. ”
848e projet transmédia créé :- “ A spatialized nonfiction piece of art to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ”
847e projet transmédia créé :- “ An ideational mobile experience in order to personify the BBQ fine art, through a collective audience experiment. ”
846e projet transmédia créé :- “ A ballsy incubated cartography to geolocalize my son's snaps, available in only 4 countries. ”
845e projet transmédia créé :- “ A curational experience to transport viewers to the marvelous Victoria waterfalls, with Microsoft
. ”
844e projet transmédia créé :- “ A fully immersive dataglove to analyze the data mining way of life, but we hope no one will throw up. ”
843e projet transmédia créé :- “ An alternate reality speculative fiction to bring a new perspective on an invisible border, but we hope no one will throw up. ”
842e projet transmédia créé :- “ A mockumentary game to mansplain a messy border, through a collective audience experiment. ”
841e projet transmédia créé :- “ A 4K production to travel through the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
840e projet transmédia créé :- “ A unique 360 documentary to geolocalize Voldemort, depending on future Oculus store policy. ”
839e projet transmédia créé :- “ A HTC Vive storytelling experiment in order to reveal brutalist social networks, depending on future Oculus store policy. ”
838e projet transmédia créé :- “ An audacious immersive mobile experience in order to explore the little dirty mind of a TV celebrity, but the lack of interactions is too big. ”
837e projet transmédia créé :- “ An ambitious HTC Vive dataglove in order to mansplain Siamese twins
, depending on future Oculus store policy. ”
836e projet transmédia créé :- “ An extraordinary HTC Vive serious game to bring a new perspective on the fine nail art, but for the moment it gives people Virtual Reality sickness. ”
835e projet transmédia créé :- “ A fascinating HTC Vive documentary to enhance knowledge of a didjeridoo player , but we need more social debates. ”
834e projet transmédia créé :- “ An awesome 8K mobile game to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
833e projet transmédia créé :- “ A HTC Vive live event to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
832e projet transmédia créé :- “ An Oculus Rift live event to unravel new forms of love, but for the moment the sweezing effect is too strong. ”
831e projet transmédia créé :- “ An exciting 8K cartography to let people discover an invisible border, but the headset we use is made only for male heads. ”
830e projet transmédia créé :- “ A HTC Vive physical installation to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
829e projet transmédia créé :- “ An animated game to explore the deep dreaming of Philip K. Dick, because the cinema is dead. ”
828e projet transmédia créé :- “ A gamified nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ”
827e projet transmédia créé :- “ An exciting fully immersive mobile experience to highlight Ray Bradburry, but we hope no one will throw up. ”
826e projet transmédia créé :- “ An incubated portrayal to highlight a drug-addict sci-fi writer, because the cinema is dead. ”
825e projet transmédia créé :- “ A fully immersive dataglove in order to raise awareness about "transmedia" newcomers in 2016 , but the lack of interactions is too big. ”
824e projet transmédia créé :- “ An animated game to highlight new forms of love, through a collective audience experiment. ”
823e projet transmédia créé :- “ An incubated serious game to unravel a haunted meeting room in Trump Tower, but we need more social debates. ”
822e projet transmédia créé :- “ An awesome Oculus Gear physical installation to bring a new perspective on some depressed millenials, with Microsoft
. ”
821e projet transmédia créé :- “ A now-classic animated mobile experience in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ”
820e projet transmédia créé :- “ An incubated nonfiction piece of art to amplify our own private bubble, with Microsoft
. ”
819e projet transmédia créé :- “ A now-classic gamified speculative fiction to analyze the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ”
818e projet transmédia créé :- “ An awesome mixed reality production to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
817e projet transmédia créé :- “ A 4K mobile game to let people discover a datacenter in North Korea, but we hope no one will throw up. ”
816e projet transmédia créé :- “ A fascinating incubated short to transport viewers to the secret body parts of Frankenstein, but for the moment it gives people Virtual Reality sickness. ”
815e projet transmédia créé :- “ A UX-free live event to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
814e projet transmédia créé :- “ An inspiring 8K mobile game to bring a new perspective on love, but no UX designer was available for the project. ”
813e projet transmédia créé :- “ A mockumentary storytelling experiment in order to let people discover a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
812e projet transmédia créé :- “ A bold incubated experience to raise awareness about an invisible border, but for the moment the sweezing effect is too strong. ”
811e projet transmédia créé :- “ A curational serious game in order to mansplain anything. ”
810e projet transmédia créé :- “ A 360 speculative fiction to mansplain the dark side of avocado economy. ”
809e projet transmédia créé :- “ A 3D documentary to let people discover the glass ceiling, but the lack of interactions is too big. ”
808e projet transmédia créé :- “ A data visualized cartography to unravel the amnesia of a prisoner. ”
807e projet transmédia créé :- “ An Oculus Gear game in order to mansplain anything. ”
806e projet transmédia créé :- “ A collaborative game in order to make the world a better place. ”
805e projet transmédia créé :- “ An empathetic narratively disrupted game in order to travel through the marvelous Victoria waterfalls, with Microsoft
. ”
804e projet transmédia créé :- “ A ballsy alternate reality digital coffin in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
803e projet transmédia créé :- “ An audacious gamified serious game in order to transport viewers to an invisible border, but the headset we use is made only for male heads. ”
802e projet transmédia créé :- “ A secret nonfiction piece of art to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ”
801e projet transmédia créé :- “ A ballsy mockumentary storytelling experiment to enhance knowledge of the glass ceiling, but we hope no one will throw up. ”
800e projet transmédia créé :- “ A vibrant spatialized serious game to unravel brutalist social networks, but the lack of interactions is too big. ”
799e projet transmédia créé :- “ A gamified production to let people discover the silliness of an A.I.. ”
798e projet transmédia créé :- “ An ideational game to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ”
797e projet transmédia créé :- “ A gamified serious game to let people discover Hodor, but we need more social debates. ”
796e projet transmédia créé :- “ A spatialized portrayal in order to bring awareness about an invisible border, because the cinema is dead. ”
795e projet transmédia créé :- “ An empathetic mockumentary production to enhance knowledge of some depressed millenials, but for the moment the sweezing effect is too strong. ”
794e projet transmédia créé :- “ A vibrant incubated storytelling experiment to enhance knowledge of the glass ceiling, but the lack of interactions is too big. ”
793e projet transmédia créé :- “ An audacious Oculus Gear nonfiction piece of art to transport viewers to an invisible border, but for the moment it gives people Virtual Reality sickness. ”
792e projet transmédia créé :- “ An inspiring gamified short to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
791e projet transmédia créé :- “ A cutting-edge Oculus Gear nonfiction piece of art to mansplain a messy border, but we hope no one will throw up. ”
790e projet transmédia créé :- “ An Oculus Rift physical installation to amplify the Kuznets curve, available in only 4 countries. ”
789e projet transmédia créé :- “ A 4K nonfiction piece of art to geolocalize a drug-addict sci-fi writer, but for the moment it's not empathetic enough. ”
788e projet transmédia créé :- “ A fully immersive production in order to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
787e projet transmédia créé :- “ An Oculus Gear experience in order to geolocalize the post-Tinder generation, with Microsoft
. ”
786e projet transmédia créé :- “ An incubated short to let people discover the glass ceiling, which will be available on Snapchat too. ”
785e projet transmédia créé :- “ A crazy mockumentary nonfiction piece of art to discover new forms of love, but for the moment it gives people Virtual Reality sickness. ”
784e projet transmédia créé :- “ A unique spatialized speculative fiction to analyze the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ”
783e projet transmédia créé :- “ A fully immersive documentary to let people discover the glass ceiling. ”
782e projet transmédia créé :- “ A data visualized production to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ”
781e projet transmédia créé :- “ A ballsy spatialized experience to empathize with anything. ”
780e projet transmédia créé :- “ A data visualized cartography to enhance knowledge of the glass ceiling. ”
779e projet transmédia créé :- “ A deep 360 short to reveal a travel out the frontiers of consciousness , but we hope no one will throw up. ”
778e projet transmédia créé :- “ An empathetic Oculus Gear physical installation to let people discover a datacenter in North Korea, through a collective audience experiment. ”
777e projet transmédia créé :- “ A mind-blowing 8K documentary to empathize with the body painting, but for the moment the sweezing effect is too strong. ”
776e projet transmédia créé :- “ A 360 short to let people discover a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
775e projet transmédia créé :- “ A 8K digital coffin to denounce spatial awareness, but no UX designer was available for the project. ”
774e projet transmédia créé :- “ An ambitious animated serious game in order to mansplain a messy border. ”
773e projet transmédia créé :- “ An award-winning mockumentary nonfiction piece of art to let people discover a messy border. ”
772e projet transmédia créé :- “ An extraordinary narratively disrupted cartography to bring a new perspective on a haunted meeting room in Trump Tower. ”
771e projet transmédia créé :- “ A mixed reality game in order to make money. ”
770e projet transmédia créé :- “ An immersive digital coffin to mansplain anything. ”
769e projet transmédia créé :- “ A collaborative mobile experience to mansplain anything. ”
768e projet transmédia créé :- “ An empathetic 8K nonfiction piece of art to make money. ”
767e projet transmédia créé :- “ A deep narratively disrupted mobile experience to enhance knowledge of the glass ceiling. ”
766e projet transmédia créé :- “ An amazing mixed reality dataglove to unravel the marvelous Victoria waterfalls, available in only 4 countries. ”
765e projet transmédia créé :- “ A binaural mobile game to raise awareness about a datacenter in North Korea. ”
764e projet transmédia créé :- “ An awesome 360 portrayal to travel through a datacenter in North Korea, through a collective audience experiment. ”
763e projet transmédia créé :- “ A 8K mobile experience to enhance knowledge of a datacenter in North Korea, available in only 4 countries. ”
762e projet transmédia créé :- “ A deep fully immersive physical installation to geolocalize a blind gender-nonconforming individual, depending on future Oculus store policy. ”
761e projet transmédia créé :- “ An immersive experience to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
760e projet transmédia créé :- “ An animated nonfiction piece of art in order to geolocalize Ray Bradburry, because the cinema is dead. ”
759e projet transmédia créé :- “ An extraordinary ideational digital coffin to mansplain the everyday life of a coffee shop, but for the moment it gives people Virtual Reality sickness. ”
758e projet transmédia créé :- “ A unique curational mobile experience to travel through the dirty mind of an A.I., but for the moment it's not empathetic enough. ”
757e projet transmédia créé :- “ An audacious ideational physical installation to bring a new perspective on lowtech vehicles, but for the moment the sweezing effect is too strong. ”
756e projet transmédia créé :- “ A world renowned spatialized cartography to travel through even stranger things, because the cinema is dead. ”
755e projet transmédia créé :- “ An Oculus Rift experience in order to travel through a haunted meeting room in Trump Tower, with Microsoft
. ”
754e projet transmédia créé :- “ A vibrant alternate reality digital coffin to enhance knowledge of a messy border, with Microsoft
. ”
753e projet transmédia créé :- “ A gamified mobile game to unravel the glass ceiling, but the lack of interactions is too big. ”
752e projet transmédia créé :- “ An incubated multi-platform work to bring awareness about a blind gender-nonconforming individual. ”
751e projet transmédia créé :- “ A fascinating collaborative live event to raise awareness about a datacenter in North Korea. ”
750e projet transmédia créé :- “ An ambitious alternate reality live event in order to bring a new perspective on the post-Tinder generation, with Microsoft
. ”
749e projet transmédia créé :- “ A ballsy spatialized digital coffin in order to raise awareness about a stranger. ”
748e projet transmédia créé :- “ A 3D documentary to enhance knowledge of a haunted meeting room in Trump Tower. ”
747e projet transmédia créé :- “ A 8K documentary to let people discover "transmedia" newcomers in 2016 . ”
746e projet transmédia créé :- “ A UX-free nonfiction piece of art in order to bring a new perspective on a messy border. ”
745e projet transmédia créé :- “ A curational short to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
744e projet transmédia créé :- “ A marvellous fully immersive storytelling experiment to meet "transmedia" newcomers in 2016 , depending on future Oculus store policy. ”
743e projet transmédia créé :- “ A world renowned incubated mobile experience to geolocalize even stranger things, but we hope no one will throw up. ”
742e projet transmédia créé :- “ A UX-free dataglove to let people discover a haunted meeting room in Trump Tower, but we need more social debates. ”
741e projet transmédia créé :- “ A UX-free serious game to drive change about the astonishing view from Burj Khalifa, which will be available on Snapchat too. ”
740e projet transmédia créé :- “ An emotionally responsive multi-platform work to amplify feminism in video game industry, depending on future Oculus store policy. ”
739e projet transmédia créé :- “ An artful immersive physical installation to raise awareness about an invisible border. ”
738e projet transmédia créé :- “ A cutting-edge fully immersive cartography to mansplain anything. ”
737e projet transmédia créé :- “ A world renowned incubated multi-platform work to unravel the marvelous Victoria waterfalls. ”
736e projet transmédia créé :- “ An incubated digital coffin to mansplain a datacenter in North Korea. ”
735e projet transmédia créé :- “ An immersive serious game to personify online harrasment. ”
734e projet transmédia créé :- “ A 360 speculative fiction to let people discover a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
733e projet transmédia créé :- “ An animated speculative fiction to unravel the glass ceiling, but for the moment the sweezing effect is too strong. ”
732e projet transmédia créé :- “ A cutting-edge Oculus Rift short to mansplain anything. ”
731e projet transmédia créé :- “ An Oculus Gear production to make the world a better place. ”
730e projet transmédia créé :- “ An awesome mixed reality serious game in order to bring a new perspective on those goddam abstentionists. ”
729e projet transmédia créé :- “ An emotional mockumentary dataglove to raise awareness about a messy border, but we hope no one will throw up. ”
728e projet transmédia créé :- “ A gamified portrayal to meet some depressed millenials, but we hope no one will throw up. ”
727e projet transmédia créé :- “ A world renowned Oculus Rift game to denounce the Internet of things, but we need more social debates. ”
726e projet transmédia créé :- “ An awesome 8K nonfiction piece of art in order to travel through a messy border, but the headset we use is made only for male heads. ”
725e projet transmédia créé :- “ A sustainable animated physical installation to empathize with new forms of love, but for the moment it's not empathetic enough. ”
724e projet transmédia créé :- “ A jaw-dropping Oculus Gear portrayal to travel through a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
723e projet transmédia créé :- “ An audacious data visualized documentary to drive change about the deep dreaming of Philip K. Dick, because the cinema is dead. ”
722e projet transmédia créé :- “ A mind-blowing immersive mobile experience in order to personify the secret body parts of Jay z, but no UX designer was available for the project. ”
721e projet transmédia créé :- “ An awesome secret nonfiction piece of art to unravel the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
720e projet transmédia créé :- “ A secret storytelling experiment to explain the dark side of avocado economy, but for the moment it's not empathetic enough. ”
719e projet transmédia créé :- “ An emotionally responsive multi-platform work to empathize with Siamese twins
, but for the moment the sweezing effect is too strong. ”
718e projet transmédia créé :- “ A narratively disrupted game to travel through an invisible border, through a collective audience experiment. ”
717e projet transmédia créé :- “ A PlayStation VR short to bring a new perspective on our own private bubble, if Oculus lets me try their new headset. ”
716e projet transmédia créé :- “ A PlayStation VR mobile game in order to analyze the fine nail art, but we hope no one will throw up. ”
715e projet transmédia créé :- “ A sustainable mockumentary production in order to highlight those goddam abstentionists, but no UX designer was available for the project. ”
714e projet transmédia créé :- “ A 3D portrayal to enhance knowledge of a datacenter in North Korea, if Oculus lets me try their new headset. ”
713e projet transmédia créé :- “ A fascinating alternate reality cartography to analyze the dirty mind of an A.I., if Oculus lets me try their new headset. ”
712e projet transmédia créé :- “ A mind-blowing incubated dataglove in order to explain the bright side of gluten, depending on future Oculus store policy. ”
711e projet transmédia créé :- “ A gamified digital coffin to raise awareness about a datacenter in North Korea, but we need more social debates. ”
710e projet transmédia créé :- “ A sustainable incubated short to discover the dirty mind of an A.I., through a collective audience experiment. ”
709e projet transmédia créé :- “ A 360 mobile game in order to mansplain the glass ceiling, but we hope no one will throw up. ”
708e projet transmédia créé :- “ A world renowned data visualized portrayal to travel through the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
707e projet transmédia créé :- “ An amazing PlayStation VR physical installation in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
706e projet transmédia créé :- “ An impactful 4K digital coffin to transport viewers to a messy border. ”
705e projet transmédia créé :- “ A stunning 3D serious game to let people discover Voldemort. ”
704e projet transmédia créé :- “ A PlayStation VR short to travel through the glass ceiling. ”
703e projet transmédia créé :- “ A secret experience to enhance knowledge of the glass ceiling. ”
702e projet transmédia créé :- “ A sustainable 3D portrayal in order to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ”
701e projet transmédia créé :- “ A curational multi-platform work to make the world a better place. ”
700e projet transmédia créé :- “ An immersive serious game to make the world a better place. ”
699e projet transmédia créé :- “ A wearable data visualized speculative fiction to make money. ”
698e projet transmédia créé :- “ A 8K portrayal to make the world a better place. ”
697e projet transmédia créé :- “ A ballsy 8K mobile game to empathize with anything. ”
696e projet transmédia créé :- “ A stunning mixed reality live event in order to mansplain anything. ”
695e projet transmédia créé :- “ A data visualized multi-platform work to make the world a better place. ”
694e projet transmédia créé :- “ An award-winning fully immersive digital coffin to make money. ”
693e projet transmédia créé :- “ An artful narratively disrupted cartography to catalyze social change. ”
692e projet transmédia créé :- “ A UX-free game in order to empathize with anything. ”
691e projet transmédia créé :- “ An award-winning PlayStation VR dataglove to empathize with anything. ”
690e projet transmédia créé :- “ An empathetic alternate reality digital coffin in order to make the world a better place. ”
689e projet transmédia créé :- “ A sustainable gamified speculative fiction in order to mansplain anything. ”
688e projet transmédia créé :- “ A 8K cartography in order to empathize with anything. ”
687e projet transmédia créé :- “ A ballsy UX-free digital coffin to make the world a better place. ”
686e projet transmédia créé :- “ An impactful 8K dataglove in order to unravel sexism in comics industry, because the cinema is dead. ”
685e projet transmédia créé :- “ A mind-blowing binaural cartography to empathize with the secret power of pictures. ”
684e projet transmédia créé :- “ A secret portrayal to highlight the bright side of gluten. ”
683e projet transmédia créé :- “ A narratively disrupted mobile experience in order to make money 😂 😂 😂. ”
682e projet transmédia créé :- “ An awesome HTC Vive mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
681e projet transmédia créé :- “ An awesome mixed reality storytelling experiment in order to share the deep dreaming of Philip K. Dick, but no UX designer was available for the project. ”
680e projet transmédia créé :- “ An awesome curational physical installation to let people discover a datacenter in North Korea, but for the moment it's not empathetic enough. ”
679e projet transmédia créé :- “ A bold narratively disrupted production to mansplain "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ”
678e projet transmédia créé :- “ A 4K documentary to geolocalize spatial awareness, but the headset we use is made only for male heads. ”
677e projet transmédia créé :- “ A stunning Oculus Rift dataglove to empathize with a drug-addict sci-fi writer, because the cinema is dead. ”
676e projet transmédia créé :- “ A groundbreaking data visualized dataglove to amplify our own private bubble, but for the moment it's not empathetic enough. ”
675e projet transmédia créé :- “ An emotionally responsive production to make money 😂 😂 😂. ”
674e projet transmédia créé :- “ A sustainable spatialized cartography in order to unravel the astonishing view from Burj Khalifa. ”
673e projet transmédia créé :- “ An artful 4K cartography to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
672e projet transmédia créé :- “ A unique curational digital coffin to drive change about the secret power of pictures, but the headset we use is made only for male heads. ”
671e projet transmédia créé :- “ A 3D mobile game to raise awareness about the secret body parts of Jay z, but for the moment it gives people Virtual Reality sickness. ”
670e projet transmédia créé :- “ A 3D short in order to empathize with online harrasment. ”
669e projet transmédia créé :- “ A vibrant 3D experience to analyze the bipolar disorder, available in only 4 countries. ”
668e projet transmédia créé :- “ A fully immersive documentary to unravel an invisible border, but the headset we use is made only for male heads. ”
667e projet transmédia créé :- “ A bold spatialized storytelling experiment in order to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
666e projet transmédia créé :- “ A vibrant Oculus Rift mobile experience to catalyze social change. ”
665e projet transmédia créé :- “ An inspiring PlayStation VR portrayal to travel through a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
664e projet transmédia créé :- “ A bold 3D production in order to unravel brutalist social networks, but we need more social debates. ”
663e projet transmédia créé :- “ An audacious mockumentary dataglove to meet the post-Tinder generation, but the headset we use is made only for male heads. ”
662e projet transmédia créé :- “ A gamified nonfiction piece of art to travel through a messy border, but the lack of interactions is too big. ”
661e projet transmédia créé :- “ A cutting-edge binaural experience to discover the secret body parts of Jay z, available in only 4 countries. ”
660e projet transmédia créé :- “ A 8K mobile experience in order to bring a new perspective on Hodor, but the lack of interactions is too big. ”
659e projet transmédia créé :- “ A wearable narratively disrupted game in order to geolocalize burgers recipes with cell-cultured meat, with Microsoft
. ”
658e projet transmédia créé :- “ A unique HTC Vive experience in order to catalyze social change. ”
657e projet transmédia créé :- “ A mind-blowing UX-free documentary in order to travel through a datacenter in North Korea. ”
656e projet transmédia créé :- “ A 8K live event to enhance knowledge of a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
655e projet transmédia créé :- “ A ballsy 3D mobile experience to mansplain anything. ”
654e projet transmédia créé :- “ A crazy mockumentary experience to raise awareness about a granny . ”
653e projet transmédia créé :- “ An emotional HTC Vive production to travel through the glass ceiling, but for the moment it's not empathetic enough. ”
652e projet transmédia créé :- “ A world renowned incubated portrayal in order to let people discover a datacenter in North Korea. ”
651e projet transmédia créé :- “ An animated speculative fiction to mansplain a haunted meeting room in Trump Tower. ”
650e projet transmédia créé :- “ A 3D short to mansplain the little dirty mind of a TV celebrity. ”
649e projet transmédia créé :- “ An inspiring PlayStation VR short to meet the post-Tinder generation. ”
648e projet transmédia créé :- “ An audacious Oculus Gear dataglove to raise awareness about an invisible border. ”
647e projet transmédia créé :- “ A cutting-edge mixed reality serious game in order to make money 😂 😂 😂. ”
646e projet transmédia créé :- “ A bold ideational mobile game to make money 😂 😂 😂. ”
645e projet transmédia créé :- “ A binaural dataglove to mansplain anything. ”
644e projet transmédia créé :- “ A now-classic binaural production in order to make money 😂 😂 😂. ”
643e projet transmédia créé :- “ A gamified digital coffin to make the world a better place. ”
642e projet transmédia créé :- “ A mixed reality dataglove to empathize with anything. ”
641e projet transmédia créé :- “ A fully immersive experience to mansplain anything. ”
640e projet transmédia créé :- “ A 3D serious game in order to empathize with anything. ”
639e projet transmédia créé :- “ An emotionally responsive multi-platform work to transport viewers to the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
638e projet transmédia créé :- “ A 360 experience to mansplain a messy border, with Microsoft
. ”
637e projet transmédia créé :- “ An Oculus Rift portrayal to let people discover an invisible border, but for the moment it gives people Virtual Reality sickness. ”
636e projet transmédia créé :- “ An incubated nonfiction piece of art to let people discover the silliness of an A.I., through a collective audience experiment. ”
635e projet transmédia créé :- “ A sustainable spatialized storytelling experiment in order to drive change about even stranger things, because the cinema is dead. ”
634e projet transmédia créé :- “ A mixed reality mobile experience to geolocalize a didjeridoo player , depending on future Oculus store policy. ”
633e projet transmédia créé :- “ An award-winning emotionally responsive portrayal to mansplain anything. ”
632e projet transmédia créé :- “ A narratively disrupted mobile experience in order to make the world a better place. ”
631e projet transmédia créé :- “ A ballsy 4K serious game in order to make money 😂 😂 😂. ”
630e projet transmédia créé :- “ A marvellous emotionally responsive game to catalyze social change. ”
629e projet transmédia créé :- “ A stunning immersive serious game in order to mansplain anything. ”
628e projet transmédia créé :- “ An awesome collaborative physical installation in order to raise awareness about some depressed millenials, but we need more social debates. ”
627e projet transmédia créé :- “ A HTC Vive nonfiction piece of art to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
626e projet transmédia créé :- “ A 8K cartography to unravel filters bubble. ”
625e projet transmédia créé :- “ An emotionally responsive mobile game to enhance knowledge of the new rules of team building, but we hope no one will throw up. ”
624e projet transmédia créé :- “ A sustainable Oculus Gear mobile experience to travel through the glass ceiling, available in only 4 countries. ”
623e projet transmédia créé :- “ A narratively disrupted documentary in order to make the world a better place. ”
622e projet transmédia créé :- “ A cutting-edge incubated serious game to enhance knowledge of Michel Reilhac, depending on future Oculus store policy. ”
621e projet transmédia créé :- “ A sustainable data visualized game in order to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ”
620e projet transmédia créé :- “ A marvellous gamified documentary to highlight Siamese twins
, but for the moment it gives people Virtual Reality sickness. ”
619e projet transmédia créé :- “ An artful collaborative game to transport viewers to spatial awareness. ”
618e projet transmédia créé :- “ An ambitious 8K mobile experience to empathize with anything. ”
617e projet transmédia créé :- “ A deep Oculus Gear cartography to catalyze social change. ”
616e projet transmédia créé :- “ An Oculus Rift mobile game to mansplain an invisible border. ”
615e projet transmédia créé :- “ A crazy curational short to bring awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ”
614e projet transmédia créé :- “ A binaural mobile game in order to reveal even stranger things. ”
613e projet transmédia créé :- “ A 3D live event to explain orange hairdos in the 1930's, available in only 4 countries. ”
612e projet transmédia créé :- “ A fascinating mockumentary short in order to bring awareness about a didjeridoo player . ”
611e projet transmédia créé :- “ An emotional data visualized multi-platform work to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
610e projet transmédia créé :- “ A world renowned fully immersive game to let people discover a haunted meeting room in Trump Tower, but we need more social debates. ”
609e projet transmédia créé :- “ A 360 serious game in order to meet a didjeridoo player , but for the moment it gives people Virtual Reality sickness. ”
608e projet transmédia créé :- “ A now-classic incubated documentary to mansplain even stranger things. ”
607e projet transmédia créé :- “ A 3D physical installation in order to bring a new perspective on the secret power of pictures. ”
606e projet transmédia créé :- “ A sustainable PlayStation VR storytelling experiment to let people discover the post-Tinder generation, available in only 4 countries. ”
605e projet transmédia créé :- “ An incubated physical installation to reveal filters bubble, but the headset we used is made only for male heads. ”
604e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art to bring awareness about love, but for the moment it is not empathetic enough. ”
603e projet transmédia créé :- “ A 3D cartography to bring a new perspective on the post-Tinder generation. ”
602e projet transmédia créé :- “ A mixed reality storytelling experiment in order to empathize with anything. ”
601e projet transmédia créé :- “ A wearable alternate reality speculative fiction to analyze the cat's secret dreams, but for the moment it is not empathetic enough. ”
600e projet transmédia créé :- “ An award-winning incubated documentary in order to mansplain "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ”
599e projet transmédia créé :- “ An animated speculative fiction to mansplain an invisible border, which will be available on Snapchat too. ”
598e projet transmédia créé :- “ A curational mobile experience to let people discover an invisible border. ”
597e projet transmédia créé :- “ A fully immersive cartography to raise awareness about e-sport addicts, but we hope no one will throw up. ”
596e projet transmédia créé :- “ A gamified cartography in order to make the world a better place. ”
595e projet transmédia créé :- “ An emotionally responsive experience to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ”
594e projet transmédia créé :- “ A data visualized documentary to transport viewers to new forms of love, but for the moment the sweezing effect is too strong. ”
593e projet transmédia créé :- “ An animated digital coffin to mansplain a messy border, depending on future Oculus store policy. ”
592e projet transmédia créé :- “ A binaural storytelling experiment to raise awareness about an invisible border, but the headset we used is made only for male heads. ”
591e projet transmédia créé :- “ A spatialized storytelling experiment in order to explore my son's snaps, but no UX designer was available for the project. ”
590e projet transmédia créé :- “ A 3D production to bring awareness about an invisible border, which will be available on Snapchat too. ”
589e projet transmédia créé :- “ A crazy HTC Vive digital coffin to discover the body painting, available in only 4 countries. ”
588e projet transmédia créé :- “ A 4K serious game to unravel the Internet of things, with Microsoft
. ”
587e projet transmédia créé :- “ A marvellous Oculus Rift mobile experience to share the body painting, with Microsoft
. ”
586e projet transmédia créé :- “ An Oculus Rift production in order to unravel a messy border, available in only 4 countries. ”
585e projet transmédia créé :- “ A mockumentary dataglove to drive change about the bright side of gluten, through a collective audience experiment. ”
584e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art in order to catalyze social change. ”
583e projet transmédia créé :- “ A wearable 8K nonfiction piece of art to empathize with anything. ”
582e projet transmédia créé :- “ A curational game to mansplain anything. ”
581e projet transmédia créé :- “ A world renowned UX-free mobile game to make the world a better place. ”
580e projet transmédia créé :- “ A cutting-edge 8K portrayal in order to catalyze social change. ”
579e projet transmédia créé :- “ A data visualized short to transport viewers to the gut bacteria. ”
578e projet transmédia créé :- “ A binaural digital coffin in order to mansplain anything. ”
577e projet transmédia créé :- “ A 8K speculative fiction to empathize with the data mining way of life. ”
576e projet transmédia créé :- “ A gamified documentary to reveal new forms of life, but we need more social debates. ”
575e projet transmédia créé :- “ A deep binaural cartography to reveal the life conditions of a refugee, but for the moment the sweezing effect is too strong. ”
574e projet transmédia créé :- “ A data visualized mobile game to enhance knowledge of a stranger, through a collective audience experiment. ”
573e projet transmédia créé :- “ An ideational digital coffin in order to raise awareness about a datacenter in North Korea, through a collective audience experiment. ”
572e projet transmédia créé :- “ An impactful 4K live event to meet a stranger, but the lack of interactions is too big. ”
571e projet transmédia créé :- “ An empathetic UX-free mobile game to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ”
570e projet transmédia créé :- “ A 8K serious game to break stereotype about orange hairdos in the 1930's, which will be available on Snapchat too. ”
569e projet transmédia créé :- “ An artful narratively disrupted dataglove to make money 😂 😂 😂. ”
568e projet transmédia créé :- “ A 3D speculative fiction to mansplain anything. ”
567e projet transmédia créé :- “ An impactful mockumentary physical installation to catalyze social change. ”
566e projet transmédia créé :- “ A sustainable animated production to make the world a better place. ”
565e projet transmédia créé :- “ A 360 portrayal to make the world a better place. ”
564e projet transmédia créé :- “ An alternate reality mobile experience to mansplain anything. ”
563e projet transmédia créé :- “ A PlayStation VR production to make money 😂 😂 😂. ”
562e projet transmédia créé :- “ A collaborative game to make money 😂 😂 😂. ”
561e projet transmédia créé :- “ An award-winning 360 digital coffin to empathize with anything. ”
560e projet transmédia créé :- “ A mockumentary documentary in order to mansplain a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
559e projet transmédia créé :- “ A cutting-edge immersive mobile experience to geolocalize sexism in comics industry. ”
558e projet transmédia créé :- “ A cutting-edge gamified experience in order to catalyze social change. ”
557e projet transmédia créé :- “ A mockumentary physical installation to bring a new perspective on the glass ceiling, if Oculus lets me try their new headset. ”
556e projet transmédia créé :- “ An emotional binaural serious game to travel through the amnesia of a prisoner. ”
555e projet transmédia créé :- “ An immersive nonfiction piece of art to denounce the friendship story of a racoon and a bear, but for the moment the sweezing effect is too strong. ”
554e projet transmédia créé :- “ A marvellous PlayStation VR serious game to enhance knowledge of a haunted meeting room in Trump Tower, with Microsoft
. ”
553e projet transmédia créé :- “ A binaural documentary to bring awareness about an invisible border, available in only 4 countries. ”
552e projet transmédia créé :- “ An amazing mockumentary live event to drive change about the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ”
551e projet transmédia créé :- “ An inspiring curational live event to explain the little dirty mind of a TV celebrity, because the cinema is dead. ”
550e projet transmédia créé :- “ A stunning PlayStation VR documentary in order to highlight the secret body parts of Jay z, but for the moment the sweezing effect is too strong. ”
549e projet transmédia créé :- “ An Oculus Gear experience to mansplain an invisible border, through a collective audience experiment. ”
548e projet transmédia créé :- “ A PlayStation VR mobile experience to enhance knowledge of Michel Reilhac, but we need more social debates. ”
547e projet transmédia créé :- “ A stunning ideational live event to empathize with spatial awareness, but no UX designer was available for the project. ”
546e projet transmédia créé :- “ A PlayStation VR physical installation to unravel a messy border, depending on future Oculus store policy. ”
545e projet transmédia créé :- “ An empathetic collaborative speculative fiction to unravel an invisible border, if Oculus lets me try their new headset. ”
544e projet transmédia créé :- “ A narratively disrupted multi-platform work to travel through a messy border, if Oculus lets me try their new headset. ”
543e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art to bring a new perspective on an invisible border, but after prison and oil isn't it too much ? ... ”
542e projet transmédia créé :- “ A deep fully immersive short to empathize with the secret body parts of Jay z, with Microsoft
. ”
541e projet transmédia créé :- “ An ideational digital coffin in order to unravel a messy border, because the cinema is dead. ”
540e projet transmédia créé :- “ A PlayStation VR digital coffin to mansplain the astonishing view from Burj Khalifa, but the lack of interactions is too big. ”
539e projet transmédia créé :- “ An emotionally responsive storytelling experiment to transport viewers to a messy border, but no UX designer was available for the project. ”
538e projet transmédia créé :- “ A curational dataglove in order to transport viewers to an invisible border, but the lack of interactions is too big. ”
537e projet transmédia créé :- “ An exciting collaborative physical installation to empathize with the data mining way of life, depending on future Oculus store policy. ”
536e projet transmédia créé :- “ An inspiring Oculus Rift production to bring awareness about a messy border, which will be available on Snapchat too. ”
535e projet transmédia créé :- “ A fully immersive mobile game in order to travel through a datacenter in North Korea. ”
534e projet transmédia créé :- “ A secret dataglove in order to mansplain an invisible border. ”
533e projet transmédia créé :- “ A cutting-edge mixed reality cartography to discover the ultimate latte art. ”
532e projet transmédia créé :- “ A fascinating mockumentary mobile game to raise awareness about the BBQ fine art. ”
531e projet transmédia créé :- “ An award-winning ideational mobile game to mansplain a haunted meeting room in Trump Tower. ”
530e projet transmédia créé :- “ An audacious 4K dataglove to personify the secret power of pictures. ”
529e projet transmédia créé :- “ A HTC Vive portrayal in order to let people discover Michel Reilhac. ”
528e projet transmédia créé :- “ An alternate reality mobile game in order to share the secret body parts of Jay z. ”
527e projet transmédia créé :- “ A 4K mobile experience in order to transport viewers to an invisible border. ”
526e projet transmédia créé :- “ A fully immersive physical installation to let people discover a blind gender-nonconforming individual. ”
525e projet transmédia créé :- “ An extraordinary immersive cartography to explore my son's snaps. ”
524e projet transmédia créé :- “ A sustainable 4K cartography in order to drive change about the BBQ fine art. ”
523e projet transmédia créé :- “ An exciting binaural cartography to bring awareness about Hodor. ”
522e projet transmédia créé :- “ A gamified mobile experience to transport viewers to a datacenter in North Korea. ”
521e projet transmédia créé :- “ A sustainable PlayStation VR storytelling experiment to share the friendship story of a racoon and a bear. ”
520e projet transmédia créé :- “ A UX-free documentary in order to mansplain the marvelous Victoria waterfalls. ”
519e projet transmédia créé :- “ A 4K serious game in order to raise awareness about the glass ceiling. ”
518e projet transmédia créé :- “ A vibrant spatialized game to explore filters bubble. ”
517e projet transmédia créé :- “ A data visualized physical installation to personify the Syrian refugees crisis. ”
516e projet transmédia créé :- “ A vibrant animated documentary in order to raise awareness about Hodor. ”
515e projet transmédia créé :- “ A deep emotionally responsive cartography to highlight filters bubble. ”
514e projet transmédia créé :- “ A 8K nonfiction piece of art in order to bring a new perspective on the bright side of gluten. ”
513e projet transmédia créé :- “ A PlayStation VR portrayal to unravel an invisible border. ”
512e projet transmédia créé :- “ A 360 speculative fiction to bring awareness about an invisible border. ”
511e projet transmédia créé :- “ A UX-free dataglove to geolocalize those goddam abstentionists. ”
510e projet transmédia créé :- “ A 4K game to bring awareness about an invisible border. ”
509e projet transmédia créé :- “ A PlayStation VR game to transport viewers to an invisible border. ”
508e projet transmédia créé :- “ A 8K cartography to break stereotype about lowtech vehicles. ”
507e projet transmédia créé :- “ A cutting-edge binaural live event to empathize with Voldemort. ”
506e projet transmédia créé :- “ A jaw-dropping 360 game to let people discover new forms of love. ”
505e projet transmédia créé :- “ A fascinating binaural portrayal to let people discover the dark side of avocado economy. ”
504e projet transmédia créé :- “ A marvellous binaural documentary to mansplain anything. ”
503e projet transmédia créé :- “ An audacious 8K speculative fiction to empathize with anything. ”
502e projet transmédia créé :- “ A mockumentary portrayal to catalyze social change. ”
501e projet transmédia créé :- “ An audacious curational nonfiction piece of art in order to catalyze social change. ”
500e projet transmédia créé :- “ An Oculus Gear game to make the world a better place. ”
499e projet transmédia créé :- “ An incubated game to empathize with anything. ”
498e projet transmédia créé :- “ An extraordinary mixed reality game to mansplain anything. ”
497e projet transmédia créé :- “ A 360 portrayal in order to empathize with anything. ”
496e projet transmédia créé :- “ An exciting mixed reality portrayal to mansplain anything. ”
495e projet transmédia créé :- “ A fascinating narratively disrupted experience to enhance knowledge of the post-Tinder generation, but for the moment the sweezing effect is too strong. ”
494e projet transmédia créé :- “ A bold immersive cartography to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
493e projet transmédia créé :- “ A cutting-edge spatialized serious game in order to denounce lowtech vehicles, but for the moment it is not empathetic enough. ”
492e projet transmédia créé :- “ An extraordinary immersive nonfiction piece of art to travel through a haunted meeting room in Trump Tower, available in only 4 countries. ”
491e projet transmédia créé :- “ An extraordinary binaural cartography in order to travel through a datacenter in North Korea, through a collective audience experiment. ”
490e projet transmédia créé :- “ An incubated physical installation to catalyze social change. ”
489e projet transmédia créé :- “ An immersive production to empathize with anything. ”
488e projet transmédia créé :- “ A crazy HTC Vive portrayal in order to unravel an invisible border, which will be available on Snapchat too. ”
487e projet transmédia créé :- “ An alternate reality production to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
486e projet transmédia créé :- “ A fascinating 360 mobile game to raise awareness about brutalist social networks, but we need more social debates. ”
485e projet transmédia créé :- “ A cutting-edge mixed reality multi-platform work to transport viewers to an invisible border, through a collective audience experiment. ”
484e projet transmédia créé :- “ An awesome spatialized live event in order to empathize with anything. ”
483e projet transmédia créé :- “ An artful animated physical installation to make money 😂 😂 😂. ”
482e projet transmédia créé :- “ A marvellous gamified mobile experience in order to mansplain sexism in comics industry. ”
481e projet transmédia créé :- “ A deep 8K nonfiction piece of art in order to discover the little dirty mind of a TV celebrity, available in only 4 countries. ”
480e projet transmédia créé :- “ An incubated mobile experience to let people discover a granny , with Microsoft
. ”
479e projet transmédia créé :- “ A Oculus Rift portrayal to let people discover a haunted meeting room in Trump Tower, with Microsoft
. ”
478e projet transmédia créé :- “ A data visualized documentary to raise awareness about e-sport addicts, if Oculus lets me try their new headset. ”
477e projet transmédia créé :- “ An alternate reality speculative fiction to bring a new perspective on a messy border, if Oculus lets me try their new headset. ”
476e projet transmédia créé :- “ An award-winning alternate reality storytelling experiment to share new forms of life, depending on future Oculus store policy. ”
475e projet transmédia créé :- “ An extraordinary Oculus Gear documentary in order to bring a new perspective on a granny , through a collective audience experiment. ”
474e projet transmédia créé :- “ A HTC Vive physical installation to enhance knowledge of a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
473e projet transmédia créé :- “ An incubated mobile experience to empathize with the Kuznets curve, with Microsoft
. ”
472e projet transmédia créé :- “ A deep immersive multi-platform work in order to mansplain the marvelous Victoria waterfalls, available in only 4 countries. ”
471e projet transmédia créé :- “ An animated multi-platform work to discover burgers recipes with cell-cultured meat, but we need more social debates. ”
470e projet transmédia créé :- “ An amazing animated live event to transport viewers to an invisible border, but we hope no one will throw up. ”
469e projet transmédia créé :- “ An emotional incubated digital coffin to unravel the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ”
468e projet transmédia créé :- “ A vibrant Oculus Rift documentary to unravel the everyday life of a coffee shop, but the headset we used is made only for male heads. ”
467e projet transmédia créé :- “ An empathetic alternate reality nonfiction piece of art to let people discover Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ”
466e projet transmédia créé :- “ A jaw-dropping mixed reality nonfiction piece of art to amplify the secret power of pictures, with Microsoft
. ”
465e projet transmédia créé :- “ A ballsy ideational serious game in order to mansplain a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
464e projet transmédia créé :- “ A mockumentary portrayal in order to analyze the body painting, depending on future Oculus store policy. ”
463e projet transmédia créé :- “ An emotionally responsive dataglove to amplify the data mining way of life, available in only 4 countries. ”
462e projet transmédia créé :- “ A data visualized mobile game to make money 😂 😂 😂. ”
461e projet transmédia créé :- “ A HTC Vive mobile game to transport viewers to an invisible border. ”
460e projet transmédia créé :- “ An immersive nonfiction piece of art in order to enhance knowledge of Hodor, which will be available on Snapchat too. ”
459e projet transmédia créé :- “ A data visualized cartography in order to mansplain the marvelous Victoria waterfalls, but we need more social debates. ”
458e projet transmédia créé :- “ A HTC Vive speculative fiction to mansplain a stranger, but the lack of interactions is too big. ”
457e projet transmédia créé :- “ An extraordinary immersive game to unravel a datacenter in North Korea. ”
456e projet transmédia créé :- “ A cutting-edge 3D production to catalyze social change. ”
455e projet transmédia créé :- “ A crazy narratively disrupted physical installation to let people discover the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
454e projet transmédia créé :- “ A spatialized documentary in order to geolocalize Hodor, with Microsoft
. ”
453e projet transmédia créé :- “ A narratively disrupted experience in order to amplify love, available in only 4 countries. ”
452e projet transmédia créé :- “ An inspiring data visualized experience to denounce the body painting, but we need more social debates. ”
451e projet transmédia créé :- “ An amazing emotionally responsive digital coffin to bring awareness about a messy border. ”
450e projet transmédia créé :- “ A gamified speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower. ”
449e projet transmédia créé :- “ A groundbreaking mixed reality portrayal to bring awareness about a datacenter in North Korea. ”
448e projet transmédia créé :- “ A mockumentary documentary to enhance knowledge of an offline romance. ”
447e projet transmédia créé :- “ An exciting emotionally responsive nonfiction piece of art in order to make money 😂 😂 😂. ”
446e projet transmédia créé :- “ A vibrant collaborative speculative fiction to mansplain anything. ”
445e projet transmédia créé :- “ An ideational mobile experience to bring a new perspective on the astonishing view from Burj Khalifa. ”
444e projet transmédia créé :- “ A 3D game to mansplain a travel out the frontiers of consciousness , if Oculus lets me try their new headset. ”
443e projet transmédia créé :- “ An animated digital coffin to empathize with anything. ”
442e projet transmédia créé :- “ A narratively disrupted serious game to mansplain anything. ”
441e projet transmédia créé :- “ A mind-blowing secret speculative fiction in order to mansplain anything. ”
440e projet transmédia créé :- “ A jaw-dropping immersive production in order to enhance knowledge of a cute rabbit. ”
439e projet transmédia créé :- “ An inspiring 8K short in order to bring awareness about the glass ceiling. ”
438e projet transmédia créé :- “ A HTC Vive physical installation to let people discover an invisible border. ”
437e projet transmédia créé :- “ A 360 mobile experience in order to geolocalize a didjeridoo player , but for the moment it is not empathetic enough. ”
436e projet transmédia créé :- “ A 8K mobile game to reveal brutalist social networks, but we hope no one will throw up. ”
435e projet transmédia créé :- “ A spatialized experience to bring awareness about new forms of life, but after prison and oil isn't it too much ? ... ”
434e projet transmédia créé :- “ An ideational mobile experience to empathize with anything. ”
433e projet transmédia créé :- “ An artful mixed reality nonfiction piece of art in order to catalyze social change. ”
432e projet transmédia créé :- “ A deep incubated storytelling experiment to empathize with anything. ”
431e projet transmédia créé :- “ A stunning collaborative digital coffin to let people discover a datacenter in North Korea. ”
430e projet transmédia créé :- “ A jaw-dropping fully immersive production to let people discover "transmedia" (?) newcomers in 2016 , but after prison and oil isn't it too much ? ... ”
429e projet transmédia créé :- “ A narratively disrupted physical installation to enhance knowledge of the little dirty mind of a TV celebrity, but we hope no one will throw up. ”
428e projet transmédia créé :- “ An ideational digital coffin to transport viewers to new forms of love, but the lack of interactions is too big. ”
427e projet transmédia créé :- “ A cutting-edge emotionally responsive experience in order to make money 😂 😂 😂. ”
426e projet transmédia créé :- “ A gamified production to catalyze social change. ”
425e projet transmédia créé :- “ A cutting-edge 3D experience to make money 😂 😂 😂. ”
424e projet transmédia créé :- “ A marvellous HTC Vive short to catalyze social change. ”
423e projet transmédia créé :- “ A binaural dataglove to mansplain anything. ”
422e projet transmédia créé :- “ A mixed reality dataglove to empathize with anything. ”
421e projet transmédia créé :- “ An emotionally responsive speculative fiction to catalyze social change. ”
420e projet transmédia créé :- “ A sustainable UX-free game to make the world a better place. ”
419e projet transmédia créé :- “ A mockumentary serious game in order to mansplain anything. ”
418e projet transmédia créé :- “ A wearable UX-free speculative fiction to empathize with anything. ”
417e projet transmédia créé :- “ A gamified physical installation in order to make the world a better place. ”
416e projet transmédia créé :- “ A world renowned Oculus Gear storytelling experiment to make the world a better place. ”
415e projet transmédia créé :- “ A UX-free dataglove in order to transport viewers to the glass ceiling, because the cinema is dead. ”
414e projet transmédia créé :- “ A cutting-edge animated production in order to raise awareness about a messy border, with Microsoft
. ”
413e projet transmédia créé :- “ An animated cartography in order to geolocalize the boreout phenomenon among yoga teachers, but we need more social debates. ”
412e projet transmédia créé :- “ A deep narratively disrupted serious game to travel through the glass ceiling, depending on future Oculus store policy. ”
411e projet transmédia créé :- “ An awesome spatialized cartography to make the world a better place. ”
410e projet transmédia créé :- “ A PlayStation VR cartography in order to make the world a better place. ”
409e projet transmédia créé :- “ An impactful 8K physical installation in order to make money 😂 😂 😂. ”
408e projet transmédia créé :- “ A ballsy secret multi-platform work to empathize with anything. ”
407e projet transmédia créé :- “ An extraordinary collaborative mobile experience to bring awareness about the post-Tinder generation. ”
406e projet transmédia créé :- “ An exciting collaborative physical installation to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ”
405e projet transmédia créé :- “ An immersive production in order to raise awareness about "transmedia" (?) newcomers in 2016 . ”
404e projet transmédia créé :- “ A Oculus Rift mobile game to unravel the marvelous Victoria waterfalls. ”
403e projet transmédia créé :- “ An extraordinary fully immersive storytelling experiment in order to bring awareness about the glass ceiling. ”
402e projet transmédia créé :- “ A fully immersive live event to bring a new perspective on an invisible border. ”
401e projet transmédia créé :- “ A curational cartography to enhance knowledge of an invisible border. ”
400e projet transmédia créé :- “ A PlayStation VR nonfiction piece of art to break stereotype about the silliness of an A.I.. ”
399e projet transmédia créé :- “ A sustainable binaural mobile game to geolocalize Hodor. ”
398e projet transmédia créé :- “ An animated serious game in order to bring awareness about burgers recipes with cell-cultured meat. ”
397e projet transmédia créé :- “ A vibrant 3D dataglove to discover the silliness of an A.I.. ”
396e projet transmédia créé :- “ A Oculus Gear serious game in order to enhance knowledge of the glass ceiling. ”
395e projet transmédia créé :- “ A world renowned binaural storytelling experiment to raise awareness about the glass ceiling. ”
394e projet transmédia créé :- “ A marvellous secret short to share brutalist social networks. ”
393e projet transmédia créé :- “ An immersive game in order to share the ultimate latte art. ”
392e projet transmédia créé :- “ A jaw-dropping immersive serious game to bring awareness about the deep dreaming of Philip K. Dick. ”
391e projet transmédia créé :- “ A narratively disrupted physical installation in order to bring a new perspective on some depressed millenials. ”
390e projet transmédia créé :- “ An artful 3D digital coffin in order to mansplain Voldemort. ”
389e projet transmédia créé :- “ A HTC Vive experience to raise awareness about a messy border. ”
388e projet transmédia créé :- “ A mind-blowing mockumentary physical installation to meet "transmedia" (?) newcomers in 2016 . ”
387e projet transmédia créé :- “ An immersive dataglove in order to bring awareness about a haunted meeting room in Trump Tower. ”
386e projet transmédia créé :- “ An immersive mobile game to reveal spatial awareness. ”
385e projet transmédia créé :- “ A fully immersive serious game to explain spatial awareness. ”
384e projet transmédia créé :- “ A fully immersive storytelling experiment in order to transport viewers to the gut bacteria. ”
383e projet transmédia créé :- “ An awesome ideational mobile game to raise awareness about a blind gender-nonconforming individual. ”
382e projet transmédia créé :- “ A ballsy mixed reality multi-platform work to highlight the secret body parts of Paris Hilton. ”
381e projet transmédia créé :- “ An award-winning mockumentary serious game to mansplain anything. ”
380e projet transmédia créé :- “ A spatialized short to make money 😂 😂 😂. ”
379e projet transmédia créé :- “ A PlayStation VR game to make money 😂 😂 😂. ”
378e projet transmédia créé :- “ A HTC Vive game to make money 😂 😂 😂. ”
377e projet transmédia créé :- “ An ambitious PlayStation VR game to catalyze social change. ”
376e projet transmédia créé :- “ A PlayStation VR cartography to make money 😂 😂 😂. ”
375e projet transmédia créé :- “ An animated mobile experience to make money 😂 😂 😂. ”
374e projet transmédia créé :- “ An ambitious incubated digital coffin in order to mansplain a datacenter in North Korea, depending on future Oculus store policy. ”
373e projet transmédia créé :- “ A groundbreaking UX-free experience in order to share love, which will be available on Snapchat too. ”
372e projet transmédia créé :- “ A ballsy 8K portrayal in order to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ”
371e projet transmédia créé :- “ A world renowned spatialized experience to bring awareness about the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
370e projet transmédia créé :- “ A wearable HTC Vive digital coffin to mansplain the glass ceiling, but we hope no one will throw up. ”
369e projet transmédia créé :- “ A 360 live event to travel through the glass ceiling, if Oculus lets me try their new headset. ”
368e projet transmédia créé :- “ A binaural mobile game to discover the secret body parts of Paris Hilton, but we hope no one will throw up. ”
367e projet transmédia créé :- “ An alternate reality multi-platform work to enhance knowledge of a messy border, but for the moment it is not empathetic enough. ”
366e projet transmédia créé :- “ An audacious mockumentary live event to drive change about the everyday life of a coffee shop, because the cinema is dead. ”
365e projet transmédia créé :- “ An emotionally responsive cartography to let people discover the marvelous Victoria waterfalls, but we need more social debates. ”
364e projet transmédia créé :- “ A curational storytelling experiment to let people discover a datacenter in North Korea, depending on future Oculus store policy. ”
363e projet transmédia créé :- “ An artful mockumentary multi-platform work to raise awareness about an invisible border, but for the moment it is not empathetic enough. ”
362e projet transmédia créé :- “ A wearable HTC Vive mobile experience to bring a new perspective on some depressed millenials, but the headset we used is made only for male heads. ”
361e projet transmédia créé :- “ A mixed reality storytelling experiment to travel through my son's snaps, which will be available on Snapchat too. ”
360e projet transmédia créé :- “ A collaborative short to transport viewers to an invisible border, available in only 4 countries. ”
359e projet transmédia créé :- “ A mind-blowing ideational short to mansplain the secret body parts of Paris Hilton, through a collective audience experiment. ”
358e projet transmédia créé :- “ An alternate reality speculative fiction to explain the little dirty mind of a TV celebrity, but after prison and oil isn't it too much ? ... ”
357e projet transmédia créé :- “ A world renowned emotionally responsive serious game in order to meet a stranger, but the lack of interactions is too big. ”
356e projet transmédia créé :- “ A collaborative multi-platform work to bring a new perspective on the new rules of team building, with Microsoft
. ”
355e projet transmédia créé :- “ A groundbreaking incubated mobile experience in order to let people discover the ultimate latte art, but we hope no one will throw up. ”
354e projet transmédia créé :- “ A narratively disrupted serious game to break stereotype about an offline romance, but the lack of interactions is too big. ”
353e projet transmédia créé :- “ A Oculus Gear physical installation to enhance knowledge of an invisible border, but the lack of interactions is too big. ”
352e projet transmédia créé :- “ An inspiring 8K experience to unravel a datacenter in North Korea, which will be available on Snapchat too. ”
351e projet transmédia créé :- “ An ideational multi-platform work to transport viewers to a messy border, with Microsoft
. ”
350e projet transmédia créé :- “ A stunning immersive game to travel through what you see when you die, but for the moment it is not empathetic enough. ”
349e projet transmédia créé :- “ A secret game to transport viewers to an invisible border, available in only 4 countries. ”
348e projet transmédia créé :- “ A secret digital coffin to travel through the marvelous Victoria waterfalls, with Microsoft
. ”
347e projet transmédia créé :- “ An awesome binaural documentary in order to mansplain the marvelous Victoria waterfalls, but the headset we used is made only for male heads. ”
346e projet transmédia créé :- “ A groundbreaking animated short to geolocalize a cute rabbit, available in only 4 countries. ”
345e projet transmédia créé :- “ An impactful 8K digital coffin to raise awareness about a datacenter in North Korea, but we need more social debates. ”
344e projet transmédia créé :- “ An immersive production to explore the deep dreaming of Philip K. Dick, depending on future Oculus store policy. ”
343e projet transmédia créé :- “ A Oculus Gear physical installation to drive change about the secret body parts of Frankenstein, but for the moment it is not empathetic enough. ”
342e projet transmédia créé :- “ A UX-free mobile experience in order to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
341e projet transmédia créé :- “ A now-classic animated speculative fiction to travel through the ultimate latte art, but the lack of interactions is too big. ”
340e projet transmédia créé :- “ An audacious spatialized game to travel through an invisible border, but for the moment the sweezing effect is too strong. ”
339e projet transmédia créé :- “ An awesome mixed reality game in order to analyze the bright side of gluten, because the cinema is dead. ”
338e projet transmédia créé :- “ A 360 mobile experience in order to catalyze social change. ”
337e projet transmédia créé :- “ A collaborative documentary to make the world a better place. ”
336e projet transmédia créé :- “ A groundbreaking immersive storytelling experiment to catalyze social change. ”
335e projet transmédia créé :- “ A data visualized experience to empathize with anything. ”
334e projet transmédia créé :- “ A binaural mobile game to make money 😂 😂 😂. ”
333e projet transmédia créé :- “ An incubated experience in order to make money 😂 😂 😂. ”
332e projet transmédia créé :- “ An alternate reality documentary to make the world a better place. ”
331e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to catalyze social change. ”
330e projet transmédia créé :- “ A jaw-dropping gamified live event to travel through the glass ceiling. ”
329e projet transmédia créé :- “ A ballsy narratively disrupted documentary to raise awareness about a messy border. ”
328e projet transmédia créé :- “ A cutting-edge PlayStation VR dataglove to highlight the cat's secret dreams. ”
327e projet transmédia créé :- “ A crazy gamified experience in order to transport viewers to the glass ceiling. ”
326e projet transmédia créé :- “ A fascinating PlayStation VR digital coffin to bring a new perspective on a datacenter in North Korea. ”
325e projet transmédia créé :- “ A vibrant incubated production in order to transport viewers to the Internet of things. ”
324e projet transmédia créé :- “ A stunning ideational cartography to bring awareness about the glass ceiling. ”
323e projet transmédia créé :- “ A fascinating spatialized cartography to highlight "transmedia" (?) newcomers in 2016 . ”
322e projet transmédia créé :- “ A now-classic 4K portrayal in order to let people discover a cute rabbit. ”
321e projet transmédia créé :- “ A 360 serious game to travel through a messy border. ”
320e projet transmédia créé :- “ A binaural cartography to amplify the everyday life of a coffee shop. ”
319e projet transmédia créé :- “ A 4K portrayal to transport viewers to a datacenter in North Korea. ”
318e projet transmédia créé :- “ An exciting animated production to enhance knowledge of a datacenter in North Korea. ”
317e projet transmédia créé :- “ An emotionally responsive documentary to let people discover even stranger things. ”
316e projet transmédia créé :- “ A now-classic HTC Vive short to raise awareness about a messy border. ”
315e projet transmédia créé :- “ A secret multi-platform work to bring a new perspective on a datacenter in North Korea. ”
314e projet transmédia créé :- “ An empathetic curational digital coffin in order to make money 😂 😂 😂. ”
313e projet transmédia créé :- “ A mockumentary portrayal in order to empathize with anything. ”
312e projet transmédia créé :- “ A now-classic UX-free serious game to make the world a better place. ”
311e projet transmédia créé :- “ A UX-free live event to make money 😂 😂 😂. ”
310e projet transmédia créé :- “ A Oculus Rift short to mansplain anything. ”
309e projet transmédia créé :- “ An incubated documentary to empathize with anything. ”
308e projet transmédia créé :- “ A UX-free short in order to catalyze social change. ”
307e projet transmédia créé :- “ An artful curational mobile game to mansplain anything. ”
306e projet transmédia créé :- “ A Oculus Gear documentary to bring a new perspective on a datacenter in North Korea, but after prison and oil isn't it too much ? ... ”
305e projet transmédia créé :- “ An immersive cartography to unravel a haunted meeting room in Trump Tower, with Microsoft
. ”
304e projet transmédia créé :- “ A now-classic emotionally responsive mobile experience to let people discover a drug-addict sci-fi writer, available in only 4 countries. ”
303e projet transmédia créé :- “ A marvellous HTC Vive short to bring awareness about a haunted meeting room in Trump Tower, but the headset we used is made only for male heads. ”
302e projet transmédia créé :- “ A mockumentary live event to share orange hairdos in the 1930's, but for the moment it is not empathetic enough. ”
301e projet transmédia créé :- “ A PlayStation VR portrayal to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft
. ”
300e projet transmédia créé :- “ A curational digital coffin to travel through a datacenter in North Korea, through a collective audience experiment. ”
299e projet transmédia créé :- “ A 3D game to mansplain a datacenter in North Korea, through a collective audience experiment. ”
298e projet transmédia créé :- “ An inspiring binaural production to unravel the marvelous Victoria waterfalls, but we need more social debates. ”
297e projet transmédia créé :- “ A mind-blowing PlayStation VR serious game to travel through a datacenter in North Korea, but we hope no one will throw up. ”
296e projet transmédia créé :- “ A cutting-edge Oculus Gear cartography to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
295e projet transmédia créé :- “ A collaborative serious game to drive change about sexism in comics industry, available in only 4 countries. ”
294e projet transmédia créé :- “ A 3D cartography to geolocalize e-sport addicts, if Oculus lets me try their new headset. ”
293e projet transmédia créé :- “ An artful PlayStation VR production to analyze lowtech vehicles, but the lack of interactions is too big. ”
292e projet transmédia créé :- “ A curational mobile game in order to unravel a datacenter in North Korea, but the headset we used is made only for male heads. ”
291e projet transmédia créé :- “ An exciting secret documentary to let people discover a messy border, but after prison and oil isn't it too much ? ... ”
290e projet transmédia créé :- “ A mind-blowing animated storytelling experiment to enhance knowledge of an invisible border, because the cinema is dead. ”
289e projet transmédia créé :- “ An amazing animated cartography to transport viewers to a datacenter in North Korea, but we need more social debates. ”
288e projet transmédia créé :- “ A curational game to reveal the ultimate latte art, which will be available on Snapchat too. ”
287e projet transmédia créé :- “ A curational speculative fiction to make the world a better place. ”
286e projet transmédia créé :- “ A narratively disrupted portrayal to empathize with anything. ”
285e projet transmédia créé :- “ A vibrant animated mobile experience to mansplain anything. ”
284e projet transmédia créé :- “ An inspiring mockumentary digital coffin in order to catalyze social change. ”
283e projet transmédia créé :- “ A mixed reality digital coffin in order to make the world a better place. ”
282e projet transmédia créé :- “ An award-winning fully immersive game to make the world a better place. ”
281e projet transmédia créé :- “ A 4K physical installation to reveal a travel out the frontiers of consciousness , but we need more social debates. ”
280e projet transmédia créé :- “ An amazing gamified digital coffin to empathize with anything. ”
279e projet transmédia créé :- “ A mixed reality physical installation to bring a new perspective on the marvelous Victoria waterfalls, because the cinema is dead. ”
278e projet transmédia créé :- “ A UX-free mobile experience in order to transport viewers to feminism in video game industry, but the lack of interactions is too big. ”
277e projet transmédia créé :- “ A wearable mixed reality speculative fiction in order to break stereotype about the deep dreaming of Philip K. Dick, through a collective audience experiment. ”
276e projet transmédia créé :- “ An emotionally responsive game in order to raise awareness about a granny , through a collective audience experiment. ”
275e projet transmédia créé :- “ An awesome animated documentary to raise awareness about my son's snaps, but no UX designer was available for the project. ”
274e projet transmédia créé :- “ A wearable alternate reality digital coffin to let people discover the marvelous Victoria waterfalls, but for the moment it is not empathetic enough. ”
273e projet transmédia créé :- “ A 360 experience to mansplain the glass ceiling, but we hope no one will throw up. ”
272e projet transmédia créé :- “ A spatialized portrayal to empathize with "transmedia" (?) newcomers in 2016 , through a collective audience experiment. ”
271e projet transmédia créé :- “ A binaural short to transport viewers to the marvelous Victoria waterfalls. ”
270e projet transmédia créé :- “ An exciting narratively disrupted portrayal to mansplain the marvelous Victoria waterfalls. ”
269e projet transmédia créé :- “ A mixed reality mobile game to geolocalize a drug-addict sci-fi writer. ”
268e projet transmédia créé :- “ A 3D portrayal to travel through the boreout phenomenon among yoga teachers. ”
267e projet transmédia créé :- “ A narratively disrupted cartography to geolocalize online harrasment. ”
266e projet transmédia créé :- “ A collaborative documentary to raise awareness about the bipolar disorder. ”
265e projet transmédia créé :- “ A 360 game to let people discover the new rules of team building. ”
264e projet transmédia créé :- “ A mockumentary digital coffin to enhance knowledge of a datacenter in North Korea. ”
263e projet transmédia créé :- “ A Oculus Gear mobile game to highlight online harrasment. ”
262e projet transmédia créé :- “ An emotionally responsive experience in order to bring awareness about a messy border. ”
261e projet transmédia créé :- “ An alternate reality short to bring awareness about a haunted meeting room in Trump Tower. ”
260e projet transmédia créé :- “ A curational dataglove to discover quinoa side effects. ”
259e projet transmédia créé :- “ An award-winning spatialized portrayal in order to unravel a datacenter in North Korea. ”
258e projet transmédia créé :- “ A bold 8K documentary in order to travel through a messy border. ”
257e projet transmédia créé :- “ A 4K game to mansplain a haunted meeting room in Trump Tower. ”
256e projet transmédia créé :- “ A mind-blowing 3D portrayal to mansplain the marvelous Victoria waterfalls. ”
255e projet transmédia créé :- “ An inspiring narratively disrupted digital coffin to bring awareness about the glass ceiling. ”
254e projet transmédia créé :- “ A wearable data visualized experience in order to mansplain DIY business in Portland. ”
253e projet transmédia créé :- “ A 8K experience to transport viewers to a haunted meeting room in Trump Tower. ”
252e projet transmédia créé :- “ An audacious immersive mobile experience in order to bring awareness about a messy border. ”
251e projet transmédia créé :- “ A ballsy 4K mobile experience to let people discover the marvelous Victoria waterfalls. ”
250e projet transmédia créé :- “ A mind-blowing 4K dataglove to empathize with a granny . ”
249e projet transmédia créé :- “ A spatialized digital coffin to bring a new perspective on an invisible border, if Oculus lets me try their new headset. ”
248e projet transmédia créé :- “ An unique 4K production in order to bring a new perspective on a stranger, because the cinema is dead. ”
247e projet transmédia créé :- “ An ideational speculative fiction to raise awareness about Siamese twins
, but for the moment it is not empathetic enough. ”
246e projet transmédia créé :- “ A Oculus Rift production to bring awareness about an invisible border, but no UX designer was available for the project. ”
245e projet transmédia créé :- “ An unique curational cartography to unravel the glass ceiling, but for the moment it is not empathetic enough. ”
244e projet transmédia créé :- “ A binaural documentary to enhance knowledge of an invisible border, depending on future Oculus store policy. ”
243e projet transmédia créé :- “ A PlayStation VR serious game to transport viewers to the glass ceiling, but the lack of interactions is too big. ”
242e projet transmédia créé :- “ An unique mockumentary portrayal in order to break stereotype about the silliness of an A.I., but no UX designer was available for the project. ”
241e projet transmédia créé :- “ A fascinating gamified dataglove to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
240e projet transmédia créé :- “ An animated multi-platform work to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ”
239e projet transmédia créé :- “ A collaborative cartography in order to enhance knowledge of new forms of love, depending on future Oculus store policy. ”
238e projet transmédia créé :- “ A Oculus Gear game to transport viewers to an invisible border, but no UX designer was available for the project. ”
237e projet transmédia créé :- “ A Oculus Rift physical installation to let people discover the glass ceiling, but we hope no one will throw up. ”
236e projet transmédia créé :- “ An artful 3D mobile game to raise awareness about Ray Bradburry, because the cinema is dead. ”
235e projet transmédia créé :- “ A mind-blowing incubated serious game to raise awareness about an invisible border, but we need more social debates. ”
234e projet transmédia créé :- “ A Oculus Rift documentary to raise awareness about "transmedia" (?) newcomers in 2016 , available in only 4 countries. ”
233e projet transmédia créé :- “ An award-winning binaural serious game to highlight a travel out the frontiers of consciousness , if Oculus lets me try their new headset. ”
232e projet transmédia créé :- “ A data visualized portrayal in order to unravel a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
231e projet transmédia créé :- “ An audacious Oculus Rift short to raise awareness about a datacenter in North Korea, but no UX designer was available for the project. ”
230e projet transmédia créé :- “ A groundbreaking 8K speculative fiction to personify the amnesia of a prisoner, with Microsoft
. ”
229e projet transmédia créé :- “ A wearable emotionally responsive dataglove to mansplain the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ”
228e projet transmédia créé :- “ An immersive storytelling experiment in order to empathize with the secret power of pictures, but we hope no one will throw up. ”
227e projet transmédia créé :- “ A cutting-edge mockumentary speculative fiction in order to make the world a better place. ”
226e projet transmédia créé :- “ A narratively disrupted live event to make money 😂 😂 😂. ”
225e projet transmédia créé :- “ A 3D mobile game to empathize with anything. ”
224e projet transmédia créé :- “ A UX-free serious game to mansplain a granny , but for the moment the sweezing effect is too strong. ”
223e projet transmédia créé :- “ An amazing fully immersive digital coffin to let people discover a haunted meeting room in Trump Tower, available in only 4 countries. ”
222e projet transmédia créé :- “ An empathetic PlayStation VR nonfiction piece of art to unravel a messy border, if Oculus lets me try their new headset. ”
221e projet transmédia créé :- “ A cutting-edge Oculus Gear mobile game to bring awareness about love, but after prison and oil isn't it too much ? ... ”
220e projet transmédia créé :- “ A 360 live event to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ”
219e projet transmédia créé :- “ A sustainable 3D dataglove to unravel the ultimate latte art, with Microsoft
. ”
218e projet transmédia créé :- “ A crazy fully immersive production to enhance knowledge of a messy border, which will be available on Snapchat too. ”
217e projet transmédia créé :- “ An alternate reality cartography in order to explore the fine nail art, but no UX designer was available for the project. ”
216e projet transmédia créé :- “ A PlayStation VR live event in order to share the dark side of avocado economy, which will be available on Snapchat too. ”
215e projet transmédia créé :- “ A mockumentary storytelling experiment in order to raise awareness about an invisible border, but after prison and oil isn't it too much ? ... ”
214e projet transmédia créé :- “ A Oculus Gear portrayal to highlight some depressed millenials, depending on future Oculus store policy. ”
213e projet transmédia créé :- “ A fully immersive nonfiction piece of art in order to bring a new perspective on a haunted meeting room in Trump Tower. ”
212e projet transmédia créé :- “ An alternate reality physical installation to let people discover e-sport addicts, but after prison and oil isn't it too much ? ... ”
211e projet transmédia créé :- “ An audacious collaborative storytelling experiment to bring awareness about a stranger, with Microsoft
. ”
210e projet transmédia créé :- “ An emotionally responsive short to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
209e projet transmédia créé :- “ An amazing PlayStation VR short in order to bring a new perspective on Hodor, through a collective audience experiment. ”
208e projet transmédia créé :- “ A crazy collaborative experience to unravel the marvelous Victoria waterfalls. ”
207e projet transmédia créé :- “ A PlayStation VR experience in order to bring a new perspective on the glass ceiling. ”
206e projet transmédia créé :- “ An awesome emotionally responsive multi-platform work to bring a new perspective on the marvelous Victoria waterfalls. ”
205e projet transmédia créé :- “ A HTC Vive production to unravel the marvelous Victoria waterfalls. ”
204e projet transmédia créé :- “ An award-winning HTC Vive physical installation to highlight the bright side of gluten. ”
203e projet transmédia créé :- “ An extraordinary data visualized dataglove to geolocalize a blind gender-nonconforming individual. ”
202e projet transmédia créé :- “ A 8K physical installation in order to enhance knowledge of a messy border. ”
201e projet transmédia créé :- “ An immersive dataglove to enhance knowledge of a datacenter in North Korea. ”
200e projet transmédia créé :- “ A marvellous animated portrayal to make money 😂 😂 😂. ”
199e projet transmédia créé :- “ A 360 portrayal to make the world a better place. ”
198e projet transmédia créé :- “ A Oculus Gear documentary in order to make the world a better place. ”
197e projet transmédia créé :- “ A data visualized short to mansplain anything. ”
196e projet transmédia créé :- “ A deep gamified mobile game to empathize with anything. ”
195e projet transmédia créé :- “ A 360 storytelling experiment to mansplain anything. ”
194e projet transmédia créé :- “ An extraordinary gamified mobile game to mansplain anything. ”
193e projet transmédia créé :- “ An audacious Oculus Gear speculative fiction to make money 😂 😂 😂. ”
192e projet transmédia créé :- “ A binaural physical installation to make the world a better place. ”
191e projet transmédia créé :- “ A Oculus Rift short to make the world a better place. ”
190e projet transmédia créé :- “ An emotional curational multi-platform work to make the world a better place. ”
189e projet transmédia créé :- “ A 3D experience to catalyze social change. ”
188e projet transmédia créé :- “ A Oculus Rift portrayal to mansplain filters bubble, with Microsoft
. ”
187e projet transmédia créé :- “ A data visualized physical installation in order to let people discover some depressed millenials, available in only 4 countries. ”
186e projet transmédia créé :- “ An artful fully immersive serious game to amplify online harrasment, with Microsoft
. ”
185e projet transmédia créé :- “ An award-winning emotionally responsive physical installation to mansplain a messy border, depending on future Oculus store policy. ”
184e projet transmédia créé :- “ A mixed reality game to let people discover a messy border, but we need more social debates. ”
183e projet transmédia créé :- “ A spatialized live event to let people discover the boreout phenomenon among yoga teachers, but after prison and oil isn't it too much ? ... ”
182e projet transmédia créé :- “ An artful 4K experience to highlight the BBQ fine art, with Microsoft
. ”
181e projet transmédia créé :- “ An audacious UX-free production to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ”
180e projet transmédia créé :- “ A ballsy Oculus Gear portrayal to reveal brutalist social networks, available in only 4 countries. ”
179e projet transmédia créé :- “ A gamified nonfiction piece of art to enhance knowledge of Hodor, but we need more social debates. ”
178e projet transmédia créé :- “ A 8K dataglove in order to transport viewers to an invisible border, which will be available on Snapchat too. ”
177e projet transmédia créé :- “ A world renowned PlayStation VR mobile game to mansplain burgers recipes with cell-cultured meat, but no UX designer was available for the project. ”
176e projet transmédia créé :- “ A 4K experience to raise awareness about an invisible border, but the lack of interactions is too big. ”
175e projet transmédia créé :- “ A 360 mobile experience to share the secret power of pictures. ”
174e projet transmédia créé :- “ A 3D multi-platform work to transport viewers to the ultimate latte art. ”
173e projet transmédia créé :- “ An amazing binaural dataglove to drive change about the body painting, but the headset we used is made ony for male heads. ”
172e projet transmédia créé :- “ A binaural game in order to highlight the friendship story of a racoon and a bear. ”
171e projet transmédia créé :- “ A HTC Vive experience to travel through a messy border. ”
170e projet transmédia créé :- “ A gamified serious game to bring awareness about a messy border. ”
169e projet transmédia créé :- “ An immersive physical installation to raise awareness about a datacenter in North Korea, but we hope no one will throw up. ”
168e projet transmédia créé :- “ An award-winning 8K nonfiction piece of art to let people discover the bipolar disorder, but, you know, web is the web. ”
167e projet transmédia créé :- “ An emotional spatialized mobile game to explain the ultimate latte art, but, you know, web is the web. ”
166e projet transmédia créé :- “ A mixed reality physical installation to analyze the secret power of pictures, but after prison and oil isn't it too much ? ... ”
165e projet transmédia créé :- “ An artful 360 physical installation to let people discover a datacenter in North Korea, but we need more social debates. ”
164e projet transmédia créé :- “ A curational experience to travel through a datacenter in North Korea, but the lack of interactions is too big. ”
163e projet transmédia créé :- “ A spatialized portrayal in order to enhance knowledge of the data mining way of life, but the cinema is dead. ”
162e projet transmédia créé :- “ An unique ideational nonfiction piece of art to bring awareness about the dirty mind of an A.I., which will be available on Snapchat too. ”
161e projet transmédia créé :- “ A PlayStation VR physical installation in order to let people discover a datacenter in North Korea, through a collective audience experiment. ”
160e projet transmédia créé :- “ An awesome Oculus Gear live event to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ”
159e projet transmédia créé :- “ A data visualized online short to highlight a blind gender-nonconforming individual, available in only 4 countries. ”
158e projet transmédia créé :- “ A UX-free live event to bring a new perspective on the Internet of things. ”
157e projet transmédia créé :- “ An animated online short to let people discover the marvelous Victoria waterfalls, but, you know, web is the web. ”
156e projet transmédia créé :- “ A crazy animated game to raise awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ”
155e projet transmédia créé :- “ A cartography live event to explore the little dirty mind of a TV celebrity. ”
154e projet transmédia créé :- “ A Oculus Rift cartography in order to bring a new perspective on an invisible border, but, you know, web is the web. ”
153e projet transmédia créé :- “ A secret dataglove to amplify our own private bubble, but the cinema is dead. ”
152e projet transmédia créé :- “ A mockumentary digital coffin in order to bring awareness about a messy border, but the lack of interactions is too big. ”
151e projet transmédia créé :- “ A bold mockumentary production in order to travel through filters bubble, but we create for the web with the web, nothing else. ”
150e projet transmédia créé :- “ An exciting Oculus Gear speculative fiction to bring awareness about the marvelous Victoria waterfalls. ”
149e projet transmédia créé :- “ A vibrant escape physical installation to unravel the friendship story of a racoon and a bear, if Oculus lets me try their new headset. ”
148e projet transmédia créé :- “ An empathetic immersive live event to mansplain anything. ”
147e projet transmédia créé :- “ An awesome curational speculative fiction to make money 😂 😂 😂. ”
146e projet transmédia créé :- “ A cutting-edge binaural speculative fiction in order to raise awareness about a blind gender-nonconforming individual. ”
145e projet transmédia créé :- “ An alternate reality experience in order to empathize with anything. ”
144e projet transmédia créé :- “ An audacious emotionally responsive nonfiction piece of art to mansplain anything. ”
143e projet transmédia créé :- “ A secret mobile experience to catalyze social change. ”
142e projet transmédia créé :- “ An impactful incubated live event in order to mansplain anything. ”
141e projet transmédia créé :- “ A narratively disrupted dataglove to empathize with anything. ”
140e projet transmédia créé :- “ An empathetic data visualized live event to swipe right. ”
139e projet transmédia créé :- “ An awesome alternate reality documentary in order to make the world a better place. ”
138e projet transmédia créé :- “ A sustainable alternate reality mobile game to swipe right. ”
137e projet transmédia créé :- “ An ideational speculative fiction in order to mansplain the marvelous Victoria waterfalls, but we need more social debates. ”
136e projet transmédia créé :- “ A UX-free mobile game to geolocalize new forms of love, but, you know, web is the web. ”
135e projet transmédia créé :- “ A collaborative online short to amplify the friendship story of a racoon and a bear, but we hope no one will throw up. ”
134e projet transmédia créé :- “ A deep 360 mobile experience in order to unravel the deep dreaming of Philip K. Dick, but we hope no one will throw up. ”
133e projet transmédia créé :- “ An animated documentary in order to break stereotype about the dark side of avocado economy, available in only 4 countries. ”
132e projet transmédia créé :- “ A PlayStation VR game to bring a new perspective on a didjeridoo player , but for the moment it is not empathetic enough. ”
131e projet transmédia créé :- “ A deep Oculus Rift portrayal to let people discover the post-Tinder generation, but no UX designer was available for the project. ”
130e projet transmédia créé :- “ A fascinating 3D mobile game to transport viewers to a messy border, but we need more social debates. ”
129e projet transmédia créé :- “ An extraordinary incubated online short to bring a new perspective on an invisible border, but we create for the web with the web, nothing else. ”
128e projet transmédia créé :- “ An ideational multi-platform work to highlight the ultimate latte art, but we create for the web with the web, nothing else. ”
127e projet transmédia créé :- “ A secret documentary to let people discover an invisible border, if Oculus lets me try their new headset. ”
126e projet transmédia créé :- “ A secret speculative fiction in order to mansplain the fine nail art, depending on future Oculus store policy. ”
125e projet transmédia créé :- “ A binaural game in order to bring awareness about the glass ceiling. ”
124e projet transmédia créé :- “ An impactful gamified game to let people discover a messy border, but no UX designer was available for the project. ”
123e projet transmédia créé :- “ A stunning emotionally responsive portrayal in order to geolocalize our own private bubble, please have another red wine drink. ”
122e projet transmédia créé :- “ A spatialized multi-platform work in order to travel through an invisible border, but after prison and oil isn't it too much ??. ”
121e projet transmédia créé :- “ A narratively disrupted experience to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
120e projet transmédia créé :- “ An emotionally responsive serious game to enhance knowledge of a datacenter in North Korea, with Microsoft
. ”
119e projet transmédia créé :- “ An award-winning Oculus Gear physical installation to share the silliness of an A.I., through a collective audience experiment. ”
118e projet transmédia créé :- “ A marvellous PlayStation VR speculative fiction to raise awareness about a hippy , but after prison and oil isn't it too much ??. ”
117e projet transmédia créé :- “ A groundbreaking animated speculative fiction to highlight the post-Tinder generation, but for the moment it is not empathetic enough. ”
116e projet transmédia créé :- “ A crazy secret multi-platform work to transport viewers to the BBQ fine art, but, you know, web is the web. ”
115e projet transmédia créé :- “ An emotionally responsive speculative fiction in order to unravel a messy border, but no UX designer was available for the project. ”
114e projet transmédia créé :- “ A ballsy collaborative game to bring awareness about a blind gender-nonconforming individual, with Microsoft
. ”
113e projet transmédia créé :- “ A deep alternate reality multi-platform work to bring awareness about a messy border, please have another red wine drink. ”
112e projet transmédia créé :- “ A gamified dataglove to bring a new perspective on the data mining way of life, but the lack of interactions is too big. ”
111e projet transmédia créé :- “ An artful 3D mobile game in order to bring awareness about the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
110e projet transmédia créé :- “ A 3D storytelling experiment to empathize with the bipolar disorder, which will be available on Snapchat too. ”
109e projet transmédia créé :- “ A HTC Vive production to unravel a haunted meeting room in Trump Tower, please have another red wine drink. ”
108e projet transmédia créé :- “ A bold 8K physical installation to transport viewers to an invisible border, but we create for the web with the web, nothing else. ”
107e projet transmédia créé :- “ An audacious spatialized storytelling experiment in order to mansplain an invisible border, but we create for the web with the web, nothing else. ”
106e projet transmédia créé :- “ A sustainable emotionally responsive multi-platform work to highlight "transmedia" (?) newcomers in 2016 , through a collective audience experiment. ”
105e projet transmédia créé :- “ An ambitious mockumentary live event to transport viewers to the glass ceiling, please have another red wine drink. ”
104e projet transmédia créé :- “ An emotional fully immersive game to explain filters bubble, please have a drink. ”
103e projet transmédia créé :- “ A 3D serious game to personify the boreout phenomenon among yoga teachers, depending on future Oculus store policy. ”
102e projet transmédia créé :- “ A fascinating immersive speculative fiction to mansplain a messy border, would it be possible not to throw up ?. ”
101e projet transmédia créé :- “ An unique mixed reality mobile game to meet a blind gender-nonconforming individual. ”
100e projet transmédia créé :- “ A Oculus Gear mobile experience in order to swipe right. ”
99e projet transmédia créé :- “ A 360 digital coffin to catalyze social change. ”
98e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art to make money 😂 😂 😂. ”
97e projet transmédia créé :- “ An amazing PlayStation VR digital coffin to catalyze social change. ”
96e projet transmédia créé :- “ A curational multi-platform work to make the world a better place. ”
95e projet transmédia créé :- “ A world renowned 3D serious game to make money 😂 😂 😂. ”
94e projet transmédia créé :- “ An ambitious HTC Vive digital coffin to travel through the astonishing view from Burj Khalifa, but for the moment it is not empathetic enough. ”
93e projet transmédia créé :- “ An immersive portrayal to mansplain the glass ceiling. ”
92e projet transmédia créé :- “ An amazing spatialized mobile experience to bring awareness about the cat's secret dreams. ”
91e projet transmédia créé :- “ A narratively disrupted mobile experience in order to unravel an invisible border, but for the moment it gives people Virtual Reality sickness. ”
90e projet transmédia créé :- “ An ambitious 3D serious game to travel through a datacenter in North Korea, through a collective audience experiment. ”
89e projet transmédia créé :- “ An audacious PlayStation VR serious game in order to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ”
88e projet transmédia créé :- “ A wearable 3D multi-platform work in order to raise awareness about a messy border, available in only 4 countries. ”
87e projet transmédia créé :- “ A 4K live event to empathize with a blind gender-nonconforming individual, with Microsoft
. ”
86e projet transmédia créé :- “ A groundbreaking gamified web series in order to meet those goddam abstentionists, which will be available on Snapchat too. ”
85e projet transmédia créé :- “ A data visualized experience to bring a new perspective on an invisible border, through a collective audience experiment. ”
84e projet transmédia créé :- “ A collaborative online short to personify the friendship story of a racoon and a bear, with Microsoft
. ”
83e projet transmédia créé :- “ A 360 live event to bring a new perspective on a messy border, available in only 4 countries. ”
82e projet transmédia créé :- “ An amazing data visualized live event in order to empathize with "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ”
81e projet transmédia créé :- “ An awesome escape mobile game to raise awareness about a datacenter in North Korea, available in only 4 countries. ”
80e projet transmédia créé :- “ An escape experience in order to let people discover a messy border, which will be available on Snapchat too. ”
79e projet transmédia créé :- “ A Oculus Rift live event to empathize with Hodor, if Oculus lets me try their new headset. ”
78e projet transmédia créé :- “ A world renowned 360 multi-platform work to travel through an invisible border, if Oculus lets me try their new headset. ”
77e projet transmédia créé :- “ An escape perceptive media experience to mansplain a haunted meeting room in Trump Tower, available in only 4 countries. ”
76e projet transmédia créé :- “ A sustainable 3D game to bring awareness about a datacenter in North Korea, with Microsoft
. ”
75e projet transmédia créé :- “ A groundbreaking 3D perceptive media experience to highlight new forms of life, with Microsoft
. ”
74e projet transmédia créé :- “ An audacious 360 game in order to share feminism in video game industry, if Oculus lets me try their new headset. ”
73e projet transmédia créé :- “ A fully immersive game in order to mansplain the Internet of things. ”
72e projet transmédia créé :- “ An empathetic data visualized documentary to make the world a better place. ”
71e projet transmédia créé :- “ An ambitious emotionally responsive online short in order to transport viewers to a datacenter in North Korea. ”
70e projet transmédia créé :- “ A narratively disrupted documentary to mansplain a datacenter in North Korea, available only in 4 countries. ”
69e projet transmédia créé :- “ An animated dataglove in order to mansplain anything. ”
68e projet transmédia créé :- “ A spatialized dataglove in order to catalyze social change. ”
67e projet transmédia créé :- “ A 3D web series to share. ”
66e projet transmédia créé :- “ An emotionally responsive portrayal to explain our own private bubble, but no UX designer was available for the project. ”
65e projet transmédia créé :- “ A mockumentary web series to let people discover e-sports addicts, but no UX designer was available for the project. ”
64e projet transmédia créé :- “ An immersive serious game to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ”
63e projet transmédia créé :- “ A spatialized documentary to transport viewers to the everyday life of a coffee shop, through a collective audience experiment. ”
62e projet transmédia créé :- “ A cutting-edge immersive documentary to raise awareness about the bore-out phenomenon of yoga teachers, if Oculus lets me try their new headset. ”
61e projet transmédia créé :- “ An alternate reality nonfiction piece of art to unravel a blind gender-nonconforming individual, if Oculus lets me try their new headset. ”
60e projet transmédia créé :- “ An emotionally responsive portrayal to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ”
59e projet transmédia créé :- “ An awesome mockumentary serious game to unravel Michel Reilhac, available only in 4 countries. ”
58e projet transmédia créé :- “ A fascinating animated web series to highlight a blind gender-nonconforming individual, available only in 4 countries. ”
57e projet transmédia créé :- “ A vibrant animated documentary to empathize. ”
56e projet transmédia créé :- “ A UX-free portrayal in order to share. ”
55e projet transmédia créé :- “ A 360 serious game to mansplain anything. ”
54e projet transmédia créé :- “ A data visualized production to catalyze social change. ”
53e projet transmédia créé :- “ An audacious immersive web series to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ”
52e projet transmédia créé :- “ An emotionally responsive game in order to bring awareness about the friendship story of a racoon and a bear, through a collective audience experiment. ”
51e projet transmédia créé :- “ A mixed reality documentary to highlight the post-Tinder generation, available only in 4 countries. ”
50e projet transmédia créé :- “ An unique mockumentary physical installation to transport viewers to the friendship story of a racoon and a bear. ”
49e projet transmédia créé :- “ A marvellous mixed reality nonfiction piece of art to explain the everyday life of a coffee shop, available only in 4 countries. ”
48e projet transmédia créé :- “ An amazing gamified perceptive media experience to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ”
47e projet transmédia créé :- “ A mixed reality physical installation in order to enhance knowledge of e-sports addicts. ”
46e projet transmédia créé :- “ A mixed reality digital coffin to highlight "transmedia" (?) newcomers in 2016 , available only in 4 countries. ”
45e projet transmédia créé :- “ A vibrant animated documentary to let people discover a datacenter in North Korea, if Oculus lets me try their new headset. ”
44e projet transmédia créé :- “ A fully immersive production in order to empathize with "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ”
43e projet transmédia créé :- “ A stunning 360 game to mansplain anything. ”
42e projet transmédia créé :- “ A jaw-dropping 360 nonfiction piece of art to highlight Banksy. ”
41e projet transmédia créé :- “ An inspiring curational documentary in order to share our own private bubble, but no UX designer was available for the project. ”
40e projet transmédia créé :- “ A marvellous curational mobile game to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment. ”
39e projet transmédia créé :- “ An alternate reality mobile game to transport viewers to a datacenter in North Korea. ”
38e projet transmédia créé :- “ An awesome collaborative perceptive media experience to explain the Syrian refugees crisis, available only in 4 countries. ”
37e projet transmédia créé :- “ A incubated storytelling experiment in order to empathize with "transmedia" (?) newcomers in 2016 . ”
36e projet transmédia créé :- “ A 360 web serie to raise awareness about a haunted meeting room in Trump Tower. ”
35e projet transmédia créé :- “ An artful curational physical installation to geolocalize DIY business in Portland. ”
34e projet transmédia créé :- “ An inspiring narratively disrupted mobile experience to enhance knowledge of a blind gender-nonconforming individual. ”
33e projet transmédia créé :- “ A mind blowing binaural serious game to geolocalize a blind gender-nonconforming individual. ”
32e projet transmédia créé :- “ A animated portrayal to catalyze social change. ”
31e projet transmédia créé :- “ A world renowned incubated documentary in order to personify a field guide to commissioning editors, available only in 4 countries. ”
30e projet transmédia créé :- “ A data visualized speculative fiction to geolocalize the bright side of gluten, but no UX designer was available for the project. ”
29e projet transmédia créé :- “ A collaborative serious game to enhance knowledge of the Internet of things. ”
28e projet transmédia créé :- “ A 3D mobile game to empathize with spatial awareness. ”
27e projet transmédia créé :- “ A spatialized dataglove to travel through a haunted meeting room in Trump Tower. ”
26e projet transmédia créé :- “ A fascinating mockumentary speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower. ”
25e projet transmédia créé :- “ A ballsy curational mobile experience to mansplain anything. ”
24e projet transmédia créé :- “ A spatialized mobile experience to mansplain anything. ”
23e projet transmédia créé :- “ An artful curational dataglove to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ”
22e projet transmédia créé :- “ An audacious emotionally responsive production to catalyze social change. ”
21e projet transmédia créé :- “ A snapchat-compatible mobile experience in order to let people discover the post-Tinder generation. ”
20e projet transmédia créé :- “ A fascinating spatialized multi-platform work to bring awareness about a field guide to commissioning editors, if Oculus lets me try their new headset. ”
19e projet transmédia créé :- “ A vibrant UX-free multi-platform work to let people discover the everyday life of a coffee shop, but no UX designer was available for the project. ”
18e projet transmédia créé :- “ A fully immersive documentary to raise awareness about "transmedia" (?) newcomers in 2016 , if Oculus lets me try their new headset. ”
17e projet transmédia créé :- “ A vibrant collaborative production to share the bright side of gluten. ”
16e projet transmédia créé :- “ A cutting-edge UX-free portrayal to mansplain anything. ”
15e projet transmédia créé :- “ A mixed reality mobile experience to share. ”
14e projet transmédia créé :- “ A mixed reality connected electronic cigarette in order to buzz. ”
13e projet transmédia créé :- “ A mind blowing 3D speculative fiction to mansplain anything. ”
12e projet transmédia créé :- “ A stunning animated storytelling experiment to catalyze social change. ”
11e projet transmédia créé :- “ A UX-free serious game in order to empathize. ”
10e projet transmédia créé :- “ A now-classic collaborative nonfiction piece of art in order to let people discover spatial awareness, if Oculus lets me try their new headset. ”
9e projet transmédia créé :- “ An impactful ideational dataglove to let people discover the friendship story of a racoon and a bear. ”
8e projet transmédia créé :- “ A jaw-dropping narratively disrupted connected electronic cigarette to empathize with a blind gender-nonconforming individual. ”
7e projet transmédia créé :- “ An emotional mixed reality serious game to raise awareness about a haunted meeting room in Trump Tower. ”
6e projet transmédia créé :- “ An empathetic incubated speculative fiction to empathize with lowtech microwave ovens, but no UX designer was available for the project. ”
5e projet transmédia créé :- “ An unique animated game to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
4e projet transmédia créé :- “ A narratively disrupted portrayal to personify the avocado shadow economy, available only in 4 countries. ”
3e projet transmédia créé :- “ An animated portrayal to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ”
2e projet transmédia créé :- “ A bold emotionally responsive mobile experience to drive change about the bore-out phenomenon of yoga teachers, through a collective audience experiment. ”
1e projet transmédia créé :- “ A 3D production to bring awareness about new forms of love, through a collective audience experiment. ”
-
2242e projet transmédia créé :
- “ A data visualized mobile experience in order to highlight spatial awareness, because the cinema is dead. ” 2241e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to unravel a messy border, through a collective audience experiment. ” 2240e projet transmédia créé :
- “ An inspiring fully immersive mobile experience to analyze quinoa side effects, but we need more social debates. ” 2239e projet transmédia créé :
- “ A binaural mobile game to enhance knowledge of an invisible border, but for the moment it gives people Virtual Reality sickness. ” 2238e projet transmédia créé :
- “ An empathetic 360 nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but we need more social debates. ” 2237e projet transmédia créé :
- “ A binaural experience to enhance knowledge of the glass ceiling, but for the moment it's not empathetic enough. ” 2236e projet transmédia créé :
- “ A fully immersive experience to transport viewers to the glass ceiling, with Microsoft . ” 2235e projet transmédia créé :
- “ A mixed reality mobile game to transport viewers to the marvelous Victoria waterfalls. ” 2234e projet transmédia créé :
- “ A fully immersive dataglove in order to empathize with the everyday life of a coffee shop, but the headset we use is made only for male heads. ” 2233e projet transmédia créé :
- “ A narratively disrupted digital coffin in order to travel through the marvelous Victoria waterfalls, but we need more social debates. ” 2232e projet transmédia créé :
- “ An inspiring fully immersive documentary to personify an offline romance, but we need more social debates. ” 2231e projet transmédia créé :
- “ An impactful Oculus Gear serious game to travel through the glass ceiling, if Oculus lets me try their new headset. ” 2230e projet transmédia créé :
- “ A collaborative documentary in order to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 2229e projet transmédia créé :
- “ A bold UX-free serious game to bring a new perspective on the glass ceiling, because the cinema is dead. ” 2228e projet transmédia créé :
- “ A 360 multi-platform work in order to share the deep dreaming of Philip K. Dick, with Microsoft . ” 2227e projet transmédia créé :
- “ A deep ideational storytelling experiment in order to bring a new perspective on a messy border, but the lack of interactions is too big. ” 2226e projet transmédia créé :
- “ An ideational short in order to bring awareness about Michel Reilhac, but no UX designer was available for the project. ” 2225e projet transmédia créé :
- “ A 3D game in order to bring a new perspective on an invisible border, but the headset we use is made only for male heads. ” 2224e projet transmédia créé :
- “ A secret dataglove in order to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 2223e projet transmédia créé :
- “ An awesome secret dataglove to highlight "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ” 2222e projet transmédia créé :
- “ An animated dataglove in order to unravel a messy border, through a collective audience experiment. ” 2221e projet transmédia créé :
- “ A groundbreaking immersive live event to analyze an offline romance, if Oculus lets me try their new headset. ” 2220e projet transmédia créé :
- “ A groundbreaking collaborative experience to mansplain orange hairdos in the 1930's, but for the moment the sweezing effect is too strong. ” 2219e projet transmédia créé :
- “ An Oculus Rift experience to bring a new perspective on "transmedia" newcomers in 2016 , but we need more social debates. ” 2218e projet transmédia créé :
- “ An ambitious PlayStation VR mobile experience to empathize with the secret power of pictures, through a collective audience experiment. ” 2217e projet transmédia créé :
- “ An exciting immersive mobile experience to enhance knowledge of the glass ceiling, but the lack of interactions is too big. ” 2216e projet transmédia créé :
- “ An extraordinary Oculus Gear serious game to let people discover the silliness of an A.I., but no UX designer was available for the project. ” 2215e projet transmédia créé :
- “ An emotional binaural documentary in order to let people discover an offline romance, but for the moment it's not empathetic enough. ” 2214e projet transmédia créé :
- “ A ballsy collaborative production to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ” 2213e projet transmédia créé :
- “ An Oculus Gear speculative fiction in order to unravel the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ” 2212e projet transmédia créé :
- “ A mixed reality production to travel through the Internet of things, because the cinema is dead. ” 2211e projet transmédia créé :
- “ A fascinating Oculus Rift dataglove in order to explore sexism in comics industry, but the lack of interactions is too big. ” 2210e projet transmédia créé :
- “ A sustainable collaborative experience to raise awareness about my son's snaps, but for the moment the sweezing effect is too strong. ” 2209e projet transmédia créé :
- “ A deep UX-free speculative fiction in order to raise awareness about an invisible border, depending on future Oculus store policy. ” 2208e projet transmédia créé :
- “ An exciting PlayStation VR portrayal to mansplain a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 2207e projet transmédia créé :
- “ An artful mixed reality short to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ” 2206e projet transmédia créé :
- “ An extraordinary gamified cartography in order to let people discover the glass ceiling, but we hope no one will throw up. ” 2205e projet transmédia créé :
- “ A crazy animated short in order to mansplain the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 2204e projet transmédia créé :
- “ An exciting animated digital coffin to highlight the little dirty mind of a TV celebrity, available in only 4 countries. ” 2203e projet transmédia créé :
- “ An impactful Oculus Rift serious game to geolocalize e-sport addicts, but the lack of interactions is too big. ” 2202e projet transmédia créé :
- “ A fascinating collaborative multi-platform work to discover the silliness of an A.I., but for the moment it gives people Virtual Reality sickness. ” 2201e projet transmédia créé :
- “ A HTC Vive serious game in order to mansplain the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 2200e projet transmédia créé :
- “ A deep 8K portrayal to empathize with anything. ” 2199e projet transmédia créé :
- “ An Oculus Rift nonfiction piece of art to amplify the astonishing view from Burj Khalifa. ” 2198e projet transmédia créé :
- “ A ballsy Oculus Gear nonfiction piece of art to mansplain a datacenter in North Korea, but the lack of interactions is too big. ” 2197e projet transmédia créé :
- “ An audacious gamified documentary to bring a new perspective on the life conditions of a refugee, with Microsoft . ” 2196e projet transmédia créé :
- “ A fully immersive digital coffin to highlight new forms of life, available in only 4 countries. ” 2195e projet transmédia créé :
- “ A secret multi-platform work to mansplain those goddam abstentionists, but we need more social debates. ” 2194e projet transmédia créé :
- “ A curational production to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ” 2193e projet transmédia créé :
- “ A jaw-dropping curational physical installation to denounce DIY business in Portland, if Oculus lets me try their new headset. ” 2192e projet transmédia créé :
- “ A 3D multi-platform work to let people discover a haunted meeting room in Trump Tower, because the cinema is dead. ” 2191e projet transmédia créé :
- “ An amazing binaural digital coffin to enhance knowledge of the glass ceiling, but we hope no one will throw up. ” 2190e projet transmédia créé :
- “ A cutting-edge 3D portrayal to bring awareness about a stranger, but we hope no one will throw up. ” 2189e projet transmédia créé :
- “ A unique secret production to denounce our own private bubble, but we hope no one will throw up. ” 2188e projet transmédia créé :
- “ An ambitious immersive experience in order to mansplain a granny , but the lack of interactions is too big. ” 2187e projet transmédia créé :
- “ A marvellous emotionally responsive speculative fiction to personify an offline romance, with Microsoft . ” 2186e projet transmédia créé :
- “ A curational experience to mansplain "transmedia" newcomers in 2016 , with Microsoft . ” 2185e projet transmédia créé :
- “ A mockumentary experience to bring a new perspective on an offline romance, with Microsoft . ” 2184e projet transmédia créé :
- “ An emotionally responsive mobile game to travel through the marvelous Victoria waterfalls, through a collective audience experiment. ” 2183e projet transmédia créé :
- “ An immersive storytelling experiment to empathize with Voldemort, because the cinema is dead. ” 2182e projet transmédia créé :
- “ A ballsy 4K cartography to raise awareness about "transmedia" newcomers in 2016 , but the lack of interactions is too big. ” 2181e projet transmédia créé :
- “ A gamified digital coffin to bring a new perspective on the friendship story of a racoon and a bear, but we need more social debates. ” 2180e projet transmédia créé :
- “ An audacious PlayStation VR game to mansplain a messy border, but we need more social debates. ” 2179e projet transmédia créé :
- “ A fully immersive physical installation to raise awareness about Voldemort, but the headset we use is made only for male heads. ” 2178e projet transmédia créé :
- “ A 3D mobile game to bring a new perspective on a messy border, with Microsoft . ” 2177e projet transmédia créé :
- “ A PlayStation VR portrayal to empathize with a blind gender-nonconforming individual, but the lack of interactions is too big. ” 2176e projet transmédia créé :
- “ A jaw-dropping binaural storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ” 2175e projet transmédia créé :
- “ An alternate reality live event to geolocalize e-sport addicts, but we hope no one will throw up. ” 2174e projet transmédia créé :
- “ A UX-free game to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 2173e projet transmédia créé :
- “ An immersive digital coffin to bring awareness about a cute rabbit, but no UX designer was available for the project. ” 2172e projet transmédia créé :
- “ A secret physical installation to explore the little dirty mind of a TV celebrity, but for the moment it gives people Virtual Reality sickness. ” 2171e projet transmédia créé :
- “ A world renowned PlayStation VR multi-platform work to meet a granny , because the cinema is dead. ” 2170e projet transmédia créé :
- “ An emotionally responsive mobile game to geolocalize the post-Tinder generation, but we need more social debates. ” 2169e projet transmédia créé :
- “ An impactful emotionally responsive dataglove to travel through a datacenter in North Korea, but we need more social debates. ” 2168e projet transmédia créé :
- “ An animated documentary in order to bring a new perspective on the glass ceiling, but no UX designer was available for the project. ” 2167e projet transmédia créé :
- “ A PlayStation VR production to discover the friendship story of a racoon and a bear, but the lack of interactions is too big. ” 2166e projet transmédia créé :
- “ An ambitious spatialized short to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 2165e projet transmédia créé :
- “ A wearable Oculus Rift cartography to let people discover Michel Reilhac, because the cinema is dead. ” 2164e projet transmédia créé :
- “ A 3D game to mansplain a haunted meeting room in Trump Tower, because the cinema is dead. ” 2163e projet transmédia créé :
- “ An animated production to enhance knowledge of the marvelous Victoria waterfalls, but we hope no one will throw up. ” 2162e projet transmédia créé :
- “ An empathetic alternate reality physical installation to reveal the silliness of an A.I., which will be available on Snapchat too. ” 2161e projet transmédia créé :
- “ A jaw-dropping emotionally responsive cartography to bring a new perspective on an invisible border, but for the moment the sweezing effect is too strong. ” 2160e projet transmédia créé :
- “ A HTC Vive physical installation to let people discover the glass ceiling, depending on future Oculus store policy. ” 2159e projet transmédia créé :
- “ An empathetic fully immersive speculative fiction in order to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ” 2158e projet transmédia créé :
- “ An inspiring data visualized live event to geolocalize the secret power of pictures, but for the moment the sweezing effect is too strong. ” 2157e projet transmédia créé :
- “ A marvellous PlayStation VR game to transport viewers to the marvelous Victoria waterfalls, but we need more social debates. ” 2156e projet transmédia créé :
- “ A ballsy Oculus Rift serious game in order to mansplain a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 2155e projet transmédia créé :
- “ An inspiring gamified cartography in order to transport viewers to the glass ceiling, because the cinema is dead. ” 2154e projet transmédia créé :
- “ A sustainable alternate reality digital coffin in order to unravel what you see when you die, but we need more social debates. ” 2153e projet transmédia créé :
- “ A 360 nonfiction piece of art to enhance knowledge of a haunted meeting room in Trump Tower, available in only 4 countries. ” 2152e projet transmédia créé :
- “ An alternate reality multi-platform work in order to enhance knowledge of a granny , with Microsoft . ” 2151e projet transmédia créé :
- “ A now-classic 8K production to bring awareness about the glass ceiling, depending on future Oculus store policy. ” 2150e projet transmédia créé :
- “ An audacious binaural speculative fiction to travel through a haunted meeting room in Trump Tower, but we need more social debates. ” 2149e projet transmédia créé :
- “ A groundbreaking alternate reality storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ” 2148e projet transmédia créé :
- “ An alternate reality production to travel through a datacenter in North Korea, but the lack of interactions is too big. ” 2147e projet transmédia créé :
- “ A PlayStation VR experience to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ” 2146e projet transmédia créé :
- “ A curational mobile experience to raise awareness about Hodor, if Oculus lets me try their new headset. ” 2145e projet transmédia créé :
- “ An emotionally responsive production in order to bring a new perspective on the Syrian refugees crisis, through a collective audience experiment. ” 2144e projet transmédia créé :
- “ A collaborative nonfiction piece of art in order to geolocalize a granny , depending on future Oculus store policy. ” 2143e projet transmédia créé :
- “ A now-classic mixed reality speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 2142e projet transmédia créé :
- “ An inspiring data visualized digital coffin in order to reveal new forms of life, which will be available on Snapchat too. ” 2141e projet transmédia créé :
- “ A groundbreaking narratively disrupted game to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 2140e projet transmédia créé :
- “ A wearable data visualized mobile game to bring a new perspective on Hodor, if Oculus lets me try their new headset. ” 2139e projet transmédia créé :
- “ An ideational nonfiction piece of art in order to empathize with Hodor, if Oculus lets me try their new headset. ” 2138e projet transmédia créé :
- “ An immersive dataglove to bring awareness about an invisible border, but the lack of interactions is too big. ” 2137e projet transmédia créé :
- “ An animated digital coffin to discover sexism in comics industry, depending on future Oculus store policy. ” 2136e projet transmédia créé :
- “ A 3D digital coffin to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ” 2135e projet transmédia créé :
- “ An emotionally responsive physical installation to unravel the BBQ fine art, but we hope no one will throw up. ” 2134e projet transmédia créé :
- “ An award-winning gamified game to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 2133e projet transmédia créé :
- “ A deep 8K experience to mansplain a messy border, through a collective audience experiment. ” 2132e projet transmédia créé :
- “ An ideational mobile game in order to share the little dirty mind of a TV celebrity, but the lack of interactions is too big. ” 2131e projet transmédia créé :
- “ An alternate reality portrayal to enhance knowledge of the glass ceiling, but for the moment it's not empathetic enough. ” 2130e projet transmédia créé :
- “ A narratively disrupted speculative fiction to raise awareness about the dirty mind of an A.I., depending on future Oculus store policy. ” 2129e projet transmédia créé :
- “ A mind-blowing narratively disrupted storytelling experiment to travel through the glass ceiling, available in only 4 countries. ” 2128e projet transmédia créé :
- “ A ballsy fully immersive physical installation in order to meet some depressed millenials, available in only 4 countries. ” 2127e projet transmédia créé :
- “ An awesome fully immersive serious game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 2126e projet transmédia créé :
- “ A mixed reality mobile game to enhance knowledge of Voldemort, with Microsoft . ” 2125e projet transmédia créé :
- “ A mockumentary live event to break stereotype about sexism in comics industry, which will be available on Snapchat too. ” 2124e projet transmédia créé :
- “ An emotional alternate reality cartography to discover the astonishing view from Burj Khalifa, through a collective audience experiment. ” 2123e projet transmédia créé :
- “ A unique data visualized documentary in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 2122e projet transmédia créé :
- “ An ambitious incubated experience in order to travel through an invisible border, with Microsoft . ” 2121e projet transmédia créé :
- “ A gamified portrayal to meet a blind gender-nonconforming individual, depending on future Oculus store policy. ” 2120e projet transmédia créé :
- “ A stunning 3D mobile game to let people discover the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 2119e projet transmédia créé :
- “ An alternate reality experience to mansplain an invisible border, but the headset we use is made only for male heads. ” 2118e projet transmédia créé :
- “ A data visualized cartography to bring awareness about the glass ceiling, but the headset we use is made only for male heads. ” 2117e projet transmédia créé :
- “ An impactful Oculus Rift game to geolocalize Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ” 2116e projet transmédia créé :
- “ A now-classic 360 documentary to bring awareness about a messy border, but the lack of interactions is too big. ” 2115e projet transmédia créé :
- “ A mind-blowing curational serious game in order to enhance knowledge of the secret body parts of Paris Hilton, if Oculus lets me try their new headset. ” 2114e projet transmédia créé :
- “ A HTC Vive production to bring a new perspective on a didjeridoo player , but we need more social debates. ” 2113e projet transmédia créé :
- “ A deep secret mobile experience to share filters bubble, but the lack of interactions is too big. ” 2112e projet transmédia créé :
- “ A curational multi-platform work to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 2111e projet transmédia créé :
- “ A 360 serious game to enhance knowledge of the marvelous Victoria waterfalls, available in only 4 countries. ” 2110e projet transmédia créé :
- “ An Oculus Gear cartography to enhance knowledge of "transmedia" newcomers in 2016 , available in only 4 countries. ” 2109e projet transmédia créé :
- “ An empathetic incubated documentary to highlight Hodor, but for the moment the sweezing effect is too strong. ” 2108e projet transmédia créé :
- “ An inspiring incubated documentary in order to denounce the everyday life of a coffee shop. ” 2107e projet transmédia créé :
- “ A jaw-dropping UX-free mobile experience to catalyze social change. ” 2106e projet transmédia créé :
- “ A curational experience to catalyze social change. ” 2105e projet transmédia créé :
- “ A PlayStation VR short to mansplain the fine nail art. ” 2104e projet transmédia créé :
- “ A mixed reality multi-platform work to unravel the body painting, with Microsoft . ” 2103e projet transmédia créé :
- “ An inspiring mixed reality digital coffin to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 2102e projet transmédia créé :
- “ An impactful Oculus Gear serious game in order to explore the secret power of pictures, but for the moment it gives people Virtual Reality sickness. ” 2101e projet transmédia créé :
- “ A 360 multi-platform work to enhance knowledge of the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 2100e projet transmédia créé :
- “ An immersive game to explain the secret body parts of Paris Hilton, but for the moment the sweezing effect is too strong. ” 2099e projet transmédia créé :
- “ A jaw-dropping HTC Vive speculative fiction in order to drive change about the secret body parts of Paris Hilton, but for the moment the sweezing effect is too strong. ” 2098e projet transmédia créé :
- “ A vibrant data visualized physical installation to raise awareness about new forms of love, with Microsoft . ” 2097e projet transmédia créé :
- “ A groundbreaking ideational game to bring awareness about a didjeridoo player , but for the moment the sweezing effect is too strong. ” 2096e projet transmédia créé :
- “ A PlayStation VR short to unravel the ultimate latte art, but we need more social debates. ” 2095e projet transmédia créé :
- “ A mind-blowing animated short in order to bring a new perspective on the marvelous Victoria waterfalls, available in only 4 countries. ” 2094e projet transmédia créé :
- “ A 3D cartography in order to bring awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ” 2093e projet transmédia créé :
- “ A world renowned animated dataglove in order to raise awareness about a datacenter in North Korea, but no UX designer was available for the project. ” 2092e projet transmédia créé :
- “ A HTC Vive game to mansplain new forms of love, because the cinema is dead. ” 2091e projet transmédia créé :
- “ A fully immersive documentary in order to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ” 2090e projet transmédia créé :
- “ A marvellous binaural serious game to raise awareness about "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ” 2089e projet transmédia créé :
- “ A gamified serious game in order to raise awareness about the glass ceiling, through a collective audience experiment. ” 2088e projet transmédia créé :
- “ A mixed reality mobile experience to raise awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 2087e projet transmédia créé :
- “ An award-winning emotionally responsive documentary to travel through a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 2086e projet transmédia créé :
- “ A fully immersive serious game to denounce new forms of love, but we hope no one will throw up. ” 2085e projet transmédia créé :
- “ An empathetic PlayStation VR experience to drive change about orange hairdos in the 1930's, but we need more social debates. ” 2084e projet transmédia créé :
- “ An impactful UX-free mobile experience in order to bring a new perspective on a datacenter in North Korea, but we need more social debates. ” 2083e projet transmédia créé :
- “ A HTC Vive storytelling experiment to bring awareness about new forms of love, with Microsoft . ” 2082e projet transmédia créé :
- “ A mind-blowing data visualized physical installation to drive change about the secret body parts of Jay z, but for the moment the sweezing effect is too strong. ” 2081e projet transmédia créé :
- “ A 4K serious game to empathize with a drug-addict sci-fi writer, because the cinema is dead. ” 2080e projet transmédia créé :
- “ A curational serious game to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ” 2079e projet transmédia créé :
- “ A crazy Oculus Gear production to empathize with Hodor, which will be available on Snapchat too. ” 2078e projet transmédia créé :
- “ A collaborative dataglove in order to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 2077e projet transmédia créé :
- “ A now-classic PlayStation VR mobile experience in order to bring awareness about a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 2076e projet transmédia créé :
- “ An animated dataglove to bring a new perspective on Ray Bradburry, but we need more social debates. ” 2075e projet transmédia créé :
- “ A 8K short to mansplain the dark side of avocado economy, because the cinema is dead. ” 2074e projet transmédia créé :
- “ A binaural live event to travel through orange hairdos in the 1930's, depending on future Oculus store policy. ” 2073e projet transmédia créé :
- “ An impactful binaural multi-platform work to travel through my son's snaps, but the lack of interactions is too big. ” 2072e projet transmédia créé :
- “ An emotional binaural documentary to mansplain an invisible border, through a collective audience experiment. ” 2071e projet transmédia créé :
- “ A secret mobile game to geolocalize Voldemort, depending on future Oculus store policy. ” 2070e projet transmédia créé :
- “ An empathetic UX-free portrayal to personify the Kuznets curve, but the lack of interactions is too big. ” 2069e projet transmédia créé :
- “ A mockumentary production to geolocalize Siamese twins , which will be available on Snapchat too. ” 2068e projet transmédia créé :
- “ A gamified serious game to mansplain the little dirty mind of a TV celebrity, which will be available on Snapchat too. ” 2067e projet transmédia créé :
- “ An inspiring 3D cartography to bring a new perspective on a messy border. ” 2066e projet transmédia créé :
- “ A HTC Vive storytelling experiment in order to amplify the Kuznets curve. ” 2065e projet transmédia créé :
- “ A 3D multi-platform work to mansplain anything. ” 2064e projet transmédia créé :
- “ A groundbreaking gamified mobile game in order to make money. ” 2063e projet transmédia créé :
- “ An Oculus Rift live event in order to make money. ” 2062e projet transmédia créé :
- “ An extraordinary immersive nonfiction piece of art to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 2061e projet transmédia créé :
- “ An artful 360 serious game to let people discover an invisible border, if Oculus lets me try their new headset. ” 2060e projet transmédia créé :
- “ An empathetic emotionally responsive game in order to bring a new perspective on orange hairdos in the 1930's, which will be available on Snapchat too. ” 2059e projet transmédia créé :
- “ A HTC Vive nonfiction piece of art to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 2058e projet transmédia créé :
- “ A curational live event to bring awareness about a haunted meeting room in Trump Tower, but we need more social debates. ” 2057e projet transmédia créé :
- “ A unique PlayStation VR speculative fiction to discover my son's snaps, but for the moment it's not empathetic enough. ” 2056e projet transmédia créé :
- “ An inspiring narratively disrupted game to raise awareness about the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ” 2055e projet transmédia créé :
- “ A vibrant collaborative storytelling experiment to reveal filters bubble, but the headset we use is made only for male heads. ” 2054e projet transmédia créé :
- “ A spatialized dataglove to enhance knowledge of the bright side of gluten, which will be available on Snapchat too. ” 2053e projet transmédia créé :
- “ A 360 documentary in order to enhance knowledge of Hodor, but for the moment it's not empathetic enough. ” 2052e projet transmédia créé :
- “ An animated short to raise awareness about the glass ceiling, but for the moment it's not empathetic enough. ” 2051e projet transmédia créé :
- “ A curational production to bring awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 2050e projet transmédia créé :
- “ A binaural nonfiction piece of art to empathize with spatial awareness, because the cinema is dead. ” 2049e projet transmédia créé :
- “ An awesome immersive live event in order to raise awareness about DIY business in Portland, through a collective audience experiment. ” 2048e projet transmédia créé :
- “ An audacious collaborative speculative fiction to break stereotype about DIY business in Portland, because the cinema is dead. ” 2047e projet transmédia créé :
- “ An alternate reality physical installation to enhance knowledge of a messy border, if Oculus lets me try their new headset. ” 2046e projet transmédia créé :
- “ A cutting-edge fully immersive game to unravel a messy border, but for the moment the sweezing effect is too strong. ” 2045e projet transmédia créé :
- “ A secret storytelling experiment to mansplain the marvelous Victoria waterfalls, because the cinema is dead. ” 2044e projet transmédia créé :
- “ A data visualized multi-platform work to reveal the data mining way of life, but for the moment the sweezing effect is too strong. ” 2043e projet transmédia créé :
- “ A collaborative digital coffin in order to share sexism in comics industry, if Oculus lets me try their new headset. ” 2042e projet transmédia créé :
- “ An Oculus Rift production to mansplain a travel out the frontiers of consciousness , but for the moment the sweezing effect is too strong. ” 2041e projet transmédia créé :
- “ An Oculus Gear digital coffin in order to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 2040e projet transmédia créé :
- “ A UX-free storytelling experiment to mansplain those goddam abstentionists, but for the moment it's not empathetic enough. ” 2039e projet transmédia créé :
- “ A 360 experience to unravel the glass ceiling, available in only 4 countries. ” 2038e projet transmédia créé :
- “ An immersive documentary to empathize with a drug-addict sci-fi writer, but for the moment it's not empathetic enough. ” 2037e projet transmédia créé :
- “ A 360 game to geolocalize Siamese twins , with Microsoft . ” 2036e projet transmédia créé :
- “ A jaw-dropping data visualized experience to raise awareness about the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 2035e projet transmédia créé :
- “ A narratively disrupted documentary to highlight Hodor, but for the moment the sweezing effect is too strong. ” 2034e projet transmédia créé :
- “ A data visualized short to mansplain a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 2033e projet transmédia créé :
- “ A jaw-dropping spatialized live event to unravel the marvelous Victoria waterfalls, because the cinema is dead. ” 2032e projet transmédia créé :
- “ A marvellous 4K live event to geolocalize the bright side of gluten, but the lack of interactions is too big. ” 2031e projet transmédia créé :
- “ An inspiring PlayStation VR documentary to enhance knowledge of a messy border, but for the moment it's not empathetic enough. ” 2030e projet transmédia créé :
- “ A vibrant data visualized portrayal to raise awareness about a granny , which will be available on Snapchat too. ” 2029e projet transmédia créé :
- “ An ideational speculative fiction to enhance knowledge of an invisible border, with Microsoft . ” 2028e projet transmédia créé :
- “ An Oculus Rift digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 2027e projet transmédia créé :
- “ A mixed reality storytelling experiment to bring a new perspective on a datacenter in North Korea, depending on future Oculus store policy. ” 2026e projet transmédia créé :
- “ A collaborative documentary in order to break stereotype about the cat's secret dreams, if Oculus lets me try their new headset. ” 2025e projet transmédia créé :
- “ An empathetic HTC Vive game to empathize with filters bubble, with Microsoft . ” 2024e projet transmédia créé :
- “ A gamified nonfiction piece of art to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ” 2023e projet transmédia créé :
- “ A sustainable incubated portrayal to geolocalize a granny , depending on future Oculus store policy. ” 2022e projet transmédia créé :
- “ An immersive short in order to geolocalize Voldemort, through a collective audience experiment. ” 2021e projet transmédia créé :
- “ A ballsy immersive documentary in order to bring a new perspective on a datacenter in North Korea, depending on future Oculus store policy. ” 2020e projet transmédia créé :
- “ A mixed reality mobile experience to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 2019e projet transmédia créé :
- “ A jaw-dropping 3D serious game to raise awareness about the Internet of things, but we need more social debates. ” 2018e projet transmédia créé :
- “ An audacious PlayStation VR production to empathize with the data mining way of life, but no UX designer was available for the project. ” 2017e projet transmédia créé :
- “ A jaw-dropping alternate reality short to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ” 2016e projet transmédia créé :
- “ An impactful immersive short in order to raise awareness about a granny , which will be available on Snapchat too. ” 2015e projet transmédia créé :
- “ A marvellous immersive portrayal to geolocalize Siamese twins , if Oculus lets me try their new headset. ” 2014e projet transmédia créé :
- “ A 3D physical installation to mansplain a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 2013e projet transmédia créé :
- “ A collaborative experience to let people discover an invisible border, which will be available on Snapchat too. ” 2012e projet transmédia créé :
- “ A collaborative mobile game in order to raise awareness about quinoa side effects, but for the moment the sweezing effect is too strong. ” 2011e projet transmédia créé :
- “ A data visualized cartography to transport viewers to our own private bubble, but the lack of interactions is too big. ” 2010e projet transmédia créé :
- “ A ballsy Oculus Gear speculative fiction in order to mansplain Voldemort, which will be available on Snapchat too. ” 2009e projet transmédia créé :
- “ A groundbreaking mixed reality storytelling experiment to enhance knowledge of the secret body parts of Jay z, but the headset we use is made only for male heads. ” 2008e projet transmédia créé :
- “ An animated documentary to mansplain spatial awareness, but we need more social debates. ” 2007e projet transmédia créé :
- “ A PlayStation VR physical installation to travel through the glass ceiling, but we need more social debates. ” 2006e projet transmédia créé :
- “ A binaural production to let people discover an invisible border, but no UX designer was available for the project. ” 2005e projet transmédia créé :
- “ A bold 8K storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, available in only 4 countries. ” 2004e projet transmédia créé :
- “ A marvellous Oculus Gear experience to bring awareness about a datacenter in North Korea, with Microsoft . ” 2003e projet transmédia créé :
- “ A vibrant 360 storytelling experiment to geolocalize my son's snaps, because the cinema is dead. ” 2002e projet transmédia créé :
- “ A narratively disrupted short to bring awareness about the dark side of avocado economy, if Oculus lets me try their new headset. ” 2001e projet transmédia créé :
- “ An alternate reality storytelling experiment to bring awareness about spatial awareness, which will be available on Snapchat too. ” 2000e projet transmédia créé :
- “ A 4K multi-platform work in order to empathize with the Kuznets curve, if Oculus lets me try their new headset. ” 1999e projet transmédia créé :
- “ An inspiring curational physical installation in order to bring a new perspective on the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 1998e projet transmédia créé :
- “ A unique binaural short in order to unravel the body painting, but for the moment it gives people Virtual Reality sickness. ” 1997e projet transmédia créé :
- “ An ideational experience in order to geolocalize a blind gender-nonconforming individual, depending on future Oculus store policy. ” 1996e projet transmédia créé :
- “ A binaural mobile game to transport viewers to a messy border, available in only 4 countries. ” 1995e projet transmédia créé :
- “ A fascinating gamified short to mansplain a messy border, but no UX designer was available for the project. ” 1994e projet transmédia créé :
- “ A curational cartography in order to bring awareness about the little dirty mind of a TV celebrity, available in only 4 countries. ” 1993e projet transmédia créé :
- “ A data visualized mobile game to bring a new perspective on an invisible border, with Microsoft . ” 1992e projet transmédia créé :
- “ An award-winning 3D physical installation to unravel the glass ceiling, with Microsoft . ” 1991e projet transmédia créé :
- “ An emotionally responsive serious game in order to bring awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1990e projet transmédia créé :
- “ An empathetic incubated serious game to bring a new perspective on an invisible border, but no UX designer was available for the project. ” 1989e projet transmédia créé :
- “ A ballsy spatialized nonfiction piece of art to bring awareness about the glass ceiling, but no UX designer was available for the project. ” 1988e projet transmédia créé :
- “ A binaural digital coffin in order to mansplain the fine nail art, if Oculus lets me try their new headset. ” 1987e projet transmédia créé :
- “ An alternate reality physical installation to explain the life conditions of a refugee, but no UX designer was available for the project. ” 1986e projet transmédia créé :
- “ An artful emotionally responsive production to enhance knowledge of an invisible border, but we hope no one will throw up. ” 1985e projet transmédia créé :
- “ A curational cartography to bring awareness about the glass ceiling, which will be available on Snapchat too. ” 1984e projet transmédia créé :
- “ An impactful PlayStation VR multi-platform work to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1983e projet transmédia créé :
- “ A data visualized experience to unravel the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1982e projet transmédia créé :
- “ A data visualized storytelling experiment in order to let people discover a messy border, but for the moment it's not empathetic enough. ” 1981e projet transmédia créé :
- “ A vibrant 8K physical installation to bring a new perspective on feminism in video game industry, with Microsoft . ” 1980e projet transmédia créé :
- “ An immersive experience to meet a cute rabbit, if Oculus lets me try their new headset. ” 1979e projet transmédia créé :
- “ An animated cartography to mansplain Siamese twins , but we hope no one will throw up. ” 1978e projet transmédia créé :
- “ A now-classic animated mobile experience to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1977e projet transmédia créé :
- “ An animated live event to unravel an invisible border, but we hope no one will throw up. ” 1976e projet transmédia créé :
- “ A sustainable 8K experience to bring awareness about a datacenter in North Korea, with Microsoft . ” 1975e projet transmédia créé :
- “ A collaborative storytelling experiment to enhance knowledge of a messy border, but we need more social debates. ” 1974e projet transmédia créé :
- “ An alternate reality storytelling experiment to empathize with a didjeridoo player , because the cinema is dead. ” 1973e projet transmédia créé :
- “ An Oculus Rift nonfiction piece of art to let people discover a cute rabbit, because the cinema is dead. ” 1972e projet transmédia créé :
- “ A crazy curational short in order to unravel the Syrian refugees crisis, but no UX designer was available for the project. ” 1971e projet transmédia créé :
- “ An emotionally responsive mobile experience to travel through orange hairdos in the 1930's, which will be available on Snapchat too. ” 1970e projet transmédia créé :
- “ A crazy fully immersive serious game to personify the bipolar disorder, through a collective audience experiment. ” 1969e projet transmédia créé :
- “ An audacious mixed reality experience to travel through an invisible border, but we hope no one will throw up. ” 1968e projet transmédia créé :
- “ A narratively disrupted dataglove to geolocalize the secret body parts of Paris Hilton, but we hope no one will throw up. ” 1967e projet transmédia créé :
- “ An emotional incubated serious game to enhance knowledge of the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1966e projet transmédia créé :
- “ A mind-blowing alternate reality physical installation to raise awareness about a messy border, but for the moment it's not empathetic enough. ” 1965e projet transmédia créé :
- “ An immersive production to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 1964e projet transmédia créé :
- “ A fully immersive speculative fiction to bring a new perspective on a granny , depending on future Oculus store policy. ” 1963e projet transmédia créé :
- “ A mockumentary cartography to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1962e projet transmédia créé :
- “ A 8K mobile experience to let people discover a granny , but the headset we use is made only for male heads. ” 1961e projet transmédia créé :
- “ A jaw-dropping spatialized mobile game to unravel a datacenter in North Korea, but no UX designer was available for the project. ” 1960e projet transmédia créé :
- “ An emotionally responsive game in order to empathize with the little dirty mind of a TV celebrity, but we hope no one will throw up. ” 1959e projet transmédia créé :
- “ A ballsy Oculus Gear physical installation in order to enhance knowledge of a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ” 1958e projet transmédia créé :
- “ An emotionally responsive mobile game to enhance knowledge of a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 1957e projet transmédia créé :
- “ A spatialized documentary to share feminism in video game industry, through a collective audience experiment. ” 1956e projet transmédia créé :
- “ A narratively disrupted multi-platform work in order to let people discover a datacenter in North Korea, with Microsoft . ” 1955e projet transmédia créé :
- “ An emotionally responsive portrayal in order to mansplain a blind gender-nonconforming individual, if Oculus lets me try their new headset. ” 1954e projet transmédia créé :
- “ A PlayStation VR nonfiction piece of art in order to empathize with the post-Tinder generation, but we hope no one will throw up. ” 1953e projet transmédia créé :
- “ A marvellous 4K physical installation to bring awareness about "transmedia" newcomers in 2016 , because the cinema is dead. ” 1952e projet transmédia créé :
- “ A 4K cartography to highlight Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ” 1951e projet transmédia créé :
- “ A 3D short to let people discover a messy border, but we hope no one will throw up. ” 1950e projet transmédia créé :
- “ A PlayStation VR digital coffin to bring a new perspective on the glass ceiling, depending on future Oculus store policy. ” 1949e projet transmédia créé :
- “ A sustainable data visualized portrayal to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 1948e projet transmédia créé :
- “ A narratively disrupted serious game to transport viewers to the data mining way of life, but no UX designer was available for the project. ” 1947e projet transmédia créé :
- “ A marvellous Oculus Gear experience in order to travel through the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 1946e projet transmédia créé :
- “ An incubated live event to explore the secret body parts of Paris Hilton, through a collective audience experiment. ” 1945e projet transmédia créé :
- “ A collaborative serious game in order to unravel the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 1944e projet transmédia créé :
- “ A UX-free portrayal to denounce a travel out the frontiers of consciousness , with Microsoft . ” 1943e projet transmédia créé :
- “ A cutting-edge mixed reality experience to transport viewers to a messy border, but for the moment the sweezing effect is too strong. ” 1942e projet transmédia créé :
- “ A curational cartography to enhance knowledge of those goddam abstentionists, but for the moment it gives people Virtual Reality sickness. ” 1941e projet transmédia créé :
- “ A marvellous 4K digital coffin to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ” 1940e projet transmédia créé :
- “ A cutting-edge curational storytelling experiment to highlight Michel Reilhac, through a collective audience experiment. ” 1939e projet transmédia créé :
- “ An award-winning mockumentary portrayal in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 1938e projet transmédia créé :
- “ A data visualized storytelling experiment to travel through the glass ceiling, but we need more social debates. ” 1937e projet transmédia créé :
- “ A 4K portrayal to personify the amnesia of a prisoner, but we hope no one will throw up. ” 1936e projet transmédia créé :
- “ An audacious incubated game to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ” 1935e projet transmédia créé :
- “ A deep immersive experience in order to unravel the glass ceiling, but no UX designer was available for the project. ” 1934e projet transmédia créé :
- “ A sustainable 8K short to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ” 1933e projet transmédia créé :
- “ An Oculus Rift portrayal to drive change about love, but we hope no one will throw up. ” 1932e projet transmédia créé :
- “ A 3D experience to drive change about our own private bubble, because the cinema is dead. ” 1931e projet transmédia créé :
- “ A collaborative cartography to unravel an invisible border, but we hope no one will throw up. ” 1930e projet transmédia créé :
- “ A bold incubated nonfiction piece of art in order to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 1929e projet transmédia créé :
- “ A cutting-edge 4K mobile experience to travel through a messy border, but we need more social debates. ” 1928e projet transmédia créé :
- “ An incubated production to travel through a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1927e projet transmédia créé :
- “ A crazy alternate reality experience to meet "transmedia" newcomers in 2016 , with Microsoft . ” 1926e projet transmédia créé :
- “ A mind-blowing curational serious game to explore a travel out the frontiers of consciousness , through a collective audience experiment. ” 1925e projet transmédia créé :
- “ A stunning spatialized documentary to meet a stranger, available in only 4 countries. ” 1924e projet transmédia créé :
- “ A fascinating ideational speculative fiction to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ” 1923e projet transmédia créé :
- “ An awesome collaborative experience in order to enhance knowledge of a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1922e projet transmédia créé :
- “ A mind-blowing data visualized multi-platform work to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ” 1921e projet transmédia créé :
- “ A crazy incubated serious game to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ” 1920e projet transmédia créé :
- “ An Oculus Rift documentary to travel through an invisible border, through a collective audience experiment. ” 1919e projet transmédia créé :
- “ A collaborative game to geolocalize the silliness of an A.I., which will be available on Snapchat too. ” 1918e projet transmédia créé :
- “ An awesome binaural serious game in order to enhance knowledge of the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 1917e projet transmédia créé :
- “ A ballsy secret mobile game to unravel our own private bubble, but we need more social debates. ” 1916e projet transmédia créé :
- “ A HTC Vive experience to geolocalize a cute rabbit, but for the moment the sweezing effect is too strong. ” 1915e projet transmédia créé :
- “ A jaw-dropping Oculus Rift short to let people discover a messy border, but for the moment it's not empathetic enough. ” 1914e projet transmédia créé :
- “ An empathetic alternate reality production to bring a new perspective on a messy border, with Microsoft . ” 1913e projet transmédia créé :
- “ An exciting mockumentary game in order to let people discover a didjeridoo player , but we hope no one will throw up. ” 1912e projet transmédia créé :
- “ A 3D serious game to break stereotype about new forms of life, but for the moment it gives people Virtual Reality sickness. ” 1911e projet transmédia créé :
- “ A 3D production to unravel the glass ceiling, which will be available on Snapchat too. ” 1910e projet transmédia créé :
- “ An Oculus Gear physical installation to enhance knowledge of Michel Reilhac, but the lack of interactions is too big. ” 1909e projet transmédia créé :
- “ A mockumentary serious game to raise awareness about a messy border, because the cinema is dead. ” 1908e projet transmédia créé :
- “ A deep alternate reality dataglove to let people discover the glass ceiling, depending on future Oculus store policy. ” 1907e projet transmédia créé :
- “ An Oculus Gear production to explore new forms of life, with Microsoft . ” 1906e projet transmédia créé :
- “ An ideational experience to empathize with Voldemort, but no UX designer was available for the project. ” 1905e projet transmédia créé :
- “ A ballsy Oculus Rift production to let people discover the Kuznets curve, but for the moment the sweezing effect is too strong. ” 1904e projet transmédia créé :
- “ An artful UX-free dataglove to let people discover filters bubble, but for the moment the sweezing effect is too strong. ” 1903e projet transmédia créé :
- “ A UX-free mobile experience in order to amplify the gut bacteria, with Microsoft . ” 1902e projet transmédia créé :
- “ A PlayStation VR portrayal in order to transport viewers to the glass ceiling, but we need more social debates. ” 1901e projet transmédia créé :
- “ An audacious secret digital coffin to highlight the Kuznets curve, but for the moment the sweezing effect is too strong. ” 1900e projet transmédia créé :
- “ An Oculus Gear documentary in order to raise awareness about a messy border, but for the moment it gives people Virtual Reality sickness. ” 1899e projet transmédia créé :
- “ A crazy alternate reality dataglove to raise awareness about a datacenter in North Korea, which will be available on Snapchat too. ” 1898e projet transmédia créé :
- “ An Oculus Gear cartography in order to enhance knowledge of a messy border, but for the moment the sweezing effect is too strong. ” 1897e projet transmédia créé :
- “ A stunning binaural digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 1896e projet transmédia créé :
- “ A spatialized multi-platform work to bring awareness about an invisible border, but for the moment it's not empathetic enough. ” 1895e projet transmédia créé :
- “ An animated serious game to transport viewers to the glass ceiling, if Oculus lets me try their new headset. ” 1894e projet transmédia créé :
- “ A ballsy narratively disrupted live event to bring a new perspective on an invisible border, with Microsoft . ” 1893e projet transmédia créé :
- “ A sustainable alternate reality portrayal to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 1892e projet transmédia créé :
- “ An alternate reality serious game to break stereotype about my son's snaps, but we hope no one will throw up. ” 1891e projet transmédia créé :
- “ A 360 cartography to bring awareness about the ultimate latte art, which will be available on Snapchat too. ” 1890e projet transmédia créé :
- “ A spatialized serious game in order to personify the boreout phenomenon among yoga teachers, but we hope no one will throw up. ” 1889e projet transmédia créé :
- “ An ideational mobile game to mansplain the Syrian refugees crisis, available in only 4 countries. ” 1888e projet transmédia créé :
- “ A curational dataglove to transport viewers to our own private bubble, which will be available on Snapchat too. ” 1887e projet transmédia créé :
- “ An emotional immersive serious game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ” 1886e projet transmédia créé :
- “ A curational speculative fiction to travel through a datacenter in North Korea, but the headset we use is made only for male heads. ” 1885e projet transmédia créé :
- “ A marvellous animated mobile game to reveal spatial awareness, through a collective audience experiment. ” 1884e projet transmédia créé :
- “ An artful immersive digital coffin to share feminism in video game industry, but for the moment it gives people Virtual Reality sickness. ” 1883e projet transmédia créé :
- “ A gamified storytelling experiment to let people discover the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ” 1882e projet transmédia créé :
- “ A ballsy incubated live event to geolocalize a cute rabbit, but for the moment it gives people Virtual Reality sickness. ” 1881e projet transmédia créé :
- “ An emotionally responsive digital coffin to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ” 1880e projet transmédia créé :
- “ A HTC Vive serious game to raise awareness about the dirty mind of an A.I., but we need more social debates. ” 1879e projet transmédia créé :
- “ An impactful UX-free live event to let people discover Hodor, but the headset we use is made only for male heads. ” 1878e projet transmédia créé :
- “ A UX-free storytelling experiment to explore orange hairdos in the 1930's, but for the moment it gives people Virtual Reality sickness. ” 1877e projet transmédia créé :
- “ A fully immersive nonfiction piece of art to drive change about the Kuznets curve, but for the moment it's not empathetic enough. ” 1876e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to personify the fine nail art, because the cinema is dead. ” 1875e projet transmédia créé :
- “ A crazy mockumentary mobile game to bring a new perspective on "transmedia" newcomers in 2016 , but no UX designer was available for the project. ” 1874e projet transmédia créé :
- “ A now-classic binaural speculative fiction in order to raise awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1873e projet transmédia créé :
- “ A unique incubated storytelling experiment to geolocalize brutalist social networks, with Microsoft . ” 1872e projet transmédia créé :
- “ An artful ideational serious game in order to unravel an invisible border, but we hope no one will throw up. ” 1871e projet transmédia créé :
- “ An award-winning Oculus Rift multi-platform work in order to geolocalize Michel Reilhac, because the cinema is dead. ” 1870e projet transmédia créé :
- “ A 8K production to bring a new perspective on e-sport addicts, if Oculus lets me try their new headset. ” 1869e projet transmédia créé :
- “ A bold mixed reality mobile experience to mansplain a cute rabbit, if Oculus lets me try their new headset. ” 1868e projet transmédia créé :
- “ A unique curational portrayal to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 1867e projet transmédia créé :
- “ A 3D short to transport viewers to an invisible border, but the lack of interactions is too big. ” 1866e projet transmédia créé :
- “ An emotionally responsive physical installation to unravel an invisible border, depending on future Oculus store policy. ” 1865e projet transmédia créé :
- “ A crazy 8K production in order to unravel a datacenter in North Korea, which will be available on Snapchat too. ” 1864e projet transmédia créé :
- “ A vibrant HTC Vive mobile game in order to transport viewers to the glass ceiling, but we hope no one will throw up. ” 1863e projet transmédia créé :
- “ A mockumentary portrayal in order to enhance knowledge of Ray Bradburry, but the headset we use is made only for male heads. ” 1862e projet transmédia créé :
- “ A mockumentary production to mansplain lowtech vehicles, if Oculus lets me try their new headset. ” 1861e projet transmédia créé :
- “ An empathetic mockumentary short to enhance knowledge of a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 1860e projet transmédia créé :
- “ A data visualized portrayal to mansplain the glass ceiling, depending on future Oculus store policy. ” 1859e projet transmédia créé :
- “ An inspiring curational digital coffin to share the cat's secret dreams, because the cinema is dead. ” 1858e projet transmédia créé :
- “ A wearable collaborative documentary to raise awareness about brutalist social networks, depending on future Oculus store policy. ” 1857e projet transmédia créé :
- “ An artful fully immersive mobile game in order to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 1856e projet transmédia créé :
- “ An alternate reality nonfiction piece of art to transport viewers to the marvelous Victoria waterfalls, available in only 4 countries. ” 1855e projet transmédia créé :
- “ A mind-blowing mixed reality game in order to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 1854e projet transmédia créé :
- “ A vibrant mockumentary physical installation to bring a new perspective on "transmedia" newcomers in 2016 , but for the moment it's not empathetic enough. ” 1853e projet transmédia créé :
- “ A 8K production in order to raise awareness about an invisible border, which will be available on Snapchat too. ” 1852e projet transmédia créé :
- “ A binaural multi-platform work to travel through quinoa side effects, available in only 4 countries. ” 1851e projet transmédia créé :
- “ A HTC Vive digital coffin to enhance knowledge of the amnesia of a prisoner, available in only 4 countries. ” 1850e projet transmédia créé :
- “ A world renowned Oculus Gear game to share orange hairdos in the 1930's, but for the moment it's not empathetic enough. ” 1849e projet transmédia créé :
- “ A mockumentary cartography to mansplain a haunted meeting room in Trump Tower, because the cinema is dead. ” 1848e projet transmédia créé :
- “ A PlayStation VR serious game to raise awareness about a datacenter in North Korea, but the lack of interactions is too big. ” 1847e projet transmédia créé :
- “ A PlayStation VR multi-platform work to reveal feminism in video game industry, but for the moment the sweezing effect is too strong. ” 1846e projet transmédia créé :
- “ An award-winning data visualized digital coffin in order to highlight an offline romance, with Microsoft . ” 1845e projet transmédia créé :
- “ A crazy alternate reality nonfiction piece of art to geolocalize "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ” 1844e projet transmédia créé :
- “ An extraordinary binaural experience to geolocalize e-sport addicts, but the lack of interactions is too big. ” 1843e projet transmédia créé :
- “ An impactful incubated digital coffin to raise awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ” 1842e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art to bring a new perspective on Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ” 1841e projet transmédia créé :
- “ A world renowned 8K speculative fiction in order to enhance knowledge of a messy border, but for the moment it gives people Virtual Reality sickness. ” 1840e projet transmédia créé :
- “ An artful emotionally responsive portrayal in order to bring awareness about even stranger things, depending on future Oculus store policy. ” 1839e projet transmédia créé :
- “ A fascinating Oculus Rift speculative fiction to raise awareness about the bipolar disorder, depending on future Oculus store policy. ” 1838e projet transmédia créé :
- “ An artful alternate reality dataglove to geolocalize Siamese twins , which will be available on Snapchat too. ” 1837e projet transmédia créé :
- “ An amazing HTC Vive short to raise awareness about the post-Tinder generation, but the lack of interactions is too big. ” 1836e projet transmédia créé :
- “ A narratively disrupted mobile game in order to let people discover a datacenter in North Korea, because the cinema is dead. ” 1835e projet transmédia créé :
- “ A 3D documentary in order to enhance knowledge of the marvelous Victoria waterfalls, but we need more social debates. ” 1834e projet transmédia créé :
- “ An empathetic curational production in order to amplify the secret body parts of Jay z, but no UX designer was available for the project. ” 1833e projet transmédia créé :
- “ A gamified cartography to raise awareness about the glass ceiling, but no UX designer was available for the project. ” 1832e projet transmédia créé :
- “ An ambitious curational production to explain burgers recipes with cell-cultured meat, if Oculus lets me try their new headset. ” 1831e projet transmédia créé :
- “ A 4K live event to geolocalize new forms of life, which will be available on Snapchat too. ” 1830e projet transmédia créé :
- “ An immersive speculative fiction to unravel an invisible border, depending on future Oculus store policy. ” 1829e projet transmédia créé :
- “ A 3D cartography to meet the post-Tinder generation, available in only 4 countries. ” 1828e projet transmédia créé :
- “ An exciting HTC Vive mobile experience to mansplain Ray Bradburry, but for the moment it gives people Virtual Reality sickness. ” 1827e projet transmédia créé :
- “ A curational portrayal to explain our own private bubble, but for the moment it's not empathetic enough. ” 1826e projet transmédia créé :
- “ An emotional PlayStation VR physical installation to mansplain the glass ceiling, because the cinema is dead. ” 1825e projet transmédia créé :
- “ A vibrant 360 mobile experience to unravel a datacenter in North Korea, but no UX designer was available for the project. ” 1824e projet transmédia créé :
- “ A ballsy spatialized storytelling experiment to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1823e projet transmédia créé :
- “ A world renowned animated production to geolocalize e-sport addicts, depending on future Oculus store policy. ” 1822e projet transmédia créé :
- “ A fascinating ideational live event to transport viewers to a messy border, but we need more social debates. ” 1821e projet transmédia créé :
- “ An ideational cartography to geolocalize the Internet of things, because the cinema is dead. ” 1820e projet transmédia créé :
- “ An ambitious HTC Vive portrayal to denounce new forms of love, but for the moment it's not empathetic enough. ” 1819e projet transmédia créé :
- “ A unique Oculus Rift documentary to bring a new perspective on a messy border, depending on future Oculus store policy. ” 1818e projet transmédia créé :
- “ An inspiring secret live event to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ” 1817e projet transmédia créé :
- “ A wearable Oculus Gear documentary in order to mansplain the glass ceiling, depending on future Oculus store policy. ” 1816e projet transmédia créé :
- “ A world renowned secret serious game to highlight the body painting, but the headset we use is made only for male heads. ” 1815e projet transmédia créé :
- “ An award-winning 360 documentary to unravel an invisible border, if Oculus lets me try their new headset. ” 1814e projet transmédia créé :
- “ An empathetic UX-free live event in order to let people discover Ray Bradburry, but the lack of interactions is too big. ” 1813e projet transmédia créé :
- “ An exciting 360 speculative fiction to meet e-sport addicts, but the lack of interactions is too big. ” 1812e projet transmédia créé :
- “ An alternate reality experience to personify the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ” 1811e projet transmédia créé :
- “ An artful Oculus Rift live event to mansplain the ultimate latte art, available in only 4 countries. ” 1810e projet transmédia créé :
- “ A narratively disrupted production to empathize with Ray Bradburry, because the cinema is dead. ” 1809e projet transmédia créé :
- “ A mind-blowing ideational live event in order to transport viewers to a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1808e projet transmédia créé :
- “ A data visualized dataglove to enhance knowledge of a messy border, if Oculus lets me try their new headset. ” 1807e projet transmédia créé :
- “ A fully immersive live event to travel through a datacenter in North Korea, but no UX designer was available for the project. ” 1806e projet transmédia créé :
- “ An impactful narratively disrupted nonfiction piece of art in order to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ” 1805e projet transmédia créé :
- “ A ballsy mixed reality experience in order to let people discover Voldemort, but we hope no one will throw up. ” 1804e projet transmédia créé :
- “ A vibrant Oculus Gear mobile experience to highlight a granny , with Microsoft . ” 1803e projet transmédia créé :
- “ A groundbreaking gamified mobile game to enhance knowledge of a messy border, but for the moment the sweezing effect is too strong. ” 1802e projet transmédia créé :
- “ A deep ideational documentary to transport viewers to the data mining way of life, but no UX designer was available for the project. ” 1801e projet transmédia créé :
- “ A collaborative physical installation to mansplain the glass ceiling, but the lack of interactions is too big. ” 1800e projet transmédia créé :
- “ A curational speculative fiction to explore the secret power of pictures, but for the moment the sweezing effect is too strong. ” 1799e projet transmédia créé :
- “ An incubated documentary in order to discover burgers recipes with cell-cultured meat. ” 1798e projet transmédia créé :
- “ An exciting mixed reality production to mansplain anything. ” 1797e projet transmédia créé :
- “ A HTC Vive cartography to mansplain anything. ” 1796e projet transmédia créé :
- “ A secret documentary to catalyze social change. ” 1795e projet transmédia créé :
- “ A crazy animated serious game to empathize with anything. ” 1794e projet transmédia créé :
- “ A cutting-edge 3D serious game to bring awareness about a datacenter in North Korea, depending on future Oculus store policy. ” 1793e projet transmédia créé :
- “ An Oculus Rift portrayal to share the Kuznets curve, but we hope no one will throw up. ” 1792e projet transmédia créé :
- “ A ballsy incubated documentary to reveal quinoa side effects, because the cinema is dead. ” 1791e projet transmédia créé :
- “ An Oculus Rift game in order to travel through a messy border, because the cinema is dead. ” 1790e projet transmédia créé :
- “ A fascinating Oculus Gear multi-platform work in order to raise awareness about Hodor, but the lack of interactions is too big. ” 1789e projet transmédia créé :
- “ An impactful fully immersive mobile experience to raise awareness about a datacenter in North Korea, with Microsoft . ” 1788e projet transmédia créé :
- “ A marvellous binaural mobile game to amplify the secret body parts of Paris Hilton, but no UX designer was available for the project. ” 1787e projet transmédia créé :
- “ A sustainable animated documentary to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ” 1786e projet transmédia créé :
- “ An award-winning animated documentary in order to let people discover a didjeridoo player , but for the moment it's not empathetic enough. ” 1785e projet transmédia créé :
- “ A mockumentary short to mansplain a messy border, but we need more social debates. ” 1784e projet transmédia créé :
- “ A PlayStation VR physical installation to raise awareness about Michel Reilhac, but for the moment the sweezing effect is too strong. ” 1783e projet transmédia créé :
- “ A spatialized portrayal in order to mansplain the glass ceiling, but the headset we use is made only for male heads. ” 1782e projet transmédia créé :
- “ A data visualized storytelling experiment in order to unravel the bipolar disorder, through a collective audience experiment. ” 1781e projet transmédia créé :
- “ An Oculus Gear serious game to explain the bipolar disorder, but we hope no one will throw up. ” 1780e projet transmédia créé :
- “ A curational experience to analyze my son's snaps, which will be available on Snapchat too. ” 1779e projet transmédia créé :
- “ An extraordinary emotionally responsive mobile experience to enhance knowledge of a drug-addict sci-fi writer, available in only 4 countries. ” 1778e projet transmédia créé :
- “ A unique alternate reality mobile game to amplify the friendship story of a racoon and a bear, which will be available on Snapchat too. ” 1777e projet transmédia créé :
- “ A secret experience to bring a new perspective on those goddam abstentionists, but for the moment the sweezing effect is too strong. ” 1776e projet transmédia créé :
- “ An awesome collaborative digital coffin in order to raise awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 1775e projet transmédia créé :
- “ A vibrant 3D speculative fiction to travel through a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1774e projet transmédia créé :
- “ An amazing fully immersive physical installation to raise awareness about Siamese twins , if Oculus lets me try their new headset. ” 1773e projet transmédia créé :
- “ An empathetic fully immersive game in order to drive change about the life conditions of a refugee, because the cinema is dead. ” 1772e projet transmédia créé :
- “ An animated live event to bring a new perspective on a haunted meeting room in Trump Tower, but we need more social debates. ” 1771e projet transmédia créé :
- “ A UX-free experience to transport viewers to an invisible border, but the headset we use is made only for male heads. ” 1770e projet transmédia créé :
- “ A fascinating PlayStation VR storytelling experiment to mansplain a datacenter in North Korea, which will be available on Snapchat too. ” 1769e projet transmédia créé :
- “ An incubated speculative fiction to highlight "transmedia" newcomers in 2016 , but for the moment it's not empathetic enough. ” 1768e projet transmédia créé :
- “ An emotionally responsive live event in order to travel through the secret body parts of Paris Hilton, but for the moment it gives people Virtual Reality sickness. ” 1767e projet transmédia créé :
- “ An audacious 4K mobile experience to mansplain the post-Tinder generation, which will be available on Snapchat too. ” 1766e projet transmédia créé :
- “ An audacious UX-free dataglove to let people discover a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ” 1765e projet transmédia créé :
- “ A fascinating ideational physical installation to bring a new perspective on Michel Reilhac, but for the moment it's not empathetic enough. ” 1764e projet transmédia créé :
- “ A HTC Vive multi-platform work in order to drive change about even stranger things, which will be available on Snapchat too. ” 1763e projet transmédia créé :
- “ An empathetic curational documentary to transport viewers to a messy border, which will be available on Snapchat too. ” 1762e projet transmédia créé :
- “ A stunning mixed reality digital coffin in order to meet Hodor, because the cinema is dead. ” 1761e projet transmédia créé :
- “ A fully immersive nonfiction piece of art to reveal brutalist social networks, because the cinema is dead. ” 1760e projet transmédia créé :
- “ An ideational mobile experience in order to bring awareness about a drug-addict sci-fi writer, but we need more social debates. ” 1759e projet transmédia créé :
- “ A mixed reality experience in order to transport viewers to a messy border, but we hope no one will throw up. ” 1758e projet transmédia créé :
- “ An amazing mockumentary mobile game to bring awareness about the glass ceiling, but we need more social debates. ” 1757e projet transmédia créé :
- “ An exciting spatialized multi-platform work in order to raise awareness about the friendship story of a racoon and a bear, through a collective audience experiment. ” 1756e projet transmédia créé :
- “ A 360 experience to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ” 1755e projet transmédia créé :
- “ A 4K digital coffin to bring awareness about the Internet of things, through a collective audience experiment. ” 1754e projet transmédia créé :
- “ An impactful data visualized physical installation to highlight a stranger, if Oculus lets me try their new headset. ” 1753e projet transmédia créé :
- “ A binaural speculative fiction in order to transport viewers to our own private bubble, but the headset we use is made only for male heads. ” 1752e projet transmédia créé :
- “ An ambitious 4K speculative fiction to raise awareness about even stranger things, but no UX designer was available for the project. ” 1751e projet transmédia créé :
- “ An empathetic secret cartography in order to transport viewers to the marvelous Victoria waterfalls, through a collective audience experiment. ” 1750e projet transmédia créé :
- “ An incubated digital coffin to empathize with Siamese twins , but the lack of interactions is too big. ” 1749e projet transmédia créé :
- “ An incubated physical installation to denounce the everyday life of a coffee shop, but no UX designer was available for the project. ” 1748e projet transmédia créé :
- “ A fascinating mockumentary multi-platform work to break stereotype about love, with Microsoft . ” 1747e projet transmédia créé :
- “ A mixed reality nonfiction piece of art to empathize with Voldemort, with Microsoft . ” 1746e projet transmédia créé :
- “ An ideational storytelling experiment in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 1745e projet transmédia créé :
- “ A groundbreaking collaborative digital coffin in order to empathize with a drug-addict sci-fi writer, but we need more social debates. ” 1744e projet transmédia créé :
- “ An audacious binaural multi-platform work in order to travel through even stranger things, through a collective audience experiment. ” 1743e projet transmédia créé :
- “ A deep emotionally responsive mobile experience to let people discover Ray Bradburry, if Oculus lets me try their new headset. ” 1742e projet transmédia créé :
- “ An alternate reality dataglove to bring a new perspective on an invisible border, but for the moment it's not empathetic enough. ” 1741e projet transmédia créé :
- “ A now-classic mixed reality speculative fiction to explain the dirty mind of an A.I., but we hope no one will throw up. ” 1740e projet transmédia créé :
- “ A wearable Oculus Gear production in order to let people discover the post-Tinder generation, but no UX designer was available for the project. ” 1739e projet transmédia créé :
- “ A jaw-dropping Oculus Gear digital coffin to travel through a datacenter in North Korea, which will be available on Snapchat too. ” 1738e projet transmédia créé :
- “ A binaural experience to discover the everyday life of a coffee shop, if Oculus lets me try their new headset. ” 1737e projet transmédia créé :
- “ A binaural mobile game to enhance knowledge of DIY business in Portland, but for the moment it's not empathetic enough. ” 1736e projet transmédia créé :
- “ An extraordinary gamified mobile experience to bring a new perspective on Siamese twins , but the headset we use is made only for male heads. ” 1735e projet transmédia créé :
- “ A data visualized production to bring a new perspective on the new rules of team building, depending on future Oculus store policy. ” 1734e projet transmédia créé :
- “ A now-classic Oculus Rift multi-platform work to explain lowtech vehicles, available in only 4 countries. ” 1733e projet transmédia créé :
- “ An emotionally responsive short to meet Siamese twins , but we hope no one will throw up. ” 1732e projet transmédia créé :
- “ A jaw-dropping animated mobile experience in order to unravel a datacenter in North Korea, through a collective audience experiment. ” 1731e projet transmédia créé :
- “ An exciting 360 production in order to mansplain the glass ceiling, but for the moment the sweezing effect is too strong. ” 1730e projet transmédia créé :
- “ A HTC Vive multi-platform work to bring a new perspective on those goddam abstentionists, depending on future Oculus store policy. ” 1729e projet transmédia créé :
- “ A spatialized digital coffin to enhance knowledge of Voldemort, but for the moment it's not empathetic enough. ” 1728e projet transmédia créé :
- “ A PlayStation VR mobile experience to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1727e projet transmédia créé :
- “ A mixed reality physical installation in order to explore feminism in video game industry, but no UX designer was available for the project. ” 1726e projet transmédia créé :
- “ A wearable 4K mobile experience to unravel a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1725e projet transmédia créé :
- “ A data visualized serious game to let people discover Voldemort, through a collective audience experiment. ” 1724e projet transmédia créé :
- “ A fascinating animated production to unravel the glass ceiling, if Oculus lets me try their new headset. ” 1723e projet transmédia créé :
- “ A curational storytelling experiment to highlight some depressed millenials, but for the moment it's not empathetic enough. ” 1722e projet transmédia créé :
- “ A bold mockumentary speculative fiction in order to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ” 1721e projet transmédia créé :
- “ A fascinating fully immersive mobile experience to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1720e projet transmédia créé :
- “ An emotional spatialized game to explore the new rules of team building, but the lack of interactions is too big. ” 1719e projet transmédia créé :
- “ A vibrant 3D speculative fiction in order to let people discover the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1718e projet transmédia créé :
- “ An empathetic ideational documentary to bring awareness about Voldemort, but the lack of interactions is too big. ” 1717e projet transmédia créé :
- “ A HTC Vive serious game to mansplain new forms of love, but for the moment it gives people Virtual Reality sickness. ” 1716e projet transmédia créé :
- “ A fascinating 3D digital coffin in order to let people discover a messy border, but we need more social debates. ” 1715e projet transmédia créé :
- “ A mind-blowing narratively disrupted live event to bring awareness about a messy border, which will be available on Snapchat too. ” 1714e projet transmédia créé :
- “ An artful ideational multi-platform work to raise awareness about the secret power of pictures, because the cinema is dead. ” 1713e projet transmédia créé :
- “ A marvellous mockumentary storytelling experiment to meet a didjeridoo player , if Oculus lets me try their new headset. ” 1712e projet transmédia créé :
- “ A groundbreaking Oculus Rift nonfiction piece of art in order to travel through the secret power of pictures, available in only 4 countries. ” 1711e projet transmédia créé :
- “ An ambitious PlayStation VR storytelling experiment to personify the astonishing view from Burj Khalifa, but we need more social debates. ” 1710e projet transmédia créé :
- “ A mixed reality mobile experience to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 1709e projet transmédia créé :
- “ An Oculus Gear game to bring awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ” 1708e projet transmédia créé :
- “ A spatialized mobile experience to enhance knowledge of the friendship story of a racoon and a bear, because the cinema is dead. ” 1707e projet transmédia créé :
- “ An impactful data visualized production to analyze new forms of life, available in only 4 countries. ” 1706e projet transmédia créé :
- “ An audacious Oculus Gear mobile game to raise awareness about spatial awareness, with Microsoft . ” 1705e projet transmédia créé :
- “ A ballsy spatialized game to mansplain an invisible border, but for the moment it's not empathetic enough. ” 1704e projet transmédia créé :
- “ A 3D cartography in order to meet Ray Bradburry, but for the moment it's not empathetic enough. ” 1703e projet transmédia créé :
- “ An Oculus Gear game to bring a new perspective on a stranger, but for the moment it gives people Virtual Reality sickness. ” 1702e projet transmédia créé :
- “ An alternate reality digital coffin to highlight "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ” 1701e projet transmédia créé :
- “ An empathetic Oculus Rift documentary to share orange hairdos in the 1930's, through a collective audience experiment. ” 1700e projet transmédia créé :
- “ A curational mobile experience to mansplain an invisible border, available in only 4 countries. ” 1699e projet transmédia créé :
- “ A unique HTC Vive portrayal to empathize with a stranger, because the cinema is dead. ” 1698e projet transmédia créé :
- “ An incubated storytelling experiment in order to personify a travel out the frontiers of consciousness , but we hope no one will throw up. ” 1697e projet transmédia créé :
- “ A 4K nonfiction piece of art to explain the ultimate latte art, but for the moment it's not empathetic enough. ” 1696e projet transmédia créé :
- “ An extraordinary fully immersive physical installation in order to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ” 1695e projet transmédia créé :
- “ An awesome collaborative production to mansplain a datacenter in North Korea, but we need more social debates. ” 1694e projet transmédia créé :
- “ A mixed reality mobile experience to let people discover "transmedia" newcomers in 2016 , but the lack of interactions is too big. ” 1693e projet transmédia créé :
- “ A fascinating 3D multi-platform work to highlight a didjeridoo player , but no UX designer was available for the project. ” 1692e projet transmédia créé :
- “ An incubated short in order to geolocalize the dirty mind of an A.I., because the cinema is dead. ” 1691e projet transmédia créé :
- “ A now-classic ideational live event to transport viewers to filters bubble, through a collective audience experiment. ” 1690e projet transmédia créé :
- “ A 8K portrayal to mansplain Michel Reilhac, but we need more social debates. ” 1689e projet transmédia créé :
- “ A mind-blowing Oculus Rift storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 1688e projet transmédia créé :
- “ A fully immersive documentary to unravel a messy border, with Microsoft . ” 1687e projet transmédia créé :
- “ An alternate reality serious game in order to bring awareness about Siamese twins , because the cinema is dead. ” 1686e projet transmédia créé :
- “ An animated storytelling experiment in order to mansplain e-sport addicts, but no UX designer was available for the project. ” 1685e projet transmédia créé :
- “ A binaural cartography to highlight the secret power of pictures, but for the moment it gives people Virtual Reality sickness. ” 1684e projet transmédia créé :
- “ An extraordinary binaural multi-platform work to let people discover Voldemort, because the cinema is dead. ” 1683e projet transmédia créé :
- “ A jaw-dropping 360 mobile game to transport viewers to a datacenter in North Korea, but we hope no one will throw up. ” 1682e projet transmédia créé :
- “ A spatialized nonfiction piece of art to meet e-sport addicts, but the lack of interactions is too big. ” 1681e projet transmédia créé :
- “ A ballsy UX-free nonfiction piece of art to mansplain the glass ceiling, which will be available on Snapchat too. ” 1680e projet transmédia créé :
- “ An emotionally responsive short to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 1679e projet transmédia créé :
- “ A 8K production to raise awareness about a stranger, but the headset we use is made only for male heads. ” 1678e projet transmédia créé :
- “ A narratively disrupted serious game in order to mansplain the little dirty mind of a TV celebrity, with Microsoft . ” 1677e projet transmédia créé :
- “ A UX-free production to unravel our own private bubble, but the lack of interactions is too big. ” 1676e projet transmédia créé :
- “ A cutting-edge 3D storytelling experiment to transport viewers to a messy border, but for the moment it's not empathetic enough. ” 1675e projet transmédia créé :
- “ A gamified mobile experience to bring awareness about the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 1674e projet transmédia créé :
- “ An animated physical installation to empathize with sexism in comics industry, available in only 4 countries. ” 1673e projet transmédia créé :
- “ An amazing Oculus Rift experience to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ” 1672e projet transmédia créé :
- “ A fascinating emotionally responsive production to geolocalize the boreout phenomenon among yoga teachers, but we hope no one will throw up. ” 1671e projet transmédia créé :
- “ An emotionally responsive digital coffin to bring awareness about "transmedia" newcomers in 2016 , but the headset we use is made only for male heads. ” 1670e projet transmédia créé :
- “ An Oculus Rift cartography to highlight a granny , but no UX designer was available for the project. ” 1669e projet transmédia créé :
- “ A mind-blowing HTC Vive nonfiction piece of art to bring a new perspective on an invisible border, but the lack of interactions is too big. ” 1668e projet transmédia créé :
- “ A 4K portrayal in order to raise awareness about Hodor, but for the moment it's not empathetic enough. ” 1667e projet transmédia créé :
- “ A 360 speculative fiction to raise awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1666e projet transmédia créé :
- “ A cutting-edge 8K mobile game in order to let people discover a stranger, which will be available on Snapchat too. ” 1665e projet transmédia créé :
- “ A unique incubated live event to travel through an invisible border, which will be available on Snapchat too. ” 1664e projet transmédia créé :
- “ A ballsy gamified game in order to bring a new perspective on our own private bubble. ” 1663e projet transmédia créé :
- “ An emotionally responsive experience to let people discover an invisible border, available in only 4 countries. ” 1662e projet transmédia créé :
- “ A sustainable HTC Vive multi-platform work to raise awareness about a didjeridoo player , but the headset we use is made only for male heads. ” 1661e projet transmédia créé :
- “ A HTC Vive portrayal to highlight a drug-addict sci-fi writer, because the cinema is dead. ” 1660e projet transmédia créé :
- “ A groundbreaking binaural storytelling experiment to transport viewers to a messy border, but for the moment the sweezing effect is too strong. ” 1659e projet transmédia créé :
- “ An audacious emotionally responsive short in order to explore the cat's secret dreams, available in only 4 countries. ” 1658e projet transmédia créé :
- “ A UX-free nonfiction piece of art to let people discover Hodor, but for the moment it's not empathetic enough. ” 1657e projet transmédia créé :
- “ An exciting alternate reality portrayal in order to personify the little dirty mind of a TV celebrity, but we hope no one will throw up. ” 1656e projet transmédia créé :
- “ A crazy data visualized short to personify the data mining way of life, but the lack of interactions is too big. ” 1655e projet transmédia créé :
- “ A mind-blowing UX-free nonfiction piece of art to bring a new perspective on online harrasment, but we hope no one will throw up. ” 1654e projet transmédia créé :
- “ A 4K mobile game to mansplain the little dirty mind of a TV celebrity, but we need more social debates. ” 1653e projet transmédia créé :
- “ An audacious 360 mobile experience to empathize with a stranger, because the cinema is dead. ” 1652e projet transmédia créé :
- “ An Oculus Gear short to raise awareness about an offline romance, but the lack of interactions is too big. ” 1651e projet transmédia créé :
- “ An emotionally responsive digital coffin to break stereotype about the amnesia of a prisoner, but for the moment the sweezing effect is too strong. ” 1650e projet transmédia créé :
- “ An award-winning narratively disrupted physical installation to enhance knowledge of a stranger, but for the moment it gives people Virtual Reality sickness. ” 1649e projet transmédia créé :
- “ A cutting-edge gamified game to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 1648e projet transmédia créé :
- “ An Oculus Rift documentary to make the world a better place. ” 1647e projet transmédia créé :
- “ A gamified game to catalyze social change. ” 1646e projet transmédia créé :
- “ An audacious UX-free experience to make money. ” 1645e projet transmédia créé :
- “ An impactful 360 digital coffin in order to make the world a better place. ” 1644e projet transmédia créé :
- “ An award-winning emotionally responsive multi-platform work to raise awareness about the glass ceiling. ” 1643e projet transmédia créé :
- “ A mind-blowing emotionally responsive storytelling experiment in order to discover the Internet of things, through a collective audience experiment. ” 1642e projet transmédia créé :
- “ A now-classic HTC Vive production to raise awareness about the glass ceiling, through a collective audience experiment. ” 1641e projet transmédia créé :
- “ A secret portrayal to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ” 1640e projet transmédia créé :
- “ A deep ideational mobile game in order to empathize with some depressed millenials, through a collective audience experiment. ” 1639e projet transmédia créé :
- “ An ambitious binaural digital coffin to travel through a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 1638e projet transmédia créé :
- “ A world renowned data visualized physical installation in order to explain filters bubble, but the lack of interactions is too big. ” 1637e projet transmédia créé :
- “ An amazing emotionally responsive documentary to unravel a messy border, because the cinema is dead. ” 1636e projet transmédia créé :
- “ An animated live event to mansplain the glass ceiling, but no UX designer was available for the project. ” 1635e projet transmédia créé :
- “ A groundbreaking collaborative storytelling experiment to meet a blind gender-nonconforming individual, with Microsoft . ” 1634e projet transmédia créé :
- “ A mockumentary experience in order to analyze the gut bacteria, but for the moment it's not empathetic enough. ” 1633e projet transmédia créé :
- “ An artful UX-free game to raise awareness about an invisible border, available in only 4 countries. ” 1632e projet transmédia créé :
- “ A fully immersive mobile game to empathize with anything. ” 1631e projet transmédia créé :
- “ A wearable incubated production to make the world a better place. ” 1630e projet transmédia créé :
- “ A 8K serious game to bring a new perspective on the glass ceiling. ” 1629e projet transmédia créé :
- “ A now-classic narratively disrupted production in order to empathize with a stranger, if Oculus lets me try their new headset. ” 1628e projet transmédia créé :
- “ A sustainable 3D documentary in order to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ” 1627e projet transmédia créé :
- “ An audacious spatialized mobile game to raise awareness about a stranger, but for the moment it gives people Virtual Reality sickness. ” 1626e projet transmédia créé :
- “ An immersive storytelling experiment to bring awareness about a datacenter in North Korea, which will be available on Snapchat too. ” 1625e projet transmédia créé :
- “ An Oculus Gear cartography to highlight those goddam abstentionists, which will be available on Snapchat too. ” 1624e projet transmédia créé :
- “ A unique data visualized production to make the world a better place. ” 1623e projet transmédia créé :
- “ An audacious Oculus Rift serious game in order to make the world a better place. ” 1622e projet transmédia créé :
- “ A HTC Vive live event to mansplain anything. ” 1621e projet transmédia créé :
- “ A vibrant UX-free production in order to catalyze social change. ” 1620e projet transmédia créé :
- “ A world renowned fully immersive nonfiction piece of art in order to mansplain anything. ” 1619e projet transmédia créé :
- “ A spatialized speculative fiction to make the world a better place. ” 1618e projet transmédia créé :
- “ An impactful fully immersive serious game to transport viewers to the dirty mind of an A.I., but no UX designer was available for the project. ” 1617e projet transmédia créé :
- “ A fully immersive documentary to discover even stranger things, through a collective audience experiment. ” 1616e projet transmédia créé :
- “ A crazy Oculus Gear production to enhance knowledge of the secret body parts of Jay z, but we hope no one will throw up. ” 1615e projet transmédia créé :
- “ A 3D storytelling experiment to let people discover a datacenter in North Korea, but the lack of interactions is too big. ” 1614e projet transmédia créé :
- “ A 4K experience to enhance knowledge of a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ” 1613e projet transmédia créé :
- “ A HTC Vive multi-platform work in order to denounce the bipolar disorder. ” 1612e projet transmédia créé :
- “ A narratively disrupted experience to bring awareness about some depressed millenials. ” 1611e projet transmédia créé :
- “ A cutting-edge secret mobile game to bring awareness about the marvelous Victoria waterfalls. ” 1610e projet transmédia créé :
- “ An inspiring 3D cartography in order to raise awareness about a messy border, but the lack of interactions is too big. ” 1609e projet transmédia créé :
- “ A bold emotionally responsive short to mansplain Hodor, but for the moment it gives people Virtual Reality sickness. ” 1608e projet transmédia créé :
- “ A curational storytelling experiment to highlight sexism in comics industry, but for the moment it's not empathetic enough. ” 1607e projet transmédia créé :
- “ A cutting-edge Oculus Gear live event to let people discover the Syrian refugees crisis, but we need more social debates. ” 1606e projet transmédia créé :
- “ An immersive speculative fiction to raise awareness about a messy border, but we hope no one will throw up. ” 1605e projet transmédia créé :
- “ A mixed reality multi-platform work to mansplain a haunted meeting room in Trump Tower, but we need more social debates. ” 1604e projet transmédia créé :
- “ A mixed reality short in order to empathize with the astonishing view from Burj Khalifa, through a collective audience experiment. ” 1603e projet transmédia créé :
- “ A mixed reality storytelling experiment to bring a new perspective on a blind gender-nonconforming individual, but the lack of interactions is too big. ” 1602e projet transmédia créé :
- “ An alternate reality portrayal to let people discover the glass ceiling, with Microsoft . ” 1601e projet transmédia créé :
- “ An impactful 3D cartography in order to bring a new perspective on a blind gender-nonconforming individual, with Microsoft . ” 1600e projet transmédia créé :
- “ An Oculus Gear serious game to bring a new perspective on the glass ceiling, but the lack of interactions is too big. ” 1599e projet transmédia créé :
- “ A 8K experience to explain the bipolar disorder, but for the moment the sweezing effect is too strong. ” 1598e projet transmédia créé :
- “ A 4K documentary in order to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ” 1597e projet transmédia créé :
- “ A marvellous alternate reality cartography to transport viewers to an invisible border, available in only 4 countries. ” 1596e projet transmédia créé :
- “ An Oculus Rift dataglove to bring awareness about a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 1595e projet transmédia créé :
- “ An inspiring fully immersive short in order to raise awareness about a didjeridoo player , available in only 4 countries. ” 1594e projet transmédia créé :
- “ An impactful 360 portrayal to mansplain Voldemort, because the cinema is dead. ” 1593e projet transmédia créé :
- “ An ideational storytelling experiment to empathize with a cute rabbit, but we hope no one will throw up. ” 1592e projet transmédia créé :
- “ A ballsy mixed reality production to let people discover the post-Tinder generation, if Oculus lets me try their new headset. ” 1591e projet transmédia créé :
- “ An audacious PlayStation VR experience to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 1590e projet transmédia créé :
- “ An incubated speculative fiction in order to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ” 1589e projet transmédia créé :
- “ A bold data visualized mobile game to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1588e projet transmédia créé :
- “ A world renowned 8K cartography to discover the secret body parts of Frankenstein, which will be available on Snapchat too. ” 1587e projet transmédia créé :
- “ A stunning PlayStation VR live event to empathize with a blind gender-nonconforming individual, with Microsoft . ” 1586e projet transmédia créé :
- “ An alternate reality short to bring awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1585e projet transmédia créé :
- “ A curational mobile game to let people discover the marvelous Victoria waterfalls, with Microsoft . ” 1584e projet transmédia créé :
- “ A HTC Vive live event in order to raise awareness about even stranger things, depending on future Oculus store policy. ” 1583e projet transmédia créé :
- “ A now-classic data visualized game to mansplain a messy border, if Oculus lets me try their new headset. ” 1582e projet transmédia créé :
- “ A bold PlayStation VR experience to let people discover Michel Reilhac, but we hope no one will throw up. ” 1581e projet transmédia créé :
- “ An incubated experience to let people discover the glass ceiling, but no UX designer was available for the project. ” 1580e projet transmédia créé :
- “ A sustainable 8K experience to analyze the secret body parts of Frankenstein, but the lack of interactions is too big. ” 1579e projet transmédia créé :
- “ A 3D multi-platform work in order to unravel an invisible border, but the headset we use is made only for male heads. ” 1578e projet transmédia créé :
- “ A gamified short in order to break stereotype about the bipolar disorder, with Microsoft . ” 1577e projet transmédia créé :
- “ An extraordinary 4K mobile game to bring a new perspective on e-sport addicts, but the headset we use is made only for male heads. ” 1576e projet transmédia créé :
- “ A stunning immersive game in order to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment. ” 1575e projet transmédia créé :
- “ A data visualized mobile game to raise awareness about Ray Bradburry, but for the moment it gives people Virtual Reality sickness. ” 1574e projet transmédia créé :
- “ A groundbreaking fully immersive dataglove in order to bring awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 1573e projet transmédia créé :
- “ An alternate reality portrayal to raise awareness about the bipolar disorder, but we hope no one will throw up. ” 1572e projet transmédia créé :
- “ An Oculus Gear portrayal to enhance knowledge of a drug-addict sci-fi writer, through a collective audience experiment. ” 1571e projet transmédia créé :
- “ A binaural multi-platform work to empathize with the boreout phenomenon among yoga teachers, but the lack of interactions is too big. ” 1570e projet transmédia créé :
- “ A unique 360 dataglove to travel through the glass ceiling. ” 1569e projet transmédia créé :
- “ A groundbreaking 3D nonfiction piece of art in order to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 1568e projet transmédia créé :
- “ A data visualized physical installation to transport viewers to the marvelous Victoria waterfalls. ” 1567e projet transmédia créé :
- “ A binaural serious game in order to explore the gut bacteria. ” 1566e projet transmédia créé :
- “ An emotional immersive serious game to enhance knowledge of the marvelous Victoria waterfalls. ” 1565e projet transmédia créé :
- “ An immersive production to make money. ” 1564e projet transmédia créé :
- “ An amazing alternate reality physical installation in order to travel through an invisible border, but for the moment it's not empathetic enough. ” 1563e projet transmédia créé :
- “ An inspiring fully immersive storytelling experiment to enhance knowledge of a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1562e projet transmédia créé :
- “ An incubated live event to bring awareness about the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 1561e projet transmédia créé :
- “ A world renowned gamified production in order to enhance knowledge of Hodor, but for the moment the sweezing effect is too strong. ” 1560e projet transmédia créé :
- “ A collaborative production in order to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 1559e projet transmédia créé :
- “ A 8K experience to mansplain Michel Reilhac, through a collective audience experiment. ” 1558e projet transmédia créé :
- “ A UX-free mobile experience in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ” 1557e projet transmédia créé :
- “ A HTC Vive serious game to travel through the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ” 1556e projet transmédia créé :
- “ A 8K live event in order to share the silliness of an A.I., available in only 4 countries. ” 1555e projet transmédia créé :
- “ An audacious mockumentary cartography to bring a new perspective on a messy border, because the cinema is dead. ” 1554e projet transmédia créé :
- “ An Oculus Gear storytelling experiment to unravel an invisible border, through a collective audience experiment. ” 1553e projet transmédia créé :
- “ A crazy secret production to unravel an invisible border, but no UX designer was available for the project. ” 1552e projet transmédia créé :
- “ A 8K mobile game to denounce the bright side of gluten, but no UX designer was available for the project. ” 1551e projet transmédia créé :
- “ An amazing secret nonfiction piece of art in order to enhance knowledge of a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ” 1550e projet transmédia créé :
- “ A 360 mobile experience in order to transport viewers to the marvelous Victoria waterfalls, through a collective audience experiment. ” 1549e projet transmédia créé :
- “ A 8K short to enhance knowledge of what you see when you die, because the cinema is dead. ” 1548e projet transmédia créé :
- “ A unique data visualized multi-platform work in order to raise awareness about quinoa side effects, because the cinema is dead. ” 1547e projet transmédia créé :
- “ An award-winning 360 production in order to mansplain the BBQ fine art, available in only 4 countries. ” 1546e projet transmédia créé :
- “ An Oculus Gear dataglove to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 1545e projet transmédia créé :
- “ A 3D short in order to enhance knowledge of a messy border, with Microsoft . ” 1544e projet transmédia créé :
- “ An immersive speculative fiction in order to mansplain e-sport addicts, but for the moment it gives people Virtual Reality sickness. ” 1543e projet transmédia créé :
- “ An ideational speculative fiction in order to transport viewers to the everyday life of a coffee shop, because the cinema is dead. ” 1542e projet transmédia créé :
- “ A bold Oculus Rift experience to discover the astonishing view from Burj Khalifa, if Oculus lets me try their new headset. ” 1541e projet transmédia créé :
- “ A ballsy binaural production to mansplain a granny , because the cinema is dead. ” 1540e projet transmédia créé :
- “ An animated cartography to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ” 1539e projet transmédia créé :
- “ A 3D digital coffin to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 1538e projet transmédia créé :
- “ A ballsy spatialized dataglove to let people discover the glass ceiling, depending on future Oculus store policy. ” 1537e projet transmédia créé :
- “ A vibrant 8K mobile game to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 1536e projet transmédia créé :
- “ A 3D mobile experience to travel through the boreout phenomenon among yoga teachers, but we hope no one will throw up. ” 1535e projet transmédia créé :
- “ An emotional 4K experience to mansplain Siamese twins , with Microsoft . ” 1534e projet transmédia créé :
- “ A 8K short to bring a new perspective on a messy border, but we need more social debates. ” 1533e projet transmédia créé :
- “ An amazing HTC Vive mobile experience in order to mansplain anything. ” 1532e projet transmédia créé :
- “ A PlayStation VR game to empathize with anything. ” 1531e projet transmédia créé :
- “ An ambitious Oculus Gear short to bring awareness about Voldemort, but the headset we use is made only for male heads. ” 1530e projet transmédia créé :
- “ An artful ideational digital coffin to bring a new perspective on an invisible border, with Microsoft . ” 1529e projet transmédia créé :
- “ An incubated live event to analyze our own private bubble, but for the moment it's not empathetic enough. ” 1528e projet transmédia créé :
- “ A mixed reality nonfiction piece of art to let people discover the glass ceiling, if Oculus lets me try their new headset. ” 1527e projet transmédia créé :
- “ A bold incubated dataglove in order to empathize with anything. ” 1526e projet transmédia créé :
- “ A now-classic mixed reality multi-platform work in order to mansplain some depressed millenials. ” 1525e projet transmédia créé :
- “ A narratively disrupted live event in order to travel through new forms of love, which will be available on Snapchat too. ” 1524e projet transmédia créé :
- “ An extraordinary curational short to unravel a datacenter in North Korea, but no UX designer was available for the project. ” 1523e projet transmédia créé :
- “ An audacious fully immersive game to bring awareness about e-sport addicts, available in only 4 countries. ” 1522e projet transmédia créé :
- “ A 8K mobile game to geolocalize those goddam abstentionists, but the headset we use is made only for male heads. ” 1521e projet transmédia créé :
- “ An extraordinary Oculus Gear mobile experience to let people discover Michel Reilhac, but the lack of interactions is too big. ” 1520e projet transmédia créé :
- “ A cutting-edge spatialized short to enhance knowledge of a datacenter in North Korea, but no UX designer was available for the project. ” 1519e projet transmédia créé :
- “ A ballsy emotionally responsive mobile game to drive change about the bipolar disorder, but no UX designer was available for the project. ” 1518e projet transmédia créé :
- “ An Oculus Rift production to bring awareness about an invisible border, but we hope no one will throw up. ” 1517e projet transmédia créé :
- “ A binaural digital coffin to transport viewers to an invisible border, but we need more social debates. ” 1516e projet transmédia créé :
- “ A vibrant gamified portrayal to raise awareness about the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 1515e projet transmédia créé :
- “ An awesome HTC Vive production to bring a new perspective on the marvelous Victoria waterfalls, but we need more social debates. ” 1514e projet transmédia créé :
- “ A secret portrayal to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 1513e projet transmédia créé :
- “ An impactful Oculus Gear serious game to raise awareness about "transmedia" newcomers in 2016 , which will be available on Snapchat too. ” 1512e projet transmédia créé :
- “ A wearable PlayStation VR portrayal to raise awareness about a datacenter in North Korea, with Microsoft . ” 1511e projet transmédia créé :
- “ A secret physical installation to raise awareness about the glass ceiling, but the headset we use is made only for male heads. ” 1510e projet transmédia créé :
- “ An immersive experience to enhance knowledge of e-sport addicts, depending on future Oculus store policy. ” 1509e projet transmédia créé :
- “ An extraordinary collaborative portrayal to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment. ” 1508e projet transmédia créé :
- “ A jaw-dropping 360 serious game to unravel the body painting, but we need more social debates. ” 1507e projet transmédia créé :
- “ An incubated experience to explore the gut bacteria, which will be available on Snapchat too. ” 1506e projet transmédia créé :
- “ A 360 serious game to unravel DIY business in Portland, through a collective audience experiment. ” 1505e projet transmédia créé :
- “ A gamified digital coffin in order to enhance knowledge of the Kuznets curve, with Microsoft . ” 1504e projet transmédia créé :
- “ A groundbreaking gamified experience to empathize with the post-Tinder generation, but we need more social debates. ” 1503e projet transmédia créé :
- “ A jaw-dropping mixed reality multi-platform work in order to meet the post-Tinder generation, depending on future Oculus store policy. ” 1502e projet transmédia créé :
- “ A collaborative serious game to make the world a better place. ” 1501e projet transmédia créé :
- “ An awesome PlayStation VR game to denounce even stranger things, because the cinema is dead. ” 1500e projet transmédia créé :
- “ An audacious mockumentary dataglove in order to mansplain the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 1499e projet transmédia créé :
- “ A curational mobile game to break stereotype about filters bubble, because the cinema is dead. ” 1498e projet transmédia créé :
- “ An impactful 3D documentary in order to let people discover a datacenter in North Korea, but we hope no one will throw up. ” 1497e projet transmédia créé :
- “ A curational mobile experience to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ” 1496e projet transmédia créé :
- “ A cutting-edge Oculus Rift nonfiction piece of art to personify the little dirty mind of a TV celebrity, but the lack of interactions is too big. ” 1495e projet transmédia créé :
- “ A narratively disrupted physical installation in order to let people discover an offline romance, but for the moment it's not empathetic enough. ” 1494e projet transmédia créé :
- “ A 8K experience in order to share sexism in comics industry, if Oculus lets me try their new headset. ” 1493e projet transmédia créé :
- “ A fascinating immersive live event in order to explore orange hairdos in the 1930's, but for the moment it gives people Virtual Reality sickness. ” 1492e projet transmédia créé :
- “ A HTC Vive digital coffin in order to transport viewers to an invisible border, through a collective audience experiment. ” 1491e projet transmédia créé :
- “ An immersive storytelling experiment to unravel my son's snaps, but no UX designer was available for the project. ” 1490e projet transmédia créé :
- “ A collaborative multi-platform work to raise awareness about the marvelous Victoria waterfalls, but we need more social debates. ” 1489e projet transmédia créé :
- “ An emotional collaborative mobile game in order to unravel a haunted meeting room in Trump Tower, with Microsoft . ” 1488e projet transmédia créé :
- “ An ideational physical installation to raise awareness about the amnesia of a prisoner, but for the moment it's not empathetic enough. ” 1487e projet transmédia créé :
- “ An amazing immersive digital coffin to mansplain Siamese twins , if Oculus lets me try their new headset. ” 1486e projet transmédia créé :
- “ An empathetic collaborative live event to bring a new perspective on an invisible border, but no UX designer was available for the project. ” 1485e projet transmédia créé :
- “ An animated mobile experience in order to explain the boreout phenomenon among yoga teachers, because the cinema is dead. ” 1484e projet transmédia créé :
- “ A mockumentary production to bring a new perspective on a messy border, depending on future Oculus store policy. ” 1483e projet transmédia créé :
- “ A 4K experience to unravel a datacenter in North Korea, which will be available on Snapchat too. ” 1482e projet transmédia créé :
- “ A collaborative serious game to bring a new perspective on a granny , because the cinema is dead. ” 1481e projet transmédia créé :
- “ An Oculus Rift cartography in order to bring awareness about a messy border, if Oculus lets me try their new headset. ” 1480e projet transmédia créé :
- “ A now-classic 4K production to make money. ” 1479e projet transmédia créé :
- “ An emotionally responsive live event to make the world a better place. ” 1478e projet transmédia créé :
- “ A 4K mobile experience to mansplain anything. ” 1477e projet transmédia créé :
- “ An immersive mobile experience in order to mansplain anything. ” 1476e projet transmédia créé :
- “ A stunning 4K experience to catalyze social change. ” 1475e projet transmédia créé :
- “ An impactful binaural dataglove in order to make money. ” 1474e projet transmédia créé :
- “ An award-winning collaborative game to mansplain anything. ” 1473e projet transmédia créé :
- “ A secret mobile game to empathize with anything. ” 1472e projet transmédia créé :
- “ An impactful fully immersive production in order to empathize with anything. ” 1471e projet transmédia créé :
- “ A bold 360 mobile experience to make the world a better place. ” 1470e projet transmédia créé :
- “ A 3D multi-platform work to bring a new perspective on Ray Bradburry, but no UX designer was available for the project. ” 1469e projet transmédia créé :
- “ A mind-blowing mixed reality live event in order to unravel the glass ceiling, available in only 4 countries. ” 1468e projet transmédia créé :
- “ An awesome spatialized game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1467e projet transmédia créé :
- “ An inspiring ideational production in order to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ” 1466e projet transmédia créé :
- “ An ideational physical installation to bring a new perspective on an invisible border, with Microsoft . ” 1465e projet transmédia créé :
- “ An exciting data visualized nonfiction piece of art in order to explain the ultimate latte art, but the lack of interactions is too big. ” 1464e projet transmédia créé :
- “ A HTC Vive cartography to meet the post-Tinder generation, through a collective audience experiment. ” 1463e projet transmédia créé :
- “ A unique HTC Vive documentary to raise awareness about the glass ceiling, which will be available on Snapchat too. ” 1462e projet transmédia créé :
- “ A stunning curational physical installation to raise awareness about the fine nail art, but no UX designer was available for the project. ” 1461e projet transmédia créé :
- “ A 360 cartography to amplify the BBQ fine art, but for the moment the sweezing effect is too strong. ” 1460e projet transmédia créé :
- “ A crazy gamified digital coffin in order to bring a new perspective on an invisible border, depending on future Oculus store policy. ” 1459e projet transmédia créé :
- “ A mind-blowing 4K experience to enhance knowledge of the dirty mind of an A.I., with Microsoft . ” 1458e projet transmédia créé :
- “ A vibrant ideational storytelling experiment to travel through a datacenter in North Korea, depending on future Oculus store policy. ” 1457e projet transmédia créé :
- “ An animated physical installation to mansplain a messy border, but we need more social debates. ” 1456e projet transmédia créé :
- “ A stunning 4K portrayal to enhance knowledge of a messy border, but the lack of interactions is too big. ” 1455e projet transmédia créé :
- “ A now-classic mixed reality live event to discover lowtech vehicles, but the lack of interactions is too big. ” 1454e projet transmédia créé :
- “ A spatialized digital coffin in order to mansplain Voldemort, but the lack of interactions is too big. ” 1453e projet transmédia créé :
- “ An inspiring fully immersive speculative fiction to enhance knowledge of the glass ceiling, which will be available on Snapchat too. ” 1452e projet transmédia créé :
- “ A now-classic incubated physical installation to travel through a messy border, but we need more social debates. ” 1451e projet transmédia créé :
- “ An emotional alternate reality live event to unravel new forms of life, because the cinema is dead. ” 1450e projet transmédia créé :
- “ An impactful spatialized dataglove in order to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ” 1449e projet transmédia créé :
- “ A curational portrayal to bring a new perspective on the Kuznets curve, but we hope no one will throw up. ” 1448e projet transmédia créé :
- “ An incubated documentary to share a travel out the frontiers of consciousness , but we need more social debates. ” 1447e projet transmédia créé :
- “ A 3D production to enhance knowledge of a messy border, but for the moment it's not empathetic enough. ” 1446e projet transmédia créé :
- “ An emotionally responsive cartography to raise awareness about Voldemort, available in only 4 countries. ” 1445e projet transmédia créé :
- “ A 4K experience to bring awareness about a stranger, if Oculus lets me try their new headset. ” 1444e projet transmédia créé :
- “ A HTC Vive live event to raise awareness about the marvelous Victoria waterfalls. ” 1443e projet transmédia créé :
- “ An artful ideational portrayal to bring awareness about the glass ceiling, but no UX designer was available for the project. ” 1442e projet transmédia créé :
- “ An incubated physical installation to geolocalize a blind gender-nonconforming individual, which will be available on Snapchat too. ” 1441e projet transmédia créé :
- “ An inspiring ideational mobile game to bring awareness about those goddam abstentionists, but no UX designer was available for the project. ” 1440e projet transmédia créé :
- “ A curational multi-platform work to enhance knowledge of a haunted meeting room in Trump Tower, through a collective audience experiment. ” 1439e projet transmédia créé :
- “ An animated nonfiction piece of art to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ” 1438e projet transmédia créé :
- “ A crazy immersive dataglove in order to bring awareness about a haunted meeting room in Trump Tower, with Microsoft . ” 1437e projet transmédia créé :
- “ An exciting PlayStation VR dataglove to let people discover the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1436e projet transmédia créé :
- “ A narratively disrupted serious game in order to raise awareness about an invisible border, but we hope no one will throw up. ” 1435e projet transmédia créé :
- “ An animated storytelling experiment to let people discover the marvelous Victoria waterfalls, with Microsoft . ” 1434e projet transmédia créé :
- “ A narratively disrupted cartography to bring a new perspective on Siamese twins , but for the moment the sweezing effect is too strong. ” 1433e projet transmédia créé :
- “ A stunning gamified portrayal to bring awareness about even stranger things, with Microsoft . ” 1432e projet transmédia créé :
- “ A crazy fully immersive experience in order to let people discover the Kuznets curve, with Microsoft . ” 1431e projet transmédia créé :
- “ An emotionally responsive documentary to mansplain a datacenter in North Korea, but we hope no one will throw up. ” 1430e projet transmédia créé :
- “ A fully immersive multi-platform work to geolocalize brutalist social networks, but the lack of interactions is too big. ” 1429e projet transmédia créé :
- “ A 4K physical installation to meet a stranger, with Microsoft . ” 1428e projet transmédia créé :
- “ An amazing mixed reality cartography to analyze the life conditions of a refugee, but no UX designer was available for the project. ” 1427e projet transmédia créé :
- “ An extraordinary data visualized short to travel through an invisible border. ” 1426e projet transmédia créé :
- “ A world renowned alternate reality physical installation to drive change about the fine nail art, but the lack of interactions is too big. ” 1425e projet transmédia créé :
- “ A 4K speculative fiction to share my son's snaps, available in only 4 countries. ” 1424e projet transmédia créé :
- “ A vibrant animated short to drive change about quinoa side effects, depending on future Oculus store policy. ” 1423e projet transmédia créé :
- “ A bold curational cartography in order to travel through the new rules of team building, but for the moment it's not empathetic enough. ” 1422e projet transmédia créé :
- “ A 360 documentary to travel through the data mining way of life, available in only 4 countries. ” 1421e projet transmédia créé :
- “ A PlayStation VR serious game in order to unravel a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1420e projet transmédia créé :
- “ An Oculus Gear cartography to discover new forms of life, available in only 4 countries. ” 1419e projet transmédia créé :
- “ A 360 digital coffin in order to unravel a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1418e projet transmédia créé :
- “ An inspiring secret dataglove to mansplain the marvelous Victoria waterfalls, because the cinema is dead. ” 1417e projet transmédia créé :
- “ An amazing PlayStation VR storytelling experiment to transport viewers to the deep dreaming of Philip K. Dick, which will be available on Snapchat too. ” 1416e projet transmédia créé :
- “ A gamified production to bring awareness about a datacenter in North Korea, with Microsoft . ” 1415e projet transmédia créé :
- “ A crazy spatialized game to bring a new perspective on Ray Bradburry, if Oculus lets me try their new headset. ” 1414e projet transmédia créé :
- “ An awesome binaural portrayal to personify a travel out the frontiers of consciousness , but for the moment it's not empathetic enough. ” 1413e projet transmédia créé :
- “ An award-winning incubated mobile game to geolocalize some depressed millenials, depending on future Oculus store policy. ” 1412e projet transmédia créé :
- “ An animated production to enhance knowledge of "transmedia" newcomers in 2016 , but for the moment it gives people Virtual Reality sickness. ” 1411e projet transmédia créé :
- “ An extraordinary collaborative mobile experience to empathize with the secret body parts of Jay z, depending on future Oculus store policy. ” 1410e projet transmédia créé :
- “ A data visualized mobile experience to mansplain Voldemort, depending on future Oculus store policy. ” 1409e projet transmédia créé :
- “ A mind-blowing narratively disrupted dataglove to let people discover a datacenter in North Korea, through a collective audience experiment. ” 1408e projet transmédia créé :
- “ A 4K experience to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ” 1407e projet transmédia créé :
- “ A 4K mobile experience to travel through DIY business in Portland, but we need more social debates. ” 1406e projet transmédia créé :
- “ A vibrant Oculus Gear mobile experience to bring awareness about Ray Bradburry, available in only 4 countries. ” 1405e projet transmédia créé :
- “ An ideational nonfiction piece of art in order to mansplain anything. ” 1404e projet transmédia créé :
- “ A mind-blowing PlayStation VR cartography to make money. ” 1403e projet transmédia créé :
- “ An immersive speculative fiction to unravel a datacenter in North Korea, but the headset we use is made only for male heads. ” 1402e projet transmédia créé :
- “ A gamified documentary in order to raise awareness about a datacenter in North Korea, with Microsoft . ” 1401e projet transmédia créé :
- “ A 360 live event in order to let people discover "transmedia" newcomers in 2016 , but no UX designer was available for the project. ” 1400e projet transmédia créé :
- “ A data visualized multi-platform work in order to let people discover DIY business in Portland, but we hope no one will throw up. ” 1399e projet transmédia créé :
- “ A mockumentary experience to geolocalize the astonishing view from Burj Khalifa, but for the moment it's not empathetic enough. ” 1398e projet transmédia créé :
- “ A ballsy emotionally responsive documentary in order to bring a new perspective on the glass ceiling, but for the moment the sweezing effect is too strong. ” 1397e projet transmédia créé :
- “ An ambitious mockumentary portrayal to empathize with the dark side of avocado economy, through a collective audience experiment. ” 1396e projet transmédia créé :
- “ A bold 4K speculative fiction in order to bring awareness about the Kuznets curve, but the lack of interactions is too big. ” 1395e projet transmédia créé :
- “ A spatialized game to discover the Kuznets curve, through a collective audience experiment. ” 1394e projet transmédia créé :
- “ A 4K storytelling experiment to raise awareness about a haunted meeting room in Trump Tower. ” 1393e projet transmédia créé :
- “ A world renowned binaural production in order to bring a new perspective on the marvelous Victoria waterfalls. ” 1392e projet transmédia créé :
- “ An immersive multi-platform work to meet a stranger. ” 1391e projet transmédia créé :
- “ A mind-blowing data visualized experience to raise awareness about the post-Tinder generation. ” 1390e projet transmédia créé :
- “ An emotionally responsive live event to transport viewers to an invisible border. ” 1389e projet transmédia créé :
- “ A stunning 4K digital coffin to transport viewers to the marvelous Victoria waterfalls. ” 1388e projet transmédia créé :
- “ An extraordinary animated documentary to meet a cute rabbit. ” 1387e projet transmédia créé :
- “ A PlayStation VR mobile experience to let people discover a drug-addict sci-fi writer. ” 1386e projet transmédia créé :
- “ A ballsy 8K speculative fiction to make the world a better place. ” 1385e projet transmédia créé :
- “ A crazy data visualized serious game to catalyze social change. ” 1384e projet transmédia créé :
- “ A vibrant immersive short to mansplain anything. ” 1383e projet transmédia créé :
- “ A world renowned ideational nonfiction piece of art to empathize with anything. ” 1382e projet transmédia créé :
- “ A vibrant alternate reality cartography to catalyze social change. ” 1381e projet transmédia créé :
- “ A stunning HTC Vive live event to make the world a better place. ” 1380e projet transmédia créé :
- “ A now-classic fully immersive cartography to discover orange hairdos in the 1930's, with Microsoft . ” 1379e projet transmédia créé :
- “ A 8K serious game to explain the secret body parts of Paris Hilton, with Microsoft . ” 1378e projet transmédia créé :
- “ A PlayStation VR serious game in order to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1377e projet transmédia créé :
- “ A mixed reality short to empathize with some depressed millenials, with Microsoft . ” 1376e projet transmédia créé :
- “ A 8K short to raise awareness about a messy border, but for the moment it's not empathetic enough. ” 1375e projet transmédia créé :
- “ A UX-free physical installation in order to unravel lowtech vehicles, with Microsoft . ” 1374e projet transmédia créé :
- “ A data visualized production to empathize with a blind gender-nonconforming individual, available in only 4 countries. ” 1373e projet transmédia créé :
- “ A 4K physical installation to explain the dirty mind of an A.I., depending on future Oculus store policy. ” 1372e projet transmédia créé :
- “ An artful UX-free documentary to make money. ” 1371e projet transmédia créé :
- “ A 3D mobile game in order to bring a new perspective on the post-Tinder generation, through a collective audience experiment. ” 1370e projet transmédia créé :
- “ An award-winning spatialized speculative fiction to share the fine nail art. ” 1369e projet transmédia créé :
- “ A bold 8K serious game to drive change about the amnesia of a prisoner, but for the moment it's not empathetic enough. ” 1368e projet transmédia créé :
- “ A binaural production to raise awareness about an invisible border, but for the moment the sweezing effect is too strong. ” 1367e projet transmédia créé :
- “ A stunning collaborative nonfiction piece of art to travel through a messy border, but we hope no one will throw up. ” 1366e projet transmédia créé :
- “ A curational documentary to bring awareness about an invisible border, which will be available on Snapchat too. ” 1365e projet transmédia créé :
- “ A narratively disrupted digital coffin in order to geolocalize a cute rabbit, which will be available on Snapchat too. ” 1364e projet transmédia créé :
- “ An inspiring 4K multi-platform work to raise awareness about e-sport addicts, but the lack of interactions is too big. ” 1363e projet transmédia créé :
- “ An alternate reality mobile game to empathize with anything. ” 1362e projet transmédia créé :
- “ A fascinating narratively disrupted multi-platform work in order to bring awareness about the friendship story of a racoon and a bear, but we hope no one will throw up. ” 1361e projet transmédia créé :
- “ An immersive serious game in order to let people discover a messy border, but no UX designer was available for the project. ” 1360e projet transmédia créé :
- “ A fully immersive experience to empathize with anything. ” 1359e projet transmédia créé :
- “ An alternate reality multi-platform work to make the world a better place. ” 1358e projet transmédia créé :
- “ A cutting-edge secret mobile game to make money. ” 1357e projet transmédia créé :
- “ An award-winning data visualized live event in order to make money. ” 1356e projet transmédia créé :
- “ A 4K physical installation to enhance knowledge of the bright side of gluten. ” 1355e projet transmédia créé :
- “ A wearable 8K documentary in order to analyze the dirty mind of an A.I.. ” 1354e projet transmédia créé :
- “ An artful animated multi-platform work in order to unravel the marvelous Victoria waterfalls, through a collective audience experiment. ” 1353e projet transmédia créé :
- “ An exciting 8K digital coffin in order to bring a new perspective on an offline romance, but we need more social debates. ” 1352e projet transmédia créé :
- “ A vibrant narratively disrupted mobile game to bring awareness about the BBQ fine art, but the lack of interactions is too big. ” 1351e projet transmédia créé :
- “ A mockumentary documentary to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1350e projet transmédia créé :
- “ A secret experience to meet Voldemort, with Microsoft . ” 1349e projet transmédia créé :
- “ A fascinating UX-free documentary to explain the boreout phenomenon among yoga teachers, but the headset we use is made only for male heads. ” 1348e projet transmédia créé :
- “ An alternate reality serious game to share new forms of love, which will be available on Snapchat too. ” 1347e projet transmédia créé :
- “ An animated cartography to empathize with the cat's secret dreams, which will be available on Snapchat too. ” 1346e projet transmédia créé :
- “ A sustainable animated physical installation to unravel a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1345e projet transmédia créé :
- “ A 4K dataglove to reveal the new rules of team building, but for the moment the sweezing effect is too strong. ” 1344e projet transmédia créé :
- “ A gamified experience in order to unravel a datacenter in North Korea, but we hope no one will throw up. ” 1343e projet transmédia créé :
- “ An empathetic UX-free digital coffin in order to bring awareness about the body painting, which will be available on Snapchat too. ” 1342e projet transmédia créé :
- “ A 3D experience to amplify the secret body parts of Jay z, with Microsoft . ” 1341e projet transmédia créé :
- “ A data visualized storytelling experiment to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ” 1340e projet transmédia créé :
- “ An animated production to enhance knowledge of e-sport addicts, if Oculus lets me try their new headset. ” 1339e projet transmédia créé :
- “ An Oculus Rift cartography in order to travel through brutalist social networks, available in only 4 countries. ” 1338e projet transmédia créé :
- “ An immersive mobile game to transport viewers to the glass ceiling, depending on future Oculus store policy. ” 1337e projet transmédia créé :
- “ A 360 nonfiction piece of art to personify the data mining way of life, through a collective audience experiment. ” 1336e projet transmédia créé :
- “ A data visualized experience to reveal online harrasment, through a collective audience experiment. ” 1335e projet transmédia créé :
- “ A gamified storytelling experiment to travel through a messy border, which will be available on Snapchat too. ” 1334e projet transmédia créé :
- “ A deep curational portrayal in order to explore the secret body parts of Paris Hilton, but we need more social debates. ” 1333e projet transmédia créé :
- “ A vibrant 3D serious game to transport viewers to the ultimate latte art, because the cinema is dead. ” 1332e projet transmédia créé :
- “ An incubated nonfiction piece of art to raise awareness about the little dirty mind of a TV celebrity, available in only 4 countries. ” 1331e projet transmédia créé :
- “ A fascinating collaborative cartography in order to bring a new perspective on those goddam abstentionists, depending on future Oculus store policy. ” 1330e projet transmédia créé :
- “ An extraordinary data visualized short to let people discover a stranger, if Oculus lets me try their new headset. ” 1329e projet transmédia créé :
- “ A marvellous curational portrayal to personify an offline romance, because the cinema is dead. ” 1328e projet transmédia créé :
- “ A bold 4K mobile game to let people discover a drug-addict sci-fi writer, but the lack of interactions is too big. ” 1327e projet transmédia créé :
- “ An Oculus Gear portrayal to catalyze social change. ” 1326e projet transmédia créé :
- “ A fully immersive production in order to empathize with anything. ” 1325e projet transmédia créé :
- “ A curational dataglove to mansplain the marvelous Victoria waterfalls. ” 1324e projet transmédia créé :
- “ An impactful gamified nonfiction piece of art to bring awareness about Ray Bradburry, through a collective audience experiment. ” 1323e projet transmédia créé :
- “ An Oculus Rift documentary in order to bring a new perspective on a haunted meeting room in Trump Tower, available in only 4 countries. ” 1322e projet transmédia créé :
- “ A marvellous binaural short to analyze the dirty mind of an A.I., but for the moment the sweezing effect is too strong. ” 1321e projet transmédia créé :
- “ A 3D live event in order to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ” 1320e projet transmédia créé :
- “ An exciting PlayStation VR physical installation to bring a new perspective on burgers recipes with cell-cultured meat, but no UX designer was available for the project. ” 1319e projet transmédia créé :
- “ A PlayStation VR mobile experience to highlight the new rules of team building, which will be available on Snapchat too. ” 1318e projet transmédia créé :
- “ An awesome ideational game to break stereotype about the data mining way of life, but for the moment the sweezing effect is too strong. ” 1317e projet transmédia créé :
- “ A fully immersive nonfiction piece of art to enhance knowledge of the glass ceiling, but we hope no one will throw up. ” 1316e projet transmédia créé :
- “ A 360 dataglove to meet Siamese twins , but we hope no one will throw up. ” 1315e projet transmédia créé :
- “ A now-classic spatialized game to empathize with Hodor, with Microsoft . ” 1314e projet transmédia créé :
- “ A mind-blowing alternate reality serious game in order to unravel a haunted meeting room in Trump Tower, but we need more social debates. ” 1313e projet transmédia créé :
- “ A spatialized multi-platform work in order to bring a new perspective on the glass ceiling, because the cinema is dead. ” 1312e projet transmédia créé :
- “ A sustainable immersive cartography to let people discover a cute rabbit, which will be available on Snapchat too. ” 1311e projet transmédia créé :
- “ An emotional HTC Vive digital coffin to discover the dirty mind of an A.I., but for the moment it gives people Virtual Reality sickness. ” 1310e projet transmédia créé :
- “ A jaw-dropping narratively disrupted production to transport viewers to a haunted meeting room in Trump Tower, with Microsoft . ” 1309e projet transmédia créé :
- “ An award-winning 4K nonfiction piece of art to mansplain the marvelous Victoria waterfalls, but we hope no one will throw up. ” 1308e projet transmédia créé :
- “ An animated physical installation to explore my son's snaps, through a collective audience experiment. ” 1307e projet transmédia créé :
- “ An emotional Oculus Rift speculative fiction in order to transport viewers to an invisible border, depending on future Oculus store policy. ” 1306e projet transmédia créé :
- “ An immersive short to mansplain the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 1305e projet transmédia créé :
- “ An emotional PlayStation VR documentary in order to let people discover the marvelous Victoria waterfalls, but we hope no one will throw up. ” 1304e projet transmédia créé :
- “ A crazy emotionally responsive digital coffin to unravel what you see when you die, but we need more social debates. ” 1303e projet transmédia créé :
- “ A curational dataglove to raise awareness about "transmedia" newcomers in 2016 , if Oculus lets me try their new headset. ” 1302e projet transmédia créé :
- “ A wearable narratively disrupted mobile experience to travel through the glass ceiling, which will be available on Snapchat too. ” 1301e projet transmédia créé :
- “ A 3D portrayal to transport viewers to an invisible border, but we need more social debates. ” 1300e projet transmédia créé :
- “ A groundbreaking 4K portrayal to denounce the amnesia of a prisoner, available in only 4 countries. ” 1299e projet transmédia créé :
- “ A binaural multi-platform work to amplify the life conditions of a refugee, if Oculus lets me try their new headset. ” 1298e projet transmédia créé :
- “ An immersive documentary to mansplain a datacenter in North Korea, but the lack of interactions is too big. ” 1297e projet transmédia créé :
- “ An amazing collaborative game to explore new forms of love, depending on future Oculus store policy. ” 1296e projet transmédia créé :
- “ An immersive experience in order to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ” 1295e projet transmédia créé :
- “ An awesome UX-free production to unravel the silliness of an A.I., but no UX designer was available for the project. ” 1294e projet transmédia créé :
- “ A world renowned HTC Vive cartography to amplify what you see when you die, but we hope no one will throw up. ” 1293e projet transmédia créé :
- “ A data visualized experience to raise awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 1292e projet transmédia créé :
- “ A vibrant ideational game to bring a new perspective on a datacenter in North Korea, but we hope no one will throw up. ” 1291e projet transmédia créé :
- “ A world renowned 8K physical installation in order to personify spatial awareness, but the headset we use is made only for male heads. ” 1290e projet transmédia créé :
- “ A 360 physical installation to transport viewers to new forms of life, through a collective audience experiment. ” 1289e projet transmédia créé :
- “ A jaw-dropping data visualized documentary to unravel the gut bacteria, but the lack of interactions is too big. ” 1288e projet transmédia créé :
- “ An ambitious spatialized live event to unravel a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1287e projet transmédia créé :
- “ A vibrant PlayStation VR multi-platform work to enhance knowledge of a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1286e projet transmédia créé :
- “ A cutting-edge emotionally responsive experience in order to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ” 1285e projet transmédia créé :
- “ A marvellous Oculus Rift serious game to amplify the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ” 1284e projet transmédia créé :
- “ A secret production to let people discover an invisible border, but for the moment the sweezing effect is too strong. ” 1283e projet transmédia créé :
- “ A PlayStation VR serious game to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 1282e projet transmédia créé :
- “ A mockumentary serious game to raise awareness about a messy border, but for the moment the sweezing effect is too strong. ” 1281e projet transmédia créé :
- “ A stunning ideational storytelling experiment in order to bring awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1280e projet transmédia créé :
- “ A secret game to bring a new perspective on a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 1279e projet transmédia créé :
- “ A jaw-dropping secret mobile game in order to amplify the fine nail art, but for the moment it's not empathetic enough. ” 1278e projet transmédia créé :
- “ An animated digital coffin to travel through a messy border, but no UX designer was available for the project. ” 1277e projet transmédia créé :
- “ A deep 8K speculative fiction to let people discover a messy border, but for the moment it gives people Virtual Reality sickness. ” 1276e projet transmédia créé :
- “ A stunning UX-free short in order to travel through the body painting, but no UX designer was available for the project. ” 1275e projet transmédia créé :
- “ A secret portrayal in order to raise awareness about Michel Reilhac. ” 1274e projet transmédia créé :
- “ A data visualized physical installation to mansplain anything. ” 1273e projet transmédia créé :
- “ An empathetic PlayStation VR digital coffin in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1272e projet transmédia créé :
- “ A data visualized documentary in order to mansplain "transmedia" newcomers in 2016 , which will be available on Snapchat too. ” 1271e projet transmédia créé :
- “ A marvellous UX-free nonfiction piece of art to transport viewers to a datacenter in North Korea, which will be available on Snapchat too. ” 1270e projet transmédia créé :
- “ An awesome gamified production in order to meet a cute rabbit, through a collective audience experiment. ” 1269e projet transmédia créé :
- “ A marvellous narratively disrupted game in order to mansplain anything. ” 1268e projet transmédia créé :
- “ A UX-free portrayal to catalyze social change. ” 1267e projet transmédia créé :
- “ An award-winning 8K storytelling experiment to make money. ” 1266e projet transmédia créé :
- “ An award-winning gamified mobile experience to catalyze social change. ” 1265e projet transmédia créé :
- “ A collaborative digital coffin to make the world a better place. ” 1264e projet transmédia créé :
- “ A curational nonfiction piece of art to empathize with anything. ” 1263e projet transmédia créé :
- “ An ambitious fully immersive dataglove to make the world a better place. ” 1262e projet transmédia créé :
- “ A jaw-dropping ideational live event to enhance knowledge of a datacenter in North Korea, but the headset we use is made only for male heads. ” 1261e projet transmédia créé :
- “ A jaw-dropping 4K storytelling experiment in order to let people discover "transmedia" newcomers in 2016 , but for the moment the sweezing effect is too strong. ” 1260e projet transmédia créé :
- “ A groundbreaking alternate reality dataglove to enhance knowledge of the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ” 1259e projet transmédia créé :
- “ A collaborative portrayal to highlight the Internet of things, but we hope no one will throw up. ” 1258e projet transmédia créé :
- “ An emotional Oculus Gear digital coffin to bring a new perspective on a granny , through a collective audience experiment. ” 1257e projet transmédia créé :
- “ A sustainable collaborative cartography to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ” 1256e projet transmédia créé :
- “ A mockumentary physical installation to enhance knowledge of a travel out the frontiers of consciousness , but no UX designer was available for the project. ” 1255e projet transmédia créé :
- “ A groundbreaking spatialized dataglove to transport viewers to our own private bubble. ” 1254e projet transmédia créé :
- “ A groundbreaking PlayStation VR digital coffin to reveal the ultimate latte art, but the headset we use is made only for male heads. ” 1253e projet transmédia créé :
- “ A 4K storytelling experiment to denounce even stranger things, with Microsoft . ” 1252e projet transmédia créé :
- “ A ballsy collaborative short in order to geolocalize Voldemort, but the lack of interactions is too big. ” 1251e projet transmédia créé :
- “ A UX-free production to raise awareness about the gut bacteria, but the headset we use is made only for male heads. ” 1250e projet transmédia créé :
- “ A spatialized nonfiction piece of art to geolocalize a blind gender-nonconforming individual, with Microsoft . ” 1249e projet transmédia créé :
- “ A 4K nonfiction piece of art to travel through a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 1248e projet transmédia créé :
- “ An Oculus Rift digital coffin in order to geolocalize even stranger things, but the headset we use is made only for male heads. ” 1247e projet transmédia créé :
- “ A deep UX-free portrayal to travel through the glass ceiling, depending on future Oculus store policy. ” 1246e projet transmédia créé :
- “ An impactful 360 production in order to mansplain lowtech vehicles, but for the moment it's not empathetic enough. ” 1245e projet transmédia créé :
- “ A cutting-edge PlayStation VR experience in order to enhance knowledge of a datacenter in North Korea, available in only 4 countries. ” 1244e projet transmédia créé :
- “ A spatialized digital coffin to travel through an invisible border, because the cinema is dead. ” 1243e projet transmédia créé :
- “ A fascinating ideational experience to make money. ” 1242e projet transmédia créé :
- “ A collaborative mobile experience to make the world a better place. ” 1241e projet transmédia créé :
- “ An ambitious ideational mobile game to empathize with anything. ” 1240e projet transmédia créé :
- “ A fascinating Oculus Rift storytelling experiment to enhance knowledge of the glass ceiling, which will be available on Snapchat too. ” 1239e projet transmédia créé :
- “ A narratively disrupted speculative fiction to bring a new perspective on a messy border, but the headset we use is made only for male heads. ” 1238e projet transmédia créé :
- “ An amazing gamified mobile experience in order to unravel the secret body parts of Jay z, but for the moment it gives people Virtual Reality sickness. ” 1237e projet transmédia créé :
- “ A data visualized portrayal to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1236e projet transmédia créé :
- “ A 360 serious game to transport viewers to what you see when you die, depending on future Oculus store policy. ” 1235e projet transmédia créé :
- “ A groundbreaking binaural dataglove to bring a new perspective on a didjeridoo player , but we hope no one will throw up. ” 1234e projet transmédia créé :
- “ A ballsy incubated serious game to raise awareness about an invisible border, which will be available on Snapchat too. ” 1233e projet transmédia créé :
- “ A collaborative physical installation to enhance knowledge of a cute rabbit, but the headset we use is made only for male heads. ” 1232e projet transmédia créé :
- “ A jaw-dropping incubated dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1231e projet transmédia créé :
- “ A fully immersive digital coffin to enhance knowledge of the dark side of avocado economy. ” 1230e projet transmédia créé :
- “ A gamified production to bring awareness about Hodor. ” 1229e projet transmédia créé :
- “ A jaw-dropping 3D digital coffin to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1228e projet transmédia créé :
- “ A gamified nonfiction piece of art to denounce orange hairdos in the 1930's, but the lack of interactions is too big. ” 1227e projet transmédia créé :
- “ A bold incubated mobile experience to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1226e projet transmédia créé :
- “ An award-winning UX-free live event in order to unravel the secret body parts of Frankenstein. ” 1225e projet transmédia créé :
- “ An emotionally responsive cartography to mansplain filters bubble. ” 1224e projet transmédia créé :
- “ A narratively disrupted dataglove to explain the friendship story of a racoon and a bear. ” 1223e projet transmédia créé :
- “ A wearable narratively disrupted dataglove to transport viewers to the marvelous Victoria waterfalls. ” 1222e projet transmédia créé :
- “ A stunning curational experience in order to mansplain a messy border. ” 1221e projet transmédia créé :
- “ A groundbreaking collaborative mobile game to enhance knowledge of the secret body parts of Paris Hilton. ” 1220e projet transmédia créé :
- “ A 8K nonfiction piece of art to transport viewers to the glass ceiling. ” 1219e projet transmédia créé :
- “ An ideational experience in order to amplify the data mining way of life. ” 1218e projet transmédia créé :
- “ A bold mockumentary multi-platform work to travel through a messy border. ” 1217e projet transmédia créé :
- “ An ideational short to share the secret body parts of Frankenstein. ” 1216e projet transmédia créé :
- “ A now-classic curational speculative fiction in order to let people discover the post-Tinder generation. ” 1215e projet transmédia créé :
- “ A 360 game to raise awareness about a messy border. ” 1214e projet transmédia créé :
- “ An extraordinary 360 dataglove in order to travel through an invisible border. ” 1213e projet transmédia créé :
- “ An Oculus Gear multi-platform work to transport viewers to the marvelous Victoria waterfalls. ” 1212e projet transmédia créé :
- “ A crazy animated portrayal in order to drive change about burgers recipes with cell-cultured meat. ” 1211e projet transmédia créé :
- “ A mockumentary short in order to raise awareness about orange hairdos in the 1930's. ” 1210e projet transmédia créé :
- “ An incubated mobile experience to meet e-sport addicts, through a collective audience experiment. ” 1209e projet transmédia créé :
- “ A mind-blowing 8K portrayal to make money. ” 1208e projet transmédia créé :
- “ A mockumentary dataglove to make money. ” 1207e projet transmédia créé :
- “ A crazy Oculus Rift speculative fiction to personify lowtech vehicles, but for the moment it gives people Virtual Reality sickness. ” 1206e projet transmédia créé :
- “ An empathetic gamified dataglove to enhance knowledge of the body painting. ” 1205e projet transmédia créé :
- “ An award-winning mockumentary short to highlight the secret body parts of Jay z. ” 1204e projet transmédia créé :
- “ An ambitious PlayStation VR game to discover the fine nail art. ” 1203e projet transmédia créé :
- “ A jaw-dropping ideational storytelling experiment in order to enhance knowledge of a didjeridoo player . ” 1202e projet transmédia créé :
- “ An Oculus Gear serious game to bring awareness about the secret body parts of Jay z, but the lack of interactions is too big. ” 1201e projet transmédia créé :
- “ A 4K serious game to highlight Voldemort, but for the moment the sweezing effect is too strong. ” 1200e projet transmédia créé :
- “ A deep PlayStation VR physical installation to break stereotype about the BBQ fine art. ” 1199e projet transmédia créé :
- “ A bold mixed reality production to enhance knowledge of the bipolar disorder, with Microsoft . ” 1198e projet transmédia créé :
- “ An exciting curational experience in order to transport viewers to a datacenter in North Korea, available in only 4 countries. ” 1197e projet transmédia créé :
- “ A bold alternate reality multi-platform work in order to travel through a datacenter in North Korea, through a collective audience experiment. ” 1196e projet transmédia créé :
- “ A mixed reality game to mansplain the glass ceiling, but for the moment the sweezing effect is too strong. ” 1195e projet transmédia créé :
- “ A bold 8K speculative fiction to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 1194e projet transmédia créé :
- “ An impactful spatialized documentary to highlight a cute rabbit, but for the moment it gives people Virtual Reality sickness. ” 1193e projet transmédia créé :
- “ A fascinating Oculus Rift physical installation in order to enhance knowledge of a didjeridoo player . ” 1192e projet transmédia créé :
- “ A world renowned data visualized storytelling experiment to let people discover a haunted meeting room in Trump Tower. ” 1191e projet transmédia créé :
- “ A sustainable 4K documentary to raise awareness about the glass ceiling. ” 1190e projet transmédia créé :
- “ A fully immersive dataglove to analyze filters bubble. ” 1189e projet transmédia créé :
- “ A 8K multi-platform work in order to bring awareness about the secret power of pictures. ” 1188e projet transmédia créé :
- “ A HTC Vive live event in order to make the world a better place. ” 1187e projet transmédia créé :
- “ A 4K speculative fiction in order to enhance knowledge of an invisible border, but the headset we use is made only for male heads. ” 1186e projet transmédia créé :
- “ An extraordinary PlayStation VR mobile game in order to mansplain anything. ” 1185e projet transmédia créé :
- “ An inspiring curational nonfiction piece of art to empathize with anything. ” 1184e projet transmédia créé :
- “ A vibrant collaborative digital coffin to let people discover a datacenter in North Korea, but we hope no one will throw up. ” 1183e projet transmédia créé :
- “ A world renowned mixed reality game to let people discover Michel Reilhac. ” 1182e projet transmédia créé :
- “ An animated serious game to transport viewers to a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1181e projet transmédia créé :
- “ An ambitious 4K cartography to make money. ” 1180e projet transmédia créé :
- “ A 3D production to empathize with anything. ” 1179e projet transmédia créé :
- “ A UX-free multi-platform work to catalyze social change. ” 1178e projet transmédia créé :
- “ A stunning 3D serious game in order to bring a new perspective on a messy border. ” 1177e projet transmédia créé :
- “ A mockumentary speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 1176e projet transmédia créé :
- “ A groundbreaking spatialized speculative fiction in order to unravel an invisible border, with Microsoft . ” 1175e projet transmédia créé :
- “ An incubated storytelling experiment to mansplain Hodor, but we hope no one will throw up. ” 1174e projet transmédia créé :
- “ A HTC Vive cartography to mansplain the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1173e projet transmédia créé :
- “ An amazing data visualized short to raise awareness about a datacenter in North Korea. ” 1172e projet transmédia créé :
- “ An ideational short to bring a new perspective on the marvelous Victoria waterfalls. ” 1171e projet transmédia créé :
- “ An award-winning PlayStation VR dataglove to let people discover the boreout phenomenon among yoga teachers. ” 1170e projet transmédia créé :
- “ A data visualized game in order to make money. ” 1169e projet transmédia créé :
- “ An ambitious binaural cartography to raise awareness about those goddam abstentionists, because the cinema is dead. ” 1168e projet transmédia créé :
- “ An audacious alternate reality storytelling experiment to unravel the everyday life of a coffee shop, but we need more social debates. ” 1167e projet transmédia créé :
- “ A cutting-edge Oculus Rift documentary to bring awareness about a cute rabbit, available in only 4 countries. ” 1166e projet transmédia créé :
- “ A curational short to empathize with my son's snaps, but for the moment it gives people Virtual Reality sickness. ” 1165e projet transmédia créé :
- “ A fascinating curational storytelling experiment in order to bring awareness about an invisible border, if Oculus lets me try their new headset. ” 1164e projet transmédia créé :
- “ A fully immersive cartography to bring awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1163e projet transmédia créé :
- “ A gamified nonfiction piece of art in order to raise awareness about an invisible border, but we need more social debates. ” 1162e projet transmédia créé :
- “ A collaborative multi-platform work to bring awareness about the everyday life of a coffee shop, which will be available on Snapchat too. ” 1161e projet transmédia créé :
- “ A 8K game to let people discover a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 1160e projet transmédia créé :
- “ An awesome curational game to enhance knowledge of an invisible border, through a collective audience experiment. ” 1159e projet transmédia créé :
- “ An emotionally responsive portrayal to share the everyday life of a coffee shop, but we need more social debates. ” 1158e projet transmédia créé :
- “ A HTC Vive speculative fiction to empathize with anything. ” 1157e projet transmédia créé :
- “ A world renowned 8K dataglove to raise awareness about the post-Tinder generation. ” 1156e projet transmédia créé :
- “ A fully immersive production in order to enhance knowledge of the marvelous Victoria waterfalls. ” 1155e projet transmédia créé :
- “ A jaw-dropping gamified speculative fiction to break stereotype about lowtech vehicles. ” 1154e projet transmédia créé :
- “ A groundbreaking PlayStation VR short to mansplain the glass ceiling. ” 1153e projet transmédia créé :
- “ An exciting Oculus Rift digital coffin to mansplain the Syrian refugees crisis. ” 1152e projet transmédia créé :
- “ An audacious secret multi-platform work to transport viewers to the marvelous Victoria waterfalls. ” 1151e projet transmédia créé :
- “ A now-classic immersive dataglove in order to mansplain anything. ” 1150e projet transmédia créé :
- “ A UX-free multi-platform work in order to catalyze social change. ” 1149e projet transmédia créé :
- “ A PlayStation VR short to mansplain anything. ” 1148e projet transmédia créé :
- “ A UX-free physical installation to mansplain anything. ” 1147e projet transmédia créé :
- “ A PlayStation VR multi-platform work to make money. ” 1146e projet transmédia créé :
- “ A HTC Vive short to drive change about sexism in comics industry, because the cinema is dead. ” 1145e projet transmédia créé :
- “ A 8K cartography in order to bring awareness about an invisible border, but we hope no one will throw up. ” 1144e projet transmédia créé :
- “ An impactful immersive nonfiction piece of art in order to bring a new perspective on the glass ceiling, through a collective audience experiment. ” 1143e projet transmédia créé :
- “ A 4K nonfiction piece of art to enhance knowledge of the new rules of team building, but for the moment it gives people Virtual Reality sickness. ” 1142e projet transmédia créé :
- “ A binaural digital coffin to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ” 1141e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art in order to geolocalize some depressed millenials, which will be available on Snapchat too. ” 1140e projet transmédia créé :
- “ A crazy spatialized mobile game in order to bring a new perspective on Hodor, through a collective audience experiment. ” 1139e projet transmédia créé :
- “ An emotionally responsive multi-platform work to enhance knowledge of a haunted meeting room in Trump Tower. ” 1138e projet transmédia créé :
- “ An ambitious curational production in order to let people discover a haunted meeting room in Trump Tower. ” 1137e projet transmédia créé :
- “ A narratively disrupted production to catalyze social change. ” 1136e projet transmédia créé :
- “ An inspiring fully immersive multi-platform work in order to travel through a datacenter in North Korea. ” 1135e projet transmédia créé :
- “ A mockumentary serious game to discover the deep dreaming of Philip K. Dick. ” 1134e projet transmédia créé :
- “ An amazing secret serious game to raise awareness about a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1133e projet transmédia créé :
- “ A secret game in order to geolocalize the secret body parts of Jay z, but the headset we use is made only for male heads. ” 1132e projet transmédia créé :
- “ A HTC Vive storytelling experiment in order to personify brutalist social networks, which will be available on Snapchat too. ” 1131e projet transmédia créé :
- “ A 3D storytelling experiment to catalyze social change. ” 1130e projet transmédia créé :
- “ An exciting fully immersive game in order to make money. ” 1129e projet transmédia créé :
- “ A wearable immersive multi-platform work in order to catalyze social change. ” 1128e projet transmédia créé :
- “ A PlayStation VR mobile experience to make money. ” 1127e projet transmédia créé :
- “ An audacious fully immersive short in order to raise awareness about Hodor, but we need more social debates. ” 1126e projet transmédia créé :
- “ A narratively disrupted game in order to travel through new forms of love. ” 1125e projet transmédia créé :
- “ A vibrant ideational cartography to highlight a stranger, but no UX designer was available for the project. ” 1124e projet transmédia créé :
- “ A cutting-edge 8K experience to make money. ” 1123e projet transmédia créé :
- “ A unique collaborative multi-platform work to make the world a better place. ” 1122e projet transmédia créé :
- “ A fascinating narratively disrupted live event to raise awareness about the glass ceiling. ” 1121e projet transmédia créé :
- “ A HTC Vive portrayal to let people discover Voldemort. ” 1120e projet transmédia créé :
- “ A world renowned emotionally responsive live event to enhance knowledge of an invisible border, but for the moment the sweezing effect is too strong. ” 1119e projet transmédia créé :
- “ An Oculus Rift production to travel through an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1118e projet transmédia créé :
- “ A HTC Vive digital coffin to bring awareness about e-sport addicts, because the cinema is dead. ” 1117e projet transmédia créé :
- “ An alternate reality live event to bring a new perspective on the secret power of pictures, but the lack of interactions is too big. ” 1116e projet transmédia créé :
- “ An animated experience to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 1115e projet transmédia créé :
- “ A curational production in order to transport viewers to the marvelous Victoria waterfalls. ” 1114e projet transmédia créé :
- “ An award-winning mockumentary game to make money. ” 1113e projet transmédia créé :
- “ A bold gamified storytelling experiment to transport viewers to a messy border, but the headset we use is made only for male heads. ” 1112e projet transmédia créé :
- “ A bold HTC Vive mobile game to let people discover the post-Tinder generation, but no UX designer was available for the project. ” 1111e projet transmédia créé :
- “ A fully immersive nonfiction piece of art to highlight the gut bacteria, but the headset we use is made only for male heads. ” 1110e projet transmédia créé :
- “ An Oculus Rift production to catalyze social change. ” 1109e projet transmédia créé :
- “ A mind-blowing 8K mobile experience to analyze filters bubble. ” 1108e projet transmédia créé :
- “ A UX-free nonfiction piece of art to unravel a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 1107e projet transmédia créé :
- “ A sustainable gamified serious game to break stereotype about the amnesia of a prisoner, which will be available on Snapchat too. ” 1106e projet transmédia créé :
- “ An incubated dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 1105e projet transmédia créé :
- “ A narratively disrupted speculative fiction in order to bring a new perspective on a messy border, but we need more social debates. ” 1104e projet transmédia créé :
- “ A cutting-edge gamified production to make the world a better place. ” 1103e projet transmédia créé :
- “ A HTC Vive mobile experience to make money. ” 1102e projet transmédia créé :
- “ A curational portrayal to make the world a better place. ” 1101e projet transmédia créé :
- “ A 8K live event to mansplain anything. ” 1100e projet transmédia créé :
- “ A 360 serious game to make the world a better place. ” 1099e projet transmédia créé :
- “ A groundbreaking 360 production to make money. ” 1098e projet transmédia créé :
- “ An alternate reality digital coffin in order to mansplain the glass ceiling, but for the moment it's not empathetic enough. ” 1097e projet transmédia créé :
- “ A deep narratively disrupted production to mansplain a cute rabbit. ” 1096e projet transmédia créé :
- “ An exciting 3D cartography to raise awareness about Hodor, available in only 4 countries. ” 1095e projet transmédia créé :
- “ A world renowned immersive experience to geolocalize DIY business in Portland. ” 1094e projet transmédia créé :
- “ A deep alternate reality cartography to mansplain Ray Bradburry. ” 1093e projet transmédia créé :
- “ A marvellous Oculus Gear dataglove in order to amplify the secret body parts of Frankenstein. ” 1092e projet transmédia créé :
- “ A marvellous UX-free game to bring awareness about an invisible border, through a collective audience experiment. ” 1091e projet transmédia créé :
- “ An animated production to reveal the fine nail art. ” 1090e projet transmédia créé :
- “ A stunning mockumentary serious game in order to travel through a datacenter in North Korea. ” 1089e projet transmédia créé :
- “ A spatialized experience to bring a new perspective on a stranger. ” 1088e projet transmédia créé :
- “ A secret serious game to let people discover a didjeridoo player . ” 1087e projet transmédia créé :
- “ An impactful UX-free mobile game in order to personify quinoa side effects. ” 1086e projet transmédia créé :
- “ A 3D production to raise awareness about Voldemort. ” 1085e projet transmédia créé :
- “ A secret mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1084e projet transmédia créé :
- “ A now-classic ideational multi-platform work to mansplain the post-Tinder generation, which will be available on Snapchat too. ” 1083e projet transmédia créé :
- “ A mind-blowing binaural digital coffin in order to raise awareness about the glass ceiling, but we need more social debates. ” 1082e projet transmédia créé :
- “ An artful 4K mobile experience to bring awareness about some depressed millenials, but for the moment it's not empathetic enough. ” 1081e projet transmédia créé :
- “ An Oculus Rift digital coffin to mansplain anything. ” 1080e projet transmédia créé :
- “ A PlayStation VR nonfiction piece of art in order to make money. ” 1079e projet transmédia créé :
- “ An awesome immersive serious game to highlight my son's snaps, but we need more social debates. ” 1078e projet transmédia créé :
- “ A mockumentary nonfiction piece of art to bring a new perspective on the glass ceiling. ” 1077e projet transmédia créé :
- “ A jaw-dropping immersive mobile game to empathize with anything. ” 1076e projet transmédia créé :
- “ A deep incubated serious game to bring awareness about a didjeridoo player , but the lack of interactions is too big. ” 1075e projet transmédia créé :
- “ A binaural game to bring awareness about Hodor, with Microsoft . ” 1074e projet transmédia créé :
- “ A 4K cartography to enhance knowledge of an invisible border, with Microsoft . ” 1073e projet transmédia créé :
- “ A sustainable alternate reality documentary to let people discover the glass ceiling. ” 1072e projet transmédia créé :
- “ A fascinating spatialized short in order to let people discover a datacenter in North Korea. ” 1071e projet transmédia créé :
- “ An Oculus Rift production to bring awareness about a haunted meeting room in Trump Tower. ” 1070e projet transmédia créé :
- “ A now-classic binaural production to make the world a better place. ” 1069e projet transmédia créé :
- “ An Oculus Gear production in order to catalyze social change. ” 1068e projet transmédia créé :
- “ An emotional 3D nonfiction piece of art to mansplain the secret power of pictures, if Oculus lets me try their new headset. ” 1067e projet transmédia créé :
- “ An extraordinary alternate reality speculative fiction in order to empathize with the deep dreaming of Philip K. Dick, but for the moment it's not empathetic enough. ” 1066e projet transmédia créé :
- “ A data visualized storytelling experiment to empathize with anything. ” 1065e projet transmédia créé :
- “ A narratively disrupted mobile game to make the world a better place. ” 1064e projet transmédia créé :
- “ A HTC Vive storytelling experiment to make the world a better place. ” 1063e projet transmédia créé :
- “ A fully immersive documentary to make the world a better place. ” 1062e projet transmédia créé :
- “ A 4K dataglove to make money. ” 1061e projet transmédia créé :
- “ A sustainable ideational physical installation to mansplain anything. ” 1060e projet transmédia créé :
- “ A 360 storytelling experiment to empathize with anything. ” 1059e projet transmédia créé :
- “ An ideational cartography to raise awareness about a haunted meeting room in Trump Tower, with Microsoft . ” 1058e projet transmédia créé :
- “ A wearable collaborative cartography to let people discover a datacenter in North Korea, because the cinema is dead. ” 1057e projet transmédia créé :
- “ A groundbreaking ideational mobile game to transport viewers to the glass ceiling, but no UX designer was available for the project. ” 1056e projet transmédia créé :
- “ A mind-blowing secret storytelling experiment in order to mansplain an invisible border, but the headset we use is made only for male heads. ” 1055e projet transmédia créé :
- “ A stunning data visualized multi-platform work to bring a new perspective on Michel Reilhac, but we hope no one will throw up. ” 1054e projet transmédia créé :
- “ An animated dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but we need more social debates. ” 1053e projet transmédia créé :
- “ A gamified mobile game to share online harrasment, through a collective audience experiment. ” 1052e projet transmédia créé :
- “ An ideational physical installation to travel through the marvelous Victoria waterfalls, with Microsoft . ” 1051e projet transmédia créé :
- “ A stunning HTC Vive dataglove to enhance knowledge of the marvelous Victoria waterfalls, because the cinema is dead. ” 1050e projet transmédia créé :
- “ A groundbreaking incubated multi-platform work to highlight the new rules of team building, but we need more social debates. ” 1049e projet transmédia créé :
- “ An immersive nonfiction piece of art to share the secret body parts of Jay z, but the lack of interactions is too big. ” 1048e projet transmédia créé :
- “ A binaural mobile experience to mansplain a didjeridoo player , depending on future Oculus store policy. ” 1047e projet transmédia créé :
- “ A curational short to mansplain a stranger, but the headset we use is made only for male heads. ” 1046e projet transmédia créé :
- “ A vibrant binaural mobile game in order to personify my son's snaps, available in only 4 countries. ” 1045e projet transmédia créé :
- “ A narratively disrupted short to break stereotype about the secret body parts of Paris Hilton, but we need more social debates. ” 1044e projet transmédia créé :
- “ A wearable fully immersive serious game to let people discover an offline romance, with Microsoft . ” 1043e projet transmédia créé :
- “ An immersive mobile game to geolocalize the new rules of team building, if Oculus lets me try their new headset. ” 1042e projet transmédia créé :
- “ A binaural storytelling experiment to raise awareness about Michel Reilhac, depending on future Oculus store policy. ” 1041e projet transmédia créé :
- “ A mixed reality nonfiction piece of art to raise awareness about an invisible border, through a collective audience experiment. ” 1040e projet transmédia créé :
- “ An inspiring spatialized documentary in order to explore the cat's secret dreams, but we need more social debates. ” 1039e projet transmédia créé :
- “ A HTC Vive game to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 1038e projet transmédia créé :
- “ An incubated mobile experience to bring a new perspective on an invisible border. ” 1037e projet transmédia créé :
- “ An artful narratively disrupted short to let people discover a datacenter in North Korea. ” 1036e projet transmédia créé :
- “ A deep curational game in order to let people discover a datacenter in North Korea, which will be available on Snapchat too. ” 1035e projet transmédia créé :
- “ An Oculus Rift production to unravel the glass ceiling, because the cinema is dead. ” 1034e projet transmédia créé :
- “ An award-winning PlayStation VR production to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1033e projet transmédia créé :
- “ A HTC Vive physical installation to enhance knowledge of a datacenter in North Korea. ” 1032e projet transmédia créé :
- “ An incubated dataglove to make money. ” 1031e projet transmédia créé :
- “ A UX-free nonfiction piece of art to let people discover a haunted meeting room in Trump Tower. ” 1030e projet transmédia créé :
- “ An emotionally responsive cartography in order to empathize with anything. ” 1029e projet transmédia créé :
- “ A crazy data visualized cartography to catalyze social change. ” 1028e projet transmédia créé :
- “ An award-winning UX-free game to personify what you see when you die, depending on future Oculus store policy. ” 1027e projet transmédia créé :
- “ An animated speculative fiction to share lowtech vehicles, available in only 4 countries. ” 1026e projet transmédia créé :
- “ A vibrant binaural cartography to mansplain anything. ” 1025e projet transmédia créé :
- “ A collaborative multi-platform work to unravel even stranger things, depending on future Oculus store policy. ” 1024e projet transmédia créé :
- “ A curational nonfiction piece of art to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1023e projet transmédia créé :
- “ A 3D portrayal in order to transport viewers to the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1022e projet transmédia créé :
- “ A crazy Oculus Rift multi-platform work in order to enhance knowledge of an invisible border, but we need more social debates. ” 1021e projet transmédia créé :
- “ An emotional gamified dataglove to mansplain anything. ” 1020e projet transmédia créé :
- “ An Oculus Rift game to mansplain anything. ” 1019e projet transmédia créé :
- “ A fully immersive mobile game to enhance knowledge of "transmedia" newcomers in 2016 . ” 1018e projet transmédia créé :
- “ A 3D game to make the world a better place. ” 1017e projet transmédia créé :
- “ An amazing incubated game to highlight my son's snaps. ” 1016e projet transmédia créé :
- “ An artful narratively disrupted experience to empathize with anything. ” 1015e projet transmédia créé :
- “ A PlayStation VR live event to travel through an invisible border, through a collective audience experiment. ” 1014e projet transmédia créé :
- “ A binaural production in order to mansplain anything. ” 1013e projet transmédia créé :
- “ A HTC Vive nonfiction piece of art to bring a new perspective on some depressed millenials, available in only 4 countries. ” 1012e projet transmédia créé :
- “ An impactful UX-free storytelling experiment in order to reveal DIY business in Portland. ” 1011e projet transmédia créé :
- “ A marvellous spatialized mobile game to empathize with anything. ” 1010e projet transmédia créé :
- “ An empathetic mixed reality dataglove to bring awareness about e-sport addicts, because the cinema is dead. ” 1009e projet transmédia créé :
- “ An immersive multi-platform work to empathize with anything. ” 1008e projet transmédia créé :
- “ A bold 4K cartography in order to empathize with anything. ” 1007e projet transmédia créé :
- “ An amazing 360 digital coffin to empathize with anything. ” 1006e projet transmédia créé :
- “ An artful immersive documentary to empathize with anything. ” 1005e projet transmédia créé :
- “ An empathetic spatialized mobile experience in order to make the world a better place. ” 1004e projet transmédia créé :
- “ A secret game to catalyze social change. ” 1003e projet transmédia créé :
- “ A unique incubated documentary in order to bring awareness about the glass ceiling, available in only 4 countries. ” 1002e projet transmédia créé :
- “ A data visualized physical installation to bring awareness about a datacenter in North Korea, but we hope no one will throw up. ” 1001e projet transmédia créé :
- “ A jaw-dropping secret production to explain the data mining way of life, but we hope no one will throw up. ” 1000e projet transmédia créé :
- “ A secret serious game to mansplain some depressed millenials, available in only 4 countries. ” 999e projet transmédia créé :
- “ An amazing UX-free game to mansplain a blind gender-nonconforming individual, with Microsoft . ” 998e projet transmédia créé :
- “ A UX-free documentary to mansplain a drug-addict sci-fi writer, if Oculus lets me try their new headset. ” 997e projet transmédia créé :
- “ A marvellous 360 mobile experience to bring awareness about the post-Tinder generation, but for the moment the sweezing effect is too strong. ” 996e projet transmédia créé :
- “ An audacious UX-free short to enhance knowledge of the glass ceiling, available in only 4 countries. ” 995e projet transmédia créé :
- “ A data visualized production to travel through a datacenter in North Korea, but the headset we use is made only for male heads. ” 994e projet transmédia créé :
- “ A cutting-edge curational short to let people discover a messy border, but for the moment it gives people Virtual Reality sickness. ” 993e projet transmédia créé :
- “ A HTC Vive speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 992e projet transmédia créé :
- “ An award-winning 8K digital coffin to enhance knowledge of an invisible border, which will be available on Snapchat too. ” 991e projet transmédia créé :
- “ An extraordinary spatialized mobile game to enhance knowledge of the glass ceiling, but the headset we use is made only for male heads. ” 990e projet transmédia créé :
- “ A fully immersive multi-platform work in order to bring awareness about a messy border, with Microsoft . ” 989e projet transmédia créé :
- “ An animated experience to travel through the glass ceiling, but no UX designer was available for the project. ” 988e projet transmédia créé :
- “ A bold 360 documentary to transport viewers to new forms of life, which will be available on Snapchat too. ” 987e projet transmédia créé :
- “ A secret mobile experience to empathize with a blind gender-nonconforming individual, through a collective audience experiment. ” 986e projet transmédia créé :
- “ A now-classic PlayStation VR mobile game to enhance knowledge of a datacenter in North Korea, but the lack of interactions is too big. ” 985e projet transmédia créé :
- “ A 4K dataglove to meet some depressed millenials, depending on future Oculus store policy. ” 984e projet transmédia créé :
- “ A groundbreaking mixed reality digital coffin to meet "transmedia" newcomers in 2016 , because the cinema is dead. ” 983e projet transmédia créé :
- “ A 4K dataglove to bring a new perspective on brutalist social networks, if Oculus lets me try their new headset. ” 982e projet transmédia créé :
- “ A jaw-dropping ideational serious game to explore the gut bacteria, but for the moment the sweezing effect is too strong. ” 981e projet transmédia créé :
- “ A crazy 360 physical installation to bring a new perspective on Voldemort, because the cinema is dead. ” 980e projet transmédia créé :
- “ A sustainable mockumentary storytelling experiment in order to amplify our own private bubble, but for the moment it's not empathetic enough. ” 979e projet transmédia créé :
- “ A UX-free multi-platform work to travel through a messy border, but for the moment the sweezing effect is too strong. ” 978e projet transmédia créé :
- “ An incubated game to explain the new rules of team building, which will be available on Snapchat too. ” 977e projet transmédia créé :
- “ A UX-free short in order to bring a new perspective on the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 976e projet transmédia créé :
- “ A UX-free short to enhance knowledge of the marvelous Victoria waterfalls. ” 975e projet transmédia créé :
- “ A 4K live event in order to make money. ” 974e projet transmédia créé :
- “ An empathetic collaborative serious game in order to catalyze social change. ” 973e projet transmédia créé :
- “ A deep ideational multi-platform work to make money. ” 972e projet transmédia créé :
- “ A groundbreaking data visualized storytelling experiment to make money. ” 971e projet transmédia créé :
- “ An Oculus Rift digital coffin to make money. ” 970e projet transmédia créé :
- “ A unique mockumentary live event in order to highlight some depressed millenials, with Microsoft . ” 969e projet transmédia créé :
- “ A 360 dataglove to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ” 968e projet transmédia créé :
- “ A PlayStation VR production to catalyze social change. ” 967e projet transmédia créé :
- “ A secret documentary to mansplain anything. ” 966e projet transmédia créé :
- “ An impactful curational production to geolocalize feminism in video game industry. ” 965e projet transmédia créé :
- “ A curational mobile game to make money. ” 964e projet transmédia créé :
- “ A 360 mobile game to raise awareness about the bright side of gluten, but we need more social debates. ” 963e projet transmédia créé :
- “ A mind-blowing Oculus Rift short to highlight Michel Reilhac. ” 962e projet transmédia créé :
- “ A 4K portrayal to mansplain anything. ” 961e projet transmédia créé :
- “ An alternate reality dataglove to enhance knowledge of a messy border, if Oculus lets me try their new headset. ” 960e projet transmédia créé :
- “ A vibrant narratively disrupted experience to explain the astonishing view from Burj Khalifa, but the lack of interactions is too big. ” 959e projet transmédia créé :
- “ A 8K short to unravel the glass ceiling, because the cinema is dead. ” 958e projet transmédia créé :
- “ A mind-blowing animated dataglove in order to empathize with anything. ” 957e projet transmédia créé :
- “ An Oculus Rift documentary to mansplain a haunted meeting room in Trump Tower. ” 956e projet transmédia créé :
- “ A UX-free dataglove in order to empathize with anything. ” 955e projet transmédia créé :
- “ A stunning animated mobile game to make the world a better place. ” 954e projet transmédia créé :
- “ An award-winning alternate reality serious game to catalyze social change. ” 953e projet transmédia créé :
- “ A crazy UX-free experience to bring awareness about e-sport addicts, but for the moment it's not empathetic enough. ” 952e projet transmédia créé :
- “ A binaural serious game in order to amplify the gut bacteria, but no UX designer was available for the project. ” 951e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art in order to enhance knowledge of an invisible border. ” 950e projet transmédia créé :
- “ An awesome incubated mobile game to transport viewers to the dark side of avocado economy. ” 949e projet transmédia créé :
- “ An alternate reality multi-platform work to bring awareness about the marvelous Victoria waterfalls. ” 948e projet transmédia créé :
- “ A stunning animated physical installation to make the world a better place. ” 947e projet transmédia créé :
- “ A 3D cartography to empathize with anything. ” 946e projet transmédia créé :
- “ A vibrant secret serious game to enhance knowledge of a haunted meeting room in Trump Tower. ” 945e projet transmédia créé :
- “ A spatialized documentary in order to meet a granny . ” 944e projet transmédia créé :
- “ An emotionally responsive mobile experience to transport viewers to a messy border, depending on future Oculus store policy. ” 943e projet transmédia créé :
- “ An audacious collaborative physical installation in order to meet Ray Bradburry, if Oculus lets me try their new headset. ” 942e projet transmédia créé :
- “ An emotional immersive production to bring a new perspective on e-sport addicts, through a collective audience experiment. ” 941e projet transmédia créé :
- “ An immersive game to drive change about the dark side of avocado economy, with Microsoft . ” 940e projet transmédia créé :
- “ A wearable emotionally responsive live event to bring a new perspective on a datacenter in North Korea. ” 939e projet transmédia créé :
- “ A wearable narratively disrupted live event to bring awareness about the marvelous Victoria waterfalls. ” 938e projet transmédia créé :
- “ A bold emotionally responsive dataglove to explain the silliness of an A.I.. ” 937e projet transmédia créé :
- “ A 3D documentary to let people discover a datacenter in North Korea, but the lack of interactions is too big. ” 936e projet transmédia créé :
- “ A deep ideational experience in order to mansplain a stranger, but the lack of interactions is too big. ” 935e projet transmédia créé :
- “ A bold secret multi-platform work to geolocalize spatial awareness, but for the moment it gives people Virtual Reality sickness. ” 934e projet transmédia créé :
- “ A HTC Vive physical installation in order to empathize with those goddam abstentionists. ” 933e projet transmédia créé :
- “ A sustainable curational storytelling experiment to empathize with anything. ” 932e projet transmédia créé :
- “ An extraordinary data visualized multi-platform work to catalyze social change. ” 931e projet transmédia créé :
- “ A data visualized mobile game to catalyze social change. ” 930e projet transmédia créé :
- “ An inspiring UX-free multi-platform work to enhance knowledge of the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 929e projet transmédia créé :
- “ A stunning Oculus Rift dataglove to travel through an invisible border. ” 928e projet transmédia créé :
- “ A gamified digital coffin to catalyze social change. ” 927e projet transmédia créé :
- “ A UX-free mobile game to make the world a better place. ” 926e projet transmédia créé :
- “ A gamified speculative fiction to travel through the marvelous Victoria waterfalls. ” 925e projet transmédia créé :
- “ A collaborative experience to bring awareness about the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 924e projet transmédia créé :
- “ A marvellous binaural storytelling experiment to travel through a messy border. ” 923e projet transmédia créé :
- “ A 3D documentary to enhance knowledge of a cute rabbit. ” 922e projet transmédia créé :
- “ A jaw-dropping Oculus Rift nonfiction piece of art to bring awareness about a messy border. ” 921e projet transmédia créé :
- “ An audacious PlayStation VR storytelling experiment to break stereotype about the new rules of team building. ” 920e projet transmédia créé :
- “ A mockumentary serious game to denounce a travel out the frontiers of consciousness . ” 919e projet transmédia créé :
- “ A jaw-dropping 3D multi-platform work to transport viewers to the glass ceiling. ” 918e projet transmédia créé :
- “ A spatialized multi-platform work to let people discover quinoa side effects. ” 917e projet transmédia créé :
- “ An emotional emotionally responsive live event to bring awareness about new forms of life. ” 916e projet transmédia créé :
- “ A spatialized production in order to explain the little dirty mind of a TV celebrity. ” 915e projet transmédia créé :
- “ A world renowned spatialized short to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 914e projet transmédia créé :
- “ A mixed reality portrayal to enhance knowledge of a blind gender-nonconforming individual, but we need more social debates. ” 913e projet transmédia créé :
- “ An awesome PlayStation VR dataglove to catalyze social change. ” 912e projet transmédia créé :
- “ An inspiring ideational speculative fiction in order to catalyze social change. ” 911e projet transmédia créé :
- “ A bold 8K documentary to highlight a blind gender-nonconforming individual. ” 910e projet transmédia créé :
- “ An alternate reality portrayal in order to raise awareness about a stranger. ” 909e projet transmédia créé :
- “ An award-winning spatialized game to discover the Syrian refugees crisis. ” 908e projet transmédia créé :
- “ An ideational multi-platform work in order to enhance knowledge of the glass ceiling. ” 907e projet transmédia créé :
- “ A marvellous Oculus Rift live event to let people discover a haunted meeting room in Trump Tower. ” 906e projet transmédia créé :
- “ An awesome mixed reality production to personify the secret body parts of Paris Hilton. ” 905e projet transmédia créé :
- “ An inspiring 4K storytelling experiment to transport viewers to a messy border. ” 904e projet transmédia créé :
- “ A marvellous mixed reality mobile game in order to raise awareness about a stranger. ” 903e projet transmédia créé :
- “ An emotional alternate reality short in order to travel through a messy border, with Microsoft . ” 902e projet transmédia créé :
- “ An animated portrayal to enhance knowledge of the glass ceiling, but we hope no one will throw up. ” 901e projet transmédia créé :
- “ A collaborative nonfiction piece of art to enhance knowledge of an invisible border, but for the moment the sweezing effect is too strong. ” 900e projet transmédia créé :
- “ A fully immersive portrayal to travel through new forms of life, but no UX designer was available for the project. ” 899e projet transmédia créé :
- “ A binaural production in order to bring awareness about our own private bubble. ” 898e projet transmédia créé :
- “ An inspiring incubated mobile game to mansplain anything. ” 897e projet transmédia créé :
- “ A ballsy ideational live event in order to make the world a better place. ” 896e projet transmédia créé :
- “ A groundbreaking 360 experience in order to raise awareness about a messy border, but no UX designer was available for the project. ” 895e projet transmédia créé :
- “ An artful data visualized mobile experience in order to transport viewers to the everyday life of a coffee shop, but we hope no one will throw up. ” 894e projet transmédia créé :
- “ An artful data visualized nonfiction piece of art to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ” 893e projet transmédia créé :
- “ A mockumentary storytelling experiment to mansplain an invisible border, if Oculus lets me try their new headset. ” 892e projet transmédia créé :
- “ A now-classic animated experience to transport viewers to the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 891e projet transmédia créé :
- “ A fascinating incubated experience in order to transport viewers to the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 890e projet transmédia créé :
- “ An amazing emotionally responsive dataglove to transport viewers to the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 889e projet transmédia créé :
- “ A fully immersive mobile experience to geolocalize Hodor, because the cinema is dead. ” 888e projet transmédia créé :
- “ A vibrant 8K game to transport viewers to the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 887e projet transmédia créé :
- “ A binaural short to bring a new perspective on a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 886e projet transmédia créé :
- “ An ambitious emotionally responsive dataglove to travel through the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 885e projet transmédia créé :
- “ A bold HTC Vive experience to empathize with anything. ” 884e projet transmédia créé :
- “ A secret mobile experience to make money. ” 883e projet transmédia créé :
- “ A mockumentary speculative fiction to make the world a better place. ” 882e projet transmédia créé :
- “ An Oculus Rift game to catalyze social change. ” 881e projet transmédia créé :
- “ A mind-blowing emotionally responsive digital coffin to bring awareness about a datacenter in North Korea. ” 880e projet transmédia créé :
- “ An immersive serious game in order to bring a new perspective on new forms of life. ” 879e projet transmédia créé :
- “ An Oculus Gear multi-platform work to make money. ” 878e projet transmédia créé :
- “ A unique immersive serious game to bring a new perspective on the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 877e projet transmédia créé :
- “ An immersive mobile experience to geolocalize a drug-addict sci-fi writer, but we need more social debates. ” 876e projet transmédia créé :
- “ A 8K documentary in order to mansplain a datacenter in North Korea, because the cinema is dead. ” 875e projet transmédia créé :
- “ A 3D portrayal to raise awareness about the glass ceiling. ” 874e projet transmédia créé :
- “ A fascinating gamified dataglove in order to geolocalize Voldemort, if Oculus lets me try their new headset. ” 873e projet transmédia créé :
- “ A crazy PlayStation VR portrayal in order to travel through the little dirty mind of a TV celebrity, but the lack of interactions is too big. ” 872e projet transmédia créé :
- “ A secret nonfiction piece of art to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 871e projet transmédia créé :
- “ A ballsy HTC Vive digital coffin to raise awareness about Ray Bradburry, but the lack of interactions is too big. ” 870e projet transmédia créé :
- “ A jaw-dropping PlayStation VR dataglove in order to bring a new perspective on some depressed millenials, through a collective audience experiment. ” 869e projet transmédia créé :
- “ A collaborative speculative fiction to let people discover the amnesia of a prisoner, which will be available on Snapchat too. ” 868e projet transmédia créé :
- “ An incubated short to transport viewers to a datacenter in North Korea, available in only 4 countries. ” 867e projet transmédia créé :
- “ An immersive physical installation to travel through the Syrian refugees crisis, but we hope no one will throw up. ” 866e projet transmédia créé :
- “ A PlayStation VR experience to bring awareness about some depressed millenials, if Oculus lets me try their new headset. ” 865e projet transmédia créé :
- “ An immersive storytelling experiment in order to highlight the boreout phenomenon among yoga teachers, through a collective audience experiment. ” 864e projet transmédia créé :
- “ A data visualized game to mansplain the glass ceiling, which will be available on Snapchat too. ” 863e projet transmédia créé :
- “ A bold mockumentary physical installation to bring awareness about Siamese twins , but for the moment it's not empathetic enough. ” 862e projet transmédia créé :
- “ An ambitious mockumentary digital coffin to mansplain a datacenter in North Korea, but no UX designer was available for the project. ” 861e projet transmédia créé :
- “ A spatialized dataglove in order to denounce the Internet of things, but no UX designer was available for the project. ” 860e projet transmédia créé :
- “ A stunning PlayStation VR mobile game to mansplain a messy border, but the headset we use is made only for male heads. ” 859e projet transmédia créé :
- “ A spatialized speculative fiction in order to bring awareness about an invisible border, because the cinema is dead. ” 858e projet transmédia créé :
- “ An alternate reality nonfiction piece of art to unravel an invisible border, but we need more social debates. ” 857e projet transmédia créé :
- “ A 8K documentary in order to bring awareness about the glass ceiling, if Oculus lets me try their new headset. ” 856e projet transmédia créé :
- “ A ballsy Oculus Rift serious game to reveal filters bubble, with Microsoft . ” 855e projet transmédia créé :
- “ A data visualized multi-platform work to personify the data mining way of life, which will be available on Snapchat too. ” 854e projet transmédia créé :
- “ A crazy incubated serious game to transport viewers to a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 853e projet transmédia créé :
- “ An incubated documentary to break stereotype about the dirty mind of an A.I., but no UX designer was available for the project. ” 852e projet transmédia créé :
- “ A data visualized digital coffin in order to bring awareness about a stranger, but for the moment it gives people Virtual Reality sickness. ” 851e projet transmédia créé :
- “ A vibrant mixed reality storytelling experiment to transport viewers to an invisible border, but the headset we use is made only for male heads. ” 850e projet transmédia créé :
- “ A binaural serious game in order to let people discover a datacenter in North Korea, which will be available on Snapchat too. ” 849e projet transmédia créé :
- “ A gamified short in order to let people discover an invisible border, but for the moment it's not empathetic enough. ” 848e projet transmédia créé :
- “ A spatialized nonfiction piece of art to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ” 847e projet transmédia créé :
- “ An ideational mobile experience in order to personify the BBQ fine art, through a collective audience experiment. ” 846e projet transmédia créé :
- “ A ballsy incubated cartography to geolocalize my son's snaps, available in only 4 countries. ” 845e projet transmédia créé :
- “ A curational experience to transport viewers to the marvelous Victoria waterfalls, with Microsoft . ” 844e projet transmédia créé :
- “ A fully immersive dataglove to analyze the data mining way of life, but we hope no one will throw up. ” 843e projet transmédia créé :
- “ An alternate reality speculative fiction to bring a new perspective on an invisible border, but we hope no one will throw up. ” 842e projet transmédia créé :
- “ A mockumentary game to mansplain a messy border, through a collective audience experiment. ” 841e projet transmédia créé :
- “ A 4K production to travel through the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 840e projet transmédia créé :
- “ A unique 360 documentary to geolocalize Voldemort, depending on future Oculus store policy. ” 839e projet transmédia créé :
- “ A HTC Vive storytelling experiment in order to reveal brutalist social networks, depending on future Oculus store policy. ” 838e projet transmédia créé :
- “ An audacious immersive mobile experience in order to explore the little dirty mind of a TV celebrity, but the lack of interactions is too big. ” 837e projet transmédia créé :
- “ An ambitious HTC Vive dataglove in order to mansplain Siamese twins , depending on future Oculus store policy. ” 836e projet transmédia créé :
- “ An extraordinary HTC Vive serious game to bring a new perspective on the fine nail art, but for the moment it gives people Virtual Reality sickness. ” 835e projet transmédia créé :
- “ A fascinating HTC Vive documentary to enhance knowledge of a didjeridoo player , but we need more social debates. ” 834e projet transmédia créé :
- “ An awesome 8K mobile game to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 833e projet transmédia créé :
- “ A HTC Vive live event to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 832e projet transmédia créé :
- “ An Oculus Rift live event to unravel new forms of love, but for the moment the sweezing effect is too strong. ” 831e projet transmédia créé :
- “ An exciting 8K cartography to let people discover an invisible border, but the headset we use is made only for male heads. ” 830e projet transmédia créé :
- “ A HTC Vive physical installation to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 829e projet transmédia créé :
- “ An animated game to explore the deep dreaming of Philip K. Dick, because the cinema is dead. ” 828e projet transmédia créé :
- “ A gamified nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ” 827e projet transmédia créé :
- “ An exciting fully immersive mobile experience to highlight Ray Bradburry, but we hope no one will throw up. ” 826e projet transmédia créé :
- “ An incubated portrayal to highlight a drug-addict sci-fi writer, because the cinema is dead. ” 825e projet transmédia créé :
- “ A fully immersive dataglove in order to raise awareness about "transmedia" newcomers in 2016 , but the lack of interactions is too big. ” 824e projet transmédia créé :
- “ An animated game to highlight new forms of love, through a collective audience experiment. ” 823e projet transmédia créé :
- “ An incubated serious game to unravel a haunted meeting room in Trump Tower, but we need more social debates. ” 822e projet transmédia créé :
- “ An awesome Oculus Gear physical installation to bring a new perspective on some depressed millenials, with Microsoft . ” 821e projet transmédia créé :
- “ A now-classic animated mobile experience in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ” 820e projet transmédia créé :
- “ An incubated nonfiction piece of art to amplify our own private bubble, with Microsoft . ” 819e projet transmédia créé :
- “ A now-classic gamified speculative fiction to analyze the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ” 818e projet transmédia créé :
- “ An awesome mixed reality production to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 817e projet transmédia créé :
- “ A 4K mobile game to let people discover a datacenter in North Korea, but we hope no one will throw up. ” 816e projet transmédia créé :
- “ A fascinating incubated short to transport viewers to the secret body parts of Frankenstein, but for the moment it gives people Virtual Reality sickness. ” 815e projet transmédia créé :
- “ A UX-free live event to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 814e projet transmédia créé :
- “ An inspiring 8K mobile game to bring a new perspective on love, but no UX designer was available for the project. ” 813e projet transmédia créé :
- “ A mockumentary storytelling experiment in order to let people discover a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 812e projet transmédia créé :
- “ A bold incubated experience to raise awareness about an invisible border, but for the moment the sweezing effect is too strong. ” 811e projet transmédia créé :
- “ A curational serious game in order to mansplain anything. ” 810e projet transmédia créé :
- “ A 360 speculative fiction to mansplain the dark side of avocado economy. ” 809e projet transmédia créé :
- “ A 3D documentary to let people discover the glass ceiling, but the lack of interactions is too big. ” 808e projet transmédia créé :
- “ A data visualized cartography to unravel the amnesia of a prisoner. ” 807e projet transmédia créé :
- “ An Oculus Gear game in order to mansplain anything. ” 806e projet transmédia créé :
- “ A collaborative game in order to make the world a better place. ” 805e projet transmédia créé :
- “ An empathetic narratively disrupted game in order to travel through the marvelous Victoria waterfalls, with Microsoft . ” 804e projet transmédia créé :
- “ A ballsy alternate reality digital coffin in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 803e projet transmédia créé :
- “ An audacious gamified serious game in order to transport viewers to an invisible border, but the headset we use is made only for male heads. ” 802e projet transmédia créé :
- “ A secret nonfiction piece of art to bring a new perspective on a messy border, but for the moment the sweezing effect is too strong. ” 801e projet transmédia créé :
- “ A ballsy mockumentary storytelling experiment to enhance knowledge of the glass ceiling, but we hope no one will throw up. ” 800e projet transmédia créé :
- “ A vibrant spatialized serious game to unravel brutalist social networks, but the lack of interactions is too big. ” 799e projet transmédia créé :
- “ A gamified production to let people discover the silliness of an A.I.. ” 798e projet transmédia créé :
- “ An ideational game to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ” 797e projet transmédia créé :
- “ A gamified serious game to let people discover Hodor, but we need more social debates. ” 796e projet transmédia créé :
- “ A spatialized portrayal in order to bring awareness about an invisible border, because the cinema is dead. ” 795e projet transmédia créé :
- “ An empathetic mockumentary production to enhance knowledge of some depressed millenials, but for the moment the sweezing effect is too strong. ” 794e projet transmédia créé :
- “ A vibrant incubated storytelling experiment to enhance knowledge of the glass ceiling, but the lack of interactions is too big. ” 793e projet transmédia créé :
- “ An audacious Oculus Gear nonfiction piece of art to transport viewers to an invisible border, but for the moment it gives people Virtual Reality sickness. ” 792e projet transmédia créé :
- “ An inspiring gamified short to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 791e projet transmédia créé :
- “ A cutting-edge Oculus Gear nonfiction piece of art to mansplain a messy border, but we hope no one will throw up. ” 790e projet transmédia créé :
- “ An Oculus Rift physical installation to amplify the Kuznets curve, available in only 4 countries. ” 789e projet transmédia créé :
- “ A 4K nonfiction piece of art to geolocalize a drug-addict sci-fi writer, but for the moment it's not empathetic enough. ” 788e projet transmédia créé :
- “ A fully immersive production in order to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 787e projet transmédia créé :
- “ An Oculus Gear experience in order to geolocalize the post-Tinder generation, with Microsoft . ” 786e projet transmédia créé :
- “ An incubated short to let people discover the glass ceiling, which will be available on Snapchat too. ” 785e projet transmédia créé :
- “ A crazy mockumentary nonfiction piece of art to discover new forms of love, but for the moment it gives people Virtual Reality sickness. ” 784e projet transmédia créé :
- “ A unique spatialized speculative fiction to analyze the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ” 783e projet transmédia créé :
- “ A fully immersive documentary to let people discover the glass ceiling. ” 782e projet transmédia créé :
- “ A data visualized production to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ” 781e projet transmédia créé :
- “ A ballsy spatialized experience to empathize with anything. ” 780e projet transmédia créé :
- “ A data visualized cartography to enhance knowledge of the glass ceiling. ” 779e projet transmédia créé :
- “ A deep 360 short to reveal a travel out the frontiers of consciousness , but we hope no one will throw up. ” 778e projet transmédia créé :
- “ An empathetic Oculus Gear physical installation to let people discover a datacenter in North Korea, through a collective audience experiment. ” 777e projet transmédia créé :
- “ A mind-blowing 8K documentary to empathize with the body painting, but for the moment the sweezing effect is too strong. ” 776e projet transmédia créé :
- “ A 360 short to let people discover a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 775e projet transmédia créé :
- “ A 8K digital coffin to denounce spatial awareness, but no UX designer was available for the project. ” 774e projet transmédia créé :
- “ An ambitious animated serious game in order to mansplain a messy border. ” 773e projet transmédia créé :
- “ An award-winning mockumentary nonfiction piece of art to let people discover a messy border. ” 772e projet transmédia créé :
- “ An extraordinary narratively disrupted cartography to bring a new perspective on a haunted meeting room in Trump Tower. ” 771e projet transmédia créé :
- “ A mixed reality game in order to make money. ” 770e projet transmédia créé :
- “ An immersive digital coffin to mansplain anything. ” 769e projet transmédia créé :
- “ A collaborative mobile experience to mansplain anything. ” 768e projet transmédia créé :
- “ An empathetic 8K nonfiction piece of art to make money. ” 767e projet transmédia créé :
- “ A deep narratively disrupted mobile experience to enhance knowledge of the glass ceiling. ” 766e projet transmédia créé :
- “ An amazing mixed reality dataglove to unravel the marvelous Victoria waterfalls, available in only 4 countries. ” 765e projet transmédia créé :
- “ A binaural mobile game to raise awareness about a datacenter in North Korea. ” 764e projet transmédia créé :
- “ An awesome 360 portrayal to travel through a datacenter in North Korea, through a collective audience experiment. ” 763e projet transmédia créé :
- “ A 8K mobile experience to enhance knowledge of a datacenter in North Korea, available in only 4 countries. ” 762e projet transmédia créé :
- “ A deep fully immersive physical installation to geolocalize a blind gender-nonconforming individual, depending on future Oculus store policy. ” 761e projet transmédia créé :
- “ An immersive experience to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 760e projet transmédia créé :
- “ An animated nonfiction piece of art in order to geolocalize Ray Bradburry, because the cinema is dead. ” 759e projet transmédia créé :
- “ An extraordinary ideational digital coffin to mansplain the everyday life of a coffee shop, but for the moment it gives people Virtual Reality sickness. ” 758e projet transmédia créé :
- “ A unique curational mobile experience to travel through the dirty mind of an A.I., but for the moment it's not empathetic enough. ” 757e projet transmédia créé :
- “ An audacious ideational physical installation to bring a new perspective on lowtech vehicles, but for the moment the sweezing effect is too strong. ” 756e projet transmédia créé :
- “ A world renowned spatialized cartography to travel through even stranger things, because the cinema is dead. ” 755e projet transmédia créé :
- “ An Oculus Rift experience in order to travel through a haunted meeting room in Trump Tower, with Microsoft . ” 754e projet transmédia créé :
- “ A vibrant alternate reality digital coffin to enhance knowledge of a messy border, with Microsoft . ” 753e projet transmédia créé :
- “ A gamified mobile game to unravel the glass ceiling, but the lack of interactions is too big. ” 752e projet transmédia créé :
- “ An incubated multi-platform work to bring awareness about a blind gender-nonconforming individual. ” 751e projet transmédia créé :
- “ A fascinating collaborative live event to raise awareness about a datacenter in North Korea. ” 750e projet transmédia créé :
- “ An ambitious alternate reality live event in order to bring a new perspective on the post-Tinder generation, with Microsoft . ” 749e projet transmédia créé :
- “ A ballsy spatialized digital coffin in order to raise awareness about a stranger. ” 748e projet transmédia créé :
- “ A 3D documentary to enhance knowledge of a haunted meeting room in Trump Tower. ” 747e projet transmédia créé :
- “ A 8K documentary to let people discover "transmedia" newcomers in 2016 . ” 746e projet transmédia créé :
- “ A UX-free nonfiction piece of art in order to bring a new perspective on a messy border. ” 745e projet transmédia créé :
- “ A curational short to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 744e projet transmédia créé :
- “ A marvellous fully immersive storytelling experiment to meet "transmedia" newcomers in 2016 , depending on future Oculus store policy. ” 743e projet transmédia créé :
- “ A world renowned incubated mobile experience to geolocalize even stranger things, but we hope no one will throw up. ” 742e projet transmédia créé :
- “ A UX-free dataglove to let people discover a haunted meeting room in Trump Tower, but we need more social debates. ” 741e projet transmédia créé :
- “ A UX-free serious game to drive change about the astonishing view from Burj Khalifa, which will be available on Snapchat too. ” 740e projet transmédia créé :
- “ An emotionally responsive multi-platform work to amplify feminism in video game industry, depending on future Oculus store policy. ” 739e projet transmédia créé :
- “ An artful immersive physical installation to raise awareness about an invisible border. ” 738e projet transmédia créé :
- “ A cutting-edge fully immersive cartography to mansplain anything. ” 737e projet transmédia créé :
- “ A world renowned incubated multi-platform work to unravel the marvelous Victoria waterfalls. ” 736e projet transmédia créé :
- “ An incubated digital coffin to mansplain a datacenter in North Korea. ” 735e projet transmédia créé :
- “ An immersive serious game to personify online harrasment. ” 734e projet transmédia créé :
- “ A 360 speculative fiction to let people discover a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 733e projet transmédia créé :
- “ An animated speculative fiction to unravel the glass ceiling, but for the moment the sweezing effect is too strong. ” 732e projet transmédia créé :
- “ A cutting-edge Oculus Rift short to mansplain anything. ” 731e projet transmédia créé :
- “ An Oculus Gear production to make the world a better place. ” 730e projet transmédia créé :
- “ An awesome mixed reality serious game in order to bring a new perspective on those goddam abstentionists. ” 729e projet transmédia créé :
- “ An emotional mockumentary dataglove to raise awareness about a messy border, but we hope no one will throw up. ” 728e projet transmédia créé :
- “ A gamified portrayal to meet some depressed millenials, but we hope no one will throw up. ” 727e projet transmédia créé :
- “ A world renowned Oculus Rift game to denounce the Internet of things, but we need more social debates. ” 726e projet transmédia créé :
- “ An awesome 8K nonfiction piece of art in order to travel through a messy border, but the headset we use is made only for male heads. ” 725e projet transmédia créé :
- “ A sustainable animated physical installation to empathize with new forms of love, but for the moment it's not empathetic enough. ” 724e projet transmédia créé :
- “ A jaw-dropping Oculus Gear portrayal to travel through a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 723e projet transmédia créé :
- “ An audacious data visualized documentary to drive change about the deep dreaming of Philip K. Dick, because the cinema is dead. ” 722e projet transmédia créé :
- “ A mind-blowing immersive mobile experience in order to personify the secret body parts of Jay z, but no UX designer was available for the project. ” 721e projet transmédia créé :
- “ An awesome secret nonfiction piece of art to unravel the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 720e projet transmédia créé :
- “ A secret storytelling experiment to explain the dark side of avocado economy, but for the moment it's not empathetic enough. ” 719e projet transmédia créé :
- “ An emotionally responsive multi-platform work to empathize with Siamese twins , but for the moment the sweezing effect is too strong. ” 718e projet transmédia créé :
- “ A narratively disrupted game to travel through an invisible border, through a collective audience experiment. ” 717e projet transmédia créé :
- “ A PlayStation VR short to bring a new perspective on our own private bubble, if Oculus lets me try their new headset. ” 716e projet transmédia créé :
- “ A PlayStation VR mobile game in order to analyze the fine nail art, but we hope no one will throw up. ” 715e projet transmédia créé :
- “ A sustainable mockumentary production in order to highlight those goddam abstentionists, but no UX designer was available for the project. ” 714e projet transmédia créé :
- “ A 3D portrayal to enhance knowledge of a datacenter in North Korea, if Oculus lets me try their new headset. ” 713e projet transmédia créé :
- “ A fascinating alternate reality cartography to analyze the dirty mind of an A.I., if Oculus lets me try their new headset. ” 712e projet transmédia créé :
- “ A mind-blowing incubated dataglove in order to explain the bright side of gluten, depending on future Oculus store policy. ” 711e projet transmédia créé :
- “ A gamified digital coffin to raise awareness about a datacenter in North Korea, but we need more social debates. ” 710e projet transmédia créé :
- “ A sustainable incubated short to discover the dirty mind of an A.I., through a collective audience experiment. ” 709e projet transmédia créé :
- “ A 360 mobile game in order to mansplain the glass ceiling, but we hope no one will throw up. ” 708e projet transmédia créé :
- “ A world renowned data visualized portrayal to travel through the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 707e projet transmédia créé :
- “ An amazing PlayStation VR physical installation in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 706e projet transmédia créé :
- “ An impactful 4K digital coffin to transport viewers to a messy border. ” 705e projet transmédia créé :
- “ A stunning 3D serious game to let people discover Voldemort. ” 704e projet transmédia créé :
- “ A PlayStation VR short to travel through the glass ceiling. ” 703e projet transmédia créé :
- “ A secret experience to enhance knowledge of the glass ceiling. ” 702e projet transmédia créé :
- “ A sustainable 3D portrayal in order to bring awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ” 701e projet transmédia créé :
- “ A curational multi-platform work to make the world a better place. ” 700e projet transmédia créé :
- “ An immersive serious game to make the world a better place. ” 699e projet transmédia créé :
- “ A wearable data visualized speculative fiction to make money. ” 698e projet transmédia créé :
- “ A 8K portrayal to make the world a better place. ” 697e projet transmédia créé :
- “ A ballsy 8K mobile game to empathize with anything. ” 696e projet transmédia créé :
- “ A stunning mixed reality live event in order to mansplain anything. ” 695e projet transmédia créé :
- “ A data visualized multi-platform work to make the world a better place. ” 694e projet transmédia créé :
- “ An award-winning fully immersive digital coffin to make money. ” 693e projet transmédia créé :
- “ An artful narratively disrupted cartography to catalyze social change. ” 692e projet transmédia créé :
- “ A UX-free game in order to empathize with anything. ” 691e projet transmédia créé :
- “ An award-winning PlayStation VR dataglove to empathize with anything. ” 690e projet transmédia créé :
- “ An empathetic alternate reality digital coffin in order to make the world a better place. ” 689e projet transmédia créé :
- “ A sustainable gamified speculative fiction in order to mansplain anything. ” 688e projet transmédia créé :
- “ A 8K cartography in order to empathize with anything. ” 687e projet transmédia créé :
- “ A ballsy UX-free digital coffin to make the world a better place. ” 686e projet transmédia créé :
- “ An impactful 8K dataglove in order to unravel sexism in comics industry, because the cinema is dead. ” 685e projet transmédia créé :
- “ A mind-blowing binaural cartography to empathize with the secret power of pictures. ” 684e projet transmédia créé :
- “ A secret portrayal to highlight the bright side of gluten. ” 683e projet transmédia créé :
- “ A narratively disrupted mobile experience in order to make money 😂 😂 😂. ” 682e projet transmédia créé :
- “ An awesome HTC Vive mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 681e projet transmédia créé :
- “ An awesome mixed reality storytelling experiment in order to share the deep dreaming of Philip K. Dick, but no UX designer was available for the project. ” 680e projet transmédia créé :
- “ An awesome curational physical installation to let people discover a datacenter in North Korea, but for the moment it's not empathetic enough. ” 679e projet transmédia créé :
- “ A bold narratively disrupted production to mansplain "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ” 678e projet transmédia créé :
- “ A 4K documentary to geolocalize spatial awareness, but the headset we use is made only for male heads. ” 677e projet transmédia créé :
- “ A stunning Oculus Rift dataglove to empathize with a drug-addict sci-fi writer, because the cinema is dead. ” 676e projet transmédia créé :
- “ A groundbreaking data visualized dataglove to amplify our own private bubble, but for the moment it's not empathetic enough. ” 675e projet transmédia créé :
- “ An emotionally responsive production to make money 😂 😂 😂. ” 674e projet transmédia créé :
- “ A sustainable spatialized cartography in order to unravel the astonishing view from Burj Khalifa. ” 673e projet transmédia créé :
- “ An artful 4K cartography to bring awareness about a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 672e projet transmédia créé :
- “ A unique curational digital coffin to drive change about the secret power of pictures, but the headset we use is made only for male heads. ” 671e projet transmédia créé :
- “ A 3D mobile game to raise awareness about the secret body parts of Jay z, but for the moment it gives people Virtual Reality sickness. ” 670e projet transmédia créé :
- “ A 3D short in order to empathize with online harrasment. ” 669e projet transmédia créé :
- “ A vibrant 3D experience to analyze the bipolar disorder, available in only 4 countries. ” 668e projet transmédia créé :
- “ A fully immersive documentary to unravel an invisible border, but the headset we use is made only for male heads. ” 667e projet transmédia créé :
- “ A bold spatialized storytelling experiment in order to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 666e projet transmédia créé :
- “ A vibrant Oculus Rift mobile experience to catalyze social change. ” 665e projet transmédia créé :
- “ An inspiring PlayStation VR portrayal to travel through a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 664e projet transmédia créé :
- “ A bold 3D production in order to unravel brutalist social networks, but we need more social debates. ” 663e projet transmédia créé :
- “ An audacious mockumentary dataglove to meet the post-Tinder generation, but the headset we use is made only for male heads. ” 662e projet transmédia créé :
- “ A gamified nonfiction piece of art to travel through a messy border, but the lack of interactions is too big. ” 661e projet transmédia créé :
- “ A cutting-edge binaural experience to discover the secret body parts of Jay z, available in only 4 countries. ” 660e projet transmédia créé :
- “ A 8K mobile experience in order to bring a new perspective on Hodor, but the lack of interactions is too big. ” 659e projet transmédia créé :
- “ A wearable narratively disrupted game in order to geolocalize burgers recipes with cell-cultured meat, with Microsoft . ” 658e projet transmédia créé :
- “ A unique HTC Vive experience in order to catalyze social change. ” 657e projet transmédia créé :
- “ A mind-blowing UX-free documentary in order to travel through a datacenter in North Korea. ” 656e projet transmédia créé :
- “ A 8K live event to enhance knowledge of a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 655e projet transmédia créé :
- “ A ballsy 3D mobile experience to mansplain anything. ” 654e projet transmédia créé :
- “ A crazy mockumentary experience to raise awareness about a granny . ” 653e projet transmédia créé :
- “ An emotional HTC Vive production to travel through the glass ceiling, but for the moment it's not empathetic enough. ” 652e projet transmédia créé :
- “ A world renowned incubated portrayal in order to let people discover a datacenter in North Korea. ” 651e projet transmédia créé :
- “ An animated speculative fiction to mansplain a haunted meeting room in Trump Tower. ” 650e projet transmédia créé :
- “ A 3D short to mansplain the little dirty mind of a TV celebrity. ” 649e projet transmédia créé :
- “ An inspiring PlayStation VR short to meet the post-Tinder generation. ” 648e projet transmédia créé :
- “ An audacious Oculus Gear dataglove to raise awareness about an invisible border. ” 647e projet transmédia créé :
- “ A cutting-edge mixed reality serious game in order to make money 😂 😂 😂. ” 646e projet transmédia créé :
- “ A bold ideational mobile game to make money 😂 😂 😂. ” 645e projet transmédia créé :
- “ A binaural dataglove to mansplain anything. ” 644e projet transmédia créé :
- “ A now-classic binaural production in order to make money 😂 😂 😂. ” 643e projet transmédia créé :
- “ A gamified digital coffin to make the world a better place. ” 642e projet transmédia créé :
- “ A mixed reality dataglove to empathize with anything. ” 641e projet transmédia créé :
- “ A fully immersive experience to mansplain anything. ” 640e projet transmédia créé :
- “ A 3D serious game in order to empathize with anything. ” 639e projet transmédia créé :
- “ An emotionally responsive multi-platform work to transport viewers to the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 638e projet transmédia créé :
- “ A 360 experience to mansplain a messy border, with Microsoft . ” 637e projet transmédia créé :
- “ An Oculus Rift portrayal to let people discover an invisible border, but for the moment it gives people Virtual Reality sickness. ” 636e projet transmédia créé :
- “ An incubated nonfiction piece of art to let people discover the silliness of an A.I., through a collective audience experiment. ” 635e projet transmédia créé :
- “ A sustainable spatialized storytelling experiment in order to drive change about even stranger things, because the cinema is dead. ” 634e projet transmédia créé :
- “ A mixed reality mobile experience to geolocalize a didjeridoo player , depending on future Oculus store policy. ” 633e projet transmédia créé :
- “ An award-winning emotionally responsive portrayal to mansplain anything. ” 632e projet transmédia créé :
- “ A narratively disrupted mobile experience in order to make the world a better place. ” 631e projet transmédia créé :
- “ A ballsy 4K serious game in order to make money 😂 😂 😂. ” 630e projet transmédia créé :
- “ A marvellous emotionally responsive game to catalyze social change. ” 629e projet transmédia créé :
- “ A stunning immersive serious game in order to mansplain anything. ” 628e projet transmédia créé :
- “ An awesome collaborative physical installation in order to raise awareness about some depressed millenials, but we need more social debates. ” 627e projet transmédia créé :
- “ A HTC Vive nonfiction piece of art to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 626e projet transmédia créé :
- “ A 8K cartography to unravel filters bubble. ” 625e projet transmédia créé :
- “ An emotionally responsive mobile game to enhance knowledge of the new rules of team building, but we hope no one will throw up. ” 624e projet transmédia créé :
- “ A sustainable Oculus Gear mobile experience to travel through the glass ceiling, available in only 4 countries. ” 623e projet transmédia créé :
- “ A narratively disrupted documentary in order to make the world a better place. ” 622e projet transmédia créé :
- “ A cutting-edge incubated serious game to enhance knowledge of Michel Reilhac, depending on future Oculus store policy. ” 621e projet transmédia créé :
- “ A sustainable data visualized game in order to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ” 620e projet transmédia créé :
- “ A marvellous gamified documentary to highlight Siamese twins , but for the moment it gives people Virtual Reality sickness. ” 619e projet transmédia créé :
- “ An artful collaborative game to transport viewers to spatial awareness. ” 618e projet transmédia créé :
- “ An ambitious 8K mobile experience to empathize with anything. ” 617e projet transmédia créé :
- “ A deep Oculus Gear cartography to catalyze social change. ” 616e projet transmédia créé :
- “ An Oculus Rift mobile game to mansplain an invisible border. ” 615e projet transmédia créé :
- “ A crazy curational short to bring awareness about the glass ceiling, but for the moment the sweezing effect is too strong. ” 614e projet transmédia créé :
- “ A binaural mobile game in order to reveal even stranger things. ” 613e projet transmédia créé :
- “ A 3D live event to explain orange hairdos in the 1930's, available in only 4 countries. ” 612e projet transmédia créé :
- “ A fascinating mockumentary short in order to bring awareness about a didjeridoo player . ” 611e projet transmédia créé :
- “ An emotional data visualized multi-platform work to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 610e projet transmédia créé :
- “ A world renowned fully immersive game to let people discover a haunted meeting room in Trump Tower, but we need more social debates. ” 609e projet transmédia créé :
- “ A 360 serious game in order to meet a didjeridoo player , but for the moment it gives people Virtual Reality sickness. ” 608e projet transmédia créé :
- “ A now-classic incubated documentary to mansplain even stranger things. ” 607e projet transmédia créé :
- “ A 3D physical installation in order to bring a new perspective on the secret power of pictures. ” 606e projet transmédia créé :
- “ A sustainable PlayStation VR storytelling experiment to let people discover the post-Tinder generation, available in only 4 countries. ” 605e projet transmédia créé :
- “ An incubated physical installation to reveal filters bubble, but the headset we used is made only for male heads. ” 604e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art to bring awareness about love, but for the moment it is not empathetic enough. ” 603e projet transmédia créé :
- “ A 3D cartography to bring a new perspective on the post-Tinder generation. ” 602e projet transmédia créé :
- “ A mixed reality storytelling experiment in order to empathize with anything. ” 601e projet transmédia créé :
- “ A wearable alternate reality speculative fiction to analyze the cat's secret dreams, but for the moment it is not empathetic enough. ” 600e projet transmédia créé :
- “ An award-winning incubated documentary in order to mansplain "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ” 599e projet transmédia créé :
- “ An animated speculative fiction to mansplain an invisible border, which will be available on Snapchat too. ” 598e projet transmédia créé :
- “ A curational mobile experience to let people discover an invisible border. ” 597e projet transmédia créé :
- “ A fully immersive cartography to raise awareness about e-sport addicts, but we hope no one will throw up. ” 596e projet transmédia créé :
- “ A gamified cartography in order to make the world a better place. ” 595e projet transmédia créé :
- “ An emotionally responsive experience to raise awareness about a haunted meeting room in Trump Tower, but we need more social debates. ” 594e projet transmédia créé :
- “ A data visualized documentary to transport viewers to new forms of love, but for the moment the sweezing effect is too strong. ” 593e projet transmédia créé :
- “ An animated digital coffin to mansplain a messy border, depending on future Oculus store policy. ” 592e projet transmédia créé :
- “ A binaural storytelling experiment to raise awareness about an invisible border, but the headset we used is made only for male heads. ” 591e projet transmédia créé :
- “ A spatialized storytelling experiment in order to explore my son's snaps, but no UX designer was available for the project. ” 590e projet transmédia créé :
- “ A 3D production to bring awareness about an invisible border, which will be available on Snapchat too. ” 589e projet transmédia créé :
- “ A crazy HTC Vive digital coffin to discover the body painting, available in only 4 countries. ” 588e projet transmédia créé :
- “ A 4K serious game to unravel the Internet of things, with Microsoft . ” 587e projet transmédia créé :
- “ A marvellous Oculus Rift mobile experience to share the body painting, with Microsoft . ” 586e projet transmédia créé :
- “ An Oculus Rift production in order to unravel a messy border, available in only 4 countries. ” 585e projet transmédia créé :
- “ A mockumentary dataglove to drive change about the bright side of gluten, through a collective audience experiment. ” 584e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art in order to catalyze social change. ” 583e projet transmédia créé :
- “ A wearable 8K nonfiction piece of art to empathize with anything. ” 582e projet transmédia créé :
- “ A curational game to mansplain anything. ” 581e projet transmédia créé :
- “ A world renowned UX-free mobile game to make the world a better place. ” 580e projet transmédia créé :
- “ A cutting-edge 8K portrayal in order to catalyze social change. ” 579e projet transmédia créé :
- “ A data visualized short to transport viewers to the gut bacteria. ” 578e projet transmédia créé :
- “ A binaural digital coffin in order to mansplain anything. ” 577e projet transmédia créé :
- “ A 8K speculative fiction to empathize with the data mining way of life. ” 576e projet transmédia créé :
- “ A gamified documentary to reveal new forms of life, but we need more social debates. ” 575e projet transmédia créé :
- “ A deep binaural cartography to reveal the life conditions of a refugee, but for the moment the sweezing effect is too strong. ” 574e projet transmédia créé :
- “ A data visualized mobile game to enhance knowledge of a stranger, through a collective audience experiment. ” 573e projet transmédia créé :
- “ An ideational digital coffin in order to raise awareness about a datacenter in North Korea, through a collective audience experiment. ” 572e projet transmédia créé :
- “ An impactful 4K live event to meet a stranger, but the lack of interactions is too big. ” 571e projet transmédia créé :
- “ An empathetic UX-free mobile game to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ” 570e projet transmédia créé :
- “ A 8K serious game to break stereotype about orange hairdos in the 1930's, which will be available on Snapchat too. ” 569e projet transmédia créé :
- “ An artful narratively disrupted dataglove to make money 😂 😂 😂. ” 568e projet transmédia créé :
- “ A 3D speculative fiction to mansplain anything. ” 567e projet transmédia créé :
- “ An impactful mockumentary physical installation to catalyze social change. ” 566e projet transmédia créé :
- “ A sustainable animated production to make the world a better place. ” 565e projet transmédia créé :
- “ A 360 portrayal to make the world a better place. ” 564e projet transmédia créé :
- “ An alternate reality mobile experience to mansplain anything. ” 563e projet transmédia créé :
- “ A PlayStation VR production to make money 😂 😂 😂. ” 562e projet transmédia créé :
- “ A collaborative game to make money 😂 😂 😂. ” 561e projet transmédia créé :
- “ An award-winning 360 digital coffin to empathize with anything. ” 560e projet transmédia créé :
- “ A mockumentary documentary in order to mansplain a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 559e projet transmédia créé :
- “ A cutting-edge immersive mobile experience to geolocalize sexism in comics industry. ” 558e projet transmédia créé :
- “ A cutting-edge gamified experience in order to catalyze social change. ” 557e projet transmédia créé :
- “ A mockumentary physical installation to bring a new perspective on the glass ceiling, if Oculus lets me try their new headset. ” 556e projet transmédia créé :
- “ An emotional binaural serious game to travel through the amnesia of a prisoner. ” 555e projet transmédia créé :
- “ An immersive nonfiction piece of art to denounce the friendship story of a racoon and a bear, but for the moment the sweezing effect is too strong. ” 554e projet transmédia créé :
- “ A marvellous PlayStation VR serious game to enhance knowledge of a haunted meeting room in Trump Tower, with Microsoft . ” 553e projet transmédia créé :
- “ A binaural documentary to bring awareness about an invisible border, available in only 4 countries. ” 552e projet transmédia créé :
- “ An amazing mockumentary live event to drive change about the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ” 551e projet transmédia créé :
- “ An inspiring curational live event to explain the little dirty mind of a TV celebrity, because the cinema is dead. ” 550e projet transmédia créé :
- “ A stunning PlayStation VR documentary in order to highlight the secret body parts of Jay z, but for the moment the sweezing effect is too strong. ” 549e projet transmédia créé :
- “ An Oculus Gear experience to mansplain an invisible border, through a collective audience experiment. ” 548e projet transmédia créé :
- “ A PlayStation VR mobile experience to enhance knowledge of Michel Reilhac, but we need more social debates. ” 547e projet transmédia créé :
- “ A stunning ideational live event to empathize with spatial awareness, but no UX designer was available for the project. ” 546e projet transmédia créé :
- “ A PlayStation VR physical installation to unravel a messy border, depending on future Oculus store policy. ” 545e projet transmédia créé :
- “ An empathetic collaborative speculative fiction to unravel an invisible border, if Oculus lets me try their new headset. ” 544e projet transmédia créé :
- “ A narratively disrupted multi-platform work to travel through a messy border, if Oculus lets me try their new headset. ” 543e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art to bring a new perspective on an invisible border, but after prison and oil isn't it too much ? ... ” 542e projet transmédia créé :
- “ A deep fully immersive short to empathize with the secret body parts of Jay z, with Microsoft . ” 541e projet transmédia créé :
- “ An ideational digital coffin in order to unravel a messy border, because the cinema is dead. ” 540e projet transmédia créé :
- “ A PlayStation VR digital coffin to mansplain the astonishing view from Burj Khalifa, but the lack of interactions is too big. ” 539e projet transmédia créé :
- “ An emotionally responsive storytelling experiment to transport viewers to a messy border, but no UX designer was available for the project. ” 538e projet transmédia créé :
- “ A curational dataglove in order to transport viewers to an invisible border, but the lack of interactions is too big. ” 537e projet transmédia créé :
- “ An exciting collaborative physical installation to empathize with the data mining way of life, depending on future Oculus store policy. ” 536e projet transmédia créé :
- “ An inspiring Oculus Rift production to bring awareness about a messy border, which will be available on Snapchat too. ” 535e projet transmédia créé :
- “ A fully immersive mobile game in order to travel through a datacenter in North Korea. ” 534e projet transmédia créé :
- “ A secret dataglove in order to mansplain an invisible border. ” 533e projet transmédia créé :
- “ A cutting-edge mixed reality cartography to discover the ultimate latte art. ” 532e projet transmédia créé :
- “ A fascinating mockumentary mobile game to raise awareness about the BBQ fine art. ” 531e projet transmédia créé :
- “ An award-winning ideational mobile game to mansplain a haunted meeting room in Trump Tower. ” 530e projet transmédia créé :
- “ An audacious 4K dataglove to personify the secret power of pictures. ” 529e projet transmédia créé :
- “ A HTC Vive portrayal in order to let people discover Michel Reilhac. ” 528e projet transmédia créé :
- “ An alternate reality mobile game in order to share the secret body parts of Jay z. ” 527e projet transmédia créé :
- “ A 4K mobile experience in order to transport viewers to an invisible border. ” 526e projet transmédia créé :
- “ A fully immersive physical installation to let people discover a blind gender-nonconforming individual. ” 525e projet transmédia créé :
- “ An extraordinary immersive cartography to explore my son's snaps. ” 524e projet transmédia créé :
- “ A sustainable 4K cartography in order to drive change about the BBQ fine art. ” 523e projet transmédia créé :
- “ An exciting binaural cartography to bring awareness about Hodor. ” 522e projet transmédia créé :
- “ A gamified mobile experience to transport viewers to a datacenter in North Korea. ” 521e projet transmédia créé :
- “ A sustainable PlayStation VR storytelling experiment to share the friendship story of a racoon and a bear. ” 520e projet transmédia créé :
- “ A UX-free documentary in order to mansplain the marvelous Victoria waterfalls. ” 519e projet transmédia créé :
- “ A 4K serious game in order to raise awareness about the glass ceiling. ” 518e projet transmédia créé :
- “ A vibrant spatialized game to explore filters bubble. ” 517e projet transmédia créé :
- “ A data visualized physical installation to personify the Syrian refugees crisis. ” 516e projet transmédia créé :
- “ A vibrant animated documentary in order to raise awareness about Hodor. ” 515e projet transmédia créé :
- “ A deep emotionally responsive cartography to highlight filters bubble. ” 514e projet transmédia créé :
- “ A 8K nonfiction piece of art in order to bring a new perspective on the bright side of gluten. ” 513e projet transmédia créé :
- “ A PlayStation VR portrayal to unravel an invisible border. ” 512e projet transmédia créé :
- “ A 360 speculative fiction to bring awareness about an invisible border. ” 511e projet transmédia créé :
- “ A UX-free dataglove to geolocalize those goddam abstentionists. ” 510e projet transmédia créé :
- “ A 4K game to bring awareness about an invisible border. ” 509e projet transmédia créé :
- “ A PlayStation VR game to transport viewers to an invisible border. ” 508e projet transmédia créé :
- “ A 8K cartography to break stereotype about lowtech vehicles. ” 507e projet transmédia créé :
- “ A cutting-edge binaural live event to empathize with Voldemort. ” 506e projet transmédia créé :
- “ A jaw-dropping 360 game to let people discover new forms of love. ” 505e projet transmédia créé :
- “ A fascinating binaural portrayal to let people discover the dark side of avocado economy. ” 504e projet transmédia créé :
- “ A marvellous binaural documentary to mansplain anything. ” 503e projet transmédia créé :
- “ An audacious 8K speculative fiction to empathize with anything. ” 502e projet transmédia créé :
- “ A mockumentary portrayal to catalyze social change. ” 501e projet transmédia créé :
- “ An audacious curational nonfiction piece of art in order to catalyze social change. ” 500e projet transmédia créé :
- “ An Oculus Gear game to make the world a better place. ” 499e projet transmédia créé :
- “ An incubated game to empathize with anything. ” 498e projet transmédia créé :
- “ An extraordinary mixed reality game to mansplain anything. ” 497e projet transmédia créé :
- “ A 360 portrayal in order to empathize with anything. ” 496e projet transmédia créé :
- “ An exciting mixed reality portrayal to mansplain anything. ” 495e projet transmédia créé :
- “ A fascinating narratively disrupted experience to enhance knowledge of the post-Tinder generation, but for the moment the sweezing effect is too strong. ” 494e projet transmédia créé :
- “ A bold immersive cartography to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 493e projet transmédia créé :
- “ A cutting-edge spatialized serious game in order to denounce lowtech vehicles, but for the moment it is not empathetic enough. ” 492e projet transmédia créé :
- “ An extraordinary immersive nonfiction piece of art to travel through a haunted meeting room in Trump Tower, available in only 4 countries. ” 491e projet transmédia créé :
- “ An extraordinary binaural cartography in order to travel through a datacenter in North Korea, through a collective audience experiment. ” 490e projet transmédia créé :
- “ An incubated physical installation to catalyze social change. ” 489e projet transmédia créé :
- “ An immersive production to empathize with anything. ” 488e projet transmédia créé :
- “ A crazy HTC Vive portrayal in order to unravel an invisible border, which will be available on Snapchat too. ” 487e projet transmédia créé :
- “ An alternate reality production to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 486e projet transmédia créé :
- “ A fascinating 360 mobile game to raise awareness about brutalist social networks, but we need more social debates. ” 485e projet transmédia créé :
- “ A cutting-edge mixed reality multi-platform work to transport viewers to an invisible border, through a collective audience experiment. ” 484e projet transmédia créé :
- “ An awesome spatialized live event in order to empathize with anything. ” 483e projet transmédia créé :
- “ An artful animated physical installation to make money 😂 😂 😂. ” 482e projet transmédia créé :
- “ A marvellous gamified mobile experience in order to mansplain sexism in comics industry. ” 481e projet transmédia créé :
- “ A deep 8K nonfiction piece of art in order to discover the little dirty mind of a TV celebrity, available in only 4 countries. ” 480e projet transmédia créé :
- “ An incubated mobile experience to let people discover a granny , with Microsoft . ” 479e projet transmédia créé :
- “ A Oculus Rift portrayal to let people discover a haunted meeting room in Trump Tower, with Microsoft . ” 478e projet transmédia créé :
- “ A data visualized documentary to raise awareness about e-sport addicts, if Oculus lets me try their new headset. ” 477e projet transmédia créé :
- “ An alternate reality speculative fiction to bring a new perspective on a messy border, if Oculus lets me try their new headset. ” 476e projet transmédia créé :
- “ An award-winning alternate reality storytelling experiment to share new forms of life, depending on future Oculus store policy. ” 475e projet transmédia créé :
- “ An extraordinary Oculus Gear documentary in order to bring a new perspective on a granny , through a collective audience experiment. ” 474e projet transmédia créé :
- “ A HTC Vive physical installation to enhance knowledge of a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 473e projet transmédia créé :
- “ An incubated mobile experience to empathize with the Kuznets curve, with Microsoft . ” 472e projet transmédia créé :
- “ A deep immersive multi-platform work in order to mansplain the marvelous Victoria waterfalls, available in only 4 countries. ” 471e projet transmédia créé :
- “ An animated multi-platform work to discover burgers recipes with cell-cultured meat, but we need more social debates. ” 470e projet transmédia créé :
- “ An amazing animated live event to transport viewers to an invisible border, but we hope no one will throw up. ” 469e projet transmédia créé :
- “ An emotional incubated digital coffin to unravel the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ” 468e projet transmédia créé :
- “ A vibrant Oculus Rift documentary to unravel the everyday life of a coffee shop, but the headset we used is made only for male heads. ” 467e projet transmédia créé :
- “ An empathetic alternate reality nonfiction piece of art to let people discover Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ” 466e projet transmédia créé :
- “ A jaw-dropping mixed reality nonfiction piece of art to amplify the secret power of pictures, with Microsoft . ” 465e projet transmédia créé :
- “ A ballsy ideational serious game in order to mansplain a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 464e projet transmédia créé :
- “ A mockumentary portrayal in order to analyze the body painting, depending on future Oculus store policy. ” 463e projet transmédia créé :
- “ An emotionally responsive dataglove to amplify the data mining way of life, available in only 4 countries. ” 462e projet transmédia créé :
- “ A data visualized mobile game to make money 😂 😂 😂. ” 461e projet transmédia créé :
- “ A HTC Vive mobile game to transport viewers to an invisible border. ” 460e projet transmédia créé :
- “ An immersive nonfiction piece of art in order to enhance knowledge of Hodor, which will be available on Snapchat too. ” 459e projet transmédia créé :
- “ A data visualized cartography in order to mansplain the marvelous Victoria waterfalls, but we need more social debates. ” 458e projet transmédia créé :
- “ A HTC Vive speculative fiction to mansplain a stranger, but the lack of interactions is too big. ” 457e projet transmédia créé :
- “ An extraordinary immersive game to unravel a datacenter in North Korea. ” 456e projet transmédia créé :
- “ A cutting-edge 3D production to catalyze social change. ” 455e projet transmédia créé :
- “ A crazy narratively disrupted physical installation to let people discover the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 454e projet transmédia créé :
- “ A spatialized documentary in order to geolocalize Hodor, with Microsoft . ” 453e projet transmédia créé :
- “ A narratively disrupted experience in order to amplify love, available in only 4 countries. ” 452e projet transmédia créé :
- “ An inspiring data visualized experience to denounce the body painting, but we need more social debates. ” 451e projet transmédia créé :
- “ An amazing emotionally responsive digital coffin to bring awareness about a messy border. ” 450e projet transmédia créé :
- “ A gamified speculative fiction to enhance knowledge of a haunted meeting room in Trump Tower. ” 449e projet transmédia créé :
- “ A groundbreaking mixed reality portrayal to bring awareness about a datacenter in North Korea. ” 448e projet transmédia créé :
- “ A mockumentary documentary to enhance knowledge of an offline romance. ” 447e projet transmédia créé :
- “ An exciting emotionally responsive nonfiction piece of art in order to make money 😂 😂 😂. ” 446e projet transmédia créé :
- “ A vibrant collaborative speculative fiction to mansplain anything. ” 445e projet transmédia créé :
- “ An ideational mobile experience to bring a new perspective on the astonishing view from Burj Khalifa. ” 444e projet transmédia créé :
- “ A 3D game to mansplain a travel out the frontiers of consciousness , if Oculus lets me try their new headset. ” 443e projet transmédia créé :
- “ An animated digital coffin to empathize with anything. ” 442e projet transmédia créé :
- “ A narratively disrupted serious game to mansplain anything. ” 441e projet transmédia créé :
- “ A mind-blowing secret speculative fiction in order to mansplain anything. ” 440e projet transmédia créé :
- “ A jaw-dropping immersive production in order to enhance knowledge of a cute rabbit. ” 439e projet transmédia créé :
- “ An inspiring 8K short in order to bring awareness about the glass ceiling. ” 438e projet transmédia créé :
- “ A HTC Vive physical installation to let people discover an invisible border. ” 437e projet transmédia créé :
- “ A 360 mobile experience in order to geolocalize a didjeridoo player , but for the moment it is not empathetic enough. ” 436e projet transmédia créé :
- “ A 8K mobile game to reveal brutalist social networks, but we hope no one will throw up. ” 435e projet transmédia créé :
- “ A spatialized experience to bring awareness about new forms of life, but after prison and oil isn't it too much ? ... ” 434e projet transmédia créé :
- “ An ideational mobile experience to empathize with anything. ” 433e projet transmédia créé :
- “ An artful mixed reality nonfiction piece of art in order to catalyze social change. ” 432e projet transmédia créé :
- “ A deep incubated storytelling experiment to empathize with anything. ” 431e projet transmédia créé :
- “ A stunning collaborative digital coffin to let people discover a datacenter in North Korea. ” 430e projet transmédia créé :
- “ A jaw-dropping fully immersive production to let people discover "transmedia" (?) newcomers in 2016 , but after prison and oil isn't it too much ? ... ” 429e projet transmédia créé :
- “ A narratively disrupted physical installation to enhance knowledge of the little dirty mind of a TV celebrity, but we hope no one will throw up. ” 428e projet transmédia créé :
- “ An ideational digital coffin to transport viewers to new forms of love, but the lack of interactions is too big. ” 427e projet transmédia créé :
- “ A cutting-edge emotionally responsive experience in order to make money 😂 😂 😂. ” 426e projet transmédia créé :
- “ A gamified production to catalyze social change. ” 425e projet transmédia créé :
- “ A cutting-edge 3D experience to make money 😂 😂 😂. ” 424e projet transmédia créé :
- “ A marvellous HTC Vive short to catalyze social change. ” 423e projet transmédia créé :
- “ A binaural dataglove to mansplain anything. ” 422e projet transmédia créé :
- “ A mixed reality dataglove to empathize with anything. ” 421e projet transmédia créé :
- “ An emotionally responsive speculative fiction to catalyze social change. ” 420e projet transmédia créé :
- “ A sustainable UX-free game to make the world a better place. ” 419e projet transmédia créé :
- “ A mockumentary serious game in order to mansplain anything. ” 418e projet transmédia créé :
- “ A wearable UX-free speculative fiction to empathize with anything. ” 417e projet transmédia créé :
- “ A gamified physical installation in order to make the world a better place. ” 416e projet transmédia créé :
- “ A world renowned Oculus Gear storytelling experiment to make the world a better place. ” 415e projet transmédia créé :
- “ A UX-free dataglove in order to transport viewers to the glass ceiling, because the cinema is dead. ” 414e projet transmédia créé :
- “ A cutting-edge animated production in order to raise awareness about a messy border, with Microsoft . ” 413e projet transmédia créé :
- “ An animated cartography in order to geolocalize the boreout phenomenon among yoga teachers, but we need more social debates. ” 412e projet transmédia créé :
- “ A deep narratively disrupted serious game to travel through the glass ceiling, depending on future Oculus store policy. ” 411e projet transmédia créé :
- “ An awesome spatialized cartography to make the world a better place. ” 410e projet transmédia créé :
- “ A PlayStation VR cartography in order to make the world a better place. ” 409e projet transmédia créé :
- “ An impactful 8K physical installation in order to make money 😂 😂 😂. ” 408e projet transmédia créé :
- “ A ballsy secret multi-platform work to empathize with anything. ” 407e projet transmédia créé :
- “ An extraordinary collaborative mobile experience to bring awareness about the post-Tinder generation. ” 406e projet transmédia créé :
- “ An exciting collaborative physical installation to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ” 405e projet transmédia créé :
- “ An immersive production in order to raise awareness about "transmedia" (?) newcomers in 2016 . ” 404e projet transmédia créé :
- “ A Oculus Rift mobile game to unravel the marvelous Victoria waterfalls. ” 403e projet transmédia créé :
- “ An extraordinary fully immersive storytelling experiment in order to bring awareness about the glass ceiling. ” 402e projet transmédia créé :
- “ A fully immersive live event to bring a new perspective on an invisible border. ” 401e projet transmédia créé :
- “ A curational cartography to enhance knowledge of an invisible border. ” 400e projet transmédia créé :
- “ A PlayStation VR nonfiction piece of art to break stereotype about the silliness of an A.I.. ” 399e projet transmédia créé :
- “ A sustainable binaural mobile game to geolocalize Hodor. ” 398e projet transmédia créé :
- “ An animated serious game in order to bring awareness about burgers recipes with cell-cultured meat. ” 397e projet transmédia créé :
- “ A vibrant 3D dataglove to discover the silliness of an A.I.. ” 396e projet transmédia créé :
- “ A Oculus Gear serious game in order to enhance knowledge of the glass ceiling. ” 395e projet transmédia créé :
- “ A world renowned binaural storytelling experiment to raise awareness about the glass ceiling. ” 394e projet transmédia créé :
- “ A marvellous secret short to share brutalist social networks. ” 393e projet transmédia créé :
- “ An immersive game in order to share the ultimate latte art. ” 392e projet transmédia créé :
- “ A jaw-dropping immersive serious game to bring awareness about the deep dreaming of Philip K. Dick. ” 391e projet transmédia créé :
- “ A narratively disrupted physical installation in order to bring a new perspective on some depressed millenials. ” 390e projet transmédia créé :
- “ An artful 3D digital coffin in order to mansplain Voldemort. ” 389e projet transmédia créé :
- “ A HTC Vive experience to raise awareness about a messy border. ” 388e projet transmédia créé :
- “ A mind-blowing mockumentary physical installation to meet "transmedia" (?) newcomers in 2016 . ” 387e projet transmédia créé :
- “ An immersive dataglove in order to bring awareness about a haunted meeting room in Trump Tower. ” 386e projet transmédia créé :
- “ An immersive mobile game to reveal spatial awareness. ” 385e projet transmédia créé :
- “ A fully immersive serious game to explain spatial awareness. ” 384e projet transmédia créé :
- “ A fully immersive storytelling experiment in order to transport viewers to the gut bacteria. ” 383e projet transmédia créé :
- “ An awesome ideational mobile game to raise awareness about a blind gender-nonconforming individual. ” 382e projet transmédia créé :
- “ A ballsy mixed reality multi-platform work to highlight the secret body parts of Paris Hilton. ” 381e projet transmédia créé :
- “ An award-winning mockumentary serious game to mansplain anything. ” 380e projet transmédia créé :
- “ A spatialized short to make money 😂 😂 😂. ” 379e projet transmédia créé :
- “ A PlayStation VR game to make money 😂 😂 😂. ” 378e projet transmédia créé :
- “ A HTC Vive game to make money 😂 😂 😂. ” 377e projet transmédia créé :
- “ An ambitious PlayStation VR game to catalyze social change. ” 376e projet transmédia créé :
- “ A PlayStation VR cartography to make money 😂 😂 😂. ” 375e projet transmédia créé :
- “ An animated mobile experience to make money 😂 😂 😂. ” 374e projet transmédia créé :
- “ An ambitious incubated digital coffin in order to mansplain a datacenter in North Korea, depending on future Oculus store policy. ” 373e projet transmédia créé :
- “ A groundbreaking UX-free experience in order to share love, which will be available on Snapchat too. ” 372e projet transmédia créé :
- “ A ballsy 8K portrayal in order to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ” 371e projet transmédia créé :
- “ A world renowned spatialized experience to bring awareness about the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 370e projet transmédia créé :
- “ A wearable HTC Vive digital coffin to mansplain the glass ceiling, but we hope no one will throw up. ” 369e projet transmédia créé :
- “ A 360 live event to travel through the glass ceiling, if Oculus lets me try their new headset. ” 368e projet transmédia créé :
- “ A binaural mobile game to discover the secret body parts of Paris Hilton, but we hope no one will throw up. ” 367e projet transmédia créé :
- “ An alternate reality multi-platform work to enhance knowledge of a messy border, but for the moment it is not empathetic enough. ” 366e projet transmédia créé :
- “ An audacious mockumentary live event to drive change about the everyday life of a coffee shop, because the cinema is dead. ” 365e projet transmédia créé :
- “ An emotionally responsive cartography to let people discover the marvelous Victoria waterfalls, but we need more social debates. ” 364e projet transmédia créé :
- “ A curational storytelling experiment to let people discover a datacenter in North Korea, depending on future Oculus store policy. ” 363e projet transmédia créé :
- “ An artful mockumentary multi-platform work to raise awareness about an invisible border, but for the moment it is not empathetic enough. ” 362e projet transmédia créé :
- “ A wearable HTC Vive mobile experience to bring a new perspective on some depressed millenials, but the headset we used is made only for male heads. ” 361e projet transmédia créé :
- “ A mixed reality storytelling experiment to travel through my son's snaps, which will be available on Snapchat too. ” 360e projet transmédia créé :
- “ A collaborative short to transport viewers to an invisible border, available in only 4 countries. ” 359e projet transmédia créé :
- “ A mind-blowing ideational short to mansplain the secret body parts of Paris Hilton, through a collective audience experiment. ” 358e projet transmédia créé :
- “ An alternate reality speculative fiction to explain the little dirty mind of a TV celebrity, but after prison and oil isn't it too much ? ... ” 357e projet transmédia créé :
- “ A world renowned emotionally responsive serious game in order to meet a stranger, but the lack of interactions is too big. ” 356e projet transmédia créé :
- “ A collaborative multi-platform work to bring a new perspective on the new rules of team building, with Microsoft . ” 355e projet transmédia créé :
- “ A groundbreaking incubated mobile experience in order to let people discover the ultimate latte art, but we hope no one will throw up. ” 354e projet transmédia créé :
- “ A narratively disrupted serious game to break stereotype about an offline romance, but the lack of interactions is too big. ” 353e projet transmédia créé :
- “ A Oculus Gear physical installation to enhance knowledge of an invisible border, but the lack of interactions is too big. ” 352e projet transmédia créé :
- “ An inspiring 8K experience to unravel a datacenter in North Korea, which will be available on Snapchat too. ” 351e projet transmédia créé :
- “ An ideational multi-platform work to transport viewers to a messy border, with Microsoft . ” 350e projet transmédia créé :
- “ A stunning immersive game to travel through what you see when you die, but for the moment it is not empathetic enough. ” 349e projet transmédia créé :
- “ A secret game to transport viewers to an invisible border, available in only 4 countries. ” 348e projet transmédia créé :
- “ A secret digital coffin to travel through the marvelous Victoria waterfalls, with Microsoft . ” 347e projet transmédia créé :
- “ An awesome binaural documentary in order to mansplain the marvelous Victoria waterfalls, but the headset we used is made only for male heads. ” 346e projet transmédia créé :
- “ A groundbreaking animated short to geolocalize a cute rabbit, available in only 4 countries. ” 345e projet transmédia créé :
- “ An impactful 8K digital coffin to raise awareness about a datacenter in North Korea, but we need more social debates. ” 344e projet transmédia créé :
- “ An immersive production to explore the deep dreaming of Philip K. Dick, depending on future Oculus store policy. ” 343e projet transmédia créé :
- “ A Oculus Gear physical installation to drive change about the secret body parts of Frankenstein, but for the moment it is not empathetic enough. ” 342e projet transmédia créé :
- “ A UX-free mobile experience in order to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 341e projet transmédia créé :
- “ A now-classic animated speculative fiction to travel through the ultimate latte art, but the lack of interactions is too big. ” 340e projet transmédia créé :
- “ An audacious spatialized game to travel through an invisible border, but for the moment the sweezing effect is too strong. ” 339e projet transmédia créé :
- “ An awesome mixed reality game in order to analyze the bright side of gluten, because the cinema is dead. ” 338e projet transmédia créé :
- “ A 360 mobile experience in order to catalyze social change. ” 337e projet transmédia créé :
- “ A collaborative documentary to make the world a better place. ” 336e projet transmédia créé :
- “ A groundbreaking immersive storytelling experiment to catalyze social change. ” 335e projet transmédia créé :
- “ A data visualized experience to empathize with anything. ” 334e projet transmédia créé :
- “ A binaural mobile game to make money 😂 😂 😂. ” 333e projet transmédia créé :
- “ An incubated experience in order to make money 😂 😂 😂. ” 332e projet transmédia créé :
- “ An alternate reality documentary to make the world a better place. ” 331e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to catalyze social change. ” 330e projet transmédia créé :
- “ A jaw-dropping gamified live event to travel through the glass ceiling. ” 329e projet transmédia créé :
- “ A ballsy narratively disrupted documentary to raise awareness about a messy border. ” 328e projet transmédia créé :
- “ A cutting-edge PlayStation VR dataglove to highlight the cat's secret dreams. ” 327e projet transmédia créé :
- “ A crazy gamified experience in order to transport viewers to the glass ceiling. ” 326e projet transmédia créé :
- “ A fascinating PlayStation VR digital coffin to bring a new perspective on a datacenter in North Korea. ” 325e projet transmédia créé :
- “ A vibrant incubated production in order to transport viewers to the Internet of things. ” 324e projet transmédia créé :
- “ A stunning ideational cartography to bring awareness about the glass ceiling. ” 323e projet transmédia créé :
- “ A fascinating spatialized cartography to highlight "transmedia" (?) newcomers in 2016 . ” 322e projet transmédia créé :
- “ A now-classic 4K portrayal in order to let people discover a cute rabbit. ” 321e projet transmédia créé :
- “ A 360 serious game to travel through a messy border. ” 320e projet transmédia créé :
- “ A binaural cartography to amplify the everyday life of a coffee shop. ” 319e projet transmédia créé :
- “ A 4K portrayal to transport viewers to a datacenter in North Korea. ” 318e projet transmédia créé :
- “ An exciting animated production to enhance knowledge of a datacenter in North Korea. ” 317e projet transmédia créé :
- “ An emotionally responsive documentary to let people discover even stranger things. ” 316e projet transmédia créé :
- “ A now-classic HTC Vive short to raise awareness about a messy border. ” 315e projet transmédia créé :
- “ A secret multi-platform work to bring a new perspective on a datacenter in North Korea. ” 314e projet transmédia créé :
- “ An empathetic curational digital coffin in order to make money 😂 😂 😂. ” 313e projet transmédia créé :
- “ A mockumentary portrayal in order to empathize with anything. ” 312e projet transmédia créé :
- “ A now-classic UX-free serious game to make the world a better place. ” 311e projet transmédia créé :
- “ A UX-free live event to make money 😂 😂 😂. ” 310e projet transmédia créé :
- “ A Oculus Rift short to mansplain anything. ” 309e projet transmédia créé :
- “ An incubated documentary to empathize with anything. ” 308e projet transmédia créé :
- “ A UX-free short in order to catalyze social change. ” 307e projet transmédia créé :
- “ An artful curational mobile game to mansplain anything. ” 306e projet transmédia créé :
- “ A Oculus Gear documentary to bring a new perspective on a datacenter in North Korea, but after prison and oil isn't it too much ? ... ” 305e projet transmédia créé :
- “ An immersive cartography to unravel a haunted meeting room in Trump Tower, with Microsoft . ” 304e projet transmédia créé :
- “ A now-classic emotionally responsive mobile experience to let people discover a drug-addict sci-fi writer, available in only 4 countries. ” 303e projet transmédia créé :
- “ A marvellous HTC Vive short to bring awareness about a haunted meeting room in Trump Tower, but the headset we used is made only for male heads. ” 302e projet transmédia créé :
- “ A mockumentary live event to share orange hairdos in the 1930's, but for the moment it is not empathetic enough. ” 301e projet transmédia créé :
- “ A PlayStation VR portrayal to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft . ” 300e projet transmédia créé :
- “ A curational digital coffin to travel through a datacenter in North Korea, through a collective audience experiment. ” 299e projet transmédia créé :
- “ A 3D game to mansplain a datacenter in North Korea, through a collective audience experiment. ” 298e projet transmédia créé :
- “ An inspiring binaural production to unravel the marvelous Victoria waterfalls, but we need more social debates. ” 297e projet transmédia créé :
- “ A mind-blowing PlayStation VR serious game to travel through a datacenter in North Korea, but we hope no one will throw up. ” 296e projet transmédia créé :
- “ A cutting-edge Oculus Gear cartography to travel through the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 295e projet transmédia créé :
- “ A collaborative serious game to drive change about sexism in comics industry, available in only 4 countries. ” 294e projet transmédia créé :
- “ A 3D cartography to geolocalize e-sport addicts, if Oculus lets me try their new headset. ” 293e projet transmédia créé :
- “ An artful PlayStation VR production to analyze lowtech vehicles, but the lack of interactions is too big. ” 292e projet transmédia créé :
- “ A curational mobile game in order to unravel a datacenter in North Korea, but the headset we used is made only for male heads. ” 291e projet transmédia créé :
- “ An exciting secret documentary to let people discover a messy border, but after prison and oil isn't it too much ? ... ” 290e projet transmédia créé :
- “ A mind-blowing animated storytelling experiment to enhance knowledge of an invisible border, because the cinema is dead. ” 289e projet transmédia créé :
- “ An amazing animated cartography to transport viewers to a datacenter in North Korea, but we need more social debates. ” 288e projet transmédia créé :
- “ A curational game to reveal the ultimate latte art, which will be available on Snapchat too. ” 287e projet transmédia créé :
- “ A curational speculative fiction to make the world a better place. ” 286e projet transmédia créé :
- “ A narratively disrupted portrayal to empathize with anything. ” 285e projet transmédia créé :
- “ A vibrant animated mobile experience to mansplain anything. ” 284e projet transmédia créé :
- “ An inspiring mockumentary digital coffin in order to catalyze social change. ” 283e projet transmédia créé :
- “ A mixed reality digital coffin in order to make the world a better place. ” 282e projet transmédia créé :
- “ An award-winning fully immersive game to make the world a better place. ” 281e projet transmédia créé :
- “ A 4K physical installation to reveal a travel out the frontiers of consciousness , but we need more social debates. ” 280e projet transmédia créé :
- “ An amazing gamified digital coffin to empathize with anything. ” 279e projet transmédia créé :
- “ A mixed reality physical installation to bring a new perspective on the marvelous Victoria waterfalls, because the cinema is dead. ” 278e projet transmédia créé :
- “ A UX-free mobile experience in order to transport viewers to feminism in video game industry, but the lack of interactions is too big. ” 277e projet transmédia créé :
- “ A wearable mixed reality speculative fiction in order to break stereotype about the deep dreaming of Philip K. Dick, through a collective audience experiment. ” 276e projet transmédia créé :
- “ An emotionally responsive game in order to raise awareness about a granny , through a collective audience experiment. ” 275e projet transmédia créé :
- “ An awesome animated documentary to raise awareness about my son's snaps, but no UX designer was available for the project. ” 274e projet transmédia créé :
- “ A wearable alternate reality digital coffin to let people discover the marvelous Victoria waterfalls, but for the moment it is not empathetic enough. ” 273e projet transmédia créé :
- “ A 360 experience to mansplain the glass ceiling, but we hope no one will throw up. ” 272e projet transmédia créé :
- “ A spatialized portrayal to empathize with "transmedia" (?) newcomers in 2016 , through a collective audience experiment. ” 271e projet transmédia créé :
- “ A binaural short to transport viewers to the marvelous Victoria waterfalls. ” 270e projet transmédia créé :
- “ An exciting narratively disrupted portrayal to mansplain the marvelous Victoria waterfalls. ” 269e projet transmédia créé :
- “ A mixed reality mobile game to geolocalize a drug-addict sci-fi writer. ” 268e projet transmédia créé :
- “ A 3D portrayal to travel through the boreout phenomenon among yoga teachers. ” 267e projet transmédia créé :
- “ A narratively disrupted cartography to geolocalize online harrasment. ” 266e projet transmédia créé :
- “ A collaborative documentary to raise awareness about the bipolar disorder. ” 265e projet transmédia créé :
- “ A 360 game to let people discover the new rules of team building. ” 264e projet transmédia créé :
- “ A mockumentary digital coffin to enhance knowledge of a datacenter in North Korea. ” 263e projet transmédia créé :
- “ A Oculus Gear mobile game to highlight online harrasment. ” 262e projet transmédia créé :
- “ An emotionally responsive experience in order to bring awareness about a messy border. ” 261e projet transmédia créé :
- “ An alternate reality short to bring awareness about a haunted meeting room in Trump Tower. ” 260e projet transmédia créé :
- “ A curational dataglove to discover quinoa side effects. ” 259e projet transmédia créé :
- “ An award-winning spatialized portrayal in order to unravel a datacenter in North Korea. ” 258e projet transmédia créé :
- “ A bold 8K documentary in order to travel through a messy border. ” 257e projet transmédia créé :
- “ A 4K game to mansplain a haunted meeting room in Trump Tower. ” 256e projet transmédia créé :
- “ A mind-blowing 3D portrayal to mansplain the marvelous Victoria waterfalls. ” 255e projet transmédia créé :
- “ An inspiring narratively disrupted digital coffin to bring awareness about the glass ceiling. ” 254e projet transmédia créé :
- “ A wearable data visualized experience in order to mansplain DIY business in Portland. ” 253e projet transmédia créé :
- “ A 8K experience to transport viewers to a haunted meeting room in Trump Tower. ” 252e projet transmédia créé :
- “ An audacious immersive mobile experience in order to bring awareness about a messy border. ” 251e projet transmédia créé :
- “ A ballsy 4K mobile experience to let people discover the marvelous Victoria waterfalls. ” 250e projet transmédia créé :
- “ A mind-blowing 4K dataglove to empathize with a granny . ” 249e projet transmédia créé :
- “ A spatialized digital coffin to bring a new perspective on an invisible border, if Oculus lets me try their new headset. ” 248e projet transmédia créé :
- “ An unique 4K production in order to bring a new perspective on a stranger, because the cinema is dead. ” 247e projet transmédia créé :
- “ An ideational speculative fiction to raise awareness about Siamese twins , but for the moment it is not empathetic enough. ” 246e projet transmédia créé :
- “ A Oculus Rift production to bring awareness about an invisible border, but no UX designer was available for the project. ” 245e projet transmédia créé :
- “ An unique curational cartography to unravel the glass ceiling, but for the moment it is not empathetic enough. ” 244e projet transmédia créé :
- “ A binaural documentary to enhance knowledge of an invisible border, depending on future Oculus store policy. ” 243e projet transmédia créé :
- “ A PlayStation VR serious game to transport viewers to the glass ceiling, but the lack of interactions is too big. ” 242e projet transmédia créé :
- “ An unique mockumentary portrayal in order to break stereotype about the silliness of an A.I., but no UX designer was available for the project. ” 241e projet transmédia créé :
- “ A fascinating gamified dataglove to unravel the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 240e projet transmédia créé :
- “ An animated multi-platform work to let people discover the marvelous Victoria waterfalls, depending on future Oculus store policy. ” 239e projet transmédia créé :
- “ A collaborative cartography in order to enhance knowledge of new forms of love, depending on future Oculus store policy. ” 238e projet transmédia créé :
- “ A Oculus Gear game to transport viewers to an invisible border, but no UX designer was available for the project. ” 237e projet transmédia créé :
- “ A Oculus Rift physical installation to let people discover the glass ceiling, but we hope no one will throw up. ” 236e projet transmédia créé :
- “ An artful 3D mobile game to raise awareness about Ray Bradburry, because the cinema is dead. ” 235e projet transmédia créé :
- “ A mind-blowing incubated serious game to raise awareness about an invisible border, but we need more social debates. ” 234e projet transmédia créé :
- “ A Oculus Rift documentary to raise awareness about "transmedia" (?) newcomers in 2016 , available in only 4 countries. ” 233e projet transmédia créé :
- “ An award-winning binaural serious game to highlight a travel out the frontiers of consciousness , if Oculus lets me try their new headset. ” 232e projet transmédia créé :
- “ A data visualized portrayal in order to unravel a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 231e projet transmédia créé :
- “ An audacious Oculus Rift short to raise awareness about a datacenter in North Korea, but no UX designer was available for the project. ” 230e projet transmédia créé :
- “ A groundbreaking 8K speculative fiction to personify the amnesia of a prisoner, with Microsoft . ” 229e projet transmédia créé :
- “ A wearable emotionally responsive dataglove to mansplain the boreout phenomenon among yoga teachers, but for the moment it gives people Virtual Reality sickness. ” 228e projet transmédia créé :
- “ An immersive storytelling experiment in order to empathize with the secret power of pictures, but we hope no one will throw up. ” 227e projet transmédia créé :
- “ A cutting-edge mockumentary speculative fiction in order to make the world a better place. ” 226e projet transmédia créé :
- “ A narratively disrupted live event to make money 😂 😂 😂. ” 225e projet transmédia créé :
- “ A 3D mobile game to empathize with anything. ” 224e projet transmédia créé :
- “ A UX-free serious game to mansplain a granny , but for the moment the sweezing effect is too strong. ” 223e projet transmédia créé :
- “ An amazing fully immersive digital coffin to let people discover a haunted meeting room in Trump Tower, available in only 4 countries. ” 222e projet transmédia créé :
- “ An empathetic PlayStation VR nonfiction piece of art to unravel a messy border, if Oculus lets me try their new headset. ” 221e projet transmédia créé :
- “ A cutting-edge Oculus Gear mobile game to bring awareness about love, but after prison and oil isn't it too much ? ... ” 220e projet transmédia créé :
- “ A 360 live event to bring a new perspective on a datacenter in North Korea, which will be available on Snapchat too. ” 219e projet transmédia créé :
- “ A sustainable 3D dataglove to unravel the ultimate latte art, with Microsoft . ” 218e projet transmédia créé :
- “ A crazy fully immersive production to enhance knowledge of a messy border, which will be available on Snapchat too. ” 217e projet transmédia créé :
- “ An alternate reality cartography in order to explore the fine nail art, but no UX designer was available for the project. ” 216e projet transmédia créé :
- “ A PlayStation VR live event in order to share the dark side of avocado economy, which will be available on Snapchat too. ” 215e projet transmédia créé :
- “ A mockumentary storytelling experiment in order to raise awareness about an invisible border, but after prison and oil isn't it too much ? ... ” 214e projet transmédia créé :
- “ A Oculus Gear portrayal to highlight some depressed millenials, depending on future Oculus store policy. ” 213e projet transmédia créé :
- “ A fully immersive nonfiction piece of art in order to bring a new perspective on a haunted meeting room in Trump Tower. ” 212e projet transmédia créé :
- “ An alternate reality physical installation to let people discover e-sport addicts, but after prison and oil isn't it too much ? ... ” 211e projet transmédia créé :
- “ An audacious collaborative storytelling experiment to bring awareness about a stranger, with Microsoft . ” 210e projet transmédia créé :
- “ An emotionally responsive short to let people discover the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 209e projet transmédia créé :
- “ An amazing PlayStation VR short in order to bring a new perspective on Hodor, through a collective audience experiment. ” 208e projet transmédia créé :
- “ A crazy collaborative experience to unravel the marvelous Victoria waterfalls. ” 207e projet transmédia créé :
- “ A PlayStation VR experience in order to bring a new perspective on the glass ceiling. ” 206e projet transmédia créé :
- “ An awesome emotionally responsive multi-platform work to bring a new perspective on the marvelous Victoria waterfalls. ” 205e projet transmédia créé :
- “ A HTC Vive production to unravel the marvelous Victoria waterfalls. ” 204e projet transmédia créé :
- “ An award-winning HTC Vive physical installation to highlight the bright side of gluten. ” 203e projet transmédia créé :
- “ An extraordinary data visualized dataglove to geolocalize a blind gender-nonconforming individual. ” 202e projet transmédia créé :
- “ A 8K physical installation in order to enhance knowledge of a messy border. ” 201e projet transmédia créé :
- “ An immersive dataglove to enhance knowledge of a datacenter in North Korea. ” 200e projet transmédia créé :
- “ A marvellous animated portrayal to make money 😂 😂 😂. ” 199e projet transmédia créé :
- “ A 360 portrayal to make the world a better place. ” 198e projet transmédia créé :
- “ A Oculus Gear documentary in order to make the world a better place. ” 197e projet transmédia créé :
- “ A data visualized short to mansplain anything. ” 196e projet transmédia créé :
- “ A deep gamified mobile game to empathize with anything. ” 195e projet transmédia créé :
- “ A 360 storytelling experiment to mansplain anything. ” 194e projet transmédia créé :
- “ An extraordinary gamified mobile game to mansplain anything. ” 193e projet transmédia créé :
- “ An audacious Oculus Gear speculative fiction to make money 😂 😂 😂. ” 192e projet transmédia créé :
- “ A binaural physical installation to make the world a better place. ” 191e projet transmédia créé :
- “ A Oculus Rift short to make the world a better place. ” 190e projet transmédia créé :
- “ An emotional curational multi-platform work to make the world a better place. ” 189e projet transmédia créé :
- “ A 3D experience to catalyze social change. ” 188e projet transmédia créé :
- “ A Oculus Rift portrayal to mansplain filters bubble, with Microsoft . ” 187e projet transmédia créé :
- “ A data visualized physical installation in order to let people discover some depressed millenials, available in only 4 countries. ” 186e projet transmédia créé :
- “ An artful fully immersive serious game to amplify online harrasment, with Microsoft . ” 185e projet transmédia créé :
- “ An award-winning emotionally responsive physical installation to mansplain a messy border, depending on future Oculus store policy. ” 184e projet transmédia créé :
- “ A mixed reality game to let people discover a messy border, but we need more social debates. ” 183e projet transmédia créé :
- “ A spatialized live event to let people discover the boreout phenomenon among yoga teachers, but after prison and oil isn't it too much ? ... ” 182e projet transmédia créé :
- “ An artful 4K experience to highlight the BBQ fine art, with Microsoft . ” 181e projet transmédia créé :
- “ An audacious UX-free production to bring a new perspective on a datacenter in North Korea, because the cinema is dead. ” 180e projet transmédia créé :
- “ A ballsy Oculus Gear portrayal to reveal brutalist social networks, available in only 4 countries. ” 179e projet transmédia créé :
- “ A gamified nonfiction piece of art to enhance knowledge of Hodor, but we need more social debates. ” 178e projet transmédia créé :
- “ A 8K dataglove in order to transport viewers to an invisible border, which will be available on Snapchat too. ” 177e projet transmédia créé :
- “ A world renowned PlayStation VR mobile game to mansplain burgers recipes with cell-cultured meat, but no UX designer was available for the project. ” 176e projet transmédia créé :
- “ A 4K experience to raise awareness about an invisible border, but the lack of interactions is too big. ” 175e projet transmédia créé :
- “ A 360 mobile experience to share the secret power of pictures. ” 174e projet transmédia créé :
- “ A 3D multi-platform work to transport viewers to the ultimate latte art. ” 173e projet transmédia créé :
- “ An amazing binaural dataglove to drive change about the body painting, but the headset we used is made ony for male heads. ” 172e projet transmédia créé :
- “ A binaural game in order to highlight the friendship story of a racoon and a bear. ” 171e projet transmédia créé :
- “ A HTC Vive experience to travel through a messy border. ” 170e projet transmédia créé :
- “ A gamified serious game to bring awareness about a messy border. ” 169e projet transmédia créé :
- “ An immersive physical installation to raise awareness about a datacenter in North Korea, but we hope no one will throw up. ” 168e projet transmédia créé :
- “ An award-winning 8K nonfiction piece of art to let people discover the bipolar disorder, but, you know, web is the web. ” 167e projet transmédia créé :
- “ An emotional spatialized mobile game to explain the ultimate latte art, but, you know, web is the web. ” 166e projet transmédia créé :
- “ A mixed reality physical installation to analyze the secret power of pictures, but after prison and oil isn't it too much ? ... ” 165e projet transmédia créé :
- “ An artful 360 physical installation to let people discover a datacenter in North Korea, but we need more social debates. ” 164e projet transmédia créé :
- “ A curational experience to travel through a datacenter in North Korea, but the lack of interactions is too big. ” 163e projet transmédia créé :
- “ A spatialized portrayal in order to enhance knowledge of the data mining way of life, but the cinema is dead. ” 162e projet transmédia créé :
- “ An unique ideational nonfiction piece of art to bring awareness about the dirty mind of an A.I., which will be available on Snapchat too. ” 161e projet transmédia créé :
- “ A PlayStation VR physical installation in order to let people discover a datacenter in North Korea, through a collective audience experiment. ” 160e projet transmédia créé :
- “ An awesome Oculus Gear live event to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ” 159e projet transmédia créé :
- “ A data visualized online short to highlight a blind gender-nonconforming individual, available in only 4 countries. ” 158e projet transmédia créé :
- “ A UX-free live event to bring a new perspective on the Internet of things. ” 157e projet transmédia créé :
- “ An animated online short to let people discover the marvelous Victoria waterfalls, but, you know, web is the web. ” 156e projet transmédia créé :
- “ A crazy animated game to raise awareness about an invisible border, but for the moment it gives people Virtual Reality sickness. ” 155e projet transmédia créé :
- “ A cartography live event to explore the little dirty mind of a TV celebrity. ” 154e projet transmédia créé :
- “ A Oculus Rift cartography in order to bring a new perspective on an invisible border, but, you know, web is the web. ” 153e projet transmédia créé :
- “ A secret dataglove to amplify our own private bubble, but the cinema is dead. ” 152e projet transmédia créé :
- “ A mockumentary digital coffin in order to bring awareness about a messy border, but the lack of interactions is too big. ” 151e projet transmédia créé :
- “ A bold mockumentary production in order to travel through filters bubble, but we create for the web with the web, nothing else. ” 150e projet transmédia créé :
- “ An exciting Oculus Gear speculative fiction to bring awareness about the marvelous Victoria waterfalls. ” 149e projet transmédia créé :
- “ A vibrant escape physical installation to unravel the friendship story of a racoon and a bear, if Oculus lets me try their new headset. ” 148e projet transmédia créé :
- “ An empathetic immersive live event to mansplain anything. ” 147e projet transmédia créé :
- “ An awesome curational speculative fiction to make money 😂 😂 😂. ” 146e projet transmédia créé :
- “ A cutting-edge binaural speculative fiction in order to raise awareness about a blind gender-nonconforming individual. ” 145e projet transmédia créé :
- “ An alternate reality experience in order to empathize with anything. ” 144e projet transmédia créé :
- “ An audacious emotionally responsive nonfiction piece of art to mansplain anything. ” 143e projet transmédia créé :
- “ A secret mobile experience to catalyze social change. ” 142e projet transmédia créé :
- “ An impactful incubated live event in order to mansplain anything. ” 141e projet transmédia créé :
- “ A narratively disrupted dataglove to empathize with anything. ” 140e projet transmédia créé :
- “ An empathetic data visualized live event to swipe right. ” 139e projet transmédia créé :
- “ An awesome alternate reality documentary in order to make the world a better place. ” 138e projet transmédia créé :
- “ A sustainable alternate reality mobile game to swipe right. ” 137e projet transmédia créé :
- “ An ideational speculative fiction in order to mansplain the marvelous Victoria waterfalls, but we need more social debates. ” 136e projet transmédia créé :
- “ A UX-free mobile game to geolocalize new forms of love, but, you know, web is the web. ” 135e projet transmédia créé :
- “ A collaborative online short to amplify the friendship story of a racoon and a bear, but we hope no one will throw up. ” 134e projet transmédia créé :
- “ A deep 360 mobile experience in order to unravel the deep dreaming of Philip K. Dick, but we hope no one will throw up. ” 133e projet transmédia créé :
- “ An animated documentary in order to break stereotype about the dark side of avocado economy, available in only 4 countries. ” 132e projet transmédia créé :
- “ A PlayStation VR game to bring a new perspective on a didjeridoo player , but for the moment it is not empathetic enough. ” 131e projet transmédia créé :
- “ A deep Oculus Rift portrayal to let people discover the post-Tinder generation, but no UX designer was available for the project. ” 130e projet transmédia créé :
- “ A fascinating 3D mobile game to transport viewers to a messy border, but we need more social debates. ” 129e projet transmédia créé :
- “ An extraordinary incubated online short to bring a new perspective on an invisible border, but we create for the web with the web, nothing else. ” 128e projet transmédia créé :
- “ An ideational multi-platform work to highlight the ultimate latte art, but we create for the web with the web, nothing else. ” 127e projet transmédia créé :
- “ A secret documentary to let people discover an invisible border, if Oculus lets me try their new headset. ” 126e projet transmédia créé :
- “ A secret speculative fiction in order to mansplain the fine nail art, depending on future Oculus store policy. ” 125e projet transmédia créé :
- “ A binaural game in order to bring awareness about the glass ceiling. ” 124e projet transmédia créé :
- “ An impactful gamified game to let people discover a messy border, but no UX designer was available for the project. ” 123e projet transmédia créé :
- “ A stunning emotionally responsive portrayal in order to geolocalize our own private bubble, please have another red wine drink. ” 122e projet transmédia créé :
- “ A spatialized multi-platform work in order to travel through an invisible border, but after prison and oil isn't it too much ??. ” 121e projet transmédia créé :
- “ A narratively disrupted experience to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 120e projet transmédia créé :
- “ An emotionally responsive serious game to enhance knowledge of a datacenter in North Korea, with Microsoft . ” 119e projet transmédia créé :
- “ An award-winning Oculus Gear physical installation to share the silliness of an A.I., through a collective audience experiment. ” 118e projet transmédia créé :
- “ A marvellous PlayStation VR speculative fiction to raise awareness about a hippy , but after prison and oil isn't it too much ??. ” 117e projet transmédia créé :
- “ A groundbreaking animated speculative fiction to highlight the post-Tinder generation, but for the moment it is not empathetic enough. ” 116e projet transmédia créé :
- “ A crazy secret multi-platform work to transport viewers to the BBQ fine art, but, you know, web is the web. ” 115e projet transmédia créé :
- “ An emotionally responsive speculative fiction in order to unravel a messy border, but no UX designer was available for the project. ” 114e projet transmédia créé :
- “ A ballsy collaborative game to bring awareness about a blind gender-nonconforming individual, with Microsoft . ” 113e projet transmédia créé :
- “ A deep alternate reality multi-platform work to bring awareness about a messy border, please have another red wine drink. ” 112e projet transmédia créé :
- “ A gamified dataglove to bring a new perspective on the data mining way of life, but the lack of interactions is too big. ” 111e projet transmédia créé :
- “ An artful 3D mobile game in order to bring awareness about the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 110e projet transmédia créé :
- “ A 3D storytelling experiment to empathize with the bipolar disorder, which will be available on Snapchat too. ” 109e projet transmédia créé :
- “ A HTC Vive production to unravel a haunted meeting room in Trump Tower, please have another red wine drink. ” 108e projet transmédia créé :
- “ A bold 8K physical installation to transport viewers to an invisible border, but we create for the web with the web, nothing else. ” 107e projet transmédia créé :
- “ An audacious spatialized storytelling experiment in order to mansplain an invisible border, but we create for the web with the web, nothing else. ” 106e projet transmédia créé :
- “ A sustainable emotionally responsive multi-platform work to highlight "transmedia" (?) newcomers in 2016 , through a collective audience experiment. ” 105e projet transmédia créé :
- “ An ambitious mockumentary live event to transport viewers to the glass ceiling, please have another red wine drink. ” 104e projet transmédia créé :
- “ An emotional fully immersive game to explain filters bubble, please have a drink. ” 103e projet transmédia créé :
- “ A 3D serious game to personify the boreout phenomenon among yoga teachers, depending on future Oculus store policy. ” 102e projet transmédia créé :
- “ A fascinating immersive speculative fiction to mansplain a messy border, would it be possible not to throw up ?. ” 101e projet transmédia créé :
- “ An unique mixed reality mobile game to meet a blind gender-nonconforming individual. ” 100e projet transmédia créé :
- “ A Oculus Gear mobile experience in order to swipe right. ” 99e projet transmédia créé :
- “ A 360 digital coffin to catalyze social change. ” 98e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art to make money 😂 😂 😂. ” 97e projet transmédia créé :
- “ An amazing PlayStation VR digital coffin to catalyze social change. ” 96e projet transmédia créé :
- “ A curational multi-platform work to make the world a better place. ” 95e projet transmédia créé :
- “ A world renowned 3D serious game to make money 😂 😂 😂. ” 94e projet transmédia créé :
- “ An ambitious HTC Vive digital coffin to travel through the astonishing view from Burj Khalifa, but for the moment it is not empathetic enough. ” 93e projet transmédia créé :
- “ An immersive portrayal to mansplain the glass ceiling. ” 92e projet transmédia créé :
- “ An amazing spatialized mobile experience to bring awareness about the cat's secret dreams. ” 91e projet transmédia créé :
- “ A narratively disrupted mobile experience in order to unravel an invisible border, but for the moment it gives people Virtual Reality sickness. ” 90e projet transmédia créé :
- “ An ambitious 3D serious game to travel through a datacenter in North Korea, through a collective audience experiment. ” 89e projet transmédia créé :
- “ An audacious PlayStation VR serious game in order to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ” 88e projet transmédia créé :
- “ A wearable 3D multi-platform work in order to raise awareness about a messy border, available in only 4 countries. ” 87e projet transmédia créé :
- “ A 4K live event to empathize with a blind gender-nonconforming individual, with Microsoft . ” 86e projet transmédia créé :
- “ A groundbreaking gamified web series in order to meet those goddam abstentionists, which will be available on Snapchat too. ” 85e projet transmédia créé :
- “ A data visualized experience to bring a new perspective on an invisible border, through a collective audience experiment. ” 84e projet transmédia créé :
- “ A collaborative online short to personify the friendship story of a racoon and a bear, with Microsoft . ” 83e projet transmédia créé :
- “ A 360 live event to bring a new perspective on a messy border, available in only 4 countries. ” 82e projet transmédia créé :
- “ An amazing data visualized live event in order to empathize with "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ” 81e projet transmédia créé :
- “ An awesome escape mobile game to raise awareness about a datacenter in North Korea, available in only 4 countries. ” 80e projet transmédia créé :
- “ An escape experience in order to let people discover a messy border, which will be available on Snapchat too. ” 79e projet transmédia créé :
- “ A Oculus Rift live event to empathize with Hodor, if Oculus lets me try their new headset. ” 78e projet transmédia créé :
- “ A world renowned 360 multi-platform work to travel through an invisible border, if Oculus lets me try their new headset. ” 77e projet transmédia créé :
- “ An escape perceptive media experience to mansplain a haunted meeting room in Trump Tower, available in only 4 countries. ” 76e projet transmédia créé :
- “ A sustainable 3D game to bring awareness about a datacenter in North Korea, with Microsoft . ” 75e projet transmédia créé :
- “ A groundbreaking 3D perceptive media experience to highlight new forms of life, with Microsoft . ” 74e projet transmédia créé :
- “ An audacious 360 game in order to share feminism in video game industry, if Oculus lets me try their new headset. ” 73e projet transmédia créé :
- “ A fully immersive game in order to mansplain the Internet of things. ” 72e projet transmédia créé :
- “ An empathetic data visualized documentary to make the world a better place. ” 71e projet transmédia créé :
- “ An ambitious emotionally responsive online short in order to transport viewers to a datacenter in North Korea. ” 70e projet transmédia créé :
- “ A narratively disrupted documentary to mansplain a datacenter in North Korea, available only in 4 countries. ” 69e projet transmédia créé :
- “ An animated dataglove in order to mansplain anything. ” 68e projet transmédia créé :
- “ A spatialized dataglove in order to catalyze social change. ” 67e projet transmédia créé :
- “ A 3D web series to share. ” 66e projet transmédia créé :
- “ An emotionally responsive portrayal to explain our own private bubble, but no UX designer was available for the project. ” 65e projet transmédia créé :
- “ A mockumentary web series to let people discover e-sports addicts, but no UX designer was available for the project. ” 64e projet transmédia créé :
- “ An immersive serious game to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ” 63e projet transmédia créé :
- “ A spatialized documentary to transport viewers to the everyday life of a coffee shop, through a collective audience experiment. ” 62e projet transmédia créé :
- “ A cutting-edge immersive documentary to raise awareness about the bore-out phenomenon of yoga teachers, if Oculus lets me try their new headset. ” 61e projet transmédia créé :
- “ An alternate reality nonfiction piece of art to unravel a blind gender-nonconforming individual, if Oculus lets me try their new headset. ” 60e projet transmédia créé :
- “ An emotionally responsive portrayal to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ” 59e projet transmédia créé :
- “ An awesome mockumentary serious game to unravel Michel Reilhac, available only in 4 countries. ” 58e projet transmédia créé :
- “ A fascinating animated web series to highlight a blind gender-nonconforming individual, available only in 4 countries. ” 57e projet transmédia créé :
- “ A vibrant animated documentary to empathize. ” 56e projet transmédia créé :
- “ A UX-free portrayal in order to share. ” 55e projet transmédia créé :
- “ A 360 serious game to mansplain anything. ” 54e projet transmédia créé :
- “ A data visualized production to catalyze social change. ” 53e projet transmédia créé :
- “ An audacious immersive web series to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ” 52e projet transmédia créé :
- “ An emotionally responsive game in order to bring awareness about the friendship story of a racoon and a bear, through a collective audience experiment. ” 51e projet transmédia créé :
- “ A mixed reality documentary to highlight the post-Tinder generation, available only in 4 countries. ” 50e projet transmédia créé :
- “ An unique mockumentary physical installation to transport viewers to the friendship story of a racoon and a bear. ” 49e projet transmédia créé :
- “ A marvellous mixed reality nonfiction piece of art to explain the everyday life of a coffee shop, available only in 4 countries. ” 48e projet transmédia créé :
- “ An amazing gamified perceptive media experience to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ” 47e projet transmédia créé :
- “ A mixed reality physical installation in order to enhance knowledge of e-sports addicts. ” 46e projet transmédia créé :
- “ A mixed reality digital coffin to highlight "transmedia" (?) newcomers in 2016 , available only in 4 countries. ” 45e projet transmédia créé :
- “ A vibrant animated documentary to let people discover a datacenter in North Korea, if Oculus lets me try their new headset. ” 44e projet transmédia créé :
- “ A fully immersive production in order to empathize with "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ” 43e projet transmédia créé :
- “ A stunning 360 game to mansplain anything. ” 42e projet transmédia créé :
- “ A jaw-dropping 360 nonfiction piece of art to highlight Banksy. ” 41e projet transmédia créé :
- “ An inspiring curational documentary in order to share our own private bubble, but no UX designer was available for the project. ” 40e projet transmédia créé :
- “ A marvellous curational mobile game to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment. ” 39e projet transmédia créé :
- “ An alternate reality mobile game to transport viewers to a datacenter in North Korea. ” 38e projet transmédia créé :
- “ An awesome collaborative perceptive media experience to explain the Syrian refugees crisis, available only in 4 countries. ” 37e projet transmédia créé :
- “ A incubated storytelling experiment in order to empathize with "transmedia" (?) newcomers in 2016 . ” 36e projet transmédia créé :
- “ A 360 web serie to raise awareness about a haunted meeting room in Trump Tower. ” 35e projet transmédia créé :
- “ An artful curational physical installation to geolocalize DIY business in Portland. ” 34e projet transmédia créé :
- “ An inspiring narratively disrupted mobile experience to enhance knowledge of a blind gender-nonconforming individual. ” 33e projet transmédia créé :
- “ A mind blowing binaural serious game to geolocalize a blind gender-nonconforming individual. ” 32e projet transmédia créé :
- “ A animated portrayal to catalyze social change. ” 31e projet transmédia créé :
- “ A world renowned incubated documentary in order to personify a field guide to commissioning editors, available only in 4 countries. ” 30e projet transmédia créé :
- “ A data visualized speculative fiction to geolocalize the bright side of gluten, but no UX designer was available for the project. ” 29e projet transmédia créé :
- “ A collaborative serious game to enhance knowledge of the Internet of things. ” 28e projet transmédia créé :
- “ A 3D mobile game to empathize with spatial awareness. ” 27e projet transmédia créé :
- “ A spatialized dataglove to travel through a haunted meeting room in Trump Tower. ” 26e projet transmédia créé :
- “ A fascinating mockumentary speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower. ” 25e projet transmédia créé :
- “ A ballsy curational mobile experience to mansplain anything. ” 24e projet transmédia créé :
- “ A spatialized mobile experience to mansplain anything. ” 23e projet transmédia créé :
- “ An artful curational dataglove to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ” 22e projet transmédia créé :
- “ An audacious emotionally responsive production to catalyze social change. ” 21e projet transmédia créé :
- “ A snapchat-compatible mobile experience in order to let people discover the post-Tinder generation. ” 20e projet transmédia créé :
- “ A fascinating spatialized multi-platform work to bring awareness about a field guide to commissioning editors, if Oculus lets me try their new headset. ” 19e projet transmédia créé :
- “ A vibrant UX-free multi-platform work to let people discover the everyday life of a coffee shop, but no UX designer was available for the project. ” 18e projet transmédia créé :
- “ A fully immersive documentary to raise awareness about "transmedia" (?) newcomers in 2016 , if Oculus lets me try their new headset. ” 17e projet transmédia créé :
- “ A vibrant collaborative production to share the bright side of gluten. ” 16e projet transmédia créé :
- “ A cutting-edge UX-free portrayal to mansplain anything. ” 15e projet transmédia créé :
- “ A mixed reality mobile experience to share. ” 14e projet transmédia créé :
- “ A mixed reality connected electronic cigarette in order to buzz. ” 13e projet transmédia créé :
- “ A mind blowing 3D speculative fiction to mansplain anything. ” 12e projet transmédia créé :
- “ A stunning animated storytelling experiment to catalyze social change. ” 11e projet transmédia créé :
- “ A UX-free serious game in order to empathize. ” 10e projet transmédia créé :
- “ A now-classic collaborative nonfiction piece of art in order to let people discover spatial awareness, if Oculus lets me try their new headset. ” 9e projet transmédia créé :
- “ An impactful ideational dataglove to let people discover the friendship story of a racoon and a bear. ” 8e projet transmédia créé :
- “ A jaw-dropping narratively disrupted connected electronic cigarette to empathize with a blind gender-nonconforming individual. ” 7e projet transmédia créé :
- “ An emotional mixed reality serious game to raise awareness about a haunted meeting room in Trump Tower. ” 6e projet transmédia créé :
- “ An empathetic incubated speculative fiction to empathize with lowtech microwave ovens, but no UX designer was available for the project. ” 5e projet transmédia créé :
- “ An unique animated game to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 4e projet transmédia créé :
- “ A narratively disrupted portrayal to personify the avocado shadow economy, available only in 4 countries. ” 3e projet transmédia créé :
- “ An animated portrayal to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ” 2e projet transmédia créé :
- “ A bold emotionally responsive mobile experience to drive change about the bore-out phenomenon of yoga teachers, through a collective audience experiment. ” 1e projet transmédia créé :
- “ A 3D production to bring awareness about new forms of love, through a collective audience experiment. ”